The Western Frontier: An Episodic, Schizotech Sci-Fi RP (Started)

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Nukey

Elite Member
Apr 24, 2009
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[HEADING=1]The Western Frontier: An Episodic, Schizotech Sci-Fi RP[/HEADING]​

Awhile back I hosted this piece that you see before you, but due to some unexpected issues I was made to put it down. However, recently I've deiced to give it another shot.

The players are newly recruited bounty hunters working for Blackhearts, a small group of hunters who tackle some of the most dangerous criminals in the lawless section of space known as the Western Frontier, which has been separated from the rest of humanity for longer than anyone can remember. The group has recently taken significant losses, thus requiring them hire replacements, which is where the players shall be stepping in.

The story, as you probably have noticed via the title, shall be played out via episodes, with each bounty acting as their own episode. While there is a story, it will remain overhead now, only showing up every once in a while; the majority of these episodes will instead be focused on loose ends in the pasts of certain characters.

As of now, I'm still editing somethings, such as spelling and information, but submitting a sheet now is perfectly fine.

Nerin stood, motionless, his arms tightly crossed as he gazed towards the bright electrical pulses that shot around the ship as it entered hyperspace. A cold, uncaring look filled his eyes as he each individual spark collided against the plate glass, dissipating into nothingness upon impact. A loud crackle emitted from the rear of the vessel as the engines powered up, echoing throughout the ship's hull as it prepared to launch. It was an unusual, almost mesmerizing display, but Nerin was accustom to it all, no longer finding it the slightest bit enticing. He listened to crackle that echoed off the glass pane, but through the disorganized static, he heard another, even more familiar noise, his focus suddenly shifting from the void towards the pair of metallic feet stepping behind him, all too aware of who they belonged to.

"So, what's up?" Nerin asked, his eyes still gazing out towards the void. The reply he had excepted did not come immediately, which made him somewhat uneasy, only showing in the sudden stiffness of his posture.


"Nothing out of the ordinary." The man behind him finally answered. "Those rookies who phoned in for the job are waiting for us at Tanra Sta-"

"Hey, Gira, my good friend," Nerin interrupted, his voice shockingly calm despite the nature of the nest words to exit his mouth, "remind me again, why in the bloody hell are we recruiting?"

"Because Nerin, on our last bounty everyone other than us and Hiener got killed in that fucking explosion! That one you blindly drove us in to!"

"That's not true, Haar's still aliv-."

"He's in the goddamn hospital, idiot, he lost both his legs and an arm! The fact the doctors are still able to patch him up with cybernetics is nothing short of a miracle!" Gira paused, placing a hand on his forehead, then continued, "Not that he's our problem anymore, he quit. He said the whole business was too risky for someone about to get married."

"Good for him. He's gonna be one of the few who leave this business not in a bloody casket." Nerin muttered, his eyes rolling at the thought. "Anyway, when are we picking up these newbies..."

There was a bright flash of light as the vessel fully entered hyperspace, launching itself forward through the glowing energy field at an alarming rate, suddenly vanishing from sight and from this very plane of existence. The duo's conversation continued within the confines of their vessel, but fell into silence mere moments later.

---------​

In farthest region of the galaxy, in the farthest future imaginable, lies the Western Frontier, a lost portion of humanity surrounded on all sides by the threats that lurk in void and those that lie hidden underneath its own skin. Once a proud symbol of human expansion and a trade, thriving on the very edges of space deemed uninhabitable, this small grouping of systems now fights a never ending war on corruption and anarchy. Whole sectors of space are now controlled by pirates, murderers and the rest of their ilk, while the politicians openly speaking out against it are in truth powerless to oppose it.

In order to provide a defense against these threats, the government, private companies and police forces began to employ bounty hunters in order to bring these criminals to justice and protect their assets. Among all of these, Blackhearts carved out their domain in the system, founded by countless planetary governments and supported by even more. At their peak, they bolstered over a hundred hunters, but those days are long past, and there numbers have dwindled dramatically since its founding ten years ago, as only three of the original founders remain. However, the stubborn trio are unwilling to allow their business to sink so easily, and have once more opened their doors to recruitment.

The pay's lousy, the work's dangerous, and one rarely stays in the same spot for long, but hey, it's a living...

- - - -The Western Frontier, Important Notes- - - -

Conventional firearms as we know them, that being a weapon that fires a solid shell via a contained explosion, have changed little since the Age of Exploration. The standard technology they use still remains, with many of current weapons being sold nowadays using mechanisms that date back to the Solar Conquest. However, they are fairly crude due the technological setbacks of the Great Divide, and also hard to obtain. As such, revolvers, bolt action rifles and other seemingly primitive guns are the most commonly used, with any weapon capable of rapid fire mostly likely being an artifact from days long past. As of now, there are no dedicated manufactures of firearms, only small time hobbyists who produce these cheap guns and ammunition for an even cheaper buck.

On the contrary, melee weapons such as knives and other bladed tools have advanced quite a bit, far enough in fact they are used more frequently than firearms. Not only are they forged from the same metals used to make spacecraft, they are also incredibly sharp, and can be fitted with a number of devices to improve their lethality. Electric emitters are popular upgrades, with spinning/vibrating blades being the most common.

Long distance space travel, classified as going from one star system to another, is conducted by means of warp gates, which launch the vessel that entered into hyperspace; a space beyond our own where FTL is not only achievable, but nothing is there to get in the way expect other ships, though two ships being in the same plane of hyperspace is almost unheard of. The ships exit at the next gate, where the momentum of the vessel is lowered to what is was before entering, along with just about everything else. The exact workings of hyperspace and the warp gates is a lost knowledge, with many professors, scientists and physicists baffled about how they got there or how they work, only that humanity built them long ago in the Age of Exploration.

Outside of hyperspace, ships abide by the laws of physics as we know them, with the common vessel moving a fraction the speed of light, so going from one planet to another can be a bit of a wait, but is relatively safe and can be achieved in a ship of any size, whether it be a large scale cruise vessel or a one man pod.

Ship engagements, usually referred to as "dog fights", are disturbingly frequent in Western Frontier, normally occurring far above the atmosphere of a planet, in an asteroid belt, or in the space between planets; areas that are impossible to monitor effectively without extensive man power. In these engagements, ships openly duke it out with all manners of weaponry, armor and devices, ranging from simplistic magnetic cannons to electrical emitters and kinetic shields. Normally, these boil down to whoever can react the quickest and who has the most tricks up their sleeve.

Surgery has been one of the few things to advance significantly since the Great Divide, along with healthcare in general. The majority of diseases known to the frontier have been wiped out, with the exception of the some of the viruses still lingering in the long abandon vessels sometimes encountered in space.

Cybernetic replacements and upgrades are a common sight on the Western Frontier; roughly 10% of the civilian populace has them, with that percentage rising to 70% with those serving as bounty hunters, law enforcement, or military personal. There is little that cannot be replaced with electronic components and, as such, having a digestive track or even one's whole body replaced is entirely possible, though the procedure is definitely risky.

Finally, there's biochemical augmentation, the process of manipulating the cells in a person's body and altering their chemical and physical build. Normally, these alterations are very minor, such as a small strength boost or heightened reaction time. However, large scale alterations are known to exist, but these are incredibly dangerous to perform and normally illegal due to the violent and grotesque side effects.

The Bounty System was first adopted sometime after 600 SY, in order to counter the crime rings that were too dispersed for the police force to handle effectively. Legally, they operate outside the law and are not connected to the police force, so they alone are responsible for anything that might happen to them while "hunting". They are expected to provide their own equipment as well, ranging from ship parts, body armor, firearms and other manners of gear.

This is usually ignored considering bounty hunters make a fair deal of money. A lot of money, to be honest. The average bounty head brings in roughly 10,000 or so credits. The more dangerous and more desired criminals can have prices up in the millions, though it is worth noting that anyone worth that much is flat out suicidal to try to track down, as they likely have a small army backing them up.

Bounty "killing" is also a common practice, though the jobs are far rarer to come across than simply hunting. They also pay better, though as mentioned above, are very, very dangerous, more so with Bounty Killers, seeing as these are criminals so dangerous that the authorities have deemed there capture impossible, so they are to be shot on sight.

The government controlling the Western Frontier is best described as a long, confusing flowchart of checks, balances and general confusion. For everyone position, there is another that has the power to oppose it and counter any actions they might be trying to make. While this does make things very confusing, it prevents a single person from having too much power, thus preventing authoritarian rule from ever taking over the Western Frontier.

Each system has their own governing council, divided into cabinets comprised from each planet, and each region of the planet. This, of course, means there are millions of representatives in total, and even an elected official from the largest governing body still faces tremendous opposition. Stagnation seems the only thing that they can accomplish.

Credits are the universally accepted currency used by all planets on the frontier, though many colonies also have their own currency which they'll prefer to use. The value of a credit tends to vary depending on where one is spending it, on some planets one credit goes far enough to purchase a case of bullets, though on a most a credit is equivalent to a cheap burger at best.
Credits are stored digitally on chips, making transaction easy and preventing them from being stolen, as they require a password to access.


The Age of Earth: N/A - 2093 AD

This time period covers all that has occurred before space exploration and colonization became a common practice, laying the foundation for technology in all forms and how humanity would progress out in the galaxy. The Age of Earth is considered a rather vague term, seeing it includes every event ranging from the stone ages to the beginning of the Solar Conquest, and many events in history have been misplaced, forgotten, or corrupted beyond belief due to centuries of debate and revisions, so the good majority of it is considered little more than myth.

The Solar Conquest: 2093AD - 2314

The Solar Conquest, as it is called, was when mankind began colonizing the planets, asteroids, and moons in its native star system.

