The Tower of Druaga (heroic fantasy- p.II / Open)

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hiei82

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Aug 10, 2011
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avouleance2nd said:
I'm currently working on an alternative character sheet
And I couldn?t resist dropping hints to tantalise, torment and get on your tits.
So I can?t wait to see what you can guess.
1-A stealth based character
2-Time travel is involved
3- Empowered by not being seen
[img/]http://images.wikia.com/tardis/images/b/be/Series5weepingangels.jpg[/img]
Weeping Angels
1 - Stealth: no one expects a statue
2 - Time Travel: Feed on temporal potential. When they feed, they send the leftovers back in time.
3 - Empowered by not being seen: While watched, they cannot move; thus "empowered by not being seen".
 

Raynoson

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avouleance2nd said:
hiei82 said:
Ah you?ve made the classic error of assuming I was not going to make this complicated.
Disclaimer: This is a first draft of a potential character concept, spelling and grammar are likely to be a bit off and balance hasn?t happened yet.
I might not even end up playing this character(s) but if the concept works out I might work on making it useable.

Race: Anthigerian
The Anthigerians are one of the older races in the tower, smaller than humans usually 3-5 feet tall fully grown.

Their eyes are shaped like four point stars (similar to what you?d see on a compass) they have no iris just a deep black empty ness with a few star like points of light. Each eye contains between 4 and 8 of the bright points. They normally have a wide field of vision with an eye point at the end of each arm and one in the centre but can focuses by sending multiple eye points along each of the star arms.

In general their senses are extremely heightened and their reaction times quick. Their speed has a down side though they generate a lot of heat, they?re adapted to it but it does mean there less able to deal with cold. It also puts a large tax on their food requirements they need to eat a lot food to keep awake and active.

They have a bald tail (similar in shape to monkeys) of a few feet in length. They also have pouches and fairly developed tusks/ fangs in a sabre tooth cat style. They have sharper nails bordering on claws in some cases.

They are naturally skilled climbers helped by disproportionally large feet with extended toes allowing them to grip onto hard to climb surfaces and maybe even manipulate tools.

Age & Gender:
Female (close enough) and late teenage equivalent.

Height & weight:
4 feet (but spends a lot of time hunched so often closer to 3) as for weight about 5 stone being rather light.

Appearance:
She is very slight and short compounding her natural shortness by keeping low to the ground hunched over. She wears grey robes with an additional sleeve for her tail. The robes also have trousers attached. The entire thing is fairly tight with nothing flowing or free hanging. Its light not offering much in the way of protection but it?s designed to not interact much with light allowing her to stay hidden. It?s also covered in and lined with extra pockets.

Her hair is a dark brown against her brighter yellow skin. Her eyes are large with five bright blue points of light in each. Her hands and feet are also nimble with extended fingers and toes.
Her tusks aren?t too sharp or long more like fangs really. Her claws have been filed down to the point they aren?t really noticeable to the point they don?t really have a use in combat, they look essentially human.

Home-level:
Born and raised in the warren close to one of the strangest places in the tower. It?s a large collection of underground catacombs some as small as corridors and other as open as valleys, water is abundant with entire sees under there. The overhanging stone is dotted with small holes letting in an intensely bright light, spilling down onto the dense city scape below. The patches where the light has been let in are hazardous direct exposure for even a few second can lead to a strange and persistent sickness. This is the reason everything on this level is underground. The world up top is dying the sun is too intense to let anything survive. The light is corrosive slowly wearing away at the ceiling. Once it?s collapsed the entire city will be destroyed fairly rapidly.

The sunlight is an immense source of energy and has created unstable temporary portals called rifts; the rifts are on the surface appearing during the day. They act like leaches randomly appearing across the tower pulling in small parts of other worlds; at night whatever end up falling through is taken to be salvaged. It?s rare something living makes it through the rifts and rarer still whatever makes it through will be able to survive the direct sunlight.
However the city is not without its solution. Stolen tech cobbled together from countless other dead races allowed them to build one of the greatest engineering feats in the tower. Every 10-20 or so years the entire warrens is wound back in time to the start of the ten years, accept know the masters (The King, his generals and scientists etc.) are aware of what?s happened, bringing the entire warren forward while keeping the warren from being destroyed. It?s impossible to know how long the cycle has been going on and its very nature makes trying to order each cycle relative to one another a nightmarish task.

History:
History gets difficult in the warrens she has been through, this no idea how many times. But some patterns have emerged they seem to fit into about 2 general categories with a few persistent details. Born very closely to the reset date and deep in the outer borrows away from the city. Life was chaotic and not exactly good.

The thief almost always starts young, operating locally preying on the local guards to help improve things for her family and other?s in the outer lower burrows. Of course this attracted the attention of the guards, at first it was all a game for her the guards weren?t exactly used to decent so they found it hard to deal with her antics. She amassed a fair bit of wealth for herself becoming famous under some alias or another.
But no matter how many times she is the thief she never learns, never stops. She keeps going compelled by greed and ambition to do more to reach out to become the greatest thief the city has ever known.

And there was only one way she was going to do that, to steal from the king. The rumours say he?s psychic that he?s impossible to trick, that he is wiser than a thousand other men. Who better to rob blind?

