The soft underbelly of games you like

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DirkGently

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Oct 22, 2008
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scnj said:
DirkGently said:
Dead rising's lack of free-roam, care-free sandbox mode. Let me run around and kill zombies at my leisure goddamnit.
On my first three play throughs, all I did was run around and kill zombies at my leisure.

Guitar Hero World Tour's setlist. They have access to original recordings of Iron Maiden songs, but they manage an 85 song game where less than ten songs interest me. I know it's an opinion thing, but come on. Tokio Hotel? Lostprophets? Really? The first three had an at least decent balance between new and old stuff, but this one seems to be pandering to the masses a bit too much.
You've gotta three day time limit, radio calls, etc. I don't want to put up with that. I just want me, in a mall, with infinite zombies, respawning health items, respawning death items, etc etc etc. I wouldn't mind having a sorta of dev/control panel wherein I could hit a button, bring up a menu, spawn a survivor, spawn a psycho, a weapon, a health, a book, etc etc. I could also trigger a scenario ( ie a specific part of the story/normal game like a a Carlos fight or a psycho.

Also, i don't know what the GH: We Wish We Were Rock Band's setlist is like, since it's undoubtedly got a higher amount of shit than it does not shit.
 

CIA

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Sep 11, 2008
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I really like final fantasy but if there where no ATB system I would be happier inside. The only problem was once they got rid of that then they brought in voice acting....it's painful.
 

Unknower

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Jun 4, 2008
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Far Cry should have had manual saving. Checkpoints suck when you try to be stealthy.
 

Scruffy

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Jan 24, 2008
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ArmA has a big and soft AI underbelly, or rather the AI itself has got one. It can be independent and clever at times, really great even and more so with teh help from some mods/scripts/clever mission design. But then it turns around and does something utterly stupid or f***s up even the simplest of things.
 

SnowCold

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Oct 1, 2008
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TF2, it could be nice to be able to headshot with a pistol, or being ablr to have some pick able, all class weapons
 

Jonathan Hexley

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Jul 4, 2008
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scnj said:
DirkGently said:
Dead rising's lack of free-roam, care-free sandbox mode. Let me run around and kill zombies at my leisure goddamnit.
On my first three play throughs, all I did was run around and kill zombies at my leisure.

Guitar Hero World Tour's setlist. They have access to original recordings of Iron Maiden songs, but they manage an 85 song game where less than ten songs interest me. I know it's an opinion thing, but come on. Tokio Hotel? Lostprophets? Really? The first three had an at least decent balance between new and old stuff, but this one seems to be pandering to the masses a bit too much.
I liked World Tour's setlist, although I agree with Tokio Hotel.
I like a lot of the modern songs, and it's nice to see a date later than 2001 somewhere in there.
I don't like the looks of Guitar Hero On Tour Decades setlist though. It takes about... 14 songs from World Tour.
 

opium of the people

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May 20, 2008
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Matthicus said:
opium of the people said:
halo 3 lack of recoil and bass when firing a gun was my only real criticism of the game from a technical point, i know i am a super solider, but when firing my Assault Rifle i want it to feel like its shooting more than dried peas!
Hint: If you play with a wired controller there's more rumble and it makes it harder to aim.
lol thanks!
 

Asehujiko

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Feb 25, 2008
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laikenf said:
I LOVE Fallout 3, it is my favorite game of all time and everytime I play it I just seem to like it more and more. But, I really think they could've done a better job with the 3rd person view; it's a shame that it's so poorly implemented because I do prefer the 3rd person view over the 1st person one; and as a matter of fact I do most of the exploring on 3rd person, but when the combat kicks in the 1st person view is simply a no-brainer (one cannot possible even consider to fight on the 3rd person perspective, it just doesn't work well).
I had absolutely zero trouble switchblading myself though pretty much any animal in 3rd person mode on max difficulty.
 

guardian001

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Oct 20, 2008
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The half life Series. While its an amazing series for the most part, like others have said, weapon variety needs a little changing. the vast majority of guns are useless, and the crowbar is just pointless if it isn't a starting weapon.

resident evil 4: I absolutely hated the fixed cameras in the previous games, but when they finally took it out, the game ceased to be difficult due to the newfound ability to aim properly and actually see zombies coming towards you. RE4's story also got a little ridiculous, using the apparently mandatory evil cult, and most bosses could be killed quite easily if you had a magnum and a rocket. also it had quick time events.
 
Oct 16, 2008
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I have yet to get around beating Mass Effect again. There was a lot of talking the first time, but it was never so bad I couldn't stand it. But now that I've heard everything, it's like, screw this, I just want to kill some stuff.
 

Tattaglia

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Aug 12, 2008
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Half-Life's crossbow annoyed me. In the HL2 it was acceptable due to its ability to staple enemies to walls a la Painkiller, but in Half-Life it was just hilariously stupid. It sounded terrible, you didn't have any ammo for it, and you could only really use it's sniper ability when the enemy AI was far away from you and motionless. Which didn't happen often. Also, Xen was the worst portion of the HL series ever. Worse than Episode One. That long jump module can kiss my ass.

And there's not enough vent-crawling in Half Life 2! Why Valve, why? Having your torch run out of battery and hearing the leap scream of headcrabs in pitch black was funtastically terrifying.
 

Hunde Des Krieg

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Sep 30, 2008
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MagnetoHydroDynamics said:
I'd say balancing the amount of grind needed in Guildwars.
Guldwars: Prophecies (first installment) was "grind tastic" after completing all one man quests available for the first half of the game you where halfway to maximal level (level 20, wich incidentally was the level required to accomplish most missions).
Guildwars: Factions (second installment) was a game that you could play for 3.5 hous and get to at least level 14 effordlessly.
Guildwars: Nightfall (latest installment) are a well balanced game, with equal amounts of grind and quests.

Now for something else.

Half-Life 2 has one minor flaw that catches my eye. The weapons are really weird. Take the smg, the barrel that shoots 5.56 mm rifle bullets are just as big as the barrel shooting 45 mm grenades o.0
well technically if it fired rifle bullets then it would be an assault rifle, oh and even the M203 grenade launcher uses 40MM grenades(meaning that the SMG uses smaller grenades), but your position remains perplexing o_O