The problems with the supposedly "unbiased" review

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loa

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That's why I like video reviews such as total biscuits which show as much of the game as possible so you can form your own opinion instead of being stuck with an article and ~5 screenshots.
 

Kerethos

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veloper said:
Kerethos said:
veloper said:
What I would be interested to know is: having read our responses, how you yourself would now answer the central question in your first post:
If I play a game where all the mechanics are excellent, production values are good, it's well optimized and the story holds up well, but I hate one aspect of the game so much it sours the whole experience (making me strongly dislike the game). How then should I then rate it?
Do you slam the game, do you merely subtract a point or just scrap the entire review?
I'd try to talk about what's good and then go into full lengths to explain why I still, despite the good parts, dislike the game.

And rather than just make the final rating based on some sort of "+points for good -points for bad" -formula I'd try to give a number representing my overall enjoyment of the game (provided I had to give a number, which I'd rather not).

So if I found the game to be a technical masterpiece, but horribly offensive, I'd rate it something like a 1/10 - "No amount of excellent mechanics can make me able to enjoy something I find this offensive."
I would scrap the review myself.

If the offensive thing is so bad that the game goes from 10/10 material to 1, then it have to be something like neo-nazis making a game about gassing jews (and somehow receiving a massive budget for it).
In which case I would argue not give the game any time in the spotlight at all. Negative attention is also attention.

Alternatively if the game were about hard gay pornography, or something else than I'm really not into, then I'd still give it a 10/10, if I had to review it and put in bolded text that the game is only for guys who are into that stuff.
It would be really petty and unfair to slam the game in such scenario.

In both scenarios I'm not reviewing the game for myself, but have my audience in mind.
I would find it hard to review anything honestly for anyone but myself, as I - while quite capable of empathy - can not imagine myself reviewing a game based on what I think someone else would think of it without just calling it guesswork (rather than a review). But your audience will obviously have expectations on the structure of your review, such as what parts of the game you'll be most critical off (as in what parts you talk about the most, be it story, gameplay or design) and possibly your general attitude towards certain types of games.

You make a good point about not even doing a review, if you come to utterly despise the game, as a simple statement of "The game is too bad to be worth reviewing" is even more damning that 1/X.

loa said:
That's why I like video reviews such as total biscuits which show as much of the game as possible so you can form your own opinion instead of being stuck with an article and ~5 screenshots.
I find them to be a good addition to written reviews, word of mouth, friends recommendations and let's plays. A video review is, after all, able to actually show what is being talked about, which I find quite valuable in my own decision making.

So if TB reports positive on the game, reviews are positive, other gamers are mostly[footnote]Everyone will hate some games, so if there's ever a game which is universally loved by everyone then I'm starting temple of and will conquer the world in the name of our new entertainment overlord. Or perhaps not, as that sounds like a lot of work that could be spent playing the perfect game instead.[/footnote] positive, let's plays make the game seem fun and your friends report good times (optional, since your friends might not have the game, if they too have these criteria before buying games) then chances are high of good times happening with the game.
 

veloper

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Kerethos said:
veloper said:
Kerethos said:
veloper said:
What I would be interested to know is: having read our responses, how you yourself would now answer the central question in your first post:
If I play a game where all the mechanics are excellent, production values are good, it's well optimized and the story holds up well, but I hate one aspect of the game so much it sours the whole experience (making me strongly dislike the game). How then should I then rate it?
Do you slam the game, do you merely subtract a point or just scrap the entire review?
I'd try to talk about what's good and then go into full lengths to explain why I still, despite the good parts, dislike the game.

And rather than just make the final rating based on some sort of "+points for good -points for bad" -formula I'd try to give a number representing my overall enjoyment of the game (provided I had to give a number, which I'd rather not).

So if I found the game to be a technical masterpiece, but horribly offensive, I'd rate it something like a 1/10 - "No amount of excellent mechanics can make me able to enjoy something I find this offensive."
I would scrap the review myself.

