Note: This a re-start of my RP. The old one was getting cluttered by people leaving and new people wanting to join. It was a successful RP and I'm sure the participants enjoyed it. Whilst this RP is set within the same world/Universe, we are beginning a new storyline, one which I hope you will enjoy.
Ok: Info first:
"TRIBALS"
The tribal character comes from a primitive community, probably dominated by a central family figure or group of close-knit family heads. Technology in such a culture is generally limited to what a man can do with his bare hands (animal skins for clothes, stones as tools, etc.). Caves are the most likely shelters for this type of community, though some might possibly use burnt-out vehicles or some other ?shell of the Ancients? (without any knowledge of its former use, of course). Warriors typically form the upper ranks of such a community, as they alone can protect it. The tribe would tend to frown upon pursuits not directly related to survival, seeing them as wasteful and capricious. Science and non-religious art would be considered worthless in such a group.
"RITUAL PRESERVATIONISTS"
Characters of this background come from communities who know how to use the technology of the Ancients but have lost the understanding of why that technology works. Advanced electronics and weapons, though still usable by the community, are viewed as religious relics or treasured artifacts and are sometimes even worshipped. Communities of this type are generally led by their scientists, who only barely manage to keep the technology running sufficiently to wow the masses. Technology that is destroyed cannot be replaced, as these people only know how to use the stuff, not repair or recreate it.
"DEGENERATES"
Communities of this type were once?often within recent ancestral memory?capable of fully understanding the technology and culture of the Ancients. Now, however, due to circumstances such as constant war, civil unrest, or a communal need to focus on other aspects of survival, the community has degenerated. A Degenerate community is able to utilize the stuff of the Ancients, even their language and culture, but has lost all sense of context. Very few citizens remember much at all about where this technology and knowledge comes from. Such communities are generally on the decline, and will at some point likely break up or fall apart.
"RESURRECTORS"
Communities of this type are rediscovering the technology of the Ancients and are beginning to understand the true nature and uses of Ancient devices. They are able to re-activate computer systems, robots, power stations, vehicles, etc. More advanced communities of this type have even developed the know-how to repair and maintain such technology. With the right tools, members of these communities can not only make repairs to many advanced devices, but also fabricate advanced munitions and advanced electronic parts. The situation for such a community is getting closer to the way things were before the Fall, but there is still a long road ahead.
"VISIONARY REINVENTORS"
This type of community has moved beyond simply surviving or reassembling pieces of the old world. They are beginning to invent a new future for themselves. Instead of repairing the lost technology of the Ancients, these communities are beginning to create their own technology and build their own civilization. They are developing and using such things as basic metalworking, steam engines, and ingenious but simple devices to not only complement human effort, but also sometimes replace it (steam-powered machines to harvest large amounts of crops, for instance)
"GUARDIANS"
These rare communities are the self-styled guardians of all things Ancient. Such communities fully understand the culture and technology of the Ancients and utilize it to keep the upper hand in the wasteland. They can create, repair, and use advanced energy devices whenever the resources are available.
"ADVANCED"
This type of community has, for whatever reason, managed to avoid the ravages of nuclear war and the ruin of civilization, not only preserving the technology and culture of the Ancients, but also improving upon it over the years. Such exceedingly rare communities will often have even more advanced technology than the Ancients possessed, giving them an increased advantage. Such groups generally scorn the Ancients for destroying the world and consider them weak, ignorant, and even primitive in comparison to themselves. Many communities founded by artificially intelligent life forms are of this type.
This is a Hero driven, free-form Role play, you can choose what you want to do and how you do it, largely. At some point's I may direct you, or, guide you in a specific direction for story purpose's but on the most part, this is your adventure and your world to play in and to do what you want with. There is a "Storyline" as such to play through, but again, how long this takes and what will happen as the story progresses is up to you, the players and the choice's you make on your way through.
Please only comment if you are posting a sheet, or if you are interested in reserving a space, this helps avoid filling the thread up with junk.
Also, when it begins, please out of common courtesy, put any character sheets in spoiler tags.
