Garak73 said:
Yes, we also believe in paying people for their work but not over and over again for a single copy. It sounds like you are saying that it's ok to buy, yet not own something. See, when you own it you don't owe anyone else money when you sell it.
As for calling me a thief. Grow up. Just because no one in the gaming industry likes the used market doesn't make it theft. If it were theft it would be illegal (like theft actually is).
BTW, if you don't know the true purpose of DRM (to kill the used market) then I suggest you do some web surfing. Did it ever occur to you that DRM doesn't actually stop pirates? Did you ever wonder why publishers keep putting money into DRM when it just doesn't stop pirates?
The reason is because DRM is not really designed to stop pirates, it's designed to stop the used game market.
It sounds like you really don't believe that, or at least the law doesn't.
I have to grow up? Well, due to my aggressive stance I can see your statement having a tiny base but the fact that you have failed to even comprehend post by myself and a number of other people, just chalking us down to being the games industries bitches would obviously lead people to be like that.
At least others were able to see both sides of the argument, you were only able to see your incorrect and highly flawed side.
You do realise that what you read from random people who say "THE TROOF BEHIND DRM IZ" aren't always correct?
It's been highly publicised by such as Ubisoft, EA, etc that the whole point of DRM is to attempt to squash pirach. DRM existed long before this little whining policy of having people who own a used copy of a game paying for extra.
New DRM on Blu-Ray films - http://filesharefreak.com/2010/03/03/cinavia-drm-aimed-to-stop-piracy-on-blu-ray-ps3s/
You sound like one of those nut-jobs who think that the US government caused 9/11 or that there's a secret world police trying to rule the world. There is no backhand 'destroy the second-hand market' crap going on. The industry fully admits it doesn't like it, that's why this new thing of items that only new-buyers can access has come about. DRM was around a LONG time before that - it is really not that hard to grasp.
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Gindil said:
DRM on Dead Space [http://en.wikipedia.org/wiki/Dead_Space_(video_game)#DRM] Something else to consider: It was a financial success [http://en.wikipedia.org/wiki/Dead_Space_(video_game)#Reception] Dead Space was a commercial success as well, with EA CFO Eric Brown confirming 1 million sales in 2008 across three platforms
Mirror's Edge was unique, but it lost points for repetition, a bad story, and no true freedom in the levels other than preordained paths. Even the director of ME said that it was something he felt they could have done better on. Regardless, it is getting a sequel. Perhaps they can clear that up. But telling me that because someone bought it used that it is killing EA is truly a lot to swallow.
Bit of light reading :
http://www.joystiq.com/2009/02/04/dead-space-mirrors-edge-pass-1m-unit-sales-left-4-dead-nears/
Both mirrors edge and Dead Space have sold in the long run across all formats. Dead Space was an easy investment for some, it was just a 'horror' shooter with a few interesting points in, people know that. Mirrors Edge got good reviews but still suffered due to the fact people weren't sure because it's a completely new game, unique in every way making comparisons impossible. I'll be honest, the only reason I bought it first was because I wanted to support EA in their breaking the industries trend of making samey games over and over again.
I'm not saying the one sale is killing a company, it's obviously a combination of factors - which I have clearly stated. Loss of revenue due to pre-owned sales can hit very hard.
http://www.computerandvideogames.com/article.php?id=246073
http://www.computerandvideogames.com/article.php?id=261330
http://www.computerandvideogames.com/article.php?id=247171
From the middle link - ""I don't think we really care whether used game buyers are upset because new game buyers get everything. So if used game buyers are upset they don't get the online feature set I don't really have much sympathy for them."
"That's a little blunt but we hope it doesn't disappoint people. We hope people understand that when the game's bought used we get cheated," he continued."
Gindil said:
Shenanigans. It distorts your argument by trying to attack the person. Basically it's bad form in a debate by trying to hit a person "below the belt" so to speak. The question is, why should anyone believe you if you have to resort to calling someone thief for their own personal decisions? That's the part that makes no sense.
The thief thing I still stand by. Maybe thief is too much of a word, but people are knowingly taking from the industry and then complaining when it doesn't like it is just wrong. Ask anybody who works in the industry and we always say that it's damaging.
Gindil said:
Oh they do, but the thing is, they're attacking the DVR at the current moment because the DVD has been an established market for 10+ years. It's almost as funny to watch them attack digital recording as it is the RIAA trying to put in 3 strikes rules in the US.