There is little to note about this age, but it served as the testing grounds for many innovations that were vital to human expansion, so it was deemed worthy of being considered its own age, despite only lasting a few hundred years.

The only truly noticeable thing to happen, though, was the emergence of wormhole near the far end of Pluto, which led to another solar system with a number of planets that supported proper conditions that were able to support human life. This allowed not only for continued expansion, but for the physics behind a wormhole to be closely examined, and eventually, to be manipulated. The knowledge behind it remains a mystery.

The Age of Exploration: 2315AD - 5671

Considered to be humanities golden age, The Age of Exploration is considered the apex of mankind's scientific knowledge, technological power and economic prosperity. It was in this age where humanity started manipulating the forces of space and time by the generation of warp gates or by traveling through wormholes, using them to access hyperspace and colonize planets beyond their native star, such as in the case of the western frontier.

The majority of known diseases were wiped out because of medical advances, the unemployment rate was at an all time low, warp gates became a common sight and humanity seemed to be an unstoppable force. And they would've been, too, if not for what followed.

The Great Divide 5671AD - 1 SY (Stranded Years)

Sadly, all good things most come to an end, such as humanities golden age. It didn't gradually die down as many expected it would; instead, it violently crashed in a manner of hours.
What exactly happened during this age remains unclear, with hundreds of thousands of theories floating around, though none of them backed by fact. All that is known is the connection between the Western Frontier (The west arm of the galaxy) and the rest of human settlement was lost, along with the very knowledge of what the connection was to begin with.

After the link between was lost, the Western Frontier predictably fell into chaos, with space beginning impossible to navigate with the majority communications and tracking equipment having been destroyed, and the good majority of technology having been lost along with it.

Still, it wasn't as horrid as many make it out to be, as communications between planets in the same system was still possible and local planetary governments kept their population's under control with more than enough bribery and force. In fact, some people (mainly philosophers, religious scholars, etc.) thought it may have actually been better than modern times, but historians and people with actual jobs seem to disagree.

It is expected that this age lasted anywhere between one thousand to two thousand years, but with every planet having a different time, historical records being lost and mass confusion that occurred, these are estimates as best.

This ended with the Rebirth, beginning the calendar referred to as the Stranded Years.

Rebirth SY 1 - Present Day (SY 679)

It seemed likely that the systems of the Western Frontier would remain isolated from each other for all eternity, but then something completely unexpected happened: The gates linking the countless systems of the frontier reactivated, but for reasons unknown, the rest of human expansion was still isolated. No-one knows why or how, but to be fair, not a single person paid much attention.

Within a few short years, a governing body was established, regulating trade, banning the commercial sale of dangerous products and installing laws. However, they had little in the way of enforcing these rulings other than a small policing force, not at all capable of handling what lurked out there. Criminals had grown bold out in lawless space. Some stole to make a living, others committed atrocities for religious purpose, and there were more than a few "thrill killers" roaming hyperspace in battleships for kicks. In order to combat these menaces, planets adopted bounty systems to employ mercenaries, hunters and detectives to capture them in exchange for pay.

And so our story begins...

- - - - Sheet Format/Example- - - -

Name: (Please refrain from using names such as Eric, Dave or Jason, as with all the times that has passed those names have mutated beyond recognition. Instead, your name should be some akin to that found in a fantasy RP, odd and unrecognizable. If you're having trouble, use a generator. If they have a nickname, I'd advice including it here too.)

Age: (You can still look fairly young with the current standards of cosmetics and medicine, so feel free to go nuts with the age. My only request is that it remains above 18 and below 200. )

Gender: (Should be fairly obvious. . .)

Appearance: (Eye color, hair color, skin tone, height, clothing, etc. Please try to remain as a normal human, though with planetary evolution, cosmetics and augmentation thrown in the mix, you are allowed to be somewhat creative. A picture is acceptable, though even if you use one, I'd still like a written description.)

Augments: (Cybernetics and biochemical augmentation are allowed, but be advised that too many can severely hurt you in the long run. Also, they essentially are opposites and can negatively affect each other, so if you want to have a lot of robotic components you aren't going to be able to have a lot of biochemical upgrades. These can be purely cosmetic and are completely optional)

Equipment: (Guns, knives, grenades, etc. Remember that any guns you have are probably crude, so I'd recommended packing a melee weapon, as firearms are rather ineffective and the majority of combat will be taking place at close range anyway.)

Skills/Specialization: (What you do and what you're good at. Are you a highly trained sniper? An explosives expert? A skilled negotiator? A doctor? Please, elaborate for us.)

Personality: (How they interact with others, their interests, dislikes, quirks, etc.)

Homeworld: (Please, for the love of god, detail this. You can hail from one of the locations mentioned earlier, but I would prefer if could be original and make your own.)

Notes: (Anything you wish to include, but couldn't do so above.)

I want bios to PMed to me. In them, please describe how your character became a bounty hunter and if they have any inner demons troubling them or some sort of troubled past, more likely than not I will have these appear at some point in the story if they are sufficiently entertaining.

Name: Nerin Oeyll Sanaa (Near-rin O-ell Sa-nay)

Age: 31

Gender: Male.

Appearance: Nerin is a slender yet powerful individual, standing at about 5'10 with a thin build comprised of wiry muscle. His body, despite what one might think at first glance, is shockingly strong, capable of throwing a person to the ground without much issue. His skin is moderately tan, though can still appear pale in poor lighting.

Dark brown hair sits atop his head and ends towards the center of his neck, occasionally getting in the way of his eyes on the rare occasions that they aren't being held back by his black bandana or his tinted red goggles. On the topic of his eyes, they are commonly regarded as being a complete oddity, even amongst compared to those that have been dyed absurd colors. Suffering from both Central Heterochromia and Complete Heterochromia, one of his eyes is gray with a violet center, and the other is green with blue center. These are normally covered by his goggles, however, so very few people have had a good look at them.

Nerin can often be seen in a light blue mechanic's jumpsuit covered in a number of oil stains, scratches and cuts. The words "Teler's Garage" are written on the back in large, white letters that have visibly started to fade. He wears a pair of metal elbow guards, knee guards and shoulder pads above his mechanic's outfit in order to provide himself some protection. In addition to this, he has numerous straps that wrap his attire in order to prevent it from being too loose. He also wears a harness over his chest, holding numerous throwing knives and flash bang grenades.

Augments: Nerin is a rare example of bounty hunter who exhibits no apparent augmentation whatsoever, his flesh seemingly untouched by mechanical and cybernetic parts, though his "purity" is only skin deep. On the surface, he's just another normal human, though in actuality he has a electronic brain implant that allows him to control his heart rate, breathing rate, blood pressure, reaction time, adrenaline and so forth, but only to a certain extent. Because of this, he is far stronger, quicker and more dangerous than any person his size has the right to be, though has to focus incredibly hard in order to control it all, meaning that he rarely has control over his own abilities in situations where he feels his life is threatened. His muscles have also been enhanced via artificial steroids, increasing his strength dramatically.

Equipment: Nerin keeps a number of throwing knives tucked into his harness, roughly a dozen or so. Along with these, he has flash bang grenades, which his goggles seem to do a good enough job protecting himself from. Should he be forced into range combat, he has a bulky, five shot revolver stored in the holster at his side, though he's not very skilled with it. Finally, he has a machete strapped across his back, sharpened to the point it can cleave through a man with ease.

Skills/Specialization: Nerin is first and foremost a mechanic, repairman and an expert salvager. There is little that he can't fix, and should it be beyond repair, he'll be able to repurpose its materials for future use with ease provided he is given something to work towards. He's also fairly talented at knife throwing and hand to hand combat, mostly due to his implant.

He also acts as Blackhearts commanding officer, though Gira is the one truly in charge of the operation.

Personality: Nerin is a clam, sarcastic and sometimes unusual man, often replying to a statement that would normally offended someone else with either sarcasm or simply no reaction at all. While he might not be easily upset, he is easily amused and rather eccentric, finding a fair deal of pleasure in things that most people dismiss as being ordinary or even frustrating, such as gambling, sports and even combat, regardless of how well he may or may not be doing. He has no moral issues with killing, though he tends to refrain from doing so if possible.

Homeworld: Novalisis - An industrial world, famous for exporting ships and other pieces of heavy machinery. This planet is unusual in that all natural aspects of the world have long since vanished; there are no trees, grass or wild animals. Instead, the surface of Novalisis is a single, gigantic metropolis with skyscrapers and factories stretching out for as far as the eyes can see. Naturally, the planet's atmosphere is rather toxic, loaded with chemicals of all kinds, and oxygen tanks, respirators and air filters have become a common sight. Water is hardly scare, though all of it is polluted, and must be chemically treated before it becomes suitable for human consumption.

However, despite the hardships of living aboard a world that is almost uninhabitable, the people of Novalisis are surprisingly friendly, the crime rate is low and the world is financially secure due to its exports. Poverty is almost nonexistent, few are unemployed and healthcare is universal, with many millions immigrating to the toxic world from other planets in order to provide for themselves and their families on a yearly basis. The cybernetics industry is also booming, most likely due to the demand for artificial lungs that are able to breathe the poisonous air.

Notes: Along with his normal set of weapons and tools, he carries around a small, silver colored dagger which seems to be serve little purpose in combat.

