Vordark said:Speaking as someone who knows a bit about the industry, I'll give you some background.
The mainstream games you see (for example, Bioshock) cost an average of twenty to thirty million dollars to create. This is the cost that the developers pay. The publishers of the games, with whom the developers have a contract, usually give the devs of such things an advance of a few million. This is a loan.
Using this loan, venture capital (more loans) and proper loans from banks, the developers put the game together and turn it over to the publisher to ship it when it's done. All of these loans have to be paid back through royalties which are contracted payments from the publisher to the developer based directly on the copies sold. Once the loans are paid, the developer gets the royalties as profits and/or invests them to help pay for the next game.
So we have a fact: Every copy of the game sold means money to pay off loans or put in the pockets of the people who made the game. If someone doesn't buy the game, but downloads and plays it anyway, the developers don't get any money from that copy.
Argue philosophy or your "rights" all you want, these are the facts. You'll have to determine for yourself whether it is morally acceptable for you to benefit from someone else's work without compensating them.
One thing I was always curious about:
When you buy anything 'entertainment' related, that has rights and all, on a department store, for example, how exactly the money goes to the people who owns the rights? I never really 'got' how that works.
And I sound incredibly dumb by not knowing, right?