The problem with Dead Space

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Bara_no_Hime

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Sep 15, 2010
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Blitzwing said:
What about Nicole, Kendra, Dr Kyne and Dr Mercer?
Nicole - like I said, radio logs don't count as interaction *
Kendra - isn't a survivor, she arrived with you. She also isn't that interesting.
Mercer - okay, I'll give you that one. But that's only one.
Kyne - ... honestly, I traded the game in by that point.

Compare that to Atlas, Andrew Ryan, Tenenbaum, Fontaine *, and Sander mother-f^*%ing Cohen...

All of these people talk to you - directly to you, not via recordings. Some want to help you, some want to kill you, and some want you to kill for them (and take dirty photos of their corpses, that sick bastard).

* Note - I specifically didn't finish a few thoughts above because I wanted to avoid spoilers.
 

ZippyDSMlee

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Sep 1, 2007
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The Robotman said:
The main problem with the entire series is the lack of human contact. Sure, it's supposed to cast an air of dread, as if there is no escape off the completely alien filled catacombs of the Ishimura (And the Sprawl in DS 2). Alright, cool..

But if hundreds of people cannot defeat necromorphs in the beginning stages of the mass infection, suicides, and all out hell breaking loose, how can ONE MAN, let alone a man who has never been trained in any form of true marksmanship or weapons combat, defeat a legion of the re-animated undead by himself, even AFTER the fact that everyone is infected? People couldn't even survive when there wasn't even that many Necromorphs, and Isaac can single handedly take on the entire ship worth of the bastards? You'd think someone trained would've survived, at least a tight knit group..
But no, only Isaac, engineer with no background in monster killing, can waltz through the hordes without much fear of death. (It's not a hard game, either of the two in actuality.)

I call bullshit on the developers. It's just too unrealistic to have one man be able to handle something that HUNDREDS, (Supposedly thousands on the Sprawl) couldn't handle AT ALL, with trained personnel or not. The only true people we even see at the end of DS 2 are the soldiers aiming at Isaac, and even then they're easily wiped up by the necromorphs minutes later, that Isaac waltzes on through like buttering toast instead of fending for his life against otherworldly forces.

Stupid.

Dead Space is suffering from a severe case of after thought stupidity, and the developers should of thought a little bit harder on that fact, or at least made the game harder in EVERY way.

Spill your thoughts.
Er it comes in waves first wave is a psychogenic/psychogenic dementia from the marker(which is man made BTW), then insanity and mutations follow. DOOM 3 is simulair but I think DS dose it better.

Its still a cliched and stereotypical way of doing things but DS and System SHock 2 did it best.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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Fidelias said:
What's retarded is how they're supposed to be scary, when really they'd be almost nothing to a soldier. Most of the necromorphs are close ranged combatants, so all the soldiers have to do is set up a half-decent defense and they'd be fine.

And if you start to try to convince me that the soldiers are too terrified of the necromorphs to mount a decent defense, stop. It's ridiculous that some engineer could be able to control his terror, and yet a soldier who's trained to deal with life-or-death circumstances, can't.
Which works great, until one of the soldier's mind snaps and sprays the whole unit with a clip of hot lead.

I'm not saying they couldn't survive, just that it's unlikely due to the inherent mental instabilities and insanity generated by the marker. The only reason Isaac could deal with it was plot armor.
 

Still Life

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Sep 22, 2010
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BlackAura said:
This was by far the scariest game series I've ever played, and that's all I need to know.
You must scare quite easily.

I enjoyed DS for what it was, but it really failed in the scares department. After the first few encounters the creatures -- while totally fucked up -- failed to scare simply because they would slowly come at you from the other side of the room, with all the thunder and lightning associated with a wet willy. The devs just couldn't instill a sense of pure dread in me, and that was because they left very little to the imagination.

DS certainly startled me on many occasions, but that quickly turned into iron-determination to kill the aggressor with my box of tools.
 

Noctis_XZ

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Jan 26, 2011
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In my opinion Dead Space and Dead Space 2 aren't really Survival-Horror games. To me they fall more along the lines of Survival-Suspense.. you just know that something is going to jump out at you at any given moment but really there is nothing you can do about it..

Dead Space 2 needed more cutscenes in my opinion.. I don't know why more games pull away from them more and more as time goes by because really there is nothing wrong with them as long as they are a minute or two.. maybe even 4 given the type of game. The reason I say this is because anytime one those pseudo cutscenes takes place, such as with the tormentor, it was simply AMAZING.. such a rush. Am I the only love who absolutely loved that part of the game and think more of that could have only made the game better?
 

emeraldrafael

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Jul 17, 2010
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Cause he's the hero, and thats just what you do as the hero. Its convenient to the plot for him to be super bad ass.
 

The Robotman

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Nov 18, 2010
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Well I love planting a seed, and boy has this grown. I know all the history of the Dead Space stuff, but I think the only logical step now, if EA is going to continue to milk the franchise any longer, is to push for a more multiplayer prompted story line, or at least flesh out the multiplay alongside the single player experience, making the group gameplay even more then just simple death matches. They could easily revisit areas they've already crafted in the Dead Space Universe, and literally hundreds of stories could be told from other survivors...

Hmm..
I smell a three-quel.
 

The Robotman

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Nov 18, 2010
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Oh and by the way, the argument that Dead Space is just a game and that I should just get over myself is null and void from NOW ON. The Forum is entitled Gaming Discussion if I'm not mistaken or BLIND, so some of you may be confused, or quite frankly dyslexic. Bugger off if your not just going to speak your mind on something that's a pretty interesting conversation starter in the world of video game entertainment..

But I do thank those who have given valuable input, your information and vast insight is helpful and intriguing!
 

squid5580

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Feb 20, 2008
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darkstone said:
So the fact that one man is able to survive a spaceship (then space station) filled with mutated reanimated corpses is the unrealistic part of the game?

Also during the beginning chapters of dead space 2 you see several evacuation ships flying off into space (some crash but not all) frankly we don't really know how many people survived.

And another thing he doesn't need a background in killing things, because in both games (to my annoyance) he is reminded several times on the best way to dispatch the necromorphs.
Yeah but at least during the one part he tells that woman to shut her pie hole since "he has experience." I don't really feel the rest of the times you are told is the game telling you. One audio log I found specifically said look all communications are down, here is how to kill them, pass the word to whoever you see. I mean just cuz Issac knows doesn't mean they all do. Adds a bit of realism.

And what I mean when I say realism is the unrealistic universe that has been created has set rules. It is it's own fictional reality. Not the reality we currently enjoy.