I would find it hard to review anything honestly for anyone but myself, as I - while quite capable of empathy - can not imagine myself reviewing a game based on what I think someone else would think of it without just calling it guesswork (rather than a review). But your audience will obviously have expectations on the structure of your review, such as what parts of the game you'll be most critical off (as in what parts you talk about the most, be it story, gameplay or design) and possibly your general attitude towards certain types of games.veloper said:I would scrap the review myself.Kerethos said:I'd try to talk about what's good and then go into full lengths to explain why I still, despite the good parts, dislike the game.veloper said:What I would be interested to know is: having read our responses, how you yourself would now answer the central question in your first post:
Do you slam the game, do you merely subtract a point or just scrap the entire review?If I play a game where all the mechanics are excellent, production values are good, it's well optimized and the story holds up well, but I hate one aspect of the game so much it sours the whole experience (making me strongly dislike the game). How then should I then rate it?
And rather than just make the final rating based on some sort of "+points for good -points for bad" -formula I'd try to give a number representing my overall enjoyment of the game (provided I had to give a number, which I'd rather not).
So if I found the game to be a technical masterpiece, but horribly offensive, I'd rate it something like a 1/10 - "No amount of excellent mechanics can make me able to enjoy something I find this offensive."
If the offensive thing is so bad that the game goes from 10/10 material to 1, then it have to be something like neo-nazis making a game about gassing jews (and somehow receiving a massive budget for it).
In which case I would argue not give the game any time in the spotlight at all. Negative attention is also attention.
Alternatively if the game were about hard gay pornography, or something else than I'm really not into, then I'd still give it a 10/10, if I had to review it and put in bolded text that the game is only for guys who are into that stuff.
It would be really petty and unfair to slam the game in such scenario.
In both scenarios I'm not reviewing the game for myself, but have my audience in mind.
I find them to be a good addition to written reviews, word of mouth, friends recommendations and let's plays. A video review is, after all, able to actually show what is being talked about, which I find quite valuable in my own decision making.loa said:That's why I like video reviews such as total biscuits which show as much of the game as possible so you can form your own opinion instead of being stuck with an article and ~5 screenshots.
Guesswork wouldn't come into it. It would only be a matter of applying the same criteria consistently, always.Kerethos said:I would find it hard to review anything honestly for anyone but myself, as I - while quite capable of empathy - can not imagine myself reviewing a game based on what I think someone else would think of it without just calling it guesswork (rather than a review).veloper said:I would scrap the review myself.Kerethos said:I'd try to talk about what's good and then go into full lengths to explain why I still, despite the good parts, dislike the game.veloper said:What I would be interested to know is: having read our responses, how you yourself would now answer the central question in your first post:
Do you slam the game, do you merely subtract a point or just scrap the entire review?If I play a game where all the mechanics are excellent, production values are good, it's well optimized and the story holds up well, but I hate one aspect of the game so much it sours the whole experience (making me strongly dislike the game). How then should I then rate it?
And rather than just make the final rating based on some sort of "+points for good -points for bad" -formula I'd try to give a number representing my overall enjoyment of the game (provided I had to give a number, which I'd rather not).
So if I found the game to be a technical masterpiece, but horribly offensive, I'd rate it something like a 1/10 - "No amount of excellent mechanics can make me able to enjoy something I find this offensive."
If the offensive thing is so bad that the game goes from 10/10 material to 1, then it have to be something like neo-nazis making a game about gassing jews (and somehow receiving a massive budget for it).
In which case I would argue not give the game any time in the spotlight at all. Negative attention is also attention.
Alternatively if the game were about hard gay pornography, or something else than I'm really not into, then I'd still give it a 10/10, if I had to review it and put in bolded text that the game is only for guys who are into that stuff.
It would be really petty and unfair to slam the game in such scenario.
In both scenarios I'm not reviewing the game for myself, but have my audience in mind.
It would not even be a statement, but more of a boycott.But your audience will obviously have expectations on the structure of your review, such as what parts of the game you'll be most critical off (as in what parts you talk about the most, be it story, gameplay or design) and possibly your general attitude towards certain types of games.
