..Hookay, I hope I don't get punched for this...
RPGs need the ideal towns to create a number of storylines, possibly tell more about each character you have as well as create a few side-quests. Set things up so that anytime you return to the city, something happens. etc.
There were many things that indeed bothered me, which I could be made fun of for the fact that I lasted as long as Yahtzee when it first came out. Got to the first touch of the actual plot, and said.....no...and I didn't want to go further.
Really, it already felt like the weakest, mostly because I had less action time than game time. My roommate started to laugh when she walked in and saw me watching one of the many cutscenes and said. "So, how's the game so far?"
And my reply was "...I'll let you know when I hit a button"
And really, I do like a few of the characters, Vanille most of all because I do like the perky types. Snow also started to catch my attention. Lightning, Hope, and Sazh didn't really get my attention (though the moment I saw the chocobo chick popping out of Sazh's head, I could only say 'you gotta be kidding me').
I mean, really....One of the best plot I've seen was Final Fantasy 8 (okay, I haven't actually gone through most of the older ones, so bear with me), best battle system was Final Fantasy 10, the best group overall that I liked was FF12 (only person I disliked was Vaan, but Balthier sort of overshadowed him, and Basch was a fav strong guy). Another fav was FF9 (and at this point I'm suddenly realizing that everything I like is pretty much opposite from most people I know)
Final Fantasy XIII is pretty much taking all the good stuff from the other games and putting them together..HOWEVER, it seems like the person that was doing the research took the mediocre stuff by accident and thought they were the good parts.
So yeah...Mediocre that was very cinematic.