- - - - Rules - - - -
1) Be respectful of the GM and other players
2) No Godmodding, Trenchcoating or mary sueing.
3) If I kill you off don't ***** about it.
4) Don't argue with me.
5) Have fun.​
 

Nukey

Elite Member
Apr 24, 2009
4,125
0
41
---Accepted Sheets---​

Name: Precis Armand

Age: 19, appears 9 (explained in augments and bio)

Gender: Female

Appearance: 3'11" and 70 lbs, Precis [http://safebooru.org/index.php?page=post&s=view&id=530229] has long brown hair that falls halfway down her back, but is usually held up in a ponytail, and her bangs part in such a way that they usually don't get in the way, but do on the occasional breeze. She has emerald green eyes and wears a blue short sleeved shirt with a gold stripe down the front and back, as well as gold around the collar, with a blue skirt with gold around the edge. Underneath, she wears a black, full-body skin-suit to help keep herself warm in colder environments, as well as gloves and boots for the same purpose. She also wears a tool belt, with various tools used for repairing damage to ships and electronics.

Augments: Due to an accident in her homeworld, almost her entire body was replaced with cybernetic augmentations. Her arms and legs were replaced with carbon fiber prosthetics and much of her internal organs had been replaced with a more 'efficient' replacement. Only her mind has been left untouched and even that has been secured inside of a reinforced shell. Because of all of her augmentations, she has increased strength, speed and perception, but a drawback is that she has essentially ceased in aging physically. She has the physical strength of a healthy, unaugmented young adult of about 20 or so, but she can still be overpowered by augmented humans. On the outside, she still looks like a normal girl, but on the inside she is more cyborg than human.

Equipment: On her tool-belt, she has numerous multi-tools that help her when she needs to make repairs, both to herself and to ships, and though she has no specialized weapons, many of them are sharp enough or pointed enough to be able to at least pierce through normal human skin.

Skills/Specialization: Precis had been 'saved' and indebted to the criminal organization 'Blue Phoenix', since an accident ten years ago that almost killed her, and since then they have forced her to work with them as both a runner for odd jobs, and an engineer for their ships when they returned with damage. Ever since the first day she was brought in, they had her learn more and more about engineering and how to repair numerous things, such as ship hulls, computers and other essentials. Her father had been a well known engineer, and his blood passed on to her as well because she soaked in all the knowledge like a sponge.

Personality: Despite being a slave to the Blue Phoenix gang, Precis still managed to hold onto her happy, but stubborn personality. Just like her late father, she has found a love for engineering, and tries her hardest to make everything the best to her abilities. She hates being interrupted during her work, and will usually start throwing random tools at whoever broke her 'rhythm'. Her captors allow this because of the quality of her work. Not to mention they get a kick out of it as well.

Homeworld: The planet Galatea is a medium sized planet with a population of roughly 16 billion and a geography much like Earth with the exception of there being much larger land masses, and water covers only 40% of the planet, rather than the 80% of Earth. The water on Galatea, however, is all drinkable water. There are twelve continents, each with their own different forms of culture and beliefs within them. The highest point on Galatea is a plateau that reaches roughly 40,000 feet above sea level, and is home to numerous cities. Above Galatea, a single moon, roughly the size of Earth, orbits the planet and is home to 1 billion.

Temperatures and climates vary from region to region, just like on Earth. Of the land, 80% is inhabitable, 15% is scorching desert and 5% is frozen arctic. Most of the continents enjoy a comfortable temperate climate while others near the waters enjoy a more humid, tropical setting. Flora and fauna are widespread, and while most are harmless, there are a few larger animals that take a fully armed and augmented soldier to take out, which prey upon anything that they can get their fangs and claws into.

The technological level of the planet is equal to most other modern planets, and many spaceports are found scattered across the lands. War, surprisingly enough, does not happen often and the lands are mostly at peace. This doesn't mean that the lands are peaceful and safe however. Most small cities have a relatively low crime rate, but the larger, more industrious areas have medium to high crime rates and it is rumored that there are some cities that are run by criminal organizations, with only figurehead leaders to trick the masses.

Name: Kristina Jecht
Age: 29
Gender: Female

Appearance:
[http://s1255.photobucket.com/albums/hh624/Evrant/?action=view¤t=KristinaJecht.png]

Kristina stands at around 6'2'' in height, and weighs around 140lbs. She has roughly shoulder length, light and dark grey hair, and will occasionally wear it in a ponytail. Her right eye is violet in colour, whilst her left is dark green, but both have cat like pupils. Her main form of attire is a dark red, military style coat, which has been reinforced with metal plating around the shoulders, chest, and ribs, and has been modified with a hood.

Augments: Has had some minor augmentations, to help increase her strength, running speed, and reaction times.

Equipment:

Kristina's most prized possession, and her most effective weapon, is a crossbow, that she has had, since the age of 13. During this time, she has become a master at its use, and has developed some custom bolts. It also has some sentimental value, seeing as it is one of the few items, that remain from her hunting community.

She also carries a sword, which is useful for when she needs a little close quarters combat, along with a pair of bracer mounted, retractable blades, for instances, when stealth and subtlety are required. Kristina also carries some non-combat orientated items, such as a grappling hook, and some basic medical items.

Skills/Specialization:

Being born as part of a hunting community, has gifted Kristina, with unnatural senses of sight, hearing, and smell. These make it easier to ascertain her targets location, the direction they were going in, and how far they went; it also allows her to help pick out the finer details of a scene. She is also capable in hand-to-hand, melee; whilst being more trained in her crossbow, she is good at handling fire arms, making her deadly at ranged.

Kristina also knows how to handle explosives, but doesn't necessarily carry them around with her at all times, aside from things like smoke bombs, and flash grenades; this hasn't exluded her from using more lethal items.

Personality:

Calm. Professional. Determined. Focused. These are words that describe Kristina well, and came as a result from her years in the hunting community she grew up in. After their annihilation, she developed a "lone wolf" persona, preferring at times, to simply be alone; but it doesn't me she hasn't forgotten the importance of team work. Both on and off assignments, she can be friendly, but doesn't tolerate fools, or people who mistreat others, that is when she gets a little angry.

Homeworld - Ajakis:

Presiding on the edge of the frontier, in the Aurora system, Ajakis's overall climate has a mixture of desert, grassland, and ocean climates - having people comment on its rather "Earth like" appearance. The overall population sits at around one to two billion, meaning that residents aren't pressed for space, and has allowed for focus on advancement, rather than expansion.

Its population, is split between those who live in the cities, and those who exist in hunting communities; but the two groups have had close ties, allowing for an ease in trading. Crime is somewhat existent, but exists mainly in a few bandit groups, who hide out in the less hospitable areas.

Name: Vane Victak van Condine

Gender: Male

Age: 50

Appearance: Vane's face is a spider web of scars, chaotically dancing. He has grey pallid eyes and his skin is a deep angry crimson. his head is bald but adorned with a crown of scars.

He is dressed in a loose white robe, which has pulsating neon blue lights embedded into it. Likewise a series of heavy slivers rings circle the thin fingers on his left hand. His right hand is tattooed with an octopus.

Vane is built like a crane, standing at seven feet tall but being very gaunt and slight, though his body does heavily imply a lithe athleticism.

Van moves with a balletic grace, his movements considered but elegant.

Augments: As per his previous employ Vane is fitted with a voice augments, which allows him to assume numerous different accents, his usual one being a deep booming voice.

Equipment: A bright blue vibrating great sword, embossed with an image of two panthers chasing each other on the blade. The guard has a stylized image of a octopus.

Skills; Dedicated close combat specialist, Vane is able to use his great reach to advantage. Also acquainted with concepts of military formations.

Personality: Taciturn and bitter. However when he does chose to speak it is with economy and grace. Vane is a man who chooses his words like a dancer moves, considered and elegant.

Vane seems to prefer the companies of others, though rarely does he deign to speak, often just quietly listening in the background, a serene smile softly swimming on his face.

Homeworld: Relga. A verdant agricultural world still stuck in a feudal system. Relga is a sight of great beauty, the mountains of Lassabeaut being particularly noteworthy for their gorgeous shade of pink.

Relga is ruled by the ethnic group Rooks who make up the majority of the population, diminutive men with jet black skin and purple eyes. Famous for their cultural beliefs of elegance in all things, this philosophy extends to all goods coming from Relga, often being pricey and temperamental but made with a clear attention to beauty.

Ethnic minorities are slaves to high placing Rooks, indeed it is considered a right of passage for most young Rooks to buy their first slave. Slavery is so ingrained in the culture that mentions of freedom and disobedience by off worlders is usually met with the threat of swift death.

Slavery takes many different forms among the Rooks, from the bondage until one's master bonds, control of an entire person's bloodline, situational slavery where the master has full control over a certain time period. in the events of a deputes trained slave scholar to the official monarch is often required ton determine the numerous nuances of contracts

Relgan cuisine is served very spicy, with generous helpings of peach wine. It is a status of pride among the Rooks to be able to name all 250 spices used in the preparation of the average dish.

Relgan religion is based on the philosophy of the Dancing Kraken, a giant octopus with different colored tentacles, who is seem to represent the inevitable form of society. this entity is not worshiped, indeed debate goes on to if he is real and if he was real, what form of contract would he and his followers be in, but instead priests discuss what way his tentacles are forcing society to move towards.

Name: Kinraye R'bancer (Kin-ray ar-BAN-ser)

Age: 32

Gender: Female

Appearance: Ice blue eyes, shoulder length blond hair that she keeps tied back. She has lightly tanned skin, stands 5'9" tall and weighs in at 134 pounds. She wears jeans, a short sleeved shirt, as well as a leather duster reinforced with bullet resistant plates over her vitals.

Depending on the situation, she may also wear either high grip combat boots, or a pair of weathered cowboy boots she's had since shortly after she left home.

Augments: Biochemical augments, to improve her vision and reflexes, as well as some minor muscular augments to increase her strength to handle the recoil of her revolver.

Equipment: A custom single action big-bore revolver that she's been modifying and improving to match her style for the last 15 years, half a dozen throwing knives, as well as a longer-than-average combat/utility knife. She doesn't have much experience with grenades and explosives, and prefers to leave their use to the ones who do.