That didn?t go so well, when it doesn?t fail completely and she ends up dead or imprisoned she still loses almost everything there?s an accident, she wakes up in a silent world alone, her band of thieves broken and split. She?s been making friends since the beginning building up quite a band and now it?s done.

She escapes of course, she always escapes. Best prison in the city and she?s never been in there more than a week. Now the sensible thing to do is to run and flee.
So she tries again, but this time it?s not about mountains of gold, not about the packs of thoroughbred borrowlanths, not even about the palace.
It?s about the crown.

It?ll be on her head before the nights out.

The Assassin was much less fortunate most lives, losing one or both or parents early and learning her art more as an act of self-defence. She also generally loses her hearing much sooner. She develops her skills at night in the back alleys not interacting much with others. She learns a fair bit about self-reliance if not much about other people.

She?s not a fan of the notoriety that comes with her work. She doesn?t her best to tie up the loose ends (or more accurately cut them off). Unfortunately it never really works. She rarely has a choice most times after all, its basic physics you kill enough people you have to kill a king. It?s an inescapable law of the universe really.

But things have a habit of coming unstuck; the universe isn?t a fan of repeating itself especially not repeating an entire city countless times. So one time, somehow after who knows how many times our hero and the King end up broken out of the loop. They?re on the surface something through them out of the city at the most curtails of times. They only escaped by finding the portal they?d long since thought dead (it wasn?t working for them while they were still in the loop) crawling through it they arrived in Cemais, a quaint but barely worth mentioning archipelago world the only thing really worth mentioning was they?re local healing ability and charity.

There she was treated for the sun sickness, what should have been fatal exposure at home was almost completely manageable with only a few minor symptoms that weren?t really threatening provided she could keep up treatment.

But that was far from the worse effect, you see you don?t just break out of a loop that developed. Once she was free from the city?s cycle that had been part of her life longer than she?d been in a pouch something happened. Something complicated.

You see most people would expect that once you leave a loop like that you?ll only be a continuation of the most recent time you went through, the one that ended in your escape. These people unfortunately have no understanding of how time works.

You see our hero isn?t just the thief or just the assassin. She?d both, she?s lived both lives multiple times and so leaving the loop all those ends tied together. She has the memories of every time she?s been though the cycle. And she is equally both people.

Personalities:
Having lived multiple lives has naturally lead to her developing multiple personalities, as with her pasts they can be generalised into two categories the thief and the assassin.
The Thief is fairly confident at home in social situations, used to dealing with people and manipulating them. However the thief also has problems often reliant on manipulating other people and being driven obsessively by greed. The thief is also pacifist, refusing to spill blood if there?s any other possibility and when forced to often become stressed not to mention feeling guilt when causing harm. The thief is inventive and generally cool in a crisis able to move his tongue just as swiftly as his fingers when dealing cards.

The Assassin is much more capable of self-reliance, not bother by isolation or being ignored. In fact she?s cripplingly shy hatting to be the centre of attention and freezing up when too many people are looking at her. She?s also kinder and a lot more respectful of what the thief would call ?petty ownership laws?. She doesn?t believe in using her powers for her own personal gain or excessively.

However she?s extremely determined when on the job, not being one to joke around. Once she is resigned to someone having to die she?ll enact the order with ever fabric of her being. Trying to dissuade her from it isn?t happening. She not one for messing around, she doesn?t take pleasure in causing suffering but does get satisfaction from getting her job done.

Notable skills:

The thief and the assassin are both masters in the art of not being seen.
Both are excellent climbers and have agility and dexterity that would impresses even the best of their race. Neither are much in close combat either could be cleared out in seconds against a well-armed and observant opponent. However the short bow is a wonderful tool allowing for a range of skill shots (ricochets, multi shots, leading targets) with a wide range of arrows (poisonous, armour piercing, grappling). However where they really shine is in the arts previously mentioned.

The thief and the assassin both interpret the art differently but the basic idea is the same they receive special bonuses when not being seen and when they are extremely illusive they can even cast certain spells.

The thief is centred on mobility, when unseen they become even faster as well as getting much lighter allowing her to fill her pocket?s deep and land lightly from a fall. They say an unloaded thief who?s mastered the art is even said to become intangible able to move through enemies and even solid objects while reaming unseen even if she?s not allowed to take any loot with her.

Finally the thief I know for her ability to disable an opponent, if her opponent isn?t able or aware she can break weapons free from the tightest grips or find exactly where you don?t want to be touched to send you out like a light.

The assassin on the other hand is more aggressive, for everyone not looking at her nearby she?s can summon two blades to orbit her. The blades are short but razor sharp very short (about the size of a medium knife or there about) they disappear when seen but they are known to tear through the unsuspecting armour in second like a swarm of piranhas when their numbers are given a chance to build up.

She?s also studied the shadow clone a fascinating ability, extremely tricky and it?ll wear out the assassin no end but so useful when you finally get the dammed things to work. The rules are these; the clone can only be a copy of an object that the assassin knows (she also can?t make things up without the help of the thief?s imagination), the person she?s trying to trick can?t see the real one, if they look on both at the same time, or do anything to figure out one might be a fake it?ll start to fade fairly quickly and finally she must be able to see the clone herself, if the shadow clone disappears from view for more than a minute it?ll burst there and then in a puff of smoke (not that this can?t be useful for a hasty escape). Provided you keep to these rules the illusions will look and feel like a perfect replica, however since they?re being created by a deaf person they can?t accurately mimic sound (had the assassin had never had hearing at all they wouldn?t even be able to attempt it). Also the feel of the illusions only really work when they aren?t under too much stress, sure that illusionary rope feels just like rope but don?t try climbing with it.

