evilthecat said:
I find that I can immerse more with a silent protagonist, because I generally impose myself onto him. It becomes more like a "choose your own adventure" rather than a standard video game. If you take a character like Shepard from Mass Effect or Hawke, and immediately my attention is elsewhere. I mean, no matter what I do this character is going to at least be fairly defined outside of my own input. Just do away with the pretense and give me the character you want me to play.
Anders is a dick in the sense that I don't like him. His Awakening appearance was standard dickery and I didn't like him (I swapped his ass out for Velanna as soon as I could). However, his appearance in Dragon Age II was a bit of a... dirty trick. He's not at all like his previous incarnation, and even though they give an explanation it falls short because, from a writing standpoint, that's just a no-go. It isn't character development if you skip the development. I really got the feeling that they were just trying to soak up some good will from fans of Anders by including him in the loosest sense of the word. He could very well have been named anything else and it wouldn't have affected the plot one iota. He was billed as "the same ol' Anders, with one blind spot!" However, he turned out too have the one foci and didn't shut up about it.
And the game kept trying to get me to flirt with him, and he'd flip the fuck out if I said "no, thanks".
I know that it's an Eluvian, however that is never made apparent in the game. If I hadn't played Witch Hunt, as many didn't (and I have to strongly recommend they never do. Fuck that shit.), then I wouldn't have known what it was or what it could or what Merrill thought she could accomplish. I didn't really expect her to get it to work, and I didn't really think Bioware had the testicular fortitude to really make a solid statement about the previous game and its relation to Hawke's story. I feel like the Eluvian, just like Anders, was Bioware desperately nudging me saying, "'Member? You 'member!"
And it's pretty well implied that she gives up on the mirror and chucks it in the Friendship ending as well.
lithium.jelly said:
I had pretty much the same reaction to DA2 as the OP. It's what happens when your lead writer of ten years quits because he doesn't like where the company is headed, one remaining writer thinks characters like Merril are the greatest thing ever, and another doesn't like games and thinks that gameplay is just what you have to suffer through to get to the next bit of story. And your publisher is pushing you to get it out the door in less than half the time it should take to make, and simplify it because they don't believe the FPS generation likes having to think in their games.
I think that EA is largely responsible for the problems this game suffered, but not from a cackling Bond villain type of way. I think that they really, honestly, wanted to make a new standard of Bioware games (Origins conforms more closely to the old standard of games) but didn't quite realize that part of the appeal of the first was its throwback to old games. And a rushed development cycle just exacerbated the problems.
I want to say it now: many of the problems with this game would have been okay if they had been given the proper polish. And, my personal preference, in a different video game.
The_Waspman said:
My vitriol for the game is exaggerated. I really do think had it not been labeled "Dragon Age" and not been a Bioware game, it would be a pretty decent game burdened by a rushed development cycle (something like KotOR 2).
But, as I've said, the game - from a plot standpoint - can call itself a sequel or an addition to the setting, or whatever. But when you change up all the mechanics so that it's less of sequel (in terms of the gameplay itself) to Dragon Age, and more of a spiritual successor to Mass Effect, some wires have gotten crossed. I can accept the whole "this is a big, breathing world" but I don't appreciate the writers insulting my intelligence by shoehorning in some references and saying "See? See?"
Mikeyfell said:
The Best Part of Origins was that the Warden wasn't voice acted so everything he or she said was completely up for interpenetration.
Freudian slip?
But seriously, I think EA just rushed it out the door. Not to say that they're the bad guys - they are businessmen, not gamers - but it was something that they misjudged. Also grievous is the promised two years of Origins DLC cut down to one so resources could go to Dragon Age II.
TPiddy said:
Here's where I disagree with you....
1. While the combat mechanics were changed up, underneath it was still basically using a D & D style damage system, they just removed the 'turn' style so that it didn't look like the you were taking turns hitting each other. I had no problem with actually playing the combat that way.
I didn't really have a problem with the combat per se. I played as a mage, though, and when I'm waiting for my mana to recharge (and can't take another bloody potion, because it has a long-ass fucking cooldown!) I get a bit bored tapping X to the same three fire-y slash-y animations. I'd rather them have made it a bit more hack 'n' slash if they wanted to go this route, something like the Lord of the Rings games. That would have been pretty cool.