Skills/Specialization: She prefers a gunfight to melee, but doesn't have any problems with getting her hands bloody if absolutely necessary. She's a fairly skilled pilot as well as a decent gunsmith. She does her best work on her revolver, as she knows it inside and out, and personally makes all the ammo she puts through it. Kinraye is also a fairly decent electrician/programmer as she's needed to make repairs, modifications and the like to her ship.

Personality: Kinraye gets along pretty well with others, especially once she gets to know them. She has a hard time trusting others upon first meeting, but that passes quickly.

Homeworld: She's from the planet Ramact, a fairly temperate planet with an abundance of hardwood forests. The landmass consists of 3 supercontinents, Lival, Spacion, and Vawnet. Kinraye is from the smallest and northernmost, Spacion, which has a few large cities, but is mostly woodlands with scattered clearings where the small towns/villages are built.

Ramact has a thriving criminal underground, and anyone in the gangs is pretty much untouchable unless you plan on fighting a small (or not so small, depending on which gang) army. There is one main crime boss per continent, mainly because over the years, turf wars have eliminated smaller gangs, or they've been absorbed by the larger ones.

Most of the planet's exports center around wood products, and the planet is fairly famous for it's furniture exports. Most of the craftsmen are forced to move their products through the gangs, but they are given a sizable chunk of the profits made from the sale to keep them working and quality good.

Notes: Gonna be teamed up with Mortis Nuncius' character (whenever he gets it in), so will work on getting the Bio to you when we've hashed it all out.

Name: Ray'skel "Ray" Aroos (ray-SKEL ar-OOS)

Age: 41

Gender: Male

Appearance: 6'5", wide-shouldered, tanned skin, medium brown hair, green eyes, seems to have an eternal five o'clock shadow. Is usually seen wearing weathered clothes; generally button-down shirts, tanned dark brown bison-hide pants with matching vest. When out he usually wears a worn hide duster coat and he's rarely seen without his rancher's hat and aviators.

Augments: N/A

Equipment: Two high-caliber, traditional double-action revolvers that he keeps on hip-holsters. He wears a bandolier full of revolver ammunition (.45 dumdum rounds). A scoped, single-fire, bolt-action rifle built for left-handed firing which he keeps slung over his shoulder. He keeps his ammunition (.577 express cartridges) in the webbing of his vest. Also has a large combat knife strapped to his left thigh beside his revolver.

Skills/Specialization: Is a master gun-maker and an avid inventor, at least in the field of firearms. Years of self-taught shooting on his own range has shaped him into an expert marksman. Is said to have the fastest trigger fingers in his settlement, and quite possibly all of his homeworld. He uses these skills to defend his home and the homes of others from bandit raids. Also has extensive experience in designing and contructing mechanical explosives from tinkering with powerful combustibles in his workshop.

As far as his inventiveness goes, he has his own workshop in the basement of his home. Using mostly scrap he salvages, he smelts down metal for bullet casings as well as gun components. Many of his experimental gun models have yet to see completion, but he often makes guns for local farmers and settlers so they may better protect themselves should he find himself unable to.

Hand-to-hand combat is where most of his close-quarters combat skills come into play, though will use his knife when necessary. It was no secret as to why he had a naturaly nack for brawling, which only improved through his earlier years, having been on-call for the bar he frequented on his home planet in order to quell fights. His style is ungraceful and brutal, using mainly pure strength to knock unruly drunkards unconscious and flat on their backs, but his sharp eyes and quick thinking led him to victory against many, more agile foes.

Personality: Mainly keeps to himself, though among company he feels obligated to strike up and hold conversation so as not to be rude. His drawl may have one thinking him to be unintelligent, though that has turned out to be a sign poor judgement from anyone unfortunate enough to make themselves his enemy. He always keeps a level head and remains calm and collected through tense situations, or at least that's the appearance he gives off - and his ability to keep his thoughts from showing has won him more than his fair share of poker games. Born and raised in the settlement his entire life, he hasn't had much experience with most spacecraft. If one were to show him blueprints to the motherboard of a flight system, it'd just be chickenscratch to him, but if one were to show him the schematics of a firing mechanism, he'll talk of the ins and outs to the fullest extent as well as where it would need improvement to achieve maximum efficiency. He's also a bit of a drinker, mostly keeping to hard liquor with whiskey being his personal preference. Rarely has he found himself drunk enough to be completely uncoordinated, but what usually entices him to reach that point is being idle for extended periods of time.

Homeworld: Quintaros - A world which surface is comprised of dust and rock. Settlements on the planet are sparse, but that isn't to say that they're small. Each settlement is a sprawling, bustling community of traders and farmers, though most of the farming community lies on the fringes of settlements. At a first glance from orbit, one would think that the only sort agriculture would be dust-piling, but most of the recources come from beneath the surface.

Pockets of water, as sparse as the settlements that rest near them, lie beneath the planet's crust and are farmed by locals to help with the growth of crops. In order to preserve as much water as possible, water refinement and purification has been made as big of a part of the agriculture as the water harvesting. Treatment plants are usually run by the same people pumping water from the ground and keeps life afloat on the planet, so to speak.

As for animal life, domesticated animals have been imported in order to provide valuable resources such as meat and milk. Pets are also a popular import, though the majority is of canine variety. Each settlement has game animal of some variety, most common are Nawshie (nah-SHEE-ay), which are six-legged reptiles known for their swiftness and ability to blend in with their background. They're monitered by game rangers when they're not 'in season', and the Nawshie use the time in between to repopulate and make their homes on the plains in surprisingly well-hidden burrows. They feed off of rodents that are also borrowing animals, making a complex network of tunnels very much like ants would. Their tunnels reach depths equivalent to that of water miners where the populations are the densest.

The planet began as a planet of escape, for wayward pilgrims who wanted nothing more than isolation with a community they could grow comfortably with. Massive mining ships were the first to arrive, sent first to gather enough resources to start small mining colonies. The appeal of isolation brought in many more people than one would expect, and the mining colonies rapidly grew into huge cities, large communities that operated independently.

Few mining colonies were eventually shaped into run-down settlements for all manner of miscontents. These groups took it upon themselves to raid other nearby settlements for credits, resources, and occasionally just because they could. Most settlements held their own against them, other less fortunate ones had their citizens turned into slaves, target practice, or in one very infamous case, food. All in all, life on Quintaros is an acquired taste, but for those who have it, there's no place they'd rather be.

Name: Lukaas Kammeal (Lou-Cas Ca-Meal)

Age: 37

Gender: Male

Appearance: Lukaas is of average height and build, at least for his home world, at 1.88 meters tall and 84 Kilos of muscle. Both of his eyes are mechanical gray. His dirty blonde is usually greasy and messy, which he keeps hidden under a Ranchers hat (similar to 19th century cowboy hat). He is heavily tan, which is a common trait for residences of Tejen

If you are one of Lukaas's few acquaints, you would know that Lukaas only one set of clothing He is usually seen in a brown leather coat, reinforced blade resistant material, with patches of his former crew's insignia on the shoulder. Under the coat lies a gray long sleeve shirt made of a cotton-like material. His only pair pants are heavily worn black cargo pants, with a utility belt that holds his side arm, knives, hand cuffs, and other essential bounty hunting tools. His hands are usually covered by gloves to hide burn scars.

Augments: He has a pair cybernetic augmentation added to his eyes that gave Lukaas 20/5 vision and improved night vision and He has been given a biochemical that had drastically increased his healing capabilities.

Equipment: Lukaas carries a utility belt that holds various tools and weapons. Some of the tools that get the most use include: zip ties to subdue live captures, a 3 foot long combat axe that Lukaas discovered to be useful for subduing targets and is useful to break open locked containers. His firearm is a 2-round short barrled Over/Under 12" Shotgun. A recent addition to his arsenal is a hidden blade within his sleeves that pops out with the flick of the wrist.


Skills/Specialization: He has been proved to have a great ability to track down fugitives during his years as a rancher tracking down stray Bovinon (native to Tejen) and carnivores and criminals that prey on their Bovinon. He had plenty of time to perfect his shooting skills. He is quite handy with blunt objects (ex: Axes, bat, sticks, bowling pin...) and blades.

While luck hasn't always been om his side, Lukaat is able to survive unfavorable situations using unconventional methods.

Personality: While wanting to be one of the "lone wolves" bounty hunters, he finds it hard not to socialize with his kind. Either it be people from his home planet or fellow bounty hunters, he enjoys their company. But ever since his last major job went bad, he has been more reclusive than usual. While one of the more friendly hunters out there, he isn't known to be gentle with his bounties. His believes that his targets can?t resist arrest if their knees are broken

Home world: The vast majority of Tejen, the fourth planet of the Turkmen system, is very similar to the grasslands of a forgotten planet called "Africa," but like any "Garden planet", there is quite the variety of environment. Tejen is also home to a cow-like creature with the unoriginal name of Bovinon (Pronounced Bo-ven-on). Their meat is said to be delicious and their hide is very profitable and durable. The fact that they reproduce quickly is another reason that Bovinon ranches are very popular. In fact, 30% of the economy comes from the selling of Bovinon food and clothing products, with mining and construction of space vehicles making up 20% each in second and third place. The summers can be brutal and the winter are freezing, but doesn?t make the planet any less habitable. Ever since the collapse of the connection between Earth, Tejen has been plagued with cattle rustler ("cattle" has been applied as the name of a group of Bovinon for a long forgotten reasons) and crime gangs, but with the creation of the brutal Tejen National Global Force, or Gray Coats, nicknamed after their gray coats (similar to US Marshal and Texas Rangers) 250 years ago, crime has been on the decrease. Despite the decreased crime rates, pirates and fugitives still frequent Tejen and ranch owners still perform less-than-legal actions. Similar to prohibition era gangsters, ranch owners believe themselves above the law and go to extreme lengths to protect their property.