She?s also tends to favour advanced hiding to evasion, when not seen she mastered the ultimate technique. She can become completely undetectable until she needs to move again. It?s not exactly going to let her escape or chase a target down, but if you?ve even been all alone only to suddenly find out there?s a cloud of angry knives right where you?ve turned your back.

There is one important caveat; the thief and assassin are known to disagree on numerous issues and whichever one is currently dominant can?t use the other?s powers without their consent. For example the assassin couldn?t tap into the thief?s intangibility and speed to run down someone they intended to murder and the thief can?t exactly tap into the assassin?s illusions to con someone they assassin doesn?t believe deserves to be hurt.

Equipment:
The thief and assassin are both light travellers (apart from when the thief gets greedy) preferring to keep all their possessions in a small white bag, apart from the short bow that lives on her back. The bow is a magi-tool, an invention designed to counteract the limits of creating magical items. While the item possess no inherent magical power it?s able to direct the powers of those around it for example the famous self-enchanting sword does nothing in the hand of a solider but wielded by a mage it gains bonus power based on their magic.

In this case the short bow is designed to work in tandem with the various abilities of the thief or the assassin. In the hand of the assassin it?s able to summon a free arrow per unseen enemy per minuet up to a maximum of 6 summoned arrows. These ensure that while she?s never got more arrows that she can uses provided the assassin makes the most of her talents she?ll always have an arrow in a pinch. In the hands of the thief on the other hand it allows the user to imbue the arrows fired with special properties. For example creating a rope between two points or bouncing off walls instead of embedding (however each enchantment carries a downside, in these cases the rope arrow has limited range and the bouncing arrow can?t break through much.)

The grey cloak is also a magi-tool but less extremely so, worn by a thief the pocket?s gain an almost tardisy property which sure makes concealing stolen good easier. Whereas the assassin?s cloak well slowly become part of its environment, growing small plant life when in a forest or taking on a sandy texture and appearance when wandering the desert, one of the best camouflages in the tower if a bit slow acting.

Reason for being here
The thief and assassins weren?t the only ones to crawl out of the warren?s loop, the king did as well. It?s not everyone who can fall out of a space time loop and bring a king with some extremely advanced tech who?s ruled for almost a thousand years with them.
The king is out there somewhere, and that can never be good. Weather by gutting him or just stripping him of his tech.

Then there?s an item of myth and legend to hunt down the Gemini Crown.
Oh and it?d probably be good to get back to the warrens back into the loop. After all last time they went back the king was missing (not to mention the best thief or assassin the warrens had ever known) who knows what they?re going through. Or how many times it?s been.
Vweea interesting character we have here, I'd be a real card to see how T/A would interact with others, and the weapons? Curious in the hand of others...

I'd be glad to adventure alongside either of your chosen sheets.
 

Raynoson

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Asclepion said:
Sorry. I've been preoccupied with other things.
Don't be afraid to ask for help, we still need to decide on the next GM, between me and Red, neither of us are plying GM at the moment I believe.
 

Redryhno

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Raynoson said:
Asclepion said:
Sorry. I've been preoccupied with other things.
Don't be afraid to ask for help, we still need to decide on the next GM, between me and Red, neither of us are plying GM at the moment I believe.
Actually I think Framed and Avo are gunning for it too.
 

Raynoson

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Redryhno said:
Raynoson said:
Asclepion said:
Sorry. I've been preoccupied with other things.
Don't be afraid to ask for help, we still need to decide on the next GM, between me and Red, neither of us are plying GM at the moment I believe.
Actually I think Framed and Avo are gunning for it too.
Coulda swore they said something about not doing it in the OOC chat for some reason or another, at least not yet.
 

Redryhno

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Raynoson said:
Redryhno said:
Raynoson said:
Asclepion said:
Sorry. I've been preoccupied with other things.
Don't be afraid to ask for help, we still need to decide on the next GM, between me and Red, neither of us are plying GM at the moment I believe.
Actually I think Framed and Avo are gunning for it too.
Coulda swore they said something about not doing it in the OOC chat for some reason or another, at least not yet.
Maybe I'm the crazy one. Anywho, there's more than one person jockeying for GM next, so I do believe we need to set it in...stone? internet...something?
 

Raynoson

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Redryhno said:
Raynoson said:
Redryhno said:
Raynoson said:
Asclepion said:
Sorry. I've been preoccupied with other things.
Don't be afraid to ask for help, we still need to decide on the next GM, between me and Red, neither of us are plying GM at the moment I believe.
Actually I think Framed and Avo are gunning for it too.
Coulda swore they said something about not doing it in the OOC chat for some reason or another, at least not yet.
Maybe I'm the crazy one. Anywho, there's more than one person jockeying for GM next, so I do believe we need to set it in...stone? internet...something?
We really do need to get this said, done and over with don't we? Shall we post up our level summaries and notifiy anyone else vying for the spot to do the same in this thread, like last time in the OOC.
 

