The REAL Problems With FF13

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FinalDream

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Apr 6, 2010
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What makes a final fantasy game for me is the story, and I love FF13's tale. The over arcing story has kept me very interested for the 40 hours plus I have now put into this game, I love the way it contrasts Gran Pulse with Cocoon and topping it off with the 'thirteen days' flashback sequence was a stroke of genius. For me those scenes humanised the rather dull (lets face it!) characters and helped Lightning grow upon me to the point where I see her as the real protagonist of the game.
 

Julianking93

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The only problem I had was that I had no clue what weapons were best to level up, so I'm basically sticking with the second weapon for everyone and keeping one specifically for magic and another for strength.
 

FinalDream

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Apr 6, 2010
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FF2 dammit! I just picked up for my iPhone!

I really hate (with an unmatched passion) Final Fantasy Tactics Advance, so much so that it carried over to FF12 for using Ivalice as the setting. Other than that I really don't like FF9 - not because of the setting but I really could not stand the characters and the story, let alone that dreadful ending!
 

scnj

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Scrumpmonkey said:
Zukonub said:
@People who say any FF game is the 'worst'. Have you played II? An absolutely awful abomination.
Actually the Worst game in the series was FF7 becuase people won't shut up about it!

Everytime there is an FF anounced the community raises its collective hard like a dog that just heard walkies and goes "Is it 7?! Oh please be 7!" because FF7 was the last time an FF game was vaugely relevant or innovative in some way.
Your logic is completely sound. In fact, Star Wars is actually the worst movie ever because everyone goes on about it. And Firefly is the worst TV show of all time because nobody shuts up about it.

The point is, FF7 is far from the worst. You can say that it's the most overrated because people won't shut up about it, but citing that as the reason for it being the worst is a logical fallacy.
 

Zukonub

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scnj said:
Scrumpmonkey said:
Zukonub said:
@People who say any FF game is the 'worst'. Have you played II? An absolutely awful abomination.
Actually the Worst game in the series was FF7 becuase people won't shut up about it!

Everytime there is an FF anounced the community raises its collective hard like a dog that just heard walkies and goes "Is it 7?! Oh please be 7!" because FF7 was the last time an FF game was vaugely relevant or innovative in some way.
-
Scrumpmonkey said:
Zukonub said:
@People who say any FF game is the 'worst'. Have you played II? An absolutely awful abomination.
Actually the Worst game in the series was FF7 becuase people won't shut up about it!

Everytime there is an FF anounced the community raises its collective hard like a dog that just heard walkies and goes "Is it 7?! Oh please be 7!" because FF7 was the last time an FF game was vaugely relevant or innovative in some way.
So you found the worst in the series 'innovative'? Which it wasn't, but that's a discussion for another time...
 
Jun 11, 2008
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imahobbit4062 said:
Towns are a major feature of RPGs? Gives the game a more immersive feel, making you feel like you're in another world with real people?
Well in 13 you're supposed to be run aways so I don't see this helping the immersion adding towns.

OT: People always seem to have problems with nearly every Final Fantasy game past 6. With 7 it is too popular, I hear about it too much, too much hype, Cloud is an emo which he is not, etc.
With 8 people usually disliked the junction system(it is marmite), Squall is an emo bad plot twist that involves all characters being
related bar one
.
9 is usually kinda ignored in this as people universally like it or find it bland but ususally no strong feelings.
10 some people like myself despise sphere grid system that is only real gripe I can remember about this one. 11 not counting as it is a MMO so not in the same vein as others.
12 is the characters are very, very, very bland except a few of them. Vaan being the biggest offender of this as Balthier and Basch and Gabranth were much better characters. Ashe and Fran were also good enough.
 

SavingPrincess

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Feb 17, 2010
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Scrumpmonkey said:
Personally i just hate the model of spectacle over substance.
I'm not a huge Call of Duty, God of War or Halo fan either.

I'd have to say playing through this game it's keeping me interested in the story and characters, which says quite a bit more than I can say for Final Fantasy X or Final Fantasy VIII. Have you actually played the game out of curiosity?
 