While being only 5% of Tejen's population, Ranch owners account for 50% of the wealth. But due to steady population growth, land is running out for the ranchers to expand their grip hold on the economy. The "infamous five" ranches, one of which is Kammeal Ranch, which was run by Lukaas's late father and now by his uncle Drake, bribes politicians and perform less than legal action to ensure that they always get the best rates on land tax and to make sure that Bovinon Ranches will remain king and to make sure they keep their monopoly on the market. While the selling of Bovinon products had been a huge chunk of profit, ranches have been using their influences and money they have earned in the early years of the colonization of Tejen, they have become more like mega-corporations. Owning several more industries like, for example, mining of a viable minerals found on the planet that can be sold for a hefty sum. In fact, the term "Ranch" is more of a tradition, a relic to the forgotten origins of their planet, which was lost during the severing of commutation to the original human system.

Notes: The Gray Coats stop at no end to catch fugitives, even chasing them off world. Lukaas also has a twin brother who is a Gray Coat. The added pictures of the weapons aren't exactly what they look like, just better descripitons than anything I can do.

Name: Mechty "Mee-Dee" Dorfloum (Mek-Tee Door-Flow-M)

Age: Unknown

Gender: Unknown

Appearance: 5'7" in the concealing orange enviro-armour and white cloak hanging from the shoulder-pads down. One opaque, back-lit visor slit across the front of the rounded helm that sits securely into a slightly raised iron collar. Boots and gauntlets are white, with slightly pointed fingers for the hands, and rounded toecaps for the boots, but are normally hidden from view unless Mechty is moving with haste.

Augments: Unknown

Equipment: A singleshot, breach-loaded handgun of questionable use due to the capacity and loading time of ammo. Two 5-inch brass claws mounted on the back of the right gauntlet, extended and retracted by the use of an activation stud in the center of the gauntlet's palm.

The custom-made enviro-armour, beyond the somewhat menacing and steady appearance, is nothing to really write home about. If the cloak wrapped around it from the shoulders down were to be moved aside, one would be able to see a suit similar to thousands of other sturdily-armoured environmental suits. Only from the two-sectioned scale-plated shoulders and above is the suit different from any other, most noticably because of the perfect semi-sphere "bowl" helmet that sits snugly inside the slightly raised iron gorget.

Skills/Specialization: Being quiet. No real specialisations beyond apparent eagerness to do the dirty work. Mechty takes the phrases "Mind over matter" and "Knowledge is power" to heart, and prefers to think things over rather than rushing forward with what light armaments are on hand.

Personality: Mechty is a silent type of person (if enough is left under that armour to be considered a "person" anymore). Not very often moved to acts of comradeship, Mechty prefers to spend spare time sitting alone in the galley unless joined, and only initiates contact with others if it is felt to be of great importance. Will help others without hesitation, but will otherwise seemingly ignore the people around them. Is known to voraciously read anything available, from tattered old books that always seem to be on their person, to signs on walls.
Mechty is an avid fan of "Haggard's Haunters", a book series about a grimly dark far future, and the exploits of a few good men. But such a thing would never happen.

Homeworld: Sulfuri Primcise. As the name might suggest, a volcanic world, with only three surviving, far apart colonies which spend most of the solar year retracted under a layer of insulating armour, only surfacing during the main months of trade with the orbital station and any vagabonds who may have business with the technocratic rulership of the planet. Supplies are strictly controlled within the colonies, and anything that can't be recycled or grown has to be brought in by the traders under the employ of the local government, which pays well in ores, knowledge, or if necessary, blood. Literally. Galactic blood banks will always be happy to pay for some blood, whether it is "home grown", or a synthetic replacement.


Name: Xion Thestalos (Shee-ON)

Age: 27

Gender: Male

Appearance: Tall, 5'9". He has a lithe figure that belies his actual strength. His hair is spiked with gel, and is crimson, a result of a planetary mutation; as well as augmented golden eyes with cat-like irises that react to improve his sight under different light conditions. Tanned skin from exposure to his planet's sun during his youth. He also has a spiked piercing just below his lip and tattoos of broken chains on his wrists as symbols of his freedom. He wears a fashionable long, white coat made from the scaly hide of a notoriously dangerous beast, which he wears often mentioning how much it costs, along with a riot vest and combat trousers with a belt that holds both his holster and his sheathe. He also wears fingerless gloves with protective padding.

Augments: He has several biological augmentations that he has acquired to improve his lethality and allow him to capture and kill his targets. Including:
Alteration of his bioeletrical nerve transduction to improve his neural unification, remarkably improving his the reaction time by roughly 300%.
Enhancement of muscles via a growth hormone catalyst that increased his tissue density and decreased overall lactase recovery time, making him noticeably stronger than an ordinary being, capable of lifting an individual with a single hand with ease. His legs in particular were affected, being able to run at speeds upwards of 30 mph, or in short bursts so quick he appears as a blur.
Replacement and modification of his eyes to both boost blood vessel flow beneath the rods and cones of his retina to produces a marked visual perception increase, as well as injection of a solution to visibly change his irises to allow improved colour sharpness as well as quick adaption to lighting conditions, resulting in low level 'night vision'.

Equipment: His general equipment consists of a combat vest made of a heavy duty, impact resistant polymer, that is strong enough to resist multiple gunfire or stab wounds; a large single action, 6-shot revolver which he stores in a holster on his right, due to his knowledge of bullet trajectory he is able to pull off many nifty tricks such as ricochet rounds to hit enemies behind cover; and a katana like sword he keeps sheathed on his left, with a blade made of a nigh unbreakable alloy that resonates at a high frequency, raising it's temperature and thereby increasing it's cutting ability.

Skills/Specialization: Xion is extremely good at killing people. He is even better at doing this quickly, (and if called for non-lethally). His augmentations make him perfect for search and destroy operations, he is able to carve a bloody path through swarms of mooks with ease with his blade.

His revolver is often his last resort weapon, as he prefers the use of his blade. However, this does not mean he is unskilled with it, in fact it is quite the opposite. His reactions are so quick, Xion can abuse the single action mechanism of the revolver, allowing him to empty all 6 chambers in little under a second.

Although not immediately noticable, he is of higher intelligence than most, but instead of normal intellectual pursuits, he has dedicated himself to increasing his knowledge of bullet trajectories, allowing him to predict his foes movements, handy in evading their gunfire, as well as hitting his foes behind cover.

He is almost exclusively devoted to combat skills, and as such he fails in most other aspects, other than some vague knowledge of hunting skills that were gathered from his youth. Has little charisma besides the occasional need to entice women, and has no need for much other knowledge.

Personality: Xion is as much quick witted as he as quick footed, and often shoots off his mouth. He is a notorious womaniser, and he often frequents many of the seedier parts of planets in pursuit of illicit activities. He treats women as simple sex objects, and has yet to meet one who he considers worth his time.
He is known for his bloodlust during battle, and has to be reminded of when targets are to be brought back alive, or else he gets carried away in the heat of the moment. Also, due to his augmentations Xion sometimes suffer mood swings, that range from boredom, to aggression.
He is a daredevil, and the only moments he feels truly alive are the moments where he feels the most vulnerable, therefore he is always seeking the next opportunity to take a massive risk, and push himself even closer to death; as such, he is always passively searching for a worthy opponent. All of this has lead to an extreme sense of arrogance.

Homeworld: Quayorn

A hot, jungle-like planet. It's ecosystem is extremely varied and strange, containing many weird and wondrous creatures. It has a mainly tribal community that thrives off the land, with strong traditions and gender roles.
There are remnants of advanced races having been present, with ruins constantly being discovered by archaeologists underneath the sand, the advanced technology has been instrumental in sustaining large populations.

Recent industrialisation has caused a schism between the tribals and the emerging metropolis, with more and more of land being cleared of locals to make way for the rising population. Negotiations between the two populations have recently broken down, leading to hostilities. The natives have launched night time attacks against the cut and burn crews, slitting their throats whilst they slept. This recent attack caused outrage amongst the city populace, leading to the public forming a militia that went and culled the tribals that lived in the closest areas to the city, taking time to eliminate local tribal leaders.

Name: Meine A'Nebel

Age: 18

Gender: Female

Appearance: She has a green left eye, dark brown hair and fair skin. She has no eye in her right eyesocket, but instead she has a black cybernetic eyepiece that goes up towards her ear. She's one and a half meters and thus pretty short. She wears simple clothes, like a brown jacket and brown pants. Her clothes are rugged, but torn at some places. She carries her large sword on her back.

Augments: She lost her right eye and has replaced it with a cybernetic eyepiece which features functions such as heat-sensing and night vision. It's not as good as her left eye when it comes to normal vision though. Her right eye was also damaged, but it was replaced and she can now hear someone drop a needle in the room next door. She has a cloaking device, which distorts the light around her and makes it possibly for people to look right at her without actually seeing her. Her arms and legs has been strengthened, so that she can withstain and deal more damage.

Equipment: She has a medium sized two-handed sword, which has its own cutting chain along the blade. It's basically a high speed chainsaw, which looks like a sword. She also carries a smaller poisoned dagger.

Skills/Specialization: Meine is an efficient murderer and with those cybernetics implants they've made on her, you'd think she'd prefer to act like an assassin, but she usually just runs in swinging her two-handed sword and cuts down whoever happens to be in her way. She doesn't use her cloaking to sneak up on foes, but as a distraction to disappear in the middle of battle to show up somewhere else a few seconds later.