ImSkeletor

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Feb 6, 2010
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Name: Fortis Charismatum
Age: 50
Gender: male
Height/weight: 6 feet 1 inch. 225 pounds.

Appearance: His face=

He is a thick, muscular man. He wears a heavy steel chest plate and helmet, but the rest of his armor is light leather. Except for the silver gloves that cover his hands and stretch to his elbows with a 2 inch blade on each knuckle. This mismatched assortment of clothing may look to be thrown together, but it suits all of his needs in combat.

History: Fortis's father was a miner. He never knew his mother due to her death during child birth. His father was a very charismatic man who was able to often convince his employers to give raises to the various employees when the cost of living went up and he was able to convince his fellow workers to protest whenever his superiors did something unjust. His father always refused promotion because he both liked his job and he loved the people he worked with. Fortis lived moderately well until he turned 18. Is father booted him from the home so Fortis could go make it on his own. Fortis however did not fly when he was pushed out of the proverbial nest. He fell into extreme poverty and lived on the streets unable to find work in his overcrowded area. In the end he assaulted a city guard out of desperation. At least in prison he was fed at least twice a day. However, twice a week the guards staged brawls. You either volunteer or hoped someone else would. Fortis volunteered to prevent someone else from having to. The man he was pitted against was a notorious psycho and was known to be one of the toughest people in the prison...at least until he was knocked unconscious in under a minute. On that day Fortis got a taste for hand to hand combat. He took on all comers and defeated each and every one over the course of the next two years. Then at the age of twenty one Fortis became a professional fighter. For twenty nine years he toured the world taking on anyone who thought they had a chance. He fought over 150 bouts and won nearly everyone. When he lost it was by decision. Fortis was inept in all categories except for hand to hand combat and charisma. He was slow, clumsy with any kind of weapon, and had poor survival skills. But when it came to unarmed combat and smooth talking he had no betters. But as he grew older winning became more and more difficult. Fortis realized that five years ago he could have beaten all of his opponents soundly but every day he gets a little bit slower and a little bit weaker. He knew that if he kept fighting he would at some point meet his better. Even worse, his father was dying of black lung. Then over the next several months he watch his father slowly die until he was a husk no longer capable of functioning before the poor man finally passed away. Fortis decided that he would not go out like that. He would not let himself grow old and sick until he was unrecognizable. He wanted to go out swinging and near his prime. So he decided to attempt the impossible. Scale the Tower of Druaga. He would either die valiantly or he would gain the ability to never age again.

Reason to be here: To die valiantly or live forever.

Personality: He is always thinking and usually talking. These are traits that he got from his father. He however has a very long fuse. It takes quite a bit to make him angry. Though he likes to be firmly in his comfort zone and tends to avoid doing anything new. (Hence having the same job for nearly a third of a century.)

Notable skills: A master of hand to hand combat and a great speaker. Though if you due somehow manage to piss him off he fights significantly better, to the point of being just about superhuman. And he is just plain strong so he can lift large weights. Fortis also has extreme levels of endurance.

Equipment: A canteen, his armor, a bedroll, some food rations, and the Large inheritance his father left him(He apparently saved a good portion of every pay check.) and a large amount of his own money.
Any criticism is welcome
 

willofbob

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Aug 22, 2010
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Name: His Lordship, Master of the Emperor's piece, Defender of the Baitley Drifts Lord Jack Dodger, Marquis of Whaiteford

Age & Gender: 28 year old male

Height & Weight: 6'2", 182 lbs

Appearance

History: His Lordship Jack Dodger was born into a powerful aristocractic family in the Hartley Empire on the floor known as Orrawn (pronounced OH-raw-nn), Jack grew up being taught the virtues of the Empire and his Highness Emperor Dios the Third. Though he never really bought in to the obviously exagerated histories of the empire, he accepted that the order brought about by the empire was far better than the anarchy without, so he sat quiet in his lessons, had high marks from his tutor and generally partook in the life of a bored adolescant aristocrat.

By the time he came of age, dissent among the squabbling outward hamlets had evolved into full scale revolt against the Empire, and the province of Whaiteford found itself on the front lines. Loyal to the Empire and all but surrounded by revolutionary forces, young Jack Dodger prooved himself quite the marksman, as well as a devious and cunning tactician.
The enemy, however, were cunning too.

Rebel saboteurs used the mass of underground glaciers around the area to undermine the Dodger estate, causing it to tumble through the level and into the one belowit. Luckily, there were few home at that point; many of the servants and all the womwn had been evacuated and Lord Dodger Senior had been out in the field at the time. This meant that only Jack and a few servants had been ejected from Orrawn that day. Of them Jack was the only survivor, out of luck more than anything else. He emerged from the wreckage with naught more than a broken wrist, a few broken ribs and a bit of shrapnel, thanking the the gods for absurdly soft featherdown mattresses.

Waiting a full year for his wounds to heal, the young lord began his climb back up to his homeland, arriving to find the war over, the Empire as stable as it had ever been and his father dead. For his amazing treck, the Emperor awarded him with the honourary title of Defender of the Baitley Drifts, as well as the titles of his late father.

