Most things in this game look like tricks the first time you see it. The Adventure Line. The On Switch. Theres the whole apartment ending. Honestly, after a half hour of playing the game, most people should pick up on the idea that the devs thought of almost everything.
Challenge,a failure/win state, puzzles, combat, platforming, minigames, ect. or any combination of the above. Basically anything that isn't 100% "walk forward while a man says words at you".
Lots of endings, many of which could be judged to be some form of failure or win state (or just plain evil brainfuckery like right->left->elevator), and I could probably make an argument for the route leading to the red/blue doors and/or the phone (and the respective, what, 6 endings down right->straight?) technically qualifying as platforming. I don't think the bomb ending can count as a puzzle though, since it is (to anyone's knowledge) impossible to actually solve, but all the parts are there (personally, I'd find it hilarious if the HD remix bomb ending actually did have a solution, because no one expects that). Although there is a minigame down one path and winning or losing it determines your ending (the "Divine Personification of Art ending or the "Gameplay" ending).
Kingjackl said:
How much has changed for people who played the original mod version?
More or less all the old content is there with a significant graphical boost and several new endings. Also on the "GAMES" ending is a half demolished copy of the first section of the original game map.
Ihateregistering1 said:
Also, people are asking "how long is it?". The honest answer is "I have no idea". I've had games last 30 seconds, I've had them last 30 minutes, and I still have no idea how much more content there actually is, because there are almost always parts where you can make different decisions.
To quote the game itself on this one, "THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END..."
SweetShark said:
So.......I played the game for a good 4 hours, and I have only one [a lie] question:
The Adventure Line is still alive after the "Confusing Ending"!!!!!!!!! I saw it walking around inside an office when the game restarted!!!!!! Were the heck the Adventure Line go?!?!?!?!?!?!?!?!?!
Yeah, you can see the line on your first restart after the Confusion Schedule, but not reach it. It's one of the things that's fueled arguments on the Steam forums about whether or not the Confusion ending actually continues according to script if you do it right. That and a Reddit AMA comment by the designer stating "no comment" when asked if he ever considered actually doing the whole Schedule.
I can see where they are coming from, technically after the restart the Narrator has forgotten about the Confusion ending (as intended) and you can see the Line through a window on that restart, but not on following restarts.
There's also at least one undiscovered secret left. The AMA gave "up", "down", and "far" as hints when asked about it.
It's absolutely perfect. It knows *exactly* what it wants to achieve and then achieves it perfectly. If you wish to check out a let's play, I urge you to check only the demo, or better yet, play it yourself. (Demo is free)
If you want to shut your brain down, not even listening, then this game is not for you. However, if you're willing to listen, it will definitely grab your attention. Let me just say, the narrator should receive some sort of award for his perfect, brilliant voice-acting.
I liked the Stanley Parable. I had played the free mod before, but the new game has enough extra content and extra detail to make it worth it. It's a non-game game, kind of like Dear Esther but less pretentious, funnier, and more interactive.
Kind of wish there was more to it, though. Less than thee hours in, I think I've followed every possible path through the story.
Played the demo, mostly by obligation. It's like 100x better than Dear Ester and Gone Home.
Now waiting for the full thing to have a 95% OFF midweek madness.
If at least it had a jump button...
That demo made me want to replay Antichamber, that game is really, really awesome.
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