You make a good point about not even doing a review, if you come to utterly despise the game, as a simple statement of "The game is too bad to be worth reviewing" is even more damning that 1/X.
Yeah, but you're completely misidentifying the nature of the "agenda" being forced.Res Plus said:Think you may have misunderstood my comment. My complaint wasn't "I want these people silenced", it was that no single school of thought should control all reviews of culture or art, nor should adherents to a single school of thought, in positions of editorial control, collude in a clandestine manner to aggressive force an agenda.
Or maybe videogame reviewers are communicating human beings and, via communicating with each other influence each other. Because that's what human beings do, influence and take influence from other human beings via the medium of communication. The reason you see a lot of similar things in reviews might be because the reviewers have discussed it prior to final submission and found they agree with another reviewer's opinion and so include it in their own.It's unhealthy, no matter how much one happens to agree with the school of thought, you just end up on an unpleasant witch-hunt, single issues start dictating review scores, people start competing to write the most "zeitgeist-y" review and ultimately you end up with useless reviews. Nor should people be hounded from their homes or abused due to their agenda. The issue, to my mind, it's binary, there's quite a lot of people doing things that don't help.
But you can't evaluate without giving an opinion.BigTuk said:Once you start giving opinions... you become a biased review.QuintonMcLeod said:BigTuk said:No a review is an evaluation, not a description.QuintonMcLeod said:BigTuk said:Objective reviews are boring since you'd basically be limited to saying what the thing is. It is a game, where you are X and you proceed by shooting Y's and navigating environments.
Isn't that... I dunno... What a review is suppose to be?
But I've never really view reviews as being descriptions of what games are. You can certainly give your opinion on graphics, sound, gameplay, replayability and etc. without sounding boring, don't you agree?
EternallyBored said:After having just read it, it's a review that covers a lot of the gameplay points, and misses others, given that its a WiiU game, I can understand why graphics weren't a major consideration, the bulk of the review seemed to swing from talking about gameplay to the problems the reviewer had with the sexualization. The review also doesn't talk about the story as much as I usually like in my reviews.QuintonMcLeod said:
I think you and I agree a lot more than we may both think. What are your opinion's on Polygon's Bayonetta 2 review?
The sexualization complaints are ones I both agree with the author on some points and disagree on others, and I can understand why it would hurt his enjoyment of the game, the text praises much of the game whilst deriding the presentation of bayonetta herself, and that while he enjoyed the action, the propensity for the game to have heavily sexualized moments interspersed during the fights seriously impacted his enjoyment of the game.
The podcast at the end features the reviewer talking about how he really liked the mechanics, but that there was a subjective component that seriously caused him issues, and he justifies his views fairly well even if I disagree with the degree with which they may impact. He also talks about how a couple of other negatives for the game were not mentioned for space reasons and how the scoring system works.
The score seems unusually low, but that's not so much Bayonetta specifically as it seems to be an issue with polygon in general, or at least a few reviewers on it. Polygon is sort of the anti-IGN, where IGN takes flak for criticizing a game heavily in the written review but still giving it an 8.5-9.5. Polygon seems to have a lot of reviews that heavily praise a game whilst only listing a few negatives, or negatives that don't seem like a big deal, and then sticking it with a 7-8 range score. Even games that don't list ideological complaints will often get very low end scores of 7-8.5 on Polygon, so that seems more like just how their scoring rubric breaks down. As a side note, the person who writes the text of the review isn't the sole arbiter of the score review, Polygon uses some kind of weird median score system amongst multiple staff members.
Overall, it's not my cup of tea, but I can easily see how such a review would be useful to some people, especially if taken in consideration with a range of other reviews and viewpoints on the game, from the other people giving it a 7-8 to the people giving it perfect scores.
DoPo said:This [http://www.destructoid.com/100-objective-review-final-fantasy-xiii-179178.phtml] is an objective review, as is this [http://www.objectivegamereviews.com/battlefield-4-review/] and that entire website. The fact that you are "giving opinion" is the opposite of "objective". Objectivity is giving straight facts, so literally it would be a description of the game...and therefore, not a review. You seem to be arguing that people can do objective analysis by giving opinions, which is a paradox.QuintonMcLeod said:BigTuk said:No a review is an evaluation, not a description.QuintonMcLeod said:BigTuk said:Objective reviews are boring since you'd basically be limited to saying what the thing is. It is a game, where you are X and you proceed by shooting Y's and navigating environments.