After returning more-or-less to routine, Jack found himself Becoming more and more bored with his post-war life. No skin-of-your-teeth close encounters, no thousand soldiers struggling to capture a long lost hill, none of the thrill of climbing back up home, only the occasional revolutionary assassin to liven things up.
So, on the eve of the fifth anniversary of his return home, he prepared for a journey that he was sure he wouldn't return. He would climb Druaga.

Reason to be here/things to do: Fun, pure and simple. His Lordship seeks the thrill of the climb, nothing more.

Personality: Generally friendly, but with what can only be desribed as an addiction to snark which makes relationships difficult. Good humoured, yet vengeful with a tendency to believe that he knows better than those around him thanks to his upbringing telling him just that. Values his intellect and expresses distaste for those who use brute force to solve their problems.

Notable skills: An excellent marksman and decent swordsman, a natural apptitude for languages, a clever tactician (a fact that clearly carries over into his conversations) and a working knowledge of the laws of physics commonly shared between levels. Has a pleasant singing voice.

Equipment: 2 concealed pouches of moderate size containing various precious metals and stones to barter, a musket made of brass, steel and a bone handle, all hardened with an oil-based finish bolstered by the cold, attached to a sharpened piece of the unique stone-like substance that hangs like stalactites from Orrawn's highest points (more expensive than platinum, stronger than steel, cuts better than diamond), several dozen bullets filled with a highly explosive mixture of dragon's breath and Crystaline Winter- the odd blue substance that permeates Orrawn's air and brings permenant winter to the level.
Along with this, he carries a saber made of folded steel and covered in crystaline winter, a bed-roll, a month of rations, a bottle of painkillers, a 20 foot rope with attachable grappling hook and 5 square yards of cloth.

I was going for a "bored aristocrat" feel, but yes, the man is an adrenaline junkie
 

willofbob

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avouleance2nd said:
Also has anyone considered....

Starting A TV tropes page?
M. Bison: YES! YES!! YESS!!!

It'll have to wait a while, though. Not sure how the Tropers would react to this coming up, and I'd need a few veterens from the first ToD to help me out.
 

Mr.Ivebeenframed

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Raynoson said:
Redryhno said:
Raynoson said:
Redryhno said:
Raynoson said:
Asclepion said:
Sorry. I've been preoccupied with other things.
Don't be afraid to ask for help, we still need to decide on the next GM, between me and Red, neither of us are plying GM at the moment I believe.
Actually I think Framed and Avo are gunning for it too.
Coulda swore they said something about not doing it in the OOC chat for some reason or another, at least not yet.
Maybe I'm the crazy one. Anywho, there's more than one person jockeying for GM next, so I do believe we need to set it in...stone? internet...something?
We really do need to get this said, done and over with don't we? Shall we post up our level summaries and notifiy anyone else vying for the spot to do the same in this thread, like last time in the OOC.
yeah, I said that I'll let you guys go first and if we're voting then I personally vote for Ray first. We do need this decided.
 
Aug 17, 2010
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avouleance2nd said:
I?ve withdrawn from the GMing race for a while since I want some time to work on my ideas (since I?m doing something character based I?ll need to find out what other people are all about)

A Gent of Villainous Intent said:
Is weird that as soon as I saw a character that small my first thought was "I am most likely going to turn her into a projectile at some point"?
Not at all in fact it sounds like a thing that should happen very often.
So I?ve got two possible characters

Name: Oubliette Gnossia

Age & Gender:
Female and technically she's ageless but appears grown up if not quite adult.

Height & Weight:
Probably best described as average height and weight. Maybe it would make more sense to say nothing about her indicates she's too short or freakishly tall or for that matter that she's too thin or fat.

Appearance:

Her appearance fluctuates fairly regularly everything from features to colouration are constantly gradually changing not noticeably but it is there. Her clothes are simple for the most part, black and white in most places apart from a single accessory for colour, you can keep track of the day of the week by the colour she wears, going through the 6 colours of the rainbow red orange yellow green blue violet and then having one where she wears all 6 with no black or white.

Right now she's taken to a form of light armour, resembling leather of some beast or another.

History:
Oubliette's history is a little difficult; she doesn't even really know how long she's been alive. However she's heard a story or two very old stories, about the little girl who sought to be worshiped over even the gods, who made herself the object of their temple. And so in their rage the gods delivered their cruellest punishment.

Oubliette would never be remembered, any trace of her even the smallest bit of information would fall inevitably to time and be destroyed.

Forgotten by everyone she leaves the grand city of the gods where she'd spent her entire life and climbed the tower.

Reason to be here/things to do: Over the countless years of climbing Oubliette has had many motivations, her personality changes almost as much as her appearance. In the past she's wanted revenge, understanding, reconciliation sometimes mixes of 2 or more but in truth climbing is by now just a habit, each level an attempt to leave her curse behind and to actually be remembered.

Personality:
Oubliette's personality like everything else is unstable; her curse makes it almost impossible to hold onto a real sense of who she is for too long. However there are a few things that stick, she's a very open person almost to a fault for example her inability to hold on to a secret and desire to be honest also means she never considers stealth or subtlety. When she fights she dam well makes herself known.