DarkPanda XIII

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alexelric said:
\
I'm with you halfways, FF8 had a nice story, not great but nice, the battle system was fantastic in 10, and I have all sorts of problems with the 12, first one being that off all the points of view they could have used to tell that story they choose the outsider/cameraman... I mean, you could kill off Van in the first 15 minutes and there will be no diference at all!. FF9 was almost perfect in my opinion... except for some characters (Quina.. dear lords Quina... WHY!?).

so far, 13 ranks high in my personal favorites by ommission, because doesn't have any deal breaking flaws (in case you are wondering, the draw scheme of FF8 and the gambit/licence system of the 12th make them to go on the bottom of the list)... so, yeah, is an enjoyable game, not the best it could be but certainly not the worst FF ever... that particular place is for FFX-2.
Yeah well, for some odd reason they couldn't make themselves one more female for FF9 without having some sort of error, so they made something that made every single human being go like "WTF?" and continue throughout the series. Once I learned how to master Quina, s/he became a very good fighter during the splitting into two groups for Dali arch as well as the earth guardian boss.

And I do agree that FF12 flowed as if it were made from a 7th person with a camera for a head, and yes, Vaan could easily have died, but I guess I didn't mind, he was the guy that asked questions. (Normally I played Basch or Balthier, in either fighting with sword or using a gun, respectively.

But, everyone has their opinion, its either a piece of crap or a blessing, FFXIII is. Just doesn't go the way I feel comfortable as a gamer.
 

scnj

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Zukonub said:
scnj said:
Scrumpmonkey said:
Zukonub said:
@People who say any FF game is the 'worst'. Have you played II? An absolutely awful abomination.
Actually the Worst game in the series was FF7 becuase people won't shut up about it!

Everytime there is an FF anounced the community raises its collective hard like a dog that just heard walkies and goes "Is it 7?! Oh please be 7!" because FF7 was the last time an FF game was vaugely relevant or innovative in some way.
-
Scrumpmonkey said:
Zukonub said:
@People who say any FF game is the 'worst'. Have you played II? An absolutely awful abomination.
Actually the Worst game in the series was FF7 becuase people won't shut up about it!

Everytime there is an FF anounced the community raises its collective hard like a dog that just heard walkies and goes "Is it 7?! Oh please be 7!" because FF7 was the last time an FF game was vaugely relevant or innovative in some way.
So you found the worst in the series 'innovative'? Which it wasn't, but that's a discussion for another time...
Kinda messed up the quote there. That got sent to my inbox. :p
 

FinalHeart95

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Jun 29, 2009
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The leveling up system kind of sucks, especially with the lack of customization. The weapon/accessory upgrades kind of make up for it, but it's still not that great. Also, the villains suck. The only one that had potential was Jihl Nabaat... *cough*.

To be honest, the lack of towns didn't bother me all that much. I mean, there were still locations, such as Palompolum (FFIV reference FTW), Eden and such, just not traditional RPGS towns. Also, I found that auto-battle is the only way to win some fights. Wait until you try some of the higher ranked Cie'th stone missions. Yikes.

If I had to rank FFXIII out of the Final Fantasy games I've played (I, IV, VII, VIII, and XII), it would probably be third or second, which is right ahead of either VIII or VII, respectively. IV is first, if you're curious.

Off-topic: 1000 Posts! ^_^
 

Velocity Eleven

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May 20, 2009
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FF7 would be overrated if there wasnt 6 billion people claiming it to be so

seriously, I know that FF7 is the highest praised in the series, but for every person that claims it to be the best, there's 20 people claiming it to be overrated
 

R4di4ti0n.

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Sep 11, 2009
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But all other towns in every final fantasy were just a lifeless marker on a map that was put there to bottleneck you into their set path. A destination that was as linear as the rest of the game.

At least FFXIII has the balls to give you a straight road and tell you to keep going north without trying to hide the linearity
 

Delock

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Glademaster said:
imahobbit4062 said:
Towns are a major feature of RPGs? Gives the game a more immersive feel, making you feel like you're in another world with real people?
Well in 13 you're supposed to be run aways so I don't see this helping the immersion adding towns.

OT: People always seem to have problems with nearly every Final Fantasy game past 6. With 7 it is too popular, I hear about it too much, too much hype, Cloud is an emo which he is not, etc.
With 8 people usually disliked the junction system(it is marmite), Squall is an emo bad plot twist that involves all characters being
related bar one
.
9 is usually kinda ignored in this as people universally like it or find it bland but ususally no strong feelings.
10 some people like myself despise sphere grid system that is only real gripe I can remember about this one. 11 not counting as it is a MMO so not in the same vein as others.
12 is the characters are very, very, very bland except a few of them. Vaan being the biggest offender of this as Balthier and Basch and Gabranth were much better characters. Ashe and Fran were also good enough.
7 I actually sort of hate. The further you got from Midgar, the less interesting the story got in my opinion. Hell, the escape from Midgar involves, in no particular order, invading the offices of your greatest enemy at the time, riding away in a motorcycle while wielding a sword, escaping from the destruction of giant reactors as well as the cieling of the city caving in on one section, waking up to find your jail cell open, the guard killed, and the entire building now with a new wallpaper of blood, then finding your enemy impaled onto his desk with an 8 foot long sword, and cross dressing. I'm sorry if I find all that more interesting than revenge on an old enemy.

