So, Guild Wars 2 has just had a fairly successful beta weekend, and many people are foretelling that it will change the MMO with it's organic questing system. However, while I do feel that GW2's quests are a step in the right direction, it does not cure the MMO's most basic, fundamental problem. They, for the most part, are not fun to play. The average MMORPG experience consists of hammering the number keys in specific orders to make the thing you want to make dead die, or heal your comrades, or whatever. This system, for me, and many others, is simply not very fun. I could be hammering out code on microsoft excel and it would be an exact same experience I would get from an MMORPG.
Now, Tera seems to be taking a step away from that, with its action based combat system, where player reflexes, tactics, and positioning all play a key part in battle. However, Tera fails because its quests (as far as I know) are the same snore-inducing crap we get from most asian MMOs, kill y, gather x, repeat ad nauseum.
While the MMO is making steps in the right direction, with the aforementioned Tera combat and Guild Wars 2 questing, not to mention the upcoming Planetside 2 and its FPS approach to things as well as Star Wars: The Old Republic's story and dialogue, I still think fun is the key element missing from the modern MMO. Being able to do things other than hitting number keys would be pretty cool, I feel.
This is just me getting up on my soapbox, but what do you feel is holding back the modern MMO, if anything?
For the record, my favorite MMO was Ultima Online. It truly felt like a living, breathing world, rather than a theme park, which is what Modern MMO's feel like.