The videogame medium will never be art unless... console interfaces have tate options.

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Halo Fanboy

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Nov 2, 2008
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If you're tired of turning your head sideways to look through the live marketplace while playing some tate game then you will get where I'm coming from here. Let's compare this to a well known example of true art: the Mona Lisa; it's a tated picture but you don't have to enter the museum with your head sideways. It's probably not a hard solution either, Microsoft could shrink the picture down so that it doesn't look stretched and rotate it and your controls without to much difficulty considering that it can be done on the PC easily. The smaller screen would be a pain but still better than looking sideways imo. It would be really great if the process was simple for quick switching like guide button> tate options> rotate left/right. Videogames will never be art if they can't be quickly turned sideways just like the Mona Lisa.
 

Neverhoodian

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You'll forgive me for sounding like an uneducated Philistine, but I had never even heard of the word "tate" until now. I had to read your post again to finally get it.

I suppose having a quick-switch button to toggle a display's orientation might be advantageous in some regards (particularly in 2-D space shooters), but I don't see how it disqualifies the medium as "art." Buildings can be art, even though their foundation makes them all but immovable. Music can be art as well, and you can't even see it, much less manipulate how it looks.
 

DEAD34345

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Video games already are art as far as I'm concerned, but even if you disagree I have no idea why you would think the ability to turn games sideways would make them art.

Then again, I could be completely misunderstanding what you're saying since I have no idea what "tate" means as an adjective.

*Edit* Hold on, I'm pretty sure you're using the wrong word. According to Wiktionary, "tate" means wind, and I can't find it anywhere else.
 

Ketsuban

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Dec 22, 2010
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The English words for TATE and YOKO are portrait and landscape.

Shmups are the most backward-looking video game genre. You play one, you inherit the historical baggage, including the thing where you have to turn your monitor sideways. (You could always just pretend it's a horizontally-scrolling shooter.)

What does you complaining about shmups have to do with video games as an artistic medium anyway?
 
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I have absolutely no idea what you're talking about, so I decided to assume that the word "tate" in this case was short for "potato". Even if that were true, your post would make no less sense. Here is why.

1. What does or does not constitute art is entirely subjective, meaning that the word has no formal definition. This not only makes the word "art" literally meaningless, but it also means that art can be whatever you or I or anyone wants it to be.
2. Not all forms of art are even visual, so obviously the way you view a videogame has nothing to do with it's...artiness.
3. Infusing potatoes with console games will in no way improve them. At least, not until we can farm potatoes with buttons on them.[footnote]This is a joke.[/footnote]
 

Kahunaburger

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Ketsuban said:
The English words for TATE and YOKO are portrait and landscape.

Shmups are the most backward-looking video game genre. You play one, you inherit the historical baggage, including the thing where you have to turn your monitor sideways. (You could always just pretend it's a horizontally-scrolling shooter.)

What does you complaining about shmups have to do with video games as an artistic medium anyway?
Oh, suddenly OP is making sense. I thought he was talking about the tate museum or something. Yeah, in that case if you want to play a game in portrait, PC is probably the way to go.
 

spartan231490

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Neverhoodian said:
You'll forgive me for sounding like an uneducated Philistine, but I had never even heard of the word "tate" until now. I had to read your post again to finally get it.

I suppose having a quick-switch button to toggle a display's orientation might be advantageous in some regards (particularly in 2-D space shooters), but I don't see how it disqualifies the medium as "art." Buildings can be art, even though their foundation makes them all but immovable. Music can be art as well, and you can't even see it, much less manipulate how it looks.
This. Also, the gaming medium is already an art form. yeah so, obviously not.
 

Haelium

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Jan 18, 2011
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Movies are all in landscape form, so what's the problem? Don't compare games and paintings, it doesn't work.

As for calling it "tate", why not just call it portrait like a normal person?
 

The Last Nomad

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Oct 28, 2009
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Not exactly sure what 'tate' is, and neither does Google Crome's dictionary but the logic of 'because the Mona Lisa has it, therefore it is art and for games to be art, they must have it' is stupid. Does music have this 'tate' you speak of. I doubt it, yet it is art.

And for the record, games are art. There really is not valid argument against this fact, but it does depend on your definition of art.


EDIT: Now that I think I know what tate is, this post makes even less sense. Why would you want to view a game in portrait dimensions? I just don't get it. Human eyesight is closer to landscape than portrait so... wait... this still ahas nothing to do with whether something is art or not. I smell a troll.
 

Zhukov

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Dec 29, 2009
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So... according to a previous poster, "tate" is another word for portrait, as in vertically aligned picture.

So video game can't be art until they can be displayed in portrait?

...

I would dearly like to hear the logic behind that. Because, my dear sir, I am beginning to suspect that you are utterly crackers. Or possibly just trolling in bizarre fashion.
 

Halo Fanboy

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Zhukov said:
So... according to a previous poster, "tate" is another word for portrait, as in vertically aligned picture.

So video game can't be art until they can be displayed in portrait?

...

I would dearly like to hear the logic behind that. Because, my dear sir, I am beginning to suspect that you are utterly crackers. Or possibly just trolling in bizarre fashion.
The TV is already tated if you are playing a tate game, I just want the menu's to be tated as well.

The art thing is just me being pretentious lol.
 

Halo Fanboy

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The Last Nomad said:
EDIT: Now that I think I know what tate is, this post makes even less sense. Why would you want to view a game in portrait dimensions? I just don't get it. Human eyesight is closer to landscape than portrait so... wait... this still ahas nothing to do with whether something is art or not. I smell a troll.
You want to tate for games that have that native ratio like vert scrollers and beamani.
 

Halo Fanboy

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TestECull said:
1: What the hell are you talking about?

2: What is this 'tate' you keep referring to?

I'm nothing but confused, I have no idea what you're talking about.
Sorry for the misunderstanding, I made the post a bit thoughtlessly while waithing for evo to start. Tateing means having a TV on the side so that it's taller than it is wide.
 

mad825

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Yes...It's a golden turd. "true art" is the expression of humanity therefore "art" can be anything and the definition of "good art" is subjective.

Please just go away with your pretentious photorealism.
 

Pedro The Hutt

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Apr 1, 2009
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This is a satirical topic, right?

Besides, games already are art by your definition. =p Several bullet hell games are tated in the arcades, and some even have home console versions where you can flip the picture on its side and thus are encouraged to throw your TV or monitor on its side as well.

But, y'know, that'd be the first time I'd see anyone considering a Shoot'em up as a serious work of art.
 

The Last Nomad

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Oct 28, 2009
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Halo Fanboy said:
The Last Nomad said:
EDIT: Now that I think I know what tate is, this post makes even less sense. Why would you want to view a game in portrait dimensions? I just don't get it. Human eyesight is closer to landscape than portrait so... wait... this still ahas nothing to do with whether something is art or not. I smell a troll.
You want to tate for games that have that native ratio like vert scrollers and beamani.
I suppose yeah, and I guess its not really a problem on the PC, but I could see the problem with a TV. I still don't see what this has to do with art. It's a good question that devolpers should consider, but I don't see how it should be considered when questioning whether games are art or not.