2. The story lines were interesting. A LOT more happens than what you describe and if you bothered to explore you would have easily run up to 40 hours. I was particularly intrigued with the Arashok and the eventual crumbling of trust that occurred that led to the inevitable battle.
There were interesting
parts to the story. The Qunari thing was my favorite. But there were so many things that held it back. Not only were the cool parts decidedly not "the point" of the tale, but it was structured in such a shambolic manner. Take for instance the entire second act. You're suddenly introduced to the Viscount, told of the growing problems with the Qunari, and asked go to save the day.
My reaction was "who the fuck are you and why should I care"? Then, most prominently in the first act, most of the quests are related in a "so I guess I'll go ever here" kind of way. Where in Origins the quests were really straightforward in a "my mission requires that I do this" way. If there had been an overarching goal then it would have made much more sense.
Plus, the final two bosses are introduced at the God damn end of the second act, and at the end you have to fight BOTH no matter who you picked...
Basically, it seemed like they were so intent on this mage storyline that they plastered over or outright ignored certain interesting stories, and completely forgot about the "story of Hawke" aspect. It doesn't become the story of Hawke's rise to power so much as it's about how wrongly the mages are treated, so on and so on.
3. I liked that the characters were in their own homes when you weren't using them. In the context that most of the game takes place in a large city, this just makes sense and gives more of a flavour to the characters that you wouldn't otherwise have seen. Varric and Isabella were two of the more interesting of the group.
I don't hate that the characters have homes - not by itself. It was nice to have them centrally located in Origins, but whatever. The main problem with them having homes is that I don't like many of them and so didn't want to go root them out to go talk to them, and didn't get the "full" experience. I ended up losing half my party at the end because of it. And I couldn't be bothered to care about it either.
What really rankles, however, is how little dialogue they have. They have tons of banter with each other (which goes far to explaining the lack of actual dialogue with them) but you can't have the long, interesting conversations with them as with the previous game's characters.
Not nearly as good as Origins / Awakening, but I don't think it was even developed by the same team of developers, and I think that, as many people have said, your hatred of it lies largely in it's inability to hold a candle to its predecessor, something that could have been remedied by renaming the game.
Here's the crux of the issue. I picked up the game because I loved the first (I pre-ordered this *****) and was solidly disappointed. Had it had a different name (or a subtitle) I wouldn't have picked it up because it just isn't the game I'm interested in.
Dracowrath said:
I tried to read through your original post to see if there was anything to it. I got halfway, and every last complaint was nothing but whining about how this game wasn't exactly like origins. And as such, I felt you weren't deserving of any consideration.
You should have read further and or read for content. If you had, you'd see many of my complaints are general things that any game could suffer from. And I didn't even touch upon the cheap combat, rehashed environments, the reduced specializations...
I am, however, curious about that unique state of mind that exists between "I don't think you're deserving of consideration" and "But I will post..."
ShadowsofHope said:
Oh, certainly, in lore terms it does the whole "expansion" thing. But execution
is key here. My main problems with it, once I got past that difference between it and Origins, are that all of the flaws could have been fixed with some spit and polish. They were largely executed poorly or unfinished.
And I'm all for making changes if it means making the game better. However, when the aspects of Origins were designed specifically to be as older Bioware games are changed because, as the devs said they were, they're "obsolete" and "broken", I'm understandably miffed. I don't see the point in changing something that worked absolutely fine (especially when your new execution is so poor).
I understand that not including the plot hooks was a decision made with a "big picture" in mind. But I feel personally insulted when the developers treat it as though I shouldn't be concerned about their conspicuous absence on the basis that "it's about Thedas, not the Warden". I would ask, then, why they bothered with the Eluvian, the baby, the Warden disappearing...
And why in the name of all that is Holy did they sell the fans a five hour long advertisement for Dragon Age II in the form of DLC?
I wouldn't yet take it for granted that the Hero and Hawke will have anything to do with Dragon Age III. At all.