As for me, I hated 8 due to a story that wasn't well written, a villain that has no real motivation or signifcance (even this game I can understand why they're doing it), the bad junction system, all but three of the characters that could have easily been removed and replaced with NPCs when the plot actually acknowledged their existance (Irvine's whole purpose as a sniper, that fails, is usually done by a nonparty character for a reason. If you're not going to be sniping a lot, they don't really matter), and that bad twist.

9 is actually one of my favorites, with likeable characters (everyone seems to love Zidane without any need to warm up to him), a great plot twist that reveals just how things could have turned out differently, a memorable worlds, and well, most of the cast was important.

10 is another one I liked, even Tidus, who after he tells the story up until the point you begin at, realizes that he was sitting in the background and refuses to do so any longer (he also has a plot twist that makes him defeating the end boss a real trial for him in more ways than one). The more you realized about the main enemy, the more you realized how screwed the world was. The world was still interesting, and the combat was nice. (I didn't really mind the sphere grid, except for Kimahri.)

12... I really hate this game. Even 2 was better for me than this. The fighting got less and less in your control as the game went on, eventually getting to the point were you could lay down the controller and still win. The grid system was for me one of the worst leveling systems around, since characters didn't really develop into different roles so much as gain new abilities, making them blander than they started out. Vaan is one of the worst main characters I've ever seen. Most of the characters, save Balthier, Basch, and the Judges (who seemed to exist only to be killed) were just so damn boring. However, I couldn't say that I even liked two of those interesting ones, as they will be forever condemned for the absolute worst plot twist I have ever seen in an FF game: Evil twin. Evil motherf*cking twin... And this was supposed to be taken seriously. Ugh, moving on, the summons had even less importance to plot than in 13 (there's atleast a scene showing them being used in it), the fact that there were other races wasn't even mentioned other than once with Fran's village (why even have them if there's no reason for them? I know they were a part of Ivalice in Tactics Advanced, but they were used then to illustrate just how strange the new world the hero was dropped into was and somewhat to add to his discomfort. In this one they seem just to be used to say: This is a fantasy world. See? Strange races!), and the bizarrely bland plot twists (the ones that weren't stupid). The princess is alive even though we said she was dead? Yeah, we could all see that coming. The guy who clearly is the very model of an evil aristocrate with a silver tongue is the villain? I knew that the second he decided to have a speech. This "place of safety" is being attacked? Well maybe if you hadn't have gone on about it been so safe with every sentence and then sent away the only fighters, the Empire wouldn't have decided to test that theory. Then there was the sudden change from the whole politcial turmoil to ancient evil power that they did well in the original Tactics but came off rather poorly handled in this one. Nothing Final Fantasy 13 did ever disappointed me more than this game.

While I can't say I liked the lack of towns, I atleast understood it. You were on the run, and most people could tell that you were what they thought of as the equivalent of the antichrist just by looking at you. The only place where that could be accepted... well.

Would be the entire world of Pulse, which all humans had either been killed the last time the villains tried to enact their plans, or had been unsuccessful in completing the job and turned into monsters

I actually didn't mind autobattle, since most normal fights I really don't put much thought into anyways in an FF game. Normally it's just spam attack, or whatever spell I've found works. This just saved me the trouble of doing so.

Also, the Crystiliam, while some part of it are badly designed (mages shouldn't be getting strenght upgrades one the final few teirs and I could have gone the entire game without you opening up those overly costly extra paths for me) it felt more like an upgraded sphere grid (if you want to backtrack, you can. Plus, step forward is an advancement), so I really didn't mind it.

Also, all the characters got better for me (Vanille did so in such a sly manner that I didn't even notice when I stopped hating her. It was probably due to the fact that you slowly realize her chipper nature is a mask she puts on so that she doesn't either emo out or start suffering from Post tramatic stress disorder after what she's seen). Even Hope, who's best moment for me is when he get mercilessly laughed at for making an encouraging speech (a habit he falls into later on in the game).

The wierdest complaint I've heard is Yatzhee's about the characters' footsteps. I'd like to remind you that 9 was one of my favorites and that one of the best character for me was Stiener (a character with what I would consider to be a cannon fodder enemy's armor yet turned out to have a great story) who has footsteps WAY more annoying than that.