If the offensive thing is so bad that the game goes from 10/10 material to 1, then it have to be something like neo-nazis making a game about gassing jews (and somehow receiving a massive budget for it).
In which case I would argue not give the game any time in the spotlight at all. Negative attention is also attention.

Alternatively if the game were about hard gay pornography, or something else than I'm really not into, then I'd still give it a 10/10, if I had to review it and put in bolded text that the game is only for guys who are into that stuff.
It would be really petty and unfair to slam the game in such scenario.

In both scenarios I'm not reviewing the game for myself, but have my audience in mind.
I would find it hard to review anything honestly for anyone but myself, as I - while quite capable of empathy - can not imagine myself reviewing a game based on what I think someone else would think of it without just calling it guesswork (rather than a review).
Guesswork wouldn't come into it. It would only be a matter of applying the same criteria consistently, always.

For me those criteria would include: gameplay, atmosphere, gfx, story, etc. with a big focus on gameplay, then at some distance atmosphere and far behind the rest. Personal issues or politics are NOT one of those criteria.

If I recognize the gameplay (mechanics, controls, balance, etc.) as being excellent (as indeed it is in your given hypothetical scenario), than I cannot honestly call the game crap, certainly not with all the other criteria being more than satisfied.
But your audience will obviously have expectations on the structure of your review, such as what parts of the game you'll be most critical off (as in what parts you talk about the most, be it story, gameplay or design) and possibly your general attitude towards certain types of games.

You make a good point about not even doing a review, if you come to utterly despise the game, as a simple statement of "The game is too bad to be worth reviewing" is even more damning that 1/X.
It would not even be a statement, but more of a boycott.
If I could be forced to start and finish the review, I would have to honestly rate the hypothetical nazi game: 10/10 AN EVIL MASTERPIECE!!
That's why I wouldn't want to review such a game in the first place.
 

GloatingSwine

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Res Plus said:
Think you may have misunderstood my comment. My complaint wasn't "I want these people silenced", it was that no single school of thought should control all reviews of culture or art, nor should adherents to a single school of thought, in positions of editorial control, collude in a clandestine manner to aggressive force an agenda.
Yeah, but you're completely misidentifying the nature of the "agenda" being forced.

The "agenda" in videogame journalism is "buy our videogames!", not "be less shit to women"


It's unhealthy, no matter how much one happens to agree with the school of thought, you just end up on an unpleasant witch-hunt, single issues start dictating review scores, people start competing to write the most "zeitgeist-y" review and ultimately you end up with useless reviews. Nor should people be hounded from their homes or abused due to their agenda. The issue, to my mind, it's binary, there's quite a lot of people doing things that don't help.
Or maybe videogame reviewers are communicating human beings and, via communicating with each other influence each other. Because that's what human beings do, influence and take influence from other human beings via the medium of communication. The reason you see a lot of similar things in reviews might be because the reviewers have discussed it prior to final submission and found they agree with another reviewer's opinion and so include it in their own.

This doesn't require any form of conspiracy, it just requires human beings doing human being things.
 

GloatingSwine

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BigTuk said:
QuintonMcLeod said:
BigTuk said:
QuintonMcLeod said:
BigTuk said:
Objective reviews are boring since you'd basically be limited to saying what the thing is. It is a game, where you are X and you proceed by shooting Y's and navigating environments.

Isn't that... I dunno... What a review is suppose to be?
No a review is an evaluation, not a description.

But I've never really view reviews as being descriptions of what games are. You can certainly give your opinion on graphics, sound, gameplay, replayability and etc. without sounding boring, don't you agree?
Once you start giving opinions... you become a biased review.
But you can't evaluate without giving an opinion.

Reviews are inherently subjective and biased, there is no way for them not to be. A good reviewer is aware of their own biases and applies critical thought to how those biases affected their opinion of the product, and says so in the review.
 

