The RPG Trio, is the agility character gimp?

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Deleted

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Jul 25, 2009
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usually agility guy gets status ailments and item bonuses if not then kill him off as soon as possible.
 

annoyinglizardvoice

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Apr 29, 2009
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I find it depends on the medium.
Virtually no-one I know goes for the fast stuff in MMOs, but they tend to be quite popular in tabletop and jrpgs.
 

Slycne

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Feb 19, 2006
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It's not gimp, that's just simply the character. Obviously it varies from system to system, but the fighter is generally mid damage with high survivability, mage is high damage with low survivability and the agility character is mid-high damage with mid survivability. The reason that fighters seem easier is they have a higher margin of error then anyone else. Their high survivability means you can take more time to react. Some of the confusion could be that not all agility characters are ninjas or assassins. Some, like a Basic/Expert D&D Thief class, are quite literally just thieves. They are support characters and should be avoiding combat when at all possible. It would be like escorting a computer expert through a war zone, he isn't their to fight. He is there to disable, fix, find, unlock, etc.

I for one find agility or dexterity based characters very rewarding and fun to play. You have to simply play better to make up for your better chance at getting kill, the advantage is you usually rain down the damage on everyone else or you have increased utility elsewhere that reaps other rewards.
 

B4D 9R4MM3R

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May 15, 2008
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I very rarely play the rogue as I find being a mage very satisfying. I don't even mind if that means being the primary healer, as long as I can still do something when nobody needs it.

Interestingly, in practically every game that doesn't have a true stealth element I find myself being stealthy. And yet, I am not that good at stealth games (except maybe the original Splinter Cell, which I must actually get past the second mission because I actually enjoy it).
 

Xrysthos

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Apr 13, 2009
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I guess the glass cannon analogy is somewhat fitting.

You need to have high dexterity/agility so that you are better at parrying, dodging and evading enemy attacks. This is what an agility class relies upon for survival. The same probably goes for WoW, or at least did until everything got insane amounts of hit points, resilience and whatnot. To ensure survivabilty in a rogue archtype character, you need to play smart, put points into the right stats and be able to incapacitate your opponent if you're in a pinch.

Personally I prefer casters to rogues, at least in the typical single player RPG's, but in WoW I have a priest, rogue and warrior at lvl 80 (though they're all completely undergeared because some genius decided that it didn't matter that you had the best pre-raid gear available - you can't come to our Naxx group if you don't have the achievement!).

In DA:O you have to use the tank/warrior competently to maximize the efficiency and survivability of your rogue-type class, probably in combination with well placed crowd-control spells from a mage.
 

Vacancie

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Mar 27, 2009
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I usually play an agility character and I can tell you this. If you know how to use it, the agility character kills faster than the others. It typically specializes in sneak attacks, so if you're charging someone or attacking a mob of guys, yeah, you;re gonna die a lot. Agility characters are more fun in my opinion because they take more skill to control, but they pay off in the end, when you can nuke a baddie.
 

Aurora219

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Aug 31, 2008
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I always used to play the paladin/fighter/tank in many things when I was younger. Then I started to wonder why all the games I played felt the same and promised myself never to go with that class again if I could help it. Works quite well - Mage and a Rogue in DA:O, Ranger in Neverwinter Nights, etc
 

plastic_window

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Jun 29, 2008
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dududf said:
I don't see what isn't fun about pinning peoples heads to walls with arrows, or introducing them to Mr Rape Knife, from behind...

I go for either Intell, or Sneak/rogue/Agility...

Also consider this, Link is a Agility class.

Zelda=Intell
Ganon= Strength
Link= CourageAgility.

And he saves/kills them both ALL the time. Obvious winner is obvious :D
Link's been cheating ever since he got the Power Bracelet.

I usually play as the strength character, but that's because I'm not confident enough with spells or scouts to try them out. I've played as scouts or mages in the past and done fine with them, but I don't look for challenge in RPGs - I look for characters and story, so I go the easiest class in order to experience that without getting frustrated at the game and tarring my experience of it.
 

scotth266

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Jan 10, 2009
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I prefer characters like tanks or healers. To put this in perspective:

Mass Effect: played a Vanguard
DND: Would play Cleric
Titan Quest: Played a Nature + Defense hybrid (essentially a cleric with pets)
TF2: I am an excellent Medic
 

Layz92

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May 4, 2009
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I personally fit the fourth corner of the triangle (I'm aware, don't bother). I always play the berzerker class. High mobility, massive damage with disregard to ones own health and high health to compensate for getting yourself surrounded by enemies and cleaving your way out.
 

SantoUno

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Aug 13, 2009
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Hmm, well isn't the whole point of the agility character to NOT get directly involved in combat? They usually have skills that allow them to avoid getting into close combat while still fighting the enemy, more like support characters.
 

Omikron009

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May 22, 2009
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I play DnD with my friends, and I play as a halfling rogue. I guess you could consider that an agility type character, and I've turned out to be rather useful. I definitely can't deal as much damage as my friends and I have a rather small amount of health, but I excel at other things that my friends can't do, like disarming traps and hiding. I think the main reason people have problems with agile characters is because they play them like regular fighters. Wrong.
 

traceur_

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Feb 19, 2009
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Never noticed that, I always go the the agility build and I find it to be the best.
 

Auric

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Dec 7, 2009
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Agility is great in most games for me.

I liked it in DAO, i could just walk into the middle of an army, and then whirlwind kill them all :D

But almost regardless of game, magic is always overpowered.