As for the main villain: although he isn't nearly as memorable as most others, his motive is understandable (once you learn the truth) and he happens to be one of the most manipulative bastards to ever grace the FF world. When his plan finally comes together, you realize just how he'd set things up so that chaos would run rampant so easily. Still he's more memorable as a villain than some in this series
Sephiroth wasn't really a villain so much as one of the instruments of the villain, who you're likely to forget because the puppet was so much more interesting. 8... well, by the time it actually got around to her, there was no development time, and her motives were lacking terribly. 9's was ok, but there really was no central villain so much as a person who set up everything just for it to fail and cause catastrophe around the world. Sure the final villain who would threaten to destroy the world kicked ass, and had a reason, it took awhile for us to get to that point. 10, the villain is revealed right before the end of the game. Though he isn't as developed as well, his motives are still clear and how much he screwed the world over with his fake religion that was used to enslave the people and keep them from using devices that could stop the creature he created by instead teaching them that they had to sacrifice people after they went on a journey, becoming best friends in the process, only for one to become the monster they were fighting is epic enough to keep his memory going. However, he himself is barely left and can be cheaply beaten by zombification in the fight. 12, screw 12. The villains weren't memorable at all. I only remember Gabranth because of the fact that he's an evil twin.
Is it so sad that while he is being bashed as being such a bad villain, I actually consider him one of the better of the post FF6 villains?
 
Jun 11, 2008
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Delock said:
Glademaster said:
imahobbit4062 said:
Towns are a major feature of RPGs? Gives the game a more immersive feel, making you feel like you're in another world with real people?
Well in 13 you're supposed to be run aways so I don't see this helping the immersion adding towns.

OT: People always seem to have problems with nearly every Final Fantasy game past 6. With 7 it is too popular, I hear about it too much, too much hype, Cloud is an emo which he is not, etc.
With 8 people usually disliked the junction system(it is marmite), Squall is an emo bad plot twist that involves all characters being
related bar one
.
9 is usually kinda ignored in this as people universally like it or find it bland but ususally no strong feelings.
10 some people like myself despise sphere grid system that is only real gripe I can remember about this one. 11 not counting as it is a MMO so not in the same vein as others.
12 is the characters are very, very, very bland except a few of them. Vaan being the biggest offender of this as Balthier and Basch and Gabranth were much better characters. Ashe and Fran were also good enough.
7 I actually sort of hate. The further you got from Midgar, the less interesting the story got in my opinion. Hell, the escape from Midgar involves, in no particular order, invading the offices of your greatest enemy at the time, riding away in a motorcycle while wielding a sword, escaping from the destruction of giant reactors as well as the cieling of the city caving in on one section, waking up to find your jail cell open, the guard killed, and the entire building now with a new wallpaper of blood, then finding your enemy impaled onto his desk with an 8 foot long sword, and cross dressing. I'm sorry if I find all that more interesting than revenge on an old enemy.

As for me, I hated 8 due to a story that wasn't well written, a villain that has no real motivation or signifcance (even this game I can understand why they're doing it), the bad junction system, all but three of the characters that could have easily been removed and replaced with NPCs when the plot actually acknowledged their existance (Irvine's whole purpose as a sniper, that fails, is usually done by a nonparty character for a reason. If you're not going to be sniping a lot, they don't really matter), and that bad twist.

9 is actually one of my favorites, with likeable characters (everyone seems to love Zidane without any need to warm up to him), a great plot twist that reveals just how things could have turned out differently, a memorable worlds, and well, most of the cast was important.

10 is another one I liked, even Tidus, who after he tells the story up until the point you begin at, realizes that he was sitting in the background and refuses to do so any longer (he also has a plot twist that makes him defeating the end boss a real trial for him in more ways than one). The more you realized about the main enemy, the more you realized how screwed the world was. The world was still interesting, and the combat was nice. (I didn't really mind the sphere grid, except for Kimahri.)