She's also very expressive; always passionate her feelings come in bursts short but so sweet.
Notable skills: A powerful psychic Oubliette's fighting style involves a mix of techniques; she's able to control the emotions of those around her for short times, from breaking a well ordered group apart with a burst of rage to sending them fleeing for their lives with fear, one more extreme example is the wipe she can take any memory and completely destroy it only problem is to truly remove her enemies memory she has to remove it from her own as well completely. Similarly the emotional explosions don't exactly chose to hit and it takes a lot of self-control for her not be affected by her own powers.

And finally there's her sword simple but elegant in its design, a hilt with a blade, no hand guards no scabbard nothing even for balance.
This blade is single minded nothing in the way of
defence this blade is only for attack, it doesn't even look like it would parry, well unless you count cutting the other sword in half as parrying. There's nothing magical about the blade not a single enchantment unless you count audacity. Her fighting style is fitting of the blade fast and savage with little concern taken about staying alive, after all what's going to kill you if everyone else is already dead.

Equipment:
Apart from the blade and under her normal clothes Oubliette wears light leather armour one of her only acknowledgements of the need for defence. The sword hangs on her back when it's not in her hand and in a messenger bag at her side she holds her only three other possessions, two books.

And a strange device, hard to explain, a small box with an eye in the front. No one apart from her knows how to use it but in her hands, she can make it work one of the weirdest magics. There is a flash of light so bright it can daze you for a while and then from inside the box comes a picture, it has captured the image in the eye.

The curse:
Oubliette's curse is a strange one and it hurts like hell. Basically cause any traces of her to start to decay rapidly. It's mostly noticeable in memories; people find it hard to hold onto her mentally she can spend years traveling with someone, be together every day for a decade and they'll barely even know her, like they've only recently met.

She can pour out her heart to them and tomorrow they won't remember a word. She can't even keep track of herself; while not as drastic she sure feels it having been alive as long as she thinks she has. Her memory is almost photographic; she remembers everywhere she's ever been every single thing that's ever happened but not a thing about herself, her looks her personality what part she played in her own life are all a mystery to her. She won't even recognise any of her own faces, past or present.

Her appearance is probably the most fleeting thing about her. You could be looking her right in the face for hours taking in every detail look away for a split second and not be able to even say what her hair colour is.

Her powers also spread to non-mental records, nearly every source of information on her seems cursed to ended up destroyed before it's time. One of the greatest painters in the tower inspired by her beauty paints her face on a cliff hundreds if not thousands of feet into the air to last forever and that very night an earth quake of strength not seen in living memory tears the rocks to shreds beyond any sense of repair.

Even when she just tried to take her own picture her camera nearly exploded and the picture came out overexposed so you couldn't make anything out.

Race: Anthigerian
The Anthigerians are one of the older races in the tower, smaller than humans usually 3-5 feet tall fully grown.

Their eyes are shaped like four point stars (similar to what you?d see on a compass) they have no iris just a deep black empty ness with a few star like points of light. Each eye contains between 4 and 8 of the bright points. They normally have a wide field of vision with an eye point at the end of each arm and one in the centre but can focuses by sending multiple eye points along each of the star arms.

In general their senses are extremely heightened and their reaction times quick. Their speed has a down side though they generate a lot of heat, they?re adapted to it but it does mean there less able to deal with cold. It also puts a large tax on their food requirements they need to eat a lot food to keep awake and active.

They have a bald tail (similar in shape to monkeys) of a few feet in length. They also have pouches and fairly developed tusks/ fangs in a sabre tooth cat style. They have sharper nails bordering on claws in some cases.

They are naturally skilled climbers helped by disproportionally large feet with extended toes allowing them to grip onto hard to climb surfaces and maybe even manipulate tools.

Age & Gender:
Female (close enough) and late teenage equivalent.

Height & weight:
4 feet (but spends a lot of time hunched so often closer to 3) as for weight about 5 stone being rather light.

Appearance:
She is very slight and short compounding her natural shortness by keeping low to the ground hunched over. She wears grey robes with an additional sleeve for her tail. The robes also have trousers attached. The entire thing is fairly tight with nothing flowing or free hanging. Its light not offering much in the way of protection but it?s designed to not interact much with light allowing her to stay hidden. It?s also covered in and lined with extra pockets.

Her hair is a dark brown against her brighter yellow skin. Her eyes are large with five bright blue points of light in each. Her hands and feet are also nimble with extended fingers and toes.
Her tusks aren?t too sharp or long more like fangs really. Her claws have been filed down to the point they aren?t really noticeable to the point they don?t really have a use in combat, they look essentially human.

Home-level:
Born and raised in the warren close to one of the strangest places in the tower. It?s a large collection of underground catacombs some as small as corridors and other as open as valleys, water is abundant with entire sees under there. The overhanging stone is dotted with small holes letting in an intensely bright light, spilling down onto the dense city scape below. The patches where the light has been let in are hazardous direct exposure for even a few second can lead to a strange and persistent sickness. This is the reason everything on this level is underground. The world up top is dying the sun is too intense to let anything survive. The light is corrosive slowly wearing away at the ceiling. Once it?s collapsed the entire city will be destroyed fairly rapidly.