IMPORTANT: VVVVVVVVVVVVVVVVVVVVVVVVVV
STORY HAS NOW BEGUN - PLEASE PM ME ANY SHEETS IF YOU WISH TO JOIN.
User group:
http://www.escapistmagazine.com/groups/view/The-Twisted-Earth
Ok: Info first:
So long after the nuclear war, the cities stand utterly empty. The high-rises, blasted until only skeletal remnants of black steel remain, are now vacant. This was once a world populated by seemingly endless masses; streets in these ancient centers were clogged with cars, buses, and trains. Under the sun of that peaceful era, each day saw millions living their lives, unknowing of the destruction that was to come. Bankers, lawyers, politicians, and the average man; all were oblivious to his coming fate, powerless to prevent the fiery death that awaited him. Now, in the aftermath, those few who cling to life in this twisted, irradiated landscape are nothing like the civilized race that came before. They are survivors, one and all, born of a time when the concepts of mercy and cooperation are all but alien to them. For them, each day is a struggle for resources. One man snatches scraps of meat from the carcass of some animal left by larger predators, unable to find food on his own, the rot of the decaying flesh does little to churn his impoverished stomach. Elsewhere, a desperate man digs frantically from a shallow pit in the endless wastes of desert for a handful of water. To him, particles of sand and soil mean nothing when the fever of thirst kicks in. And beyond the horizon, there are many more watching and waiting.
MUTANTS:
In the scarred and ravaged landscape of the new World are survivors?survivors that have been tempered and altered over generations through exposure to gamma and ultraviolet radiation, insidious poisons and chemicals, into creatures of a nature previously unknown. These survivors have, for the most part, come to adapt to this devastated world through mutations of their own genes. The wars that destroyed mankind left behind massive amounts of radiation and chemicals, which facilitated the mutation of all living things; plants, animals, and humans alike are forever changed and no longer resemble what they once were. Radiation has quickened the process of evolution, and the resulting mutations range from simple birth defects to bizarre and hideous deformities.
Mutants can choose what ever of the character types they wish. ( Please list Mutations in the character sheet! ) For every Good mutation, please give yourself one bad mutation, to make sure it remains fair.
Also, make sure it's not stupid-o-silly, You must be humanoid, you must retain a Human shape or form. Mutations always have a physical give away, even if it's just the eye colour.
In the scarred and ravaged landscape of the new World are survivors?survivors that have been tempered and altered over generations through exposure to gamma and ultraviolet radiation, insidious poisons and chemicals, into creatures of a nature previously unknown. These survivors have, for the most part, come to adapt to this devastated world through mutations of their own genes. The wars that destroyed mankind left behind massive amounts of radiation and chemicals, which facilitated the mutation of all living things; plants, animals, and humans alike are forever changed and no longer resemble what they once were. Radiation has quickened the process of evolution, and the resulting mutations range from simple birth defects to bizarre and hideous deformities.
Mutants can choose what ever of the character types they wish. ( Please list Mutations in the character sheet! ) For every Good mutation, please give yourself one bad mutation, to make sure it remains fair.
Also, make sure it's not stupid-o-silly, You must be humanoid, you must retain a Human shape or form. Mutations always have a physical give away, even if it's just the eye colour.
"TRIBALS"
The tribal character comes from a primitive community, probably dominated by a central family figure or group of close-knit family heads. Technology in such a culture is generally limited to what a man can do with his bare hands (animal skins for clothes, stones as tools, etc.). Caves are the most likely shelters for this type of community, though some might possibly use burnt-out vehicles or some other ?shell of the Ancients? (without any knowledge of its former use, of course). Warriors typically form the upper ranks of such a community, as they alone can protect it. The tribe would tend to frown upon pursuits not directly related to survival, seeing them as wasteful and capricious. Science and non-religious art would be considered worthless in such a group.
"RITUAL PRESERVATIONISTS"
Characters of this background come from communities who know how to use the technology of the Ancients but have lost the understanding of why that technology works. Advanced electronics and weapons, though still usable by the community, are viewed as religious relics or treasured artifacts and are sometimes even worshipped. Communities of this type are generally led by their scientists, who only barely manage to keep the technology running sufficiently to wow the masses. Technology that is destroyed cannot be replaced, as these people only know how to use the stuff, not repair or recreate it.