Isn't that... I dunno... What a review is suppose to be?
But I've never really view reviews as being descriptions of what games are. You can certainly give your opinion on graphics, sound, gameplay, replayability and etc. without sounding boring, don't you agree?
On the other hand, if you love fighting games you might be more willing to excuse problems inherent to fighting games* because you have a preconcieved set of ideas based on your familiarity with the format, in other words because you are biased.QuintonMcLeod said:For example: If you hate Chicken Noodle Soup, you wouldn't review Chicken Noodle Soup. Why? Because you hate it and your review about it wouldn't be fair nor balanced. If you hate fighting games, you wouldn't review a fighting game, because you do not like them. On the contrary, if you loved fighting games, then you'd be the perfect person to review it, since you'd give a more insightful view than someone who doesn't. Why? Because, chances are, you know more about fighting games than a person who hates them, so you may pick up on more of what the game has to offer as opposed to a person who does not like fighting games. The same goes for Chicken Noodle Soup.
BigTuk said:Exactly my point. A good reviewer either makes no pretense at being unbias and wears their bias proudly like say Yahtzee or Moviebob, or tries to make sure to state their biases and try to exclude them from their evaluation.. which is impossible,. Human psyche works in a funny way.. we aren't consciously aware of more than half our own biases so it is impossible to exclude them or be up front. Best solution is to simply roll with them... if someone recognizes your biases and shares those biases then your review will be more useful to them and to those that don't well they are very well aware of your biases.GloatingSwine said:But you can't evaluate without giving an opinion.BigTuk said:Once you start giving opinions... you become a biased review.QuintonMcLeod said:BigTuk said:No a review is an evaluation, not a description.QuintonMcLeod said:BigTuk said:Objective reviews are boring since you'd basically be limited to saying what the thing is. It is a game, where you are X and you proceed by shooting Y's and navigating environments.
Isn't that... I dunno... What a review is suppose to be?
But I've never really view reviews as being descriptions of what games are. You can certainly give your opinion on graphics, sound, gameplay, replayability and etc. without sounding boring, don't you agree?
Reviews are inherently subjective and biased, there is no way for them not to be. A good reviewer is aware of their own biases and applies critical thought to how those biases affected their opinion of the product, and says so in the review.
GloatingSwine said:On the other hand, if you love fighting games you might be more willing to excuse problems inherent to fighting games* because you have a preconcieved set of ideas based on your familiarity with the format, in other words because you are biased.QuintonMcLeod said:For example: If you hate Chicken Noodle Soup, you wouldn't review Chicken Noodle Soup. Why? Because you hate it and your review about it wouldn't be fair nor balanced. If you hate fighting games, you wouldn't review a fighting game, because you do not like them. On the contrary, if you loved fighting games, then you'd be the perfect person to review it, since you'd give a more insightful view than someone who doesn't. Why? Because, chances are, you know more about fighting games than a person who hates them, so you may pick up on more of what the game has to offer as opposed to a person who does not like fighting games. The same goes for Chicken Noodle Soup.
Your argument is "Bias X bad, bias Y good".
* Like crap tutorials and single player modes, endemic to fighting games but solved in other predominantly multiplayer competitive genres.
Right, but that's a review that's only useful to people who are as invested in Tekken as the reviewer. But a good reviewer doesn't write reviews only for fans of the thing they're reviewing unless they are publishing in a limited environment where those shared biases can be expected.QuintonMcLeod said:
That's a very extreme example. In the fighting game genre, it's hard for a fighting game fan to ignore inherent problems in a fighting game, because those problems determine whether they win or lose. A long time Tekken fan can detect even the smallest change in gameplay upon the next iteration of Tekken. This is something they could pick up as opposed to someone who does not like fighting games at all, but I digress.