12... I really hate this game. Even 2 was better for me than this. The fighting got less and less in your control as the game went on, eventually getting to the point were you could lay down the controller and still win. The grid system was for me one of the worst leveling systems around, since characters didn't really develop into different roles so much as gain new abilities, making them blander than they started out. Vaan is one of the worst main characters I've ever seen. Most of the characters, save Balthier, Basch, and the Judges (who seemed to exist only to be killed) were just so damn boring. However, I couldn't say that I even liked two of those interesting ones, as they will be forever condemned for the absolute worst plot twist I have ever seen in an FF game: Evil twin. Evil motherf*cking twin... And this was supposed to be taken seriously. Ugh, moving on, the summons had even less importance to plot than in 13 (there's atleast a scene showing them being used in it), the fact that there were other races wasn't even mentioned other than once with Fran's village (why even have them if there's no reason for them? I know they were a part of Ivalice in Tactics Advanced, but they were used then to illustrate just how strange the new world the hero was dropped into was and somewhat to add to his discomfort. In this one they seem just to be used to say: This is a fantasy world. See? Strange races!), and the bizarrely bland plot twists (the ones that weren't stupid). The princess is alive even though we said she was dead? Yeah, we could all see that coming. The guy who clearly is the very model of an evil aristocrate with a silver tongue is the villain? I knew that the second he decided to have a speech. This "place of safety" is being attacked? Well maybe if you hadn't have gone on about it been so safe with every sentence and then sent away the only fighters, the Empire wouldn't have decided to test that theory. Then there was the sudden change from the whole politcial turmoil to ancient evil power that they did well in the original Tactics but came off rather poorly handled in this one. Nothing Final Fantasy 13 did ever disappointed me more than this game.

While I can't say I liked the lack of towns, I atleast understood it. You were on the run, and most people could tell that you were what they thought of as the equivalent of the antichrist just by looking at you. The only place where that could be accepted... well.

Would be the entire world of Pulse, which all humans had either been killed the last time the villains tried to enact their plans, or had been unsuccessful in completing the job and turned into monsters

I actually didn't mind autobattle, since most normal fights I really don't put much thought into anyways in an FF game. Normally it's just spam attack, or whatever spell I've found works. This just saved me the trouble of doing so.

Also, the Crystiliam, while some part of it are badly designed (mages shouldn't be getting strenght upgrades one the final few teirs and I could have gone the entire game without you opening up those overly costly extra paths for me) it felt more like an upgraded sphere grid (if you want to backtrack, you can. Plus, step forward is an advancement), so I really didn't mind it.

Also, all the characters got better for me (Vanille did so in such a sly manner that I didn't even notice when I stopped hating her. It was probably due to the fact that you slowly realize her chipper nature is a mask she puts on so that she doesn't either emo out or start suffering from Post tramatic stress disorder after what she's seen). Even Hope, who's best moment for me is when he get mercilessly laughed at for making an encouraging speech (a habit he falls into later on in the game).

The wierdest complaint I've heard is Yatzhee's about the characters' footsteps. I'd like to remind you that 9 was one of my favorites and that one of the best character for me was Stiener (a character with what I would consider to be a cannon fodder enemy's armor yet turned out to have a great story) who has footsteps WAY more annoying than that.

As for the main villain: although he isn't nearly as memorable as most others, his motive is understandable (once you learn the truth) and he happens to be one of the most manipulative bastards to ever grace the FF world. When his plan finally comes together, you realize just how he'd set things up so that chaos would run rampant so easily. Still he's more memorable as a villain than some in this series
Sephiroth wasn't really a villain so much as one of the instruments of the villain, who you're likely to forget because the puppet was so much more interesting. 8... well, by the time it actually got around to her, there was no development time, and her motives were lacking terribly. 9's was ok, but there really was no central villain so much as a person who set up everything just for it to fail and cause catastrophe around the world. Sure the final villain who would threaten to destroy the world kicked ass, and had a reason, it took awhile for us to get to that point. 10, the villain is revealed right before the end of the game. Though he isn't as developed as well, his motives are still clear and how much he screwed the world over with his fake religion that was used to enslave the people and keep them from using devices that could stop the creature he created by instead teaching them that they had to sacrifice people after they went on a journey, becoming best friends in the process, only for one to become the monster they were fighting is epic enough to keep his memory going. However, he himself is barely left and can be cheaply beaten by zombification in the fight. 12, screw 12. The villains weren't memorable at all. I only remember Gabranth because of the fact that he's an evil twin.
Is it so sad that while he is being bashed as being such a bad villain, I actually consider him one of the better of the post FF6 villains?
Well atleast you have actual opinions on the games rather than these stupid copy paste opinions. Although FF7 is my favourite as you can probably tell by my avatar I have no problem with people disliking it as long as they have a decent opinion on it. Instead of people just spouting other opinions who have blatently not played it or given it a chance.
 

Zukonub

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Mar 28, 2009
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Gabranth was actually an immensely complex character, one of my favorites in the entire series. In fact, XII's villain triumvirate (Gabranth, Cid, and Vayne) are all complex and well-thought out people. And while I didn't care much for Vayne, I do appreciate what they tried to do with him, even though they went batshit with him in the end.