QuintonMcLeod

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EternallyBored said:
QuintonMcLeod said:

I think you and I agree a lot more than we may both think. What are your opinion's on Polygon's Bayonetta 2 review?
After having just read it, it's a review that covers a lot of the gameplay points, and misses others, given that its a WiiU game, I can understand why graphics weren't a major consideration, the bulk of the review seemed to swing from talking about gameplay to the problems the reviewer had with the sexualization. The review also doesn't talk about the story as much as I usually like in my reviews.

The sexualization complaints are ones I both agree with the author on some points and disagree on others, and I can understand why it would hurt his enjoyment of the game, the text praises much of the game whilst deriding the presentation of bayonetta herself, and that while he enjoyed the action, the propensity for the game to have heavily sexualized moments interspersed during the fights seriously impacted his enjoyment of the game.

The podcast at the end features the reviewer talking about how he really liked the mechanics, but that there was a subjective component that seriously caused him issues, and he justifies his views fairly well even if I disagree with the degree with which they may impact. He also talks about how a couple of other negatives for the game were not mentioned for space reasons and how the scoring system works.

The score seems unusually low, but that's not so much Bayonetta specifically as it seems to be an issue with polygon in general, or at least a few reviewers on it. Polygon is sort of the anti-IGN, where IGN takes flak for criticizing a game heavily in the written review but still giving it an 8.5-9.5. Polygon seems to have a lot of reviews that heavily praise a game whilst only listing a few negatives, or negatives that don't seem like a big deal, and then sticking it with a 7-8 range score. Even games that don't list ideological complaints will often get very low end scores of 7-8.5 on Polygon, so that seems more like just how their scoring rubric breaks down. As a side note, the person who writes the text of the review isn't the sole arbiter of the score review, Polygon uses some kind of weird median score system amongst multiple staff members.

Overall, it's not my cup of tea, but I can easily see how such a review would be useful to some people, especially if taken in consideration with a range of other reviews and viewpoints on the game, from the other people giving it a 7-8 to the people giving it perfect scores.

I have to disagree with you. Saying Bayonetta 2 is over sexualized and then doxing it is the same as saying GTA is too violent and doxing that. If the series is known to be sexual (as Bayonetta 1 clearly shows), why punish the sequel for incorporating a tone the original already has? This is exactly what happens in this Polygon review. Saying a character is too sexy and then calling the game "bad" because of it is disingenuous to the gamers who really only want to know if the game is good or not.
 

QuintonMcLeod

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DoPo said:
QuintonMcLeod said:
BigTuk said:
QuintonMcLeod said:
BigTuk said:
Objective reviews are boring since you'd basically be limited to saying what the thing is. It is a game, where you are X and you proceed by shooting Y's and navigating environments.

Isn't that... I dunno... What a review is suppose to be?
No a review is an evaluation, not a description.

But I've never really view reviews as being descriptions of what games are. You can certainly give your opinion on graphics, sound, gameplay, replayability and etc. without sounding boring, don't you agree?
This [http://www.destructoid.com/100-objective-review-final-fantasy-xiii-179178.phtml] is an objective review, as is this [http://www.objectivegamereviews.com/battlefield-4-review/] and that entire website. The fact that you are "giving opinion" is the opposite of "objective". Objectivity is giving straight facts, so literally it would be a description of the game...and therefore, not a review. You seem to be arguing that people can do objective analysis by giving opinions, which is a paradox.

Believe it or not, being objective in a review doesn't mean giving straight facts. It means to be fair and balanced. How does one be fair and balanced when reviewing a game? By reviewing the game based solely on what it is, and not some arbitrary ideology someone has.

For example: If you hate Chicken Noodle Soup, you wouldn't review Chicken Noodle Soup. Why? Because you hate it and your review about it wouldn't be fair nor balanced. If you hate fighting games, you wouldn't review a fighting game, because you do not like them. On the contrary, if you loved fighting games, then you'd be the perfect person to review it, since you'd give a more insightful view than someone who doesn't. Why? Because, chances are, you know more about fighting games than a person who hates them, so you may pick up on more of what the game has to offer as opposed to a person who does not like fighting games. The same goes for Chicken Noodle Soup.