BigTuk said:QuintonMcLeod said:BigTuk said:Exactly my point. A good reviewer either makes no pretense at being unbias and wears their bias proudly like say Yahtzee or Moviebob, or tries to make sure to state their biases and try to exclude them from their evaluation.. which is impossible,. Human psyche works in a funny way.. we aren't consciously aware of more than half our own biases so it is impossible to exclude them or be up front. Best solution is to simply roll with them... if someone recognizes your biases and shares those biases then your review will be more useful to them and to those that don't well they are very well aware of your biases.GloatingSwine said:But you can't evaluate without giving an opinion.BigTuk said:Once you start giving opinions... you become a biased review.QuintonMcLeod said:BigTuk said:No a review is an evaluation, not a description.QuintonMcLeod said:BigTuk said:Objective reviews are boring since you'd basically be limited to saying what the thing is. It is a game, where you are X and you proceed by shooting Y's and navigating environments.
Isn't that... I dunno... What a review is suppose to be?
But I've never really view reviews as being descriptions of what games are. You can certainly give your opinion on graphics, sound, gameplay, replayability and etc. without sounding boring, don't you agree?
Reviews are inherently subjective and biased, there is no way for them not to be. A good reviewer is aware of their own biases and applies critical thought to how those biases affected their opinion of the product, and says so in the review.Nope... sorry. see, whether a game has poor control or not is a subjective issue. Though not as subjective as others. The question is, the impact of the control and it's foibles on the game play. If the impact is minimal then well it's not an issue is it?
Everyone has bias, but that's not what objectivity means. When reviewing a game, objectivity, in this sense, doesn't mean to be free of bias. It simply means to be fair. Let me provide you a few more examples:
If you ding GTA5 for poor controls (for example) and you remove points from that game, then every game you review after that with poor controls should also be dinged. If you're willing to ignore glaring defects in a game simply because you enjoyed the game while condemning another game for having those same issues, then that's when your review is no longer objective.
The Polygon reviewer that reviewed Bayonetta 2 had reviewed other games that totally sexualized its characters, but he turned a blind eye to it. When it came to Bayonetta 2, he suddenly had a problem with it. That's the issue here (among many I've listed in my previous post).
Perfectly fair... again.. we're getting into the realms of subjective perception and taste.. what you perceive as sexualized may not be what I or someone else perceives as sexualized. It's like spicy food.
I think we're agreeing with each other, but for perhaps the wrong reasons...
RagingTiger said:bi·as
ˈbīəs
noun
1.
prejudice in favor of or against one thing, person, or group compared with another, usually in a way considered to be unfair.
"there was evidence of bias against foreign applicants"
synonyms: prejudice, partiality, partisanship, favoritism, unfairness, one-sidedness
Basically I don't want games getting bad reviews because someone was eating meat in the game and the writer is a vegan, yes reviews will need a certain degree of personal opinion to make it entertaining to read, there is an old saying where I'm from "Never talk about politics or religion at the bar" simply because these will be different for different people, the same rule can be applied to reviews, just because it offended you doesn't mean it will offend me, and with that I won't have the same experience of the game. Rather talk about the things we will both see in the game.
I think you are missing several things, firstly, he never calls the game bad, not even enough to warrant putting it in quotes, he only mentions that the sexualization detracted from his enjoyment, he goes out of his way to remark that this is an entirely subjective point, and includes the caveat that it hurt his personal enjoyment, as he explains in the post review podcast, it is like when people docked points from Ninja Gaiden for being too difficult, as you say, difficulty was the point of ninja gaiden, but plenty of mainstream sites docked the game points for being frustrating or too difficult.QuintonMcLeod said:EternallyBored said:After having just read it, it's a review that covers a lot of the gameplay points, and misses others, given that its a WiiU game, I can understand why graphics weren't a major consideration, the bulk of the review seemed to swing from talking about gameplay to the problems the reviewer had with the sexualization. The review also doesn't talk about the story as much as I usually like in my reviews.QuintonMcLeod said:
I think you and I agree a lot more than we may both think. What are your opinion's on Polygon's Bayonetta 2 review?
The sexualization complaints are ones I both agree with the author on some points and disagree on others, and I can understand why it would hurt his enjoyment of the game, the text praises much of the game whilst deriding the presentation of bayonetta herself, and that while he enjoyed the action, the propensity for the game to have heavily sexualized moments interspersed during the fights seriously impacted his enjoyment of the game.