"DEGENERATES"
Communities of this type were once?often within recent ancestral memory?capable of fully understanding the technology and culture of the Ancients. Now, however, due to circumstances such as constant war, civil unrest, or a communal need to focus on other aspects of survival, the community has degenerated. A Degenerate community is able to utilize the stuff of the Ancients, even their language and culture, but has lost all sense of context. Very few citizens remember much at all about where this technology and knowledge comes from. Such communities are generally on the decline, and will at some point likely break up or fall apart.
"RESURRECTORS"
Communities of this type are rediscovering the technology of the Ancients and are beginning to understand the true nature and uses of Ancient devices. They are able to re-activate computer systems, robots, power stations, vehicles, etc. More advanced communities of this type have even developed the know-how to repair and maintain such technology. With the right tools, members of these communities can not only make repairs to many advanced devices, but also fabricate advanced munitions and advanced electronic parts. The situation for such a community is getting closer to the way things were before the Fall, but there is still a long road ahead.
"VISIONARY REINVENTORS"
This type of community has moved beyond simply surviving or reassembling pieces of the old world. They are beginning to invent a new future for themselves. Instead of repairing the lost technology of the Ancients, these communities are beginning to create their own technology and build their own civilization. They are developing and using such things as basic metalworking, steam engines, and ingenious but simple devices to not only complement human effort, but also sometimes replace it (steam-powered machines to harvest large amounts of crops, for instance)
"GUARDIANS"
These rare communities are the self-styled guardians of all things Ancient. Such communities fully understand the culture and technology of the Ancients and utilize it to keep the upper hand in the wasteland. They can create, repair, and use advanced energy devices whenever the resources are available.
"ADVANCED"
This type of community has, for whatever reason, managed to avoid the ravages of nuclear war and the ruin of civilization, not only preserving the technology and culture of the Ancients, but also improving upon it over the years. Such exceedingly rare communities will often have even more advanced technology than the Ancients possessed, giving them an increased advantage. Such groups generally scorn the Ancients for destroying the world and consider them weak, ignorant, and even primitive in comparison to themselves. Many communities founded by artificially intelligent life forms are of this type.

Crux is a ruined image of the former city of Sacramento. Many miles of the outer city are nothing more than ruins, filled with scavs and mutants, wanting to stay away from the ruthless mercenary gangs that control the "intact" portion of the city. The city itself is split, between the merchant families, The Foundation and numerous gangs.
The biggest of the gangs in Crux are the "Strontium dogs". A ruthless and militaristic group, run by a man known as Balthazaar. They control the biggest portion of the city and are based around the Ziggurat.
The Merchants operate in another section of the city, safe in their walled compounds. Whilst they are not aggressive, they have the means to protect their goods and land.
On the outskirts of the inner-city, a small Foundation outpost has been constructed. "Outpost India". The Foundation are descendants of the US military, focused on accumulating technology. Whilst they are a military force, many of the foot soldiers are just tribal's and civilians stolen and given basic training and equipment. The biggest threat comes in the form of the Knights and Paladins. Armed with high tech laser weaponry and various sorts of power armour, they are a force to be feared.
The lands around Crux are predominately wastes. Though, to the north lies a settlement called Willows, a city with the only reputation worse than Crux. It is a dirty, plagued, hell hole. Passers-by are warned to avoid it at all costs.
To the East, lies "Coleman's river", a small meandering river with many ruined settlements left standing, a treat for any scavenger. To the north of this river, terrible storms have been spotted, thunder and lightning, acid rain capable of eating through even the toughest cloak in a day and rumours of a crashed "Airship" lost to the wastes.
The biggest of the gangs in Crux are the "Strontium dogs". A ruthless and militaristic group, run by a man known as Balthazaar. They control the biggest portion of the city and are based around the Ziggurat.