If you're a feminist or are sensitive to the portrayal of women in the media, you wouldn't review Bayonetta 2, because your review wouldn't be objective. Why? Because the game sexualizes the main character and the overall tone of the game would offend you. This would also apply to people who hate the depiction of violence in entertainment mediums such as video games or movies reviewing GTA. Do you think Jack Thompson would give GTA5 a glowing review? Of course he wouldn't. He'd condemn the game, so there's no way he'd review it objectively.
 

GloatingSwine

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QuintonMcLeod said:
For example: If you hate Chicken Noodle Soup, you wouldn't review Chicken Noodle Soup. Why? Because you hate it and your review about it wouldn't be fair nor balanced. If you hate fighting games, you wouldn't review a fighting game, because you do not like them. On the contrary, if you loved fighting games, then you'd be the perfect person to review it, since you'd give a more insightful view than someone who doesn't. Why? Because, chances are, you know more about fighting games than a person who hates them, so you may pick up on more of what the game has to offer as opposed to a person who does not like fighting games. The same goes for Chicken Noodle Soup.
On the other hand, if you love fighting games you might be more willing to excuse problems inherent to fighting games* because you have a preconcieved set of ideas based on your familiarity with the format, in other words because you are biased.

Your argument is "Bias X bad, bias Y good".

* Like crap tutorials and single player modes, endemic to fighting games but solved in other predominantly multiplayer competitive genres.
 

QuintonMcLeod

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BigTuk said:
GloatingSwine said:
BigTuk said:
QuintonMcLeod said:
BigTuk said:
QuintonMcLeod said:
BigTuk said:
Objective reviews are boring since you'd basically be limited to saying what the thing is. It is a game, where you are X and you proceed by shooting Y's and navigating environments.

Isn't that... I dunno... What a review is suppose to be?
No a review is an evaluation, not a description.

But I've never really view reviews as being descriptions of what games are. You can certainly give your opinion on graphics, sound, gameplay, replayability and etc. without sounding boring, don't you agree?
Once you start giving opinions... you become a biased review.
But you can't evaluate without giving an opinion.

Reviews are inherently subjective and biased, there is no way for them not to be. A good reviewer is aware of their own biases and applies critical thought to how those biases affected their opinion of the product, and says so in the review.
Exactly my point. A good reviewer either makes no pretense at being unbias and wears their bias proudly like say Yahtzee or Moviebob, or tries to make sure to state their biases and try to exclude them from their evaluation.. which is impossible,. Human psyche works in a funny way.. we aren't consciously aware of more than half our own biases so it is impossible to exclude them or be up front. Best solution is to simply roll with them... if someone recognizes your biases and shares those biases then your review will be more useful to them and to those that don't well they are very well aware of your biases.

Everyone has bias, but that's not what objectivity means. When reviewing a game, objectivity, in this sense, doesn't mean to be free of bias. It simply means to be fair. Let me provide you a few more examples:

If you ding GTA5 for poor controls (for example) and you remove points from that game, then every game you review after that with poor controls should also be dinged. If you're willing to ignore glaring defects in a game simply because you enjoyed the game while condemning another game for having those same issues, then that's when your review is no longer objective.

The Polygon reviewer that reviewed Bayonetta 2 had reviewed other games that totally sexualized its characters, but he turned a blind eye to it. When it came to Bayonetta 2, he suddenly had a problem with it. That's the issue here (among many I've listed in my previous post).

