erttheking said:
To quote a friend of mine "I don't consider a game where you have the option to customize your character to be a woman to be an example of a female protagonist the same way I don't consider a blank piece of paper to be an essay)
My problem is that such games will be counted against this topic though. Or to put it simply, games like the Fallouts, TES, Dragon's Dogma or Mount and Blade often get treated by the folks who complain about there not being enough female characters as though the games have male characters in order to make the problem look worse than it is.
erttheking said:
As for Remember Me, I didn't hear very good things about it and I didn't get excited about it.
It had a brilliant setting and ideas that it failed to live up to. It's not really bad, but there's a lot of wasted potential. It's "passable", but it should have been much more.
erttheking said:
Also, what is that supposed to mean? That people who want more female protagonists should just run out and grab every single game with a female character that they see?
What I was getting at was this: I make no special effort to get games with female characters, and have no specific desire to push the market to encourage more female characters. I am essentially gender neutral as far as protagonist choice, but I have a fairly broad taste in games (I really don't like grey-brown military FPSs with two weapons and regenerating health, but that's one of the few cases whee I can say something like that with a broad brush, and I love TF2 and Loadout).
All that said, I'd be willing to bet that I own more games with female protagonists that most of the folks complaining that there aren't enough such games. Because people who say there aren't any either have sufficiently narrow taste that they're really complaining that CoD and AssCreed don't have enough female characters, or they aren't looking.
The fact that games with female protagonists that should theoretically be getting a boost in sales from this massive untapped market simply don't implies that either said massive untapped market either isn't that massive, is sufficiently niche in it's tastes that the rest of the market shouldn't care. That's why I compared a game that's notorious for how utterly awful it is to a middle of the road game with a female protagonist and much better writing. That Remember Me was outsold by DNF by a factor of 4 says something, given that DNF is incredibly awful (the reason I picked it -- I wanted to compare a notoriously shitty game to a halfway decent action title by a major publisher with a female protagonist).
erttheking said:
No thanks, I want games with good writing and fun game play.
OK, not sure why that would be a problem.
erttheking said:
Games like Fallout New Vegas, and while it lacks a female main character, it's still very female friendly with a massive amount of female NPCs with a whole rainbow spectrum of personality. But despite the fact that I love Fallout, gaming seems to struggle saying "This character is female and ONLY female" while it has no problem doing it with men.
It also lacks a male main character. Question: How do you count a game with an ensemble cast (such as party-centered RPGs)? For example, does Bravely Default have a male main character, a female one, both, or neither? Does the answer change if we look at Final Fantasy VI?
Open world RPGs do tend to have a broad spread of NPCs in general. Of course, if you are an RPG fan and don't hate JRPGs, let me introduce you to the Atelier series which are pretty good JRPGs and every game in the series has a female protagonist, who the game is generally named for.
mecegirl said:
It says nothing. You don't even have any proof that the people who bought DNF have any cross over with the people who bought Remember Me.
...you realize this is the argument used behind claiming the ESA "nearly half of gamers are women" stat is irrelevant, right? Except replacing "mobile games, facebook games, and the Sims" in one side and "the rest of gaming" in the other.
mecegirl said:
It has also been proven that games with female protagonists get smaller marketing budgets than games with male protagonists.
http://www.penny-arcade.com/report/...ont-sell-because-publishers-dont-support-them
Yeah, it's not like in these days a game can sell astoundingly huge numbers of copies without a large and thorough marketing campaign, and everyone trusts advertising so thoroughly that no one ever looks into a game at all before making a purchase. Good thing too, or else trash without a marketing budget like Minecraft or Amnesia might have gotten pretty big.
mecegirl said:
And with those two examples its even more apparent. In no way is it people's fault for not rushing out to buy a game that they don't even know exists.
I must be the only person out there who doesn't wait for TV ads to tell me what games I should want to play, and then blindly obey. Then again, I don't really watch commercials any more (TiVo, I just FF through them) and I can just tune out most internet ads (unless they're especially awful, and then I simply don't go back to that site again).