She's not received any special training, but has a few years of experience.

Personality: She's a rabid dog and can be quite hostile to others. She has the "my way or the highway" attitude to a lot of things in life, but she still remains loyal if she gets payed. She doesn't necessarily keep to herself because of any of this, but she's not going to try very hard to make friends either. She believes that letting anyone close would just give them an edge on her or make it easier for them to stab her in the back.

Meine has a sweettooth and loves candy. It's something she'd rather keep a secret, to keep up her image of a cold killer, but she can often be seen chewing on something.



Homeworld: Herzelay.

A rather bleak and mostly uninhabited planet on the edge of the western frontier. It's rich on resources, in the form of different kinds of rarer metals. A few mining colonies has sprung up, to collect it's natural resources, but there's not any real cities.

It's a dangerous place to live, since raids from different groups aren't that uncommon. Mining colonies has been known to have their workers wiped out and their resources stolen from time to time.

Name: Acarian Shelmore (Uh-CAR-ee-inn Shell-Moor)

Age: 22

Gender: Male

Appearance: Acarian is short and sturdily built, standing at perhaps 5'6, weighing approximately 210 pounds (In Earth-equivalent gravity), with extremely wiry muscles.

He wears his black hair fairly long, keeping out of his face using a loose ponytail. His skin is an almost ghostly pale, no doubt from spending months and years in space with little sight of the sun other than occasional glances through windows. His eyes are an extremely dark blue shade, and seem to be almost perpetually narrowed, like he's either suspicious or pissed off about something.

Acarian certainly looks the part of a bounty hunter. He's generally dressed in sturdy albeit battered grey shirt and black pants, with an old, ratty brown canvas longcoat over it.

Augments: Acarian is unaugmented.

Equipment: Acarian favors a pair of tomahawks, weighted for both throwing and close-range combat, carrying them strapped to his thighs in special holsters. For non-lethal use, he carries a pair of shock prods slid through the sides of his belt, intended to be used to both zap and beat his target into submission. In most situations, he'll default to the prods. He doesn't bother carrying guns, finding that they're unreliable, inaccurate, and expensive to use and maintain.

Skills/Specialization: Acarian has been doing this kind of work for a long time. While he's a very skilled and deadly fighter, his true contribution to the crew is his knowledge of the behavior of a fugitive and his investigative skills. He's a tracker, both through a concrete jungle and the wilderness.

Personality: Acarian is very direct, very straight and to the point. In fact, he's pretty much as blunt as a warhammer. He says what he thinks and he means what he says, and when he tries to lie he sucks at it, which incidentally makes him a terrible poker player. Besides that, he's a fairly friendly guy, he's a joker, he laughs a lot and more often than not is grinning or laughing about something.

Homeworld: Acarian comes from Corlsbragh, a planet in the Versona system. It's fairly sparsely inhabited - a single large city and a good bit of outlying villages, and not much more. Few people immigrate to the world, it's not a terribly pleasant place. While work is easy to find here, the planet is high gravity - about twenty percent more than a standard Earth gravity -, hot, humid, and the city is heavily polluted, massive clouds of smog drifting through. It's primarily built around a massive vein of iridium and platinum that's been discovered, resulting in a mining operation and a boom city.

Crime is extremely prevalent on Corlsbragh, the promise of easy riches in the mines having brought a lot of desperate and greedy people, and rumor has it that the whole city is under the control of Vito Coretia, a major player in the mob wars of the nearby world of Ana Verseche. The truth of that claim cannot be verified, but Corlsbragh is practically a warzone between the legits - bounty hunters, police, and vigilantes - and their enemies, gangsters, bandits, and thugs. It's not a world anyone would want to come to, and it's a world even fewer would want to stay on.

Notes: As a Heavyworlder, Acarian is marginally but notably stronger, faster, and more durable than people from lower gravity worlds.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
Name: Kier'Ran R'Uneir (Keerran Rrouneer)

Age: 48

Gender: male

Appearance: tall, wiry, and scarred, Kier'Ran is a veteran of many fights and hunts, he stands at 6'4 and beyond that doesn't seem that imposing of a man except for the sharp contrast between his white head and facial hair that has grown into more of a mane than hair and dark brown eyes that give the illusion of pure black eyes.

Augments: left arm that is mostly replaced from the elbow down, a careless mistake on his homeworld he's never let himself forget. He had six-inch retractable claws added when it was replaced and a locking mechanism that will not be broken except either the arm is broken off or the person he is gripping loses their own. Or of course he unlocks it. He's had his scent and hearing upgraded as well, giving him capability to track over great distances. He has a line of dots leading down in pairs on his right side, each pair representing a bounty brought back alive. He currently has a little under three dozen leading from his right eye to his collarbone. These he remembers and is one of the few things he's proud of.

He routinely wears form-fitted clothing, with an armored vest, mostly able to stop small arms fire and protect him from most close-range strikes to his torso. Heavy combat boots with compartments in the soles that house small blades, mostly to help climb, but also as weapons.

Equipment:three bolas,his arm, and a chain that he normally keeps secured around his torso to either use as a long range weapon if need be and to secure his bounties.

Skills/Specialization: Kier'Ran is a tracker, more than anything else. able to track over almost any terrain, both from his experience, his instincts, and his enhancements. He is an expert in taking down a bounty with no lethal wounds inflicted, broken bones and missing limbs are another matter entirely however. He is very proficient in the maintenance of most standard (and some rarer) ships. He is about as physically fit as an unaugmented human can be, except for his left arm, which is strong enough for most tasks.

He is first and foremost a close range fighter, preferring to disable and then bring in the people he tracks. He understands guns, but never learned to shoot, depending more on his own body and close-range weapons, knowing that he can out-run and outlast most anyone. Guns also kill much more often than incapacitate his prey and for that he won't use them or let them be used unless it's necessary to either save their lives or if there is no other way of taking the target down.

Personality: Very introverted, mostly because of the manner in which he was raised in, and partly because of his tracking abilities keeping him ahead of the rest of any group he's been with, so as to not have their presence disrupt the hunt. He's friendly enough, but only so long as the rest of the group does their jobs and leaves him be when he does his job.

Homeworld:Rouneer, a mostly permafrosted planet, it supports little life above ground. most life of the planet is held below the ground in what remains of the once privately-owned prison holding multiple dangerous inmates. The company that once maintained it went into bankruptcy close to fifty years ago, and left them to rot and freeze.

Notes:He keeps his hair mostly for the warmth in cold and the sweat that's trapped in hotter places. He has found that humid environments are uncomfortable, but he just chalks it up to one of the many hazards of being a bounty hunter.

He has an extremely high tolerance for the cold, and to a much lesser degree, most environments from exposure during his thirty years on various planets.

He has finely honed instincts from experience and his augments. able to judge a room and know how to deal with them. His reflexes are faster than most, even without the augments, and prefers to not be hit at all in place of duking it out. His endurance is much better than most as well, easily able to stay awake for a few days without sleep with little to no effect.
 

PrinceOfShapeir

New member
Mar 27, 2011
1,849
0
0
Name: Acarian Shelmore (Uh-CAR-ee-inn Shell-Moor)

Age: 22

Gender: Male

Appearance: Acarian is short and sturdily built, standing at perhaps 5'6, weighing approximately 210 pounds (In Earth-equivalent gravity), with extremely wiry muscles.

He wears his black hair fairly long, keeping out of his face using a loose ponytail. His skin is an almost ghostly pale, no doubt from spending months and years in space with little sight of the sun other than occasional glances through windows. His eyes are an extremely dark blue shade, and seem to be almost perpetually narrowed, like he's either suspicious or pissed off about something.

Acarian certainly looks the part of a bounty hunter. He's generally dressed in sturdy albeit battered grey shirt and black pants, with an old, ratty brown canvas longcoat over it.

Augments: Acarian is unaugmented.

Equipment: Acarian favors a pair of tomahawks, weighted for both throwing and close-range combat, carrying them strapped to his thighs in special holsters. For non-lethal use, he carries a pair of shock prods slid through the sides of his belt, intended to be used to both zap and beat his target into submission. In most situations, he'll default to the prods. He doesn't bother carrying guns, finding that they're unreliable, inaccurate, and expensive to use and maintain.

Skills/Specialization: Acarian has been doing this kind of work for a long time. While he's a very skilled and deadly fighter, his true contribution to the crew is his knowledge of the behavior of a fugitive and his investigative skills. He's a tracker, both through a concrete jungle and the wilderness.

Personality: Acarian is very direct, very straight and to the point. In fact, he's pretty much as blunt as a warhammer. He says what he thinks and he means what he says, and when he tries to lie he sucks at it, which incidentally makes him a terrible poker player. Besides that, he's a fairly friendly guy, he's a joker, he laughs a lot and more often than not is grinning or laughing about something.

Homeworld: Acarian comes from Corlsbragh, a planet in the Versona system. It's fairly sparsely inhabited - a single large city and a good bit of outlying villages, and not much more. Few people immigrate to the world, it's not a terribly pleasant place. While work is easy to find here, the planet is high gravity - about twenty percent more than a standard Earth gravity -, hot, humid, and the city is heavily polluted, massive clouds of smog drifting through. It's primarily built around a massive vein of iridium and platinum that's been discovered, resulting in a mining operation and a boom city.

Crime is extremely prevalent on Corlsbragh, the promise of easy riches in the mines having brought a lot of desperate and greedy people, and rumor has it that the whole city is under the control of Vito Coretia, a major player in the mob wars of the nearby world of Ana Verseche. The truth of that claim cannot be verified, but Corlsbragh is practically a warzone between the legits - bounty hunters, police, and vigilantes - and their enemies, gangsters, bandits, and thugs. It's not a world anyone would want to come to, and it's a world even fewer would want to stay on.