This guy talks about this very same subject, but does so from a very interesting perspective:
https://www.youtube.com/watch?v=VYJX2JW0IFY&index=22&list=LL_YLKB-BdjHJj1uA7ANrndQ

 

QuintonMcLeod

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GloatingSwine said:
QuintonMcLeod said:
For example: If you hate Chicken Noodle Soup, you wouldn't review Chicken Noodle Soup. Why? Because you hate it and your review about it wouldn't be fair nor balanced. If you hate fighting games, you wouldn't review a fighting game, because you do not like them. On the contrary, if you loved fighting games, then you'd be the perfect person to review it, since you'd give a more insightful view than someone who doesn't. Why? Because, chances are, you know more about fighting games than a person who hates them, so you may pick up on more of what the game has to offer as opposed to a person who does not like fighting games. The same goes for Chicken Noodle Soup.
On the other hand, if you love fighting games you might be more willing to excuse problems inherent to fighting games* because you have a preconcieved set of ideas based on your familiarity with the format, in other words because you are biased.

Your argument is "Bias X bad, bias Y good".

* Like crap tutorials and single player modes, endemic to fighting games but solved in other predominantly multiplayer competitive genres.

That's a very extreme example. In the fighting game genre, it's hard for a fighting game fan to ignore inherent problems in a fighting game, because those problems determine whether they win or lose. A long time Tekken fan can detect even the smallest change in gameplay upon the next iteration of Tekken. This is something they could pick up as opposed to someone who does not like fighting games at all, but I digress.
 

RagingTiger

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bi·as
ˈbīəs
noun
1.
prejudice in favor of or against one thing, person, or group compared with another, usually in a way considered to be unfair.
"there was evidence of bias against foreign applicants"
synonyms: prejudice, partiality, partisanship, favoritism, unfairness, one-sidedness

Basically I don't want games getting bad reviews because someone was eating meat in the game and the writer is a vegan, yes reviews will need a certain degree of personal opinion to make it entertaining to read, there is an old saying where I'm from "Never talk about politics or religion at the bar" simply because these will be different for different people, the same rule can be applied to reviews, just because it offended you doesn't mean it will offend me, and with that I won't have the same experience of the game. Rather talk about the things we will both see in the game.
 

GloatingSwine

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QuintonMcLeod said:

That's a very extreme example. In the fighting game genre, it's hard for a fighting game fan to ignore inherent problems in a fighting game, because those problems determine whether they win or lose. A long time Tekken fan can detect even the smallest change in gameplay upon the next iteration of Tekken. This is something they could pick up as opposed to someone who does not like fighting games at all, but I digress.
Right, but that's a review that's only useful to people who are as invested in Tekken as the reviewer. But a good reviewer doesn't write reviews only for fans of the thing they're reviewing unless they are publishing in a limited environment where those shared biases can be expected.

To anyone who isn't sufficiently into the genre to expect the conventions of fighting games "crap tutorial and singleplayer" might be relevant information (because those are gateway things that could turn them into fighting game fans) but a reviewer whose biases were "is a fighting game fan" might not think to comment much on them in the review because they expect them.
 

QuintonMcLeod

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BigTuk said:
QuintonMcLeod said:
BigTuk said:
GloatingSwine said:
BigTuk said:
QuintonMcLeod said:
BigTuk said:
QuintonMcLeod said:
BigTuk said:
Objective reviews are boring since you'd basically be limited to saying what the thing is. It is a game, where you are X and you proceed by shooting Y's and navigating environments.

Isn't that... I dunno... What a review is suppose to be?
No a review is an evaluation, not a description.

But I've never really view reviews as being descriptions of what games are. You can certainly give your opinion on graphics, sound, gameplay, replayability and etc. without sounding boring, don't you agree?
Once you start giving opinions... you become a biased review.
But you can't evaluate without giving an opinion.

Reviews are inherently subjective and biased, there is no way for them not to be. A good reviewer is aware of their own biases and applies critical thought to how those biases affected their opinion of the product, and says so in the review.
Exactly my point. A good reviewer either makes no pretense at being unbias and wears their bias proudly like say Yahtzee or Moviebob, or tries to make sure to state their biases and try to exclude them from their evaluation.. which is impossible,. Human psyche works in a funny way.. we aren't consciously aware of more than half our own biases so it is impossible to exclude them or be up front. Best solution is to simply roll with them... if someone recognizes your biases and shares those biases then your review will be more useful to them and to those that don't well they are very well aware of your biases.