They are against it. But my statement was that they don't rely solely on the DVD market.
I'm against used anyway, in any format, I've made that abundantly clear. I only buy used when there is no 'new' option.
Gindil said:
Since you're pulling up God of War-like numbers, let's link to that: Linkage [http://www.escapistmagazine.com/news/view/98960-God-of-War-III-Developed-for-44-Million]
Part of the large budget may have something to do with the amount of people that worked on God of War III, which Hight said was a "shocker" to him. God of War took roughly 30 people to create, God of War II took around 60, but God of War III was completed with the efforts of no less than 132 separate human entities. Why so many? Hight reveals: "The biggest area that we grew was graphics, on the art side.
So no, that's not normal except for AAA games such as God of War. Most games have less staff and less of a budget to produce a fun game. Ex: Steam produces fairly good games with ~30 people employed full time. Epic Games is larger so is on par with God of War with their games. We won't get into Activision or Ubisoft since they're similar to Epic and Sony. Now you have to understand the deals that these big guys tend to do. For the first 60 days, most of the revenue (say... 35%) goes to the developer. After those 60 days, as the game sells, it goes to the publisher in a higher percentage. So the publisher makes more money than the developer for a game as they use the proceeds to fund their next game. But that's all with the publisher and developer who have little, if any control on how a game is received. All this explains numbers far more than used sales. Greatly received games give more profits to the developer, poorly received games fill up Gamestop. (Just to clarify, Beyond Good and Evil is a great game, but I can now buy it used for much cheaper than I could new. Where do you think my incentive lies?)[/quote]
I was using moderately high numbers to make the point clearer. I can make the same argument with small numbers though.
If a game costs 3 million to make, sells 2.4 million then another 1 million in sales, it still loses 0.6 million. The point is, the used industry is still taking away from the industry which does prevent future games having the funding, then we have people whining like crazy about that future game maybe not even being made while saying that the company has the money so it should just make it.
Where is the incentive for EA, Ubisoft, Valve, Taleworlds, insert any dev/pub, large or small, to make a game if all they're going to do is lose? It is there to make games that people enjoy but nothing is free and as a result it is an industry as well. That's what the other person isn't accepting and you haven't said anything on that point yet, but I assume you will see that point because you appear more logical.
All fairness though, I see games with great and those with crappy reception littering game stores. The problem now is that the used-game market is bigger than the new because people are buying used more than new (when it comes to consoles). At least that's the case in the UK.
Gindil said:
Also, there's still a number of games that retail for $60 here, for PS3 that are 3 years old. Price differentiation is something the publishers really need to work on.
That's up to the pub. Activision, for example, pushed stores to keep the price of CoD4 high, they always will if the game is still selling.
Gindil said:
Amen. DRM has always been the wrong answer to an imagined problem.
Oh yeah, I fully admit that it's the wrong answer and that the problem with piracy was never high enough to risk the problems with consumers. EA have got the right idea though, these incentives to get the game new are punishing both pirates and people with used copies and this will be spreading to all games, believe me.
Gindil said:
Don't think he was either.
Really sounds like it, with the whole "I bought the game... not from them but I want them to give me everything". They don't owe him anything since he hasn't bought the game from them, that's my point and there's no disputing it.
Gindil said:
Gaming isn't about "screwing" people out of their work. A few things that some people can do is give away their game (League of Legends, DnD Online, Dungeon Fighter Online...) away but charge for other things. There's plenty of free to play games as well as other ways to make a buck. So if you're on about one business model aspect, you should look into others. Nothing says I'm entitled to give MY money to a developer of a game just because the game is at Walmart. If Gamestop offers it for 25% less, then I'm going to respond to that incentive. It's the same as people choosing a Ford Focus over a Mercedes because the cost is higher.
Part of it is getting there. There are different business models but they don't always work, simply because it's impossible to match them.
A single player game can't take from the whole F2P models because it has no competition factor that keeps those going as they are about competing with other people.
My argument isn't about your entitlement to give money away. My argument is about the dev's entitlement for recompense for their hard work. Not everybody believes it but even those who buy used can still see how it can damage things, but for some it's hard to justify buying new when they haven't always got the cash for it - at least they see the argument. Then there are others who buy used and expect the world without even thinking about the other side of the argument.