I think creativity happens on it's own, it's not something that can be channeled with politics and political correctness. A creator either has an idea, or he doesn't, you can't say "only have ideas that fit these criteria", that's not how creativity happens. The only way to ensure politically correct changes is for the management that creator works for to modify their work, or reject things out of hand that don't fit the politically correct criteria of the moment. The problem right now is that you already have too much involvement by publishers in game development without demanding more, and there has been a lot said about how it's already ruining games by causing the majority of them to conform to corporate demands. Adding more limitations on top of that is just going to make things worse.Pogilrup said:You still think that a developer can't have a change of heart of some sort simply by listening to the reactions and reading the news.Therumancer said:Snip
You still think that a developer must be forced into including more diverse playable characters. Even if that is the case, you think that it would immediately doom the game because it would somehow gravely cripple the team's enthusiasm for the project instead of hoping that the game would able succeed the despite the changes from the initial concept.
Look I hope that Ubisoft Montreal would take the lessons of this incident to heart, and plan much more carefully and wisely when it comes time to begin their next project. I am not so pessimistic as to think Ubisoft proper would mandate that all of its subsidiary development companies feature female protagonists for 80% of their upcoming projects, and I am definitely not so pessimistic as to think it would immediately ruin the games that were produced under such conditions.
The "changes" needed are already happening with more women getting involved in the gaming industry, without saying that Ubisoft (or any other game company) should take direct action on developers and stifle the creative process even further.
As far as I'm concerned as long as the publishers don't immediately step on an idea for having a female lead, or the option to choose to play as one, everything is fine. As Ubisoft demonstrated, when they get a good idea for one, they will run with it (Liberation). That does not mean that this represents some kind of entitlement, or expectation that
you see an option like this in all games. If Ubisoft gets a good idea for a female character that they feel they can use, and can be made to fit in with their series, they run with it.
Besides, one of the things to understand is that being pseudo-historical the Assasin's Creed series has certain limitations in what it can do while still remaining viable, since the whole point is that even with a "secret history" present behind the scenes, history as we know it still exists. This means you can't use women to do specific things before women were empowered. The women that history shows sticking out because they were women actually work against having female heroes because if there were any who were even more impressive they wouldn't have been a big secret.
Let me put this into context for example here, in "Black Flag" (Spoiler Ahead) the idea is to play a pirate captain and command your own ship. Doing a simple gender swap wouldn't work because they are trying to be realistic, and to be blunt it's unlikely men would ever follow a woman, and they make a big deal about how your Quartermaster can't captain a ship because nobody will follow a black man either (this is pretty close to the beginning). Furthermore a big part of the plot and the characterization is Edward's love for a woman back home (which is used to write around him getting involved in various vices like rape and hookers, probably to keep the ratings down), a desire to earn the respect of her family, and so on. You do a gender swap for this whole thing and then you've got some girl leaving her man behind to go out to sea to earn a fortune and impress his family.... okay, now to be honest here that's not happening in 1715 to put it bluntly society is not going to accept it. Somehow she winds up commanding a ship, where she is going to wind up in a sea battle where she kills and assumes the identity of another woman who is an assassin, who has basically sold out to joing the Templars. In search of a quick payday she is then going to walk up to the door of the mansion of the governor of Havana and present a letter of introduction and just be accepted doing so because you know, women show up all the time in 1715 toting swords and approaching the governor, this all blends perfectly (uh huh). When things go wrong she's going to be then sent off to a work detail on ships full of dudes because you know, that's what guys in the period would do to a lady prisoner... and then further series of events contine (I don't want to spoil much beyond the very beginning of the game. To put it simply this just wouldn't work with a simple gender swap, even if you spent the money to develop the separate model, and re-record an entirely separate dialogue track. The main Assassin's Creed series can't really go there, the way a spin-off did by having it be a propaganda piece that arguably never happened (at least as presented).
You might be saying "well what about Anne Bonny and Mary Read" well Anne is already in the game and in doing so kind of makes the point. What's more neither of these lady pirates ever commanded a ship, rather they were the mistresses of one "Calico Jack" Rackham who was actually the captain of the ship (and in the game), and despite numerous enhancements of the legend, Anne was pretty much his bed warmer, though she was known to be a nasty piece of work herself. When eventually captured she pleaded mercy based on being pregnant with his baby. Famous yes, but largely as an extension of another pirate's legend, which they played around with in the game with to make her a bit more assertive already, but there are limits to how much you can see. Basically if you had Captain Edwina sailing a ship around sinking ships, nobody would ever have heard of Anne Bonny because there would have been someone far more impressive, and logically not even the Templars could cover up someone who would be that famous (not to mention it killing the entire "stealth" angle of this thing).
Things would be even worse in the upcoming "Assassin's Creed" game because your dealing with a somewhat more civilized environment (Revolutionary France) where your in the shadow of an actual famous female French revolutionary or three who stick out because they are women, and of course perhaps most importantly because if you so much as walked around with a sword as a woman or wore a pair of pants you'd probably wind up being horsewhipped into submission, and then confined to an asylum or cloistered nunnery. Basically all of these things women today claim about being done to keep them in line in past centuries are exactly why in historical games it limits your options. The women who got away with stuff in these time periods usually occupied very unusual social positions to begin with, typically the kind of things that would prevent them from being a "forgotten figure" or invite any kind of stealth, especially as the people of the time were not viewing them with the same fondness that they are seen with through the lens of history.
All of this aside, one of the creators DID come up with a way of doing a female character in an Assassin's Creed type game by creating a spin-off series pretty much dealing with a fictional creation within the world. Ubisoft already did sort of "step up" by not saying "no, you can't do that" someone came up with a decent idea and they ran with it. That's what they should be doing. You shouldn't be making arguments that say "Black Flag" should have let you play an Edwina as well as an Edward and "all your would have had to do is switch the models and the voicework" because that's really not true.
What people should be demanding is to continue to push for Assassin's Creed games set in a more modern time period, that will open up those doors. For example during the 1920s and 1930s you could easily have Templars involved in organized crime (bootlegging, etc..) and while the crime syndicates are very sexist and male dominated (which is why genuine "gun molls" are so rare and became famous for it), you at least have flappers who are fairly autonomous and can justify a woman running around more or less freely, and it being well established by this point that women can inherit the money of their family they can even have the resources to be financially independent (though actually working and being directly involved in business would be very unusual, but that's rarely an issue for an Assassin).
Personally I always thought it would be a natural duology to have one game set in the 1920s and taking out a huge group of Templars running world finance being the secret cause of "The Great Depression", followed by an aftermath in the 1930s. Given that it seems that The Assassins are pretty much decimated by the new millennium, doing the sequel in the 1930s playing a Templar who counter-exterminates them in retaliation could set the stage for later games as they catch up with the game's present and the presumed ultimate showdown between Asassins and Templars.
This is getting well off topic though, but basically, the point is that given time I'm sure Ubisoft will do more female protagonists on their own, one way or another. There are plenty of ideas where one can work, without having to harass them. Just be patient and I'm sure it will happen especially seeing as Ubisoft mentioned that they were happy with the sales of "Liberation".