Everyone has bias, but that's not what objectivity means. When reviewing a game, objectivity, in this sense, doesn't mean to be free of bias. It simply means to be fair. Let me provide you a few more examples:

If you ding GTA5 for poor controls (for example) and you remove points from that game, then every game you review after that with poor controls should also be dinged. If you're willing to ignore glaring defects in a game simply because you enjoyed the game while condemning another game for having those same issues, then that's when your review is no longer objective.
Nope... sorry. see, whether a game has poor control or not is a subjective issue. Though not as subjective as others. The question is, the impact of the control and it's foibles on the game play. If the impact is minimal then well it's not an issue is it?


The Polygon reviewer that reviewed Bayonetta 2 had reviewed other games that totally sexualized its characters, but he turned a blind eye to it. When it came to Bayonetta 2, he suddenly had a problem with it. That's the issue here (among many I've listed in my previous post).

Perfectly fair... again.. we're getting into the realms of subjective perception and taste.. what you perceive as sexualized may not be what I or someone else perceives as sexualized. It's like spicy food.

I think we're agreeing with each other, but for perhaps the wrong reasons...
 

QuintonMcLeod

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RagingTiger said:
bi·as
ˈbīəs
noun
1.
prejudice in favor of or against one thing, person, or group compared with another, usually in a way considered to be unfair.
"there was evidence of bias against foreign applicants"
synonyms: prejudice, partiality, partisanship, favoritism, unfairness, one-sidedness

Basically I don't want games getting bad reviews because someone was eating meat in the game and the writer is a vegan, yes reviews will need a certain degree of personal opinion to make it entertaining to read, there is an old saying where I'm from "Never talk about politics or religion at the bar" simply because these will be different for different people, the same rule can be applied to reviews, just because it offended you doesn't mean it will offend me, and with that I won't have the same experience of the game. Rather talk about the things we will both see in the game.

This is precisely what I'm saying. Unfortunately, the industry is filled without people attempting to force their ideals onto other gamers who simply do not share them. Instead, they ought to just talk about the games they're reviewing.
 

EternallyBored

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QuintonMcLeod said:
EternallyBored said:
QuintonMcLeod said:

I think you and I agree a lot more than we may both think. What are your opinion's on Polygon's Bayonetta 2 review?
After having just read it, it's a review that covers a lot of the gameplay points, and misses others, given that its a WiiU game, I can understand why graphics weren't a major consideration, the bulk of the review seemed to swing from talking about gameplay to the problems the reviewer had with the sexualization. The review also doesn't talk about the story as much as I usually like in my reviews.

The sexualization complaints are ones I both agree with the author on some points and disagree on others, and I can understand why it would hurt his enjoyment of the game, the text praises much of the game whilst deriding the presentation of bayonetta herself, and that while he enjoyed the action, the propensity for the game to have heavily sexualized moments interspersed during the fights seriously impacted his enjoyment of the game.

The podcast at the end features the reviewer talking about how he really liked the mechanics, but that there was a subjective component that seriously caused him issues, and he justifies his views fairly well even if I disagree with the degree with which they may impact. He also talks about how a couple of other negatives for the game were not mentioned for space reasons and how the scoring system works.

The score seems unusually low, but that's not so much Bayonetta specifically as it seems to be an issue with polygon in general, or at least a few reviewers on it. Polygon is sort of the anti-IGN, where IGN takes flak for criticizing a game heavily in the written review but still giving it an 8.5-9.5. Polygon seems to have a lot of reviews that heavily praise a game whilst only listing a few negatives, or negatives that don't seem like a big deal, and then sticking it with a 7-8 range score. Even games that don't list ideological complaints will often get very low end scores of 7-8.5 on Polygon, so that seems more like just how their scoring rubric breaks down. As a side note, the person who writes the text of the review isn't the sole arbiter of the score review, Polygon uses some kind of weird median score system amongst multiple staff members.

