I for one like the style of Mount & Blade. Basically open world, but all quests have some kind of time limit, that is pretty generous though. So if you don't take too many quests at once, you won't have much problems.
Man, those were the days. Every single plague had the capacity to practically erase towns from the map. My second time through I didn't even fight the demons - I just won the game before they even attacked (discovered how to use Mind Duel effectively, totally broke the game).Duck Sandwich said:I'm surprised no one's mentioned Exile 3 yet. SNIP
It's already been said more than once that the point is to make you engage more with what is happening and the decision you make. That is the point. It is possible that a game might be designed to do more than one thing for more than one purpose. And I don't really care about what you think of Dead Rising, the timers and events made it entertaining. There are plenty of opportunities and times to get bored of messing around if you want.MiracleOfSound said:What would be the point in that? Really, all it would do would be to annoy people. The point of these games is to explore and do it your own way, when and how you like.
Dead Rising already proved that timers in sandbox/open world games are a terrible idea and detract from the fun rather than adding to it.
If that would somehow engage you more in the mission then good for you. I however, find timers to be a pain in the ass in any situation, I don't want to be pressured in a genre that is built around freedom.More Fun To Compute said:It's already been said more than once that the point is to make you engage more with what is happening and the decision you make. That is the point. It is possible that a game might be designed to do more than one thing for more than one purpose. And I don't really care about what you think of Dead Rising, the timers and events made it entertaining. There are plenty of opportunities and times to get bored of messing around if you want.
Worth noting tho, that once you get the water chip in Fallout you've got up to day 500 to do what you want. I'm not sure I ever stuck with a character long enough to hit that limit.Andy Shandy said:Like others have said open-world games tend to be more on the exploration of the world you're given above anything else, so some arbitrary time limit to look around it just tends to piss a lot of people off. SNIP
Well I wouldn't want anything in any game anywhere that some people thought was a pain in the ass or too challenging. I wouldn't want to be the one who rocked the boat and made people on a forum rant about what an extremist I am.MiracleOfSound said:If that would somehow engage you more in the mission then good for you. I however, find timers to be a pain in the ass in any situation, I don't want to be pressured in a genre that is built around freedom.
That's a strawman argument. No-one is suggesting the games shouldn't be challenging, but that timers add the kind of challenge that people generally don't enjoy.More Fun To Compute said:Well I wouldn't want anything in any game anywhere that some people thought was a pain in the ass or too challenging. I wouldn't want to be the one who rocked the boat and made people on a forum rant about what an extremist I am.MiracleOfSound said:If that would somehow engage you more in the mission then good for you. I however, find timers to be a pain in the ass in any situation, I don't want to be pressured in a genre that is built around freedom.
You've just tore me up inside, I was just about to post about how I hate time limits in games, forces you to do things when you want to do other things etc. etc. but then I see your post and what was I about to go do? Install Fallout collection and play Fallout 1scorptatious said:Sounds like you've never played Fallout 1.
Yeah, it's not exactly a modern game, but it fits what you're describing.
You have 150 in game days to find a water chip for your vault. Although I'm pretty sure the game automatically ends if you fail. I don't know, I've never let that happen.
Many people claim not to enjoy any sort of challenge. Cheat codes and walkthroughs have always been some of the most popular content in games magazines and web sites. When people say they work in games development to strangers one of the first things they are asked is if they know any cheat codes. You get respected game journalists saying that games should all have an option for god mode like doom because they only want to mess around and experience the story.MiracleOfSound said:That's a strawman argument. No-one is suggesting the games shouldn't be challenging, but that timers add the kind of challenge that people generally don't enjoy.
Not on this thread, they don't.More Fun To Compute said:Many people claim not to enjoy any sort of challenge.MiracleOfSound said:That's a strawman argument. No-one is suggesting the games shouldn't be challenging, but that timers add the kind of challenge that people generally don't enjoy.
I didn't say they were. I'm not sure that you have proved false equivalence here. The sort of argument I'm making is that group A might be the people who don't like the challenge of time limits and that group B might be people who think that every game should have a god mode because they don't like any challenge. And that both are part of group C which is people who I shouldn't offend because arguing for challenge that some people don't like in games is offensive. Group D, people posting in this thread, is not relevant in this case.MiracleOfSound said:Not on this thread, they don't.
Lil_Rimmy said:Ever played Dead Rising? That was annoying as hell. It was fun to run around and it was a bloody amazing game (I played 2) but you end up unable to do shit because of timers. You know I was unable to get the best ending because I was, and I am not kidding, about 10 seconds off the timer, and all my saves didn't let me get back their in time. I was at the FUCKING door, and it just said GAME OVER! LOLOLOLOLOL.
I never finished that game.