The Merchants operate in another section of the city, safe in their walled compounds. Whilst they are not aggressive, they have the means to protect their goods and land.
On the outskirts of the inner-city, a small Foundation outpost has been constructed. "Outpost India". The Foundation are descendants of the US military, focused on accumulating technology. Whilst they are a military force, many of the foot soldiers are just tribal's and civilians stolen and given basic training and equipment. The biggest threat comes in the form of the Knights and Paladins. Armed with high tech laser weaponry and various sorts of power armour, they are a force to be feared.
The lands around Crux are predominately wastes. Though, to the north lies a settlement called Willows, a city with the only reputation worse than Crux. It is a dirty, plagued, hell hole. Passers-by are warned to avoid it at all costs.
To the East, lies "Coleman's river", a small meandering river with many ruined settlements left standing, a treat for any scavenger. To the north of this river, terrible storms have been spotted, thunder and lightning, acid rain capable of eating through even the toughest cloak in a day and rumours of a crashed "Airship" lost to the wastes.
Name:
Age:
Gender:
Type:
Mutant Y/N:
Mutations (If applicable):
Appearance:
Gear (Weapons/misc):
Clothing/Armour:
Profession:
Bio/History:
Age:
Gender:
Type:
Mutant Y/N:
Mutations (If applicable):
Appearance:
Gear (Weapons/misc):
Clothing/Armour:
Profession:
Bio/History:
No matter what your character is or where you come from, our adventure will start in the criminal filled, festering hole that is Crux ( Sacramento ), so please note to include how you got there in your character sheet.
When choosing equipment, please refer to your character type, is it suitable and would it be practical for that character? The type is important, as it gives you a major basis for how other NPC's will interact with you and how you can interact with the world.
Please refrain from killing each others characters, feel free to get confrontational and fighty, but any deliberate attempts which have no reason behind them...will meet the GM's Hammer 'o' Doom. An example of the "Hammer 'o' doom would be: "Bob shot bill...because he was bored..." GM intervines...Just before the shot was fired a whale landed on Bobs head killing him instantly." ( Ok, so that's a bit silly, but you get the point. )
Also, please remember this is a post apocolyptic setting, you do NOT have unlimited ammunition, so please state clearly how much you have for your chosen weapon, if you choose to use a gun, maybe three or four magazines at maximum?
Other references:
The ancients, are "The people who came before, they are those who lived before the war.
The Good man, God.
When choosing equipment, please refer to your character type, is it suitable and would it be practical for that character? The type is important, as it gives you a major basis for how other NPC's will interact with you and how you can interact with the world.
Please refrain from killing each others characters, feel free to get confrontational and fighty, but any deliberate attempts which have no reason behind them...will meet the GM's Hammer 'o' Doom. An example of the "Hammer 'o' doom would be: "Bob shot bill...because he was bored..." GM intervines...Just before the shot was fired a whale landed on Bobs head killing him instantly." ( Ok, so that's a bit silly, but you get the point. )
Also, please remember this is a post apocolyptic setting, you do NOT have unlimited ammunition, so please state clearly how much you have for your chosen weapon, if you choose to use a gun, maybe three or four magazines at maximum?
Other references:
The ancients, are "The people who came before, they are those who lived before the war.
The Good man, God.
This is a Hero driven, free-form Role play, you can choose what you want to do and how you do it, largely. At some point's I may direct you, or, guide you in a specific direction for story purpose's but on the most part, this is your adventure and your world to play in and to do what you want with. There is a "Storyline" as such to play through, but again, how long this takes and what will happen as the story progresses is up to you, the players and the choice's you make on your way through.
Please only comment if you are posting a sheet, or if you are interested in reserving a space, this helps avoid filling the thread up with junk.
Also, when it begins, please out of common courtesy, put any character sheets in spoiler tags.
IMPORTANT: VVVVVVVVVVVVVVVVVVVVVVVVVV
STORY HAS NOW BEGUN - PLEASE PM ME ANY SHEETS IF YOU WISH TO JOIN.
User group:
http://www.escapistmagazine.com/groups/view/The-Twisted-Earth