Overall, it's not my cup of tea, but I can easily see how such a review would be useful to some people, especially if taken in consideration with a range of other reviews and viewpoints on the game, from the other people giving it a 7-8 to the people giving it perfect scores.

I have to disagree with you. Saying Bayonetta 2 is over sexualized and then doxing it is the same as saying GTA is too violent and doxing that. If the series is known to be sexual (as Bayonetta 1 clearly shows), why punish the sequel for incorporating a tone the original already has? This is exactly what happens in this Polygon review. Saying a character is too sexy and then calling the game "bad" because of it is disingenuous to the gamers who really only want to know if the game is good or not.
I think you are missing several things, firstly, he never calls the game bad, not even enough to warrant putting it in quotes, he only mentions that the sexualization detracted from his enjoyment, he goes out of his way to remark that this is an entirely subjective point, and includes the caveat that it hurt his personal enjoyment, as he explains in the post review podcast, it is like when people docked points from Ninja Gaiden for being too difficult, as you say, difficulty was the point of ninja gaiden, but plenty of mainstream sites docked the game points for being frustrating or too difficult.

Much like some people thought NG was too difficult, the reviewer here thought the game was too sexualized and that the sexualization hurt the game rather than helped it, saying "that's the point of the game", does not make it immune from criticism, you can still launch a critique of why GTA's over the top violence may detract from the game, or why sexualization does not work as well as the gamemakers intended. It is perfectly valid to criticize a game that does something intentionally if you still think the game isn't doing it well, or you think that the intention is wrong and subtracts from the other elements, in this case, that would be the reviewer's opinion of the quality of the combat system. That does not mean that such criticism is always right, but the intention of a game does not suddenly make it immune from being disliked either.

Finally, Polygon doesn't just dock points due to a single reviewer, as I said in my previous post, the score system that Polygon uses is a consensus between multiple staff on the sight, and it is also not supposed to be a determination of how good or bad a game is, they say multiple times that the score is a recommendation for how much the staff think the game is worth picking up, and a 7.5 is still a recommendation according to their review scale. Now, you can think that points system is silly, and I would agree, Polygon seems to have a lot of odd quirks to its points scale and how the final point score is determined, which would explain why a their reviews end up being controversial from time to time.

EDIT: also it's docking points, not doxing them. Doxxing is when you reveal someone's personal information over the internet, and docking is when you subtract something from the whole. Although this is also actually explicitly wrong, as the Polygon review specifically brings out in the podcast that their numerical score system does not work on a basis of starting at 10 and docking points from there, so even the word docking is not technically accurate because they are not subtracting points from a potential score of 10.
 

Hades

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Every review is subjective and that's a good thing but only if it remains reasonably so.

At the end of the day your reviewing a game, your not writing it to showcase your political beliefs. Reviewers can tell us if they have a philosophical issue with the game but I don't think it should detract from the score. Is it fair to withhold points for something as inherently subjective as a political or social stance?
 

Kerethos

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QuintonMcLeod said:
RagingTiger said:
bi·as
ˈbīəs
noun
1.
prejudice in favor of or against one thing, person, or group compared with another, usually in a way considered to be unfair.
"there was evidence of bias against foreign applicants"
synonyms: prejudice, partiality, partisanship, favoritism, unfairness, one-sidedness

Basically I don't want games getting bad reviews because someone was eating meat in the game and the writer is a vegan, yes reviews will need a certain degree of personal opinion to make it entertaining to read, there is an old saying where I'm from "Never talk about politics or religion at the bar" simply because these will be different for different people, the same rule can be applied to reviews, just because it offended you doesn't mean it will offend me, and with that I won't have the same experience of the game. Rather talk about the things we will both see in the game.

This is precisely what I'm saying. Unfortunately, the industry is filled without people attempting to force their ideals onto other gamers who simply do not share them. Instead, they ought to just talk about the games they're reviewing.
First off, you don't want no bias, you want no negative bias and plenty of positive bias that might make one overlook things you don't find important.

