So with the latest release of Sonic: Unleashed, I started thinking about the Sonic series as a whole. Sonic is a franchise I hold dear to my heart; it was the original Sonic the Hedgehog that was the very first videogame I ever played. I always had a ton of fun with it, and have started to ponder why the series has sunk almost to a point of constant mockery.
One caveat I would like to mention first is that despite it's reputation, there have been *some* decent Sonic games in the past few years. Most notably, Sonic Rush on the DS was an excellent title that showed that 2D Sonic can be just as great as it was back in the days of the Genesis. This was followed later by a sequel, Sonic Rush Adventure, that while I have not personally played, has had solid reviews too.
So where did Sonic go wrong? In my opinion, the last truly great (console) Sonic game was the Dreamcast's Sonic Adventure. Yep, the first one. Its sequel (SA2/SA2B), while improving in some ways on the first, never quite did it for me as much as the original game. Several ideas from the original Sonic Adventure come to mind that made the game particularly good, and it is these elements that later Sonic games miss that I think if returned to the series would bring it back into the limelight.
First: Character Selection. If you remember on the original Sonic Adventure, you started with just Sonic available to play, but quickly (within the first few levels) unlocked all the other characters. You then could play through each character's story individually at your leisure: if you wanted to do Sonic, Tails, Knuckles, etc all in this order, you could. If you wanted to skip to the E-102 stages, you could do that too. Don't feel like Emerald Hunting (or for that matter, in the mood to hunt)? Not a problem.
This is one of the things that I disliked most about Sonic Adventure 2 - it lacked the ability to choose what to do in the story. Sometimes, I just had the urge to play a few Sonic levels at high speeds, but instead was stuck as Knuckles looking around for emeralds. And if I was stuck, I was stuck, and couldn't proceed in the story. Yuck.
This also allows for another benefit: it seems that Sonic Team just can't help themselves and add in characters that few people actually care about (see: Werehog, Silver). In the original Sonic Adventure, you could avoid playing as characters you didn't want to by simply not choosing them. Sure, if you wanted to unlock the last level or get everything out of the game, you would have to play them eventually, but at least they're not in your way. (Though I will forever want them to bring back Big the Cat. He was awesome.)
Second: The Chao Garden. Hatching eggs, collecting animals, raising Chaos was all ridiculously addicting. I'm sure I'm not the only one who stayed up all night trying to get enough green animals to make a Sonic chao. It was a ton of fun, and added hours upon hours of replayability onto the game.
Third: Multiplayer. This is one place I think SA2B surpassed its predecessor. The main racing levels were the core of the multiplayer, and if you and your opponent were equally matched, it would be intense as your characters move step-in-step with each other. Sure, Amy was broken as all heck, but the idea was a lot of fun and if improved on would be great. I would even advocate dropping the Kart racing parts all together and focus on the races; though emerald hunting could stay if it wanted to.
Finally: Chaos. Chaos was one of the best bosses in a Sonic game, hands down. Sure, when Robotnik stole the emeralds you just retrieved it was annoying, but the fights with Chaos were all varied and fun, and Perfect Chaos was one heck of a battle. If they could manage a story with a cohesive reason to have Chaos back, it could work out well. This is the least important of the points, but could be fun.
So.. thoughts? Agree? Disagree? Let me know.
One caveat I would like to mention first is that despite it's reputation, there have been *some* decent Sonic games in the past few years. Most notably, Sonic Rush on the DS was an excellent title that showed that 2D Sonic can be just as great as it was back in the days of the Genesis. This was followed later by a sequel, Sonic Rush Adventure, that while I have not personally played, has had solid reviews too.
So where did Sonic go wrong? In my opinion, the last truly great (console) Sonic game was the Dreamcast's Sonic Adventure. Yep, the first one. Its sequel (SA2/SA2B), while improving in some ways on the first, never quite did it for me as much as the original game. Several ideas from the original Sonic Adventure come to mind that made the game particularly good, and it is these elements that later Sonic games miss that I think if returned to the series would bring it back into the limelight.
First: Character Selection. If you remember on the original Sonic Adventure, you started with just Sonic available to play, but quickly (within the first few levels) unlocked all the other characters. You then could play through each character's story individually at your leisure: if you wanted to do Sonic, Tails, Knuckles, etc all in this order, you could. If you wanted to skip to the E-102 stages, you could do that too. Don't feel like Emerald Hunting (or for that matter, in the mood to hunt)? Not a problem.
This is one of the things that I disliked most about Sonic Adventure 2 - it lacked the ability to choose what to do in the story. Sometimes, I just had the urge to play a few Sonic levels at high speeds, but instead was stuck as Knuckles looking around for emeralds. And if I was stuck, I was stuck, and couldn't proceed in the story. Yuck.
This also allows for another benefit: it seems that Sonic Team just can't help themselves and add in characters that few people actually care about (see: Werehog, Silver). In the original Sonic Adventure, you could avoid playing as characters you didn't want to by simply not choosing them. Sure, if you wanted to unlock the last level or get everything out of the game, you would have to play them eventually, but at least they're not in your way. (Though I will forever want them to bring back Big the Cat. He was awesome.)
Second: The Chao Garden. Hatching eggs, collecting animals, raising Chaos was all ridiculously addicting. I'm sure I'm not the only one who stayed up all night trying to get enough green animals to make a Sonic chao. It was a ton of fun, and added hours upon hours of replayability onto the game.
Third: Multiplayer. This is one place I think SA2B surpassed its predecessor. The main racing levels were the core of the multiplayer, and if you and your opponent were equally matched, it would be intense as your characters move step-in-step with each other. Sure, Amy was broken as all heck, but the idea was a lot of fun and if improved on would be great. I would even advocate dropping the Kart racing parts all together and focus on the races; though emerald hunting could stay if it wanted to.
Finally: Chaos. Chaos was one of the best bosses in a Sonic game, hands down. Sure, when Robotnik stole the emeralds you just retrieved it was annoying, but the fights with Chaos were all varied and fun, and Perfect Chaos was one heck of a battle. If they could manage a story with a cohesive reason to have Chaos back, it could work out well. This is the least important of the points, but could be fun.
So.. thoughts? Agree? Disagree? Let me know.