Notes: As a Heavyworlder, Acarian is marginally but notably stronger, faster, and more durable than people from lower gravity worlds.
 

TheBlueShotgun0

New member
Dec 20, 2011
315
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This sounds very awesome and I'd love to join. I cant make a sheet right now; its very later here; but I'll be sure to give you something tomarrow. I do have a question though: would a marksmen or gunslinger character be alright? I ask because you said in OP that guns aren't as widely used as knifes and swords.
 

Alternative

New member
Jun 2, 2010
271
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0
Name: Dr. Morder Marxis

Age: 70

Gender: Male

Appearance: With the wiry thin physique of an old man and the unimposing height of 5'5". Morder would not be considered anything more than a frail old man, however his dark black eyes shining out of a face that seems to be stretched over his skull that makes Morder a terrifying sight, his sunken eyes and cheeks mixed with just now greying jet black hair.

Augments: none

Equipment: while only carrying a small pistol with an 8 bullet clip (consider it similar the a WW2 German Luger p08) and a large butchers knife for protection. He always carries around his medical bag, it contains everything necessary to fix most wounds in a desperate situation.

Skills/Specialization: A medical genius Morder has seen and fixed almost every type of injury known to man and alien he's years of experience and study make him well known as an worker of medical miracles who's specialization of fixing life threatening injuries in unideal locations makes his skill set much sort after by many bounty hunting groups. He has a in depth knowledge of biology and the Augments used by the people of today due to his upbringing and subsequent studies.

Personality: Cold and analytical, desensitised to violence after years of surgeries
Dr. Marxis is an intellectual at heart, working with bounty hunters is just his job and he would much rather be advancing his own knowledge then sewing up the various wounds obtained by bounty hunters.

Home world: Gelehrte - A planet similar to 21 century Earths in temperature and atmosphere, largely ignored during The age of exploration due to its lack of significant mineral resources and its remoteness, containing only one large settlement. During The Great Divide Intellectual pursuits flourished due to the influence of a University on the planet (one of the few in the western frontier). Since Rebirth Gelehrte has become a major producer of the Augments as well as being responsible for the majority of medical break throughs concerning augmentation.

Notes: Dr. Marxis is a doctor, a healer not a fighter, in combat he relies on the steady aim of a surgeon when using his pistol and his in depth knowledge of biology when using his knife.
He would much rather not participate in a fight and relies on the protection of the group more then his own fighting skills.
 

drmigit2

New member
Dec 25, 2008
1,195
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0
Name: Praytala Nartio

Age: 23

Gender: Female

Appearance: Due to a genetic mutation, her eyes are a jarring yellow. Due to the attack, she lost all her hair and is only now regrowing it, though at what seems to be an accelerated rate. When she had hair, it was brown and short and she intends to at least get that back. Due to being experimented on by some madman, she has a large symbiotic growth on her back that communicates with her via hi-jacked neurons communicating directly with the brain. Her clothes are reserved, sticking to loose fitting pants and long shirts, also loose fitting thanks to her guest. Her skin tone used to be tan, but the growth has slowly taken all the color from her skin, leaving her pale as a sheet, possibly turning yellow. While not hulking, she is well built and has muscles.

Augments: If you call it one, her tumor emits sonic pulses constantly gaining information within a 360 degree radius, due to its own survival instincts, it constantly communicates with Praytala and in extreme situations, can take over entire brain functions as well as changing the sonic frequency to cause painful ear damage at large levels. It is amoral and is purely concerned with survival.

Equipment: Though she used to dislike fighting, the tumor compelled her to train in hand to hand combat, and redirected proteins to her muscles, enhancing her strength far beyond most human capabilities. She is also trained with melee weapons and guns at closer ranges.

Skills/Specialization: The tumor is able to sense other biotic enhanced people via a distinct sonic reaction they posses. It then informs her based on this, making it impossible for a biotic to sneak up on her. She is also good with fighting.

Personality: Ironically, she is the sweetest person you will ever meet. Never swearing, ever meaning to hurt unless forced to and is very hesitant to kill, unless the tumor kicks in. Then she becomes a sociopath to the highest degree. The lizard brain basically takes over and she loses all morality.

Homeworld: Sondora- To be more distinct, it is actually a moon orbiting a gas giant. Most of it is frozen aside from the equator which is used as an ore mining colony. Her father ran the whole operation until she vanished out of nowhere. He gave up his control in an attempt to allocate resources in to finding her.

Aside from the ore mining, there is also a highly successful water industry in which they gather the ice and melt it to water selling it across the galaxy. Most homes are temporary and the hotel business is huge.
 

Nukey

Elite Member
Apr 24, 2009
4,125
0
41
---Accepted Sheets---​
[small]Cont.[/small]​
Name: Kier'Ran R'Uneir (Keerran Rrouneer)

Age: 48

Gender: male

Appearance: Tall, wiry, and scarred, Kier'Ran is a veteran of many fights and hunts, he stands at 6'4 and beyond that doesn't seem that imposing of a man except for the sharp contrast between his white head and facial hair that has grown into more of a mane than hair and dark brown eyes that give the illusion of pure black eyes.

Augments: Left arm that is mostly replaced from the elbow down, a careless mistake on his homeworld he's never let himself forget. He had six-inch retractable claws added when it was replaced and a locking mechanism that will not be broken except either the arm is broken off or the person he is gripping loses their own. Or of course he unlocks it. He's had his scent and hearing upgraded as well, giving him capability to track over great distances. He has a line of dots leading down in pairs on his right side, each pair representing a bounty brought back alive. He currently has a little under three dozen leading from his right eye to his collarbone. These he remembers and is one of the few things he's proud of.

He routinely wears form-fitted clothing, with an armored vest, mostly able to stop small arms fire and protect him from most close-range strikes to his torso. Heavy combat boots with compartments in the soles that house small blades, mostly to help climb, but also as weapons.

Equipment: Three bolas,his arm, and a chain that he normally keeps secured around his torso to either use as a long range weapon if need be and to secure his bounties.

Skills/Specialization: Kier'Ran is a tracker, more than anything else. able to track over almost any terrain, both from his experience, his instincts, and his enhancements. He is an expert in taking down a bounty with no lethal wounds inflicted, broken bones and missing limbs are another matter entirely however. He is very proficient in the maintenance of most standard (and some rarer) ships. He is about as physically fit as an unaugmented human can be, except for his left arm, which is strong enough for most tasks.

He is first and foremost a close range fighter, preferring to disable and then bring in the people he tracks. He understands guns, but never learned to shoot, depending more on his own body and close-range weapons, knowing that he can out-run and outlast most anyone. Guns also kill much more often than incapacitate his prey and for that he won't use them or let them be used unless it's necessary to either save their lives or if there is no other way of taking the target down.

Personality: Very introverted, mostly because of the manner in which he was raised in, and partly because of his tracking abilities keeping him ahead of the rest of any group he's been with, so as to not have their presence disrupt the hunt. He's friendly enough, but only so long as the rest of the group does their jobs and leaves him be when he does his job.

Homeworld:Rouneer, a mostly permafrosted planet, it supports little life above ground. most life of the planet is held below the ground in what remains of the once privately-owned prison holding multiple dangerous inmates. The company that once maintained it went into bankruptcy close to fifty years ago, and left them to rot and freeze.

Notes:He keeps his hair mostly for the warmth in cold and the sweat that's trapped in hotter places. He has found that humid environments are uncomfortable, but he just chalks it up to one of the many hazards of being a bounty hunter.

He has an extremely high tolerance for the cold, and to a much lesser degree, most environments from exposure during his thirty years on various planets.

He has finely honed instincts from experience and his augments. able to judge a room and know how to deal with them. His reflexes are faster than most, even without the augments, and prefers to not be hit at all in place of duking it out. His endurance is much better than most as well, easily able to stay awake for a few days without sleep with little to no effect.

Name: Shoren Nuro

Age: 33

Gender: Male

Appearance: Green eyes, deep blue hair (regional mutation), farmer's tan, white skin.

Augments: None

Equipment: 12 gauge pump-action shotgun w/ flashlight attachment, .44 6-shot revolver, vibro-katana, digital watch.

Skills/Specialization: Familiar with any common firearm on the Frontier and skilled with most of them, very skilled with his own guns, is better and more comfortable in close range engagements, brilliant tactician, knows enough about guns to make simple repairs, can fly a starship but has no outstanding piloting skills.

Personality: Kind, but hesitant to make new friends. He can also be rather bossy, as he's used to being a leader.

Homeworld: Pharaoh 3. It is a small moon orbiting the gas giant Pharaoh in the Tharmas system, located in a section of space called The Pegasus Worlds. It's mainly covered in farms and pastures, producing much of the food for the region. On the planet's surface, thousands of farms grow rice, potatoes, and other editable plants along side cows and the native ortyls, large passive lizards that are domesticated throughout the region. There are several spaceports dotting the plains and mountains, and these centers of trade are constantly full of merchants and farmers selling their goods and crewmen loading a new shipment of crops. Some people of the Tharmas and neighboring systems have been known to have deep blue hair. No one knows when or why this mutation occurred, but it is generally accepted throughout The Pegasus Worlds as a form of cultural identity.
 

Katherine Kerensky

Why, or Why Not?
Mar 27, 2009
7,744
0
0
This RP sounds very interesting, and I haven't played one in a while.
I'd like to join, but I fear you may see the character I have in mind as one of those "trenchcoats", seeing as I want to go with a bit of a mysterious/faceless character.
 