The podcast at the end features the reviewer talking about how he really liked the mechanics, but that there was a subjective component that seriously caused him issues, and he justifies his views fairly well even if I disagree with the degree with which they may impact. He also talks about how a couple of other negatives for the game were not mentioned for space reasons and how the scoring system works.
The score seems unusually low, but that's not so much Bayonetta specifically as it seems to be an issue with polygon in general, or at least a few reviewers on it. Polygon is sort of the anti-IGN, where IGN takes flak for criticizing a game heavily in the written review but still giving it an 8.5-9.5. Polygon seems to have a lot of reviews that heavily praise a game whilst only listing a few negatives, or negatives that don't seem like a big deal, and then sticking it with a 7-8 range score. Even games that don't list ideological complaints will often get very low end scores of 7-8.5 on Polygon, so that seems more like just how their scoring rubric breaks down. As a side note, the person who writes the text of the review isn't the sole arbiter of the score review, Polygon uses some kind of weird median score system amongst multiple staff members.
Overall, it's not my cup of tea, but I can easily see how such a review would be useful to some people, especially if taken in consideration with a range of other reviews and viewpoints on the game, from the other people giving it a 7-8 to the people giving it perfect scores.
I have to disagree with you. Saying Bayonetta 2 is over sexualized and then doxing it is the same as saying GTA is too violent and doxing that. If the series is known to be sexual (as Bayonetta 1 clearly shows), why punish the sequel for incorporating a tone the original already has? This is exactly what happens in this Polygon review. Saying a character is too sexy and then calling the game "bad" because of it is disingenuous to the gamers who really only want to know if the game is good or not.
First off, you don't want no bias, you want no negative bias and plenty of positive bias that might make one overlook things you don't find important.QuintonMcLeod said:RagingTiger said:bi·as
ˈbīəs
noun
1.
prejudice in favor of or against one thing, person, or group compared with another, usually in a way considered to be unfair.
"there was evidence of bias against foreign applicants"
synonyms: prejudice, partiality, partisanship, favoritism, unfairness, one-sidedness
Basically I don't want games getting bad reviews because someone was eating meat in the game and the writer is a vegan, yes reviews will need a certain degree of personal opinion to make it entertaining to read, there is an old saying where I'm from "Never talk about politics or religion at the bar" simply because these will be different for different people, the same rule can be applied to reviews, just because it offended you doesn't mean it will offend me, and with that I won't have the same experience of the game. Rather talk about the things we will both see in the game.
This is precisely what I'm saying. Unfortunately, the industry is filled without people attempting to force their ideals onto other gamers who simply do not share them. Instead, they ought to just talk about the games they're reviewing.
And I see a whole bunch of people trying dictate to reviewer what is and isn't important enough to mention in their own review regardless of whether it affects their enjoyment or not because you don't care = it's "bias". It doesn't offend you? well good for you but the review isn't made for you. Other people might actually want know about this shit. If it's in the game they are talking about the goddamn game. So long as the reviewer isn't lying, doesn't gloss over and down play everything else to talk about one point and makes it clear what is affecting the score it's not an issue. If you don't agree with them that's fine. Feel free to adjust how good or bad you think the game will be based on how much you care about that problem or whether you like things they don't.QuintonMcLeod said:RagingTiger said:bi·as
ˈbīəs
noun
1.
prejudice in favor of or against one thing, person, or group compared with another, usually in a way considered to be unfair.
"there was evidence of bias against foreign applicants"
synonyms: prejudice, partiality, partisanship, favoritism, unfairness, one-sidedness
Basically I don't want games getting bad reviews because someone was eating meat in the game and the writer is a vegan, yes reviews will need a certain degree of personal opinion to make it entertaining to read, there is an old saying where I'm from "Never talk about politics or religion at the bar" simply because these will be different for different people, the same rule can be applied to reviews, just because it offended you doesn't mean it will offend me, and with that I won't have the same experience of the game. Rather talk about the things we will both see in the game.
This is precisely what I'm saying. Unfortunately, the industry is filled without people attempting to force their ideals onto other gamers who simply do not share them. Instead, they ought to just talk about the games they're reviewing.