This, just smear this everywhere and call this thread a done deal. Though to be a pain, and to actually contribute, I'll actually not end it there (sorry).MiracleOfSound said:Because it's an utterly terrible idea. People who play open-world games usually do so specifically because of the more relaxed, 'take your time and do what you want, when you want' feel.uchytjes said:tl;dr Why don't more open world games have more time limits?
Suspension of disbelief is all that is required here. Screw realism and screw time limits.
I think if you don't have a time limit, so much as, like someone suggested with the Skyrim civil war, a relative equilibrium for the main plots, that still allow for dynamic events to occur, but the plots can exist without you there to watch their every move. I mean, the random thieves (with terrible luck) don't start in my experience until you start the thieves guild .... why not? What if Alduin revived dragons, but the longer you left it the more motivated the general population was to deal with them, so you can be all "I don't want to be the dragonborn", so without a dragonborn, the population of Skyrim must muster their forces to stem the dragon onslaught. Or perhaps the mages college has brief forays into dungeons filled with draugr that you can stumble across. None of these things need to finish (or come close) without you, you would simply be what breaks the equilibrium.
E.g. The more revived dragons, the more the local militias fight against them, killing them (but they could still be revived, because you don't consume their souls), until a balance is struck where they kill them roughly as fast as they are revived (purely by numbers, Alduin wouldn't be hovering above to permanently resurrect one dragon). Then in comes the dragonborn, and you slowly whittle down Alduin's forces, essentially breaking the stalemate.