And here's an example:
I enjoy third person games and I'd probably guess they are, by far, the types of games I've spent the most hours of my life playing. Ranging from shooters to platformers to RPG's. By your logic of no bias I can directly think of a game that should never get anything above average in score, a game I'm currently playing (for the first time); Dark Souls.

It doesn't have good texture quality, controls are sluggish, tutorial tells you how to move (after you've figured it out), it runs like shit on any system due to poor optimization, the story is minimal, some enemies and traps just murder you without warning (unless you know where they are before you can see them, basically you've been murdered at least once already). It's a technical mess. But it's still a fun game; if you're a hateful masochist that enjoys trying to figure out wtf any of it means or what you're actually supposed to do or even where to go.

Based on your unbiased criteria's I should rate the game at best average, if I go by mechanics and technical aspects and ignore my own bias. At best, because that's being damn generous.

But even though most of it is, quite frankly, (and I'm being kind here) poorly done I - as evidently a hateful masochist that enjoys being slightly lost, angry, not knowing wtf I'm doing or going, unfair deaths and am able to forgive tanking framerates - still find the game quite enjoyable.

And so would, with all my bias, rate it fairly high (around 4/5) and gladly make sure people know the game has a load of problems you'll have to just suffer through. And that it pretty much requires you have a bias towards games that hates you, and don't want to tell you how the mechanics actually works, yet has an intriguing and strange world you want to burn and murder your way through in the hopes of getting that sweet revenge and perhaps finding out what most of the stuff actually does or is for. (Because good luck on that without a wiki or multiple playthroughs).

But that kind of positive bias is apparently acceptable. But if I didn't have the bias to overlook all these problems, I should not give an opinion on it. Because then the review would be tainted by my negative bias or political views.

Perhaps I just expect too much hand holding from games? Value story too much? Am a framerate junkie PC elitist? Can't see the artistic value through the poor textures and sluggish controls? I'm not good enough to play these challenging games and therefore should not?
Just to mention a few of the claims made of supposed "bias" that apparently means a reviewer should not review a game.

Dark Souls - a below average game that a lot of people, myself included, still think is great. All thanks to "the bias".

Captcha: "take care" - Yes, you certainly should while playing a Souls game. They are not for everyone, and you have every right to think they are terrible games.
 

DementedSheep

New member
Jan 8, 2010
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QuintonMcLeod said:
RagingTiger said:
bi·as
ˈbīəs
noun
1.
prejudice in favor of or against one thing, person, or group compared with another, usually in a way considered to be unfair.
"there was evidence of bias against foreign applicants"
synonyms: prejudice, partiality, partisanship, favoritism, unfairness, one-sidedness

Basically I don't want games getting bad reviews because someone was eating meat in the game and the writer is a vegan, yes reviews will need a certain degree of personal opinion to make it entertaining to read, there is an old saying where I'm from "Never talk about politics or religion at the bar" simply because these will be different for different people, the same rule can be applied to reviews, just because it offended you doesn't mean it will offend me, and with that I won't have the same experience of the game. Rather talk about the things we will both see in the game.

This is precisely what I'm saying. Unfortunately, the industry is filled without people attempting to force their ideals onto other gamers who simply do not share them. Instead, they ought to just talk about the games they're reviewing.
And I see a whole bunch of people trying dictate to reviewer what is and isn't important enough to mention in their own review regardless of whether it affects their enjoyment or not because you don't care = it's "bias". It doesn't offend you? well good for you but the review isn't made for you. Other people might actually want know about this shit. If it's in the game they are talking about the goddamn game. So long as the reviewer isn't lying, doesn't gloss over and down play everything else to talk about one point and makes it clear what is affecting the score it's not an issue. If you don't agree with them that's fine. Feel free to adjust how good or bad you think the game will be based on how much you care about that problem or whether you like things they don't.