The sunlight is an immense source of energy and has created unstable temporary portals called rifts; the rifts are on the surface appearing during the day. They act like leaches randomly appearing across the tower pulling in small parts of other worlds; at night whatever end up falling through is taken to be salvaged. It?s rare something living makes it through the rifts and rarer still whatever makes it through will be able to survive the direct sunlight.
However the city is not without its solution. Stolen tech cobbled together from countless other dead races allowed them to build one of the greatest engineering feats in the tower. Every 10-20 or so years the entire warrens is wound back in time to the start of the ten years, accept know the masters (The King, his generals and scientists etc.) are aware of what?s happened, bringing the entire warren forward while keeping the warren from being destroyed. It?s impossible to know how long the cycle has been going on and its very nature makes trying to order each cycle relative to one another a nightmarish task.

History:
History gets difficult in the warrens she has been through, this no idea how many times. But some patterns have emerged they seem to fit into about 2 general categories with a few persistent details. Born very closely to the reset date and deep in the outer borrows away from the city. Life was chaotic and not exactly good.

The thief almost always starts young, operating locally preying on the local guards to help improve things for her family and other?s in the outer lower burrows. Of course this attracted the attention of the guards, at first it was all a game for her the guards weren?t exactly used to decent so they found it hard to deal with her antics. She amassed a fair bit of wealth for herself becoming famous under some alias or another.
But no matter how many times she is the thief she never learns, never stops. She keeps going compelled by greed and ambition to do more to reach out to become the greatest thief the city has ever known.

And there was only one way she was going to do that, to steal from the king. The rumours say he?s psychic that he?s impossible to trick, that he is wiser than a thousand other men. Who better to rob blind?

That didn?t go so well, when it doesn?t fail completely and she ends up dead or imprisoned she still loses almost everything there?s an accident, she wakes up in a silent world alone, her band of thieves broken and split. She?s been making friends since the beginning building up quite a band and now it?s done.

She escapes of course, she always escapes. Best prison in the city and she?s never been in there more than a week. Now the sensible thing to do is to run and flee.
So she tries again, but this time it?s not about mountains of gold, not about the packs of thoroughbred borrowlanths, not even about the palace.
It?s about the crown.

It?ll be on her head before the nights out.



The Assassin was much less fortunate most lives, losing one or both or parents early and learning her art more as an act of self-defence. She also generally loses her hearing much sooner. She develops her skills at night in the back alleys not interacting much with others. She learns a fair bit about self-reliance if not much about other people.

She?s not a fan of the notoriety that comes with her work. She doesn?t her best to tie up the loose ends (or more accurately cut them off). Unfortunately it never really works. She rarely has a choice most times after all, its basic physics you kill enough people you have to kill a king. It?s an inescapable law of the universe really.

But things have a habit of coming unstuck; the universe isn?t a fan of repeating itself especially not repeating an entire city countless times. So one time, somehow after who knows how many times our hero and the King end up broken out of the loop. They?re on the surface something through them out of the city at the most curtails of times. They only escaped by finding the portal they?d long since thought dead (it wasn?t working for them while they were still in the loop) crawling through it they arrived in Cemais, a quaint but barely worth mentioning archipelago world the only thing really worth mentioning was they?re local healing ability and charity.

There she was treated for the sun sickness, what should have been fatal exposure at home was almost completely manageable with only a few minor symptoms that weren?t really threatening provided she could keep up treatment.

But that was far from the worse effect, you see you don?t just break out of a loop that developed. Once she was free from the city?s cycle that had been part of her life longer than she?d been in a pouch something happened. Something complicated.

You see most people would expect that once you leave a loop like that you?ll only be a continuation of the most recent time you went through, the one that ended in your escape. These people unfortunately have no understanding of how time works.

You see our hero isn?t just the thief or just the assassin. She?d both, she?s lived both lives multiple times and so leaving the loop all those ends tied together. She has the memories of every time she?s been though the cycle. And she is equally both people.

Personalities:
Having lived multiple lives has naturally lead to her developing multiple personalities, as with her pasts they can be generalised into two categories the thief and the assassin.
The Thief is fairly confident at home in social situations, used to dealing with people and manipulating them. However the thief also has problems often reliant on manipulating other people and being driven obsessively by greed. The thief is also pacifist, refusing to spill blood if there?s any other possibility and when forced to often become stressed not to mention feeling guilt when causing harm. The thief is inventive and generally cool in a crisis able to move his tongue just as swiftly as his fingers when dealing cards.

The Assassin is much more capable of self-reliance, not bother by isolation or being ignored. In fact she?s cripplingly shy hatting to be the centre of attention and freezing up when too many people are looking at her. She?s also kinder and a lot more respectful of what the thief would call ?petty ownership laws?. She doesn?t believe in using her powers for her own personal gain or excessively.

However she?s extremely determined when on the job, not being one to joke around. Once she is resigned to someone having to die she?ll enact the order with ever fabric of her being. Trying to dissuade her from it isn?t happening. She not one for messing around, she doesn?t take pleasure in causing suffering but does get satisfaction from getting her job done.

Notable skills:

The thief and the assassin are both masters in the art of not being seen.
Both are excellent climbers and have agility and dexterity that would impresses even the best of their race. Neither are much in close combat either could be cleared out in seconds against a well-armed and observant opponent. However the short bow is a wonderful tool allowing for a range of skill shots (ricochets, multi shots, leading targets) with a wide range of arrows (poisonous, armour piercing, grappling). However where they really shine is in the arts previously mentioned.

The thief and the assassin both interpret the art differently but the basic idea is the same they receive special bonuses when not being seen and when they are extremely illusive they can even cast certain spells.

The thief is centred on mobility, when unseen they become even faster as well as getting much lighter allowing her to fill her pocket?s deep and land lightly from a fall. They say an unloaded thief who?s mastered the art is even said to become intangible able to move through enemies and even solid objects while reaming unseen even if she?s not allowed to take any loot with her.

Finally the thief I know for her ability to disable an opponent, if her opponent isn?t able or aware she can break weapons free from the tightest grips or find exactly where you don?t want to be touched to send you out like a light.

The assassin on the other hand is more aggressive, for everyone not looking at her nearby she?s can summon two blades to orbit her. The blades are short but razor sharp very short (about the size of a medium knife or there about) they disappear when seen but they are known to tear through the unsuspecting armour in second like a swarm of piranhas when their numbers are given a chance to build up.

She?s also studied the shadow clone a fascinating ability, extremely tricky and it?ll wear out the assassin no end but so useful when you finally get the dammed things to work. The rules are these; the clone can only be a copy of an object that the assassin knows (she also can?t make things up without the help of the thief?s imagination), the person she?s trying to trick can?t see the real one, if they look on both at the same time, or do anything to figure out one might be a fake it?ll start to fade fairly quickly and finally she must be able to see the clone herself, if the shadow clone disappears from view for more than a minute it?ll burst there and then in a puff of smoke (not that this can?t be useful for a hasty escape). Provided you keep to these rules the illusions will look and feel like a perfect replica, however since they?re being created by a deaf person they can?t accurately mimic sound (had the assassin had never had hearing at all they wouldn?t even be able to attempt it). Also the feel of the illusions only really work when they aren?t under too much stress, sure that illusionary rope feels just like rope but don?t try climbing with it.

She?s also tends to favour advanced hiding to evasion, when not seen she mastered the ultimate technique. She can become completely undetectable until she needs to move again. It?s not exactly going to let her escape or chase a target down, but if you?ve even been all alone only to suddenly find out there?s a cloud of angry knives right where you?ve turned your back.

There is one important caveat; the thief and assassin are known to disagree on numerous issues and whichever one is currently dominant can?t use the other?s powers without their consent. For example the assassin couldn?t tap into the thief?s intangibility and speed to run down someone they intended to murder and the thief can?t exactly tap into the assassin?s illusions to con someone they assassin doesn?t believe deserves to be hurt.

Equipment:
The thief and assassin are both light travellers (apart from when the thief gets greedy) preferring to keep all their possessions in a small white bag, apart from the short bow that lives on her back. The bow is a magi-tool, an invention designed to counteract the limits of creating magical items. While the item possess no inherent magical power it?s able to direct the powers of those around it for example the famous self-enchanting sword does nothing in the hand of a solider but wielded by a mage it gains bonus power based on their magic.

In this case the short bow is designed to work in tandem with the various abilities of the thief or the assassin. In the hand of the assassin it?s able to summon a free arrow per unseen enemy per minuet up to a maximum of 6 summoned arrows. These ensure that while she?s never got more arrows that she can uses provided the assassin makes the most of her talents she?ll always have an arrow in a pinch. In the hands of the thief on the other hand it allows the user to imbue the arrows fired with special properties. For example creating a rope between two points or bouncing off walls instead of embedding (however each enchantment carries a downside, in these cases the rope arrow has limited range and the bouncing arrow can?t break through much.)

The grey cloak is also a magi-tool but less extremely so, worn by a thief the pocket?s gain an almost tardisy property which sure makes concealing stolen good easier. Whereas the assassin?s cloak well slowly become part of its environment, growing small plant life when in a forest or taking on a sandy texture and appearance when wandering the desert, one of the best camouflages in the tower if a bit slow acting.

Reason for being here
The thief and assassins weren?t the only ones to crawl out of the warren?s loop, the king did as well. It?s not everyone who can fall out of a space time loop and bring a king with some extremely advanced tech who?s ruled for almost a thousand years with them.
The king is out there somewhere, and that can never be good. Weather by gutting him or just stripping him of his tech.

Then there?s an item of myth and legend to hunt down the Gemini Crown.
Oh and it?d probably be good to get back to the warrens back into the loop. After all last time they went back the king was missing (not to mention the best thief or assassin the warrens had ever known) who knows what they?re going through. Or how many times it?s been.

To be honest I'm having trouble deciding so anyone willing to offer any criticism or just opinions to help me decide.
Any more input would be welcome.
Also I guess we should get more GM opinions on T and A just to make sure they?re ok. Then there?s the level and race I?ve added.
Speaking of what does everyone think about the level and race ideas?
Finally Ray technically it?s not just any weapon they?d need to magi-tools for the thief or assassins powers would work them. Speaking of which being magi-tools the short bow and cloak should work uniquely with anyone who?s got powers.
Wait, so your characters name is T and A?

Pfffffffffffffffft HAAAAAAAHAHAHAHAHAHHAHAHA.

Unintended innuendo.