TheBlueShotgun0

New member
Dec 20, 2011
315
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0
Sounds good. Hope revolvers and pump-action shotguns are primitive enough for you.
Name: Shoren Nuro

Age: 33

Gender: Male

Appearance: Green eyes, deep blue hair (regional mutation), farmer's tan, white skin.

Augments: None

Equipment: 12 gauge pump-action shotgun w/ flashlight attachment, .44 6-shot revolver, vibro-katana, digital watch.

Skills/Specialization: Familiar with any common firearm on the Frontier and skilled with most of them, very skilled with his own guns, is better and more comfortable in close range engagements, brilliant tactician, knows enough about guns to make simple repairs, can fly a starship but has no outstanding piloting skills.

Personality: Kind, but hesitant to make new friends. He can also be rather bossy, as he's used to being a leader.

Homeworld: Pharaoh 3. It is a small moon orbiting the gas giant Pharaoh in the Tharmas system, located in a section of space called The Pegasus Worlds. It's mainly covered in farms and pastures, producing much of the food for the region. On the planet's surface, thousands of farms grow rice, potatoes, and other editable plants along side cows and the native ortyls, large passive lizards that are domesticated throughout the region. There are several spaceports dotting the plains and mountains, and these centers of trade are constantly full of merchants and farmers selling their goods and crewmen loading a new shipment of crops. Some people of the Tharmas and neighboring systems have been known to have deep blue hair. No one knows when or why this mutation occurred, but it is generally accepted throughout The Pegasus Worlds as a form of cultural identity.
You will be getting his Bio shortly.
 

Nukey

Elite Member
Apr 24, 2009
4,125
0
41
Greyfox105 said:
This RP sounds very interesting, and I haven't played one in a while.
I'd like to join, but I fear you may see the character I have in mind as one of those "trenchcoats", seeing as I want to go with a bit of a mysterious/faceless character.
I figure if s/he was a Byronic [http://en.wikipedia.org/wiki/Byronic_hero] hero [http://tvtropes.org/pmwiki/pmwiki.php/Main/ByronicHero], in addition to being mysterious and shadowy, it could work quite well. Their "faceless" nature could be used to hide character depths that could be later explored, perhaps?

And keep in mind, this is more or less a Western in space, so some cliches are excusable and possibly encouraged.
 

Katherine Kerensky

Why, or Why Not?
Mar 27, 2009
7,744
0
0
Nukey said:
I figure if s/he was a Byronic [http://en.wikipedia.org/wiki/Byronic_hero] hero [http://tvtropes.org/pmwiki/pmwiki.php/Main/ByronicHero], in addition to being mysterious and shadowy, it could work quite well. Their "faceless" nature could be used to hide character depths that could be later explored, perhaps?

And keep in mind, this is more or less a Western in space, so some cliches are excusable and possibly encouraged.
Well, I guess some of those traits would doubtless apply.
But I mean mysterious to the point of being silent to the point of being a mute unless necessary (which is unfortunately like me in real life), and concealing details of identity mainly by the use of obscuring clothes (such as an armoured suit).
Which seems a bit over the top, really...
But at least I tend to compensate by having my characters generally suck or having a host of weaknesses, unlike some people I've RPed with >.>
If you want, you can PM me an I can give yo a better idea of what I have in mind for a character, and I could give an example. One which I'm pretty much planning to base my character on >.>
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
3,083
0
0
@Nukey: Is there any complaints, comments or concerns that you have with my char?
 

Katherine Kerensky

Why, or Why Not?
Mar 27, 2009
7,744
0
0
Name: Mechty "Mee-Dee" Dorfloum (Mek-Tee Door-Flow-M)

Age: Unknown

Gender: Unknown

Appearance: 5'7" in the concealing orange enviro-armour and white cloak hanging from the shoulder-pads down. One opaque, back-lit visor slit across the front of the rounded helm that sits securely into a slightly raised iron collar. Boots and gauntlets are white, with slightly pointed fingers for the hands, and rounded toecaps for the boots, but are normally hidden from view unless Mechty is moving with haste.

Augments: Unknown

Equipment: A singleshot, breach-loaded handgun of questionable use due to the capacity and loading time of ammo. Two 5-inch brass claws mounted on the back of the right gauntlet, extended and retracted by the use of an activation stud in the center of the gauntlet's palm.

The custom-made enviro-armour, beyond the somewhat menacing and steady appearance, is nothing to really write home about. If the cloak wrapped around it from the shoulders down were to be moved aside, one would be able to see a suit similar to thousands of other sturdily-armoured environmental suits. Only from the two-sectioned scale-plated shoulders and above is the suit different from any other, most noticably because of the perfect semi-sphere "bowl" helmet that sits snugly inside the slightly raised iron gorget.

Skills/Specialization: Being quiet. No real specialisations beyond apparent eagerness to do the dirty work. Mechty takes the phrases "Mind over matter" and "Knowledge is power" to heart, and prefers to think things over rather than rushing forward with what light armaments are on hand.

Personality: Mechty is a silent type of person (if enough is left under that armour to be considered a "person" anymore). Not very often moved to acts of comradeship, Mechty prefers to spend spare time sitting alone in the galley unless joined, and only initiates contact with others if it is felt to be of great importance. Will help others without hesitation, but will otherwise seemingly ignore the people around them. Is known to voraciously read anything available, from tattered old books that always seem to be on their person, to signs on walls.
Mechty is an avid fan of "Haggard's Haunters", a book series about a grimly dark far future, and the exploits of a few good men. But such a thing would never happen.

Homeworld: Sulfuri Primcise. As the name might suggest, a volcanic world, with only three surviving, far apart colonies which spend most of the solar year retracted under a layer of insulating armour, only surfacing during the main months of trade with the orbital station and any vagabonds who may have business with the technocratic rulership of the planet. Supplies are strictly controlled within the colonies, and anything that can't be recycled or grown has to be brought in by the traders under the employ of the local government, which pays well in ores, knowledge, or if necessary, blood. Literally. Galactic blood banks will always be happy to pay for some blood, whether it is "home grown", or a synthetic replacement.

Okay, there is my somewhat questionable character sheet.
Damn, my character seems at first glance like it will be such a Mary Sue/Gary Stu >.>
And all because of the lack of personal data >.>
Oh well, bed time now, I'll probably be going out early tomorrow >.>
Edit: Expanded on some details, since my character sheet seemed to be rather short.
Last minute edit: Slight update to the appearance, only change is colour of armour/clothing.
 

Nukey

Elite Member
Apr 24, 2009
4,125
0
41
Malyc said:
@Nukey: Is there any complaints, comments or concerns that you have with my char?
No, not really. Everything looks pretty solid right now.

I'm going to be "judging" the sheets on Tuesday, I think, so until then you're free to make any edits you want.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
3,083
0
0
Nukey said:
Malyc said:
@Nukey: Is there any complaints, comments or concerns that you have with my char?
No, not really. Everything looks pretty solid right now.

I'm going to be "judging" the sheets on Tuesday, I think, so until then you're free to make any edits you want.
Okie dokie!
 

370999

New member
May 17, 2010
1,107
0
0
Oh can I play, first RP here?

Character is as follows

EDIT-1

Name: Vane Victak van Condine

Gender: Male

Age: 50

Appearance: Vane's face is a spider web of scars, chaotically dancing. He has grey pallid eyes and his skin is a deep angry crimson. his head is bald but adorned with a crown of scars.

He is dressed in a loose white robe, which has pulsating neon blue lights embedded into it. Likewise a series of heavy slivers rings circle the thin fingers on his left hand. His right hand is tattooed with an octopus.

Vane is built like a crane, standing at seven feet tall but being very gaunt and slight, though his body does heavily imply a lithe athleticism.

Van moves with a balletic grace, his movements considered but elegant.

Augments: As per his previous employ Vane is fitted with a voice augments, which allows him to assume numerous different accents, his usual one being a deep booming voice.

Equipment: A bright blue vibrating great sword, embossed with an image of two panthers chasing each other on the blade. The guard has a stylized image of a octopus.

Skills; Dedicated close combat specialist, Vane is able to use his great reach to advantage. Also acquainted with concepts of military formations.

Personality: Taciturn and bitter. However when he does chose to speak it is with economy and grace. Vane is a man who chooses his words like a dancer moves, considered and elegant.

Vane seems to prefer the companies of others, though rarely does he deign to speak, often just quietly listening in the background, a serene smile softly swimming on his face.

Homeworld: Relga. A verdant agricultural world still stuck in a feudal system. Relga is a sight of great beauty, the mountains of Lassabeaut being particularly noteworthy for their gorgeous shade of pink.

Relga is ruled by the ethnic group Rooks who make up the majority of the population, diminutive men with jet black skin and purple eyes. Famous for their cultural beliefs of elegance in all things, this philosophy extends to all goods coming from Relga, often being pricey and temperamental but made with a clear attention to beauty.

Ethnic minorities are slaves to high placing Rooks, indeed it is considered a right of passage for most young Rooks to buy their first slave. Slavery is so ingrained in the culture that mentions of freedom and disobedience by off worlders is usually met with the threat of swift death.

Slavery takes many different forms among the Rooks, from the bondage until one's master bonds, control of an entire person's bloodline, situational slavery where the master has full control over a certain time period. in the events of a deputes trained slave scholar to the official monarch is often required ton determine the numerous nuances of contracts

Relgan cuisine is served very spicy, with generous helpings of peach wine. It is a status of pride among the Rooks to be able to name all 250 spices used in the preparation of the average dish.

Relgan religion is based on the philosophy of the Dancing Kraken, a giant octopus with different colored tentacles, who is seem to represent the inevitable form of society. this entity is not worshiped, indeed debate goes on to if he is real and if he was real, what form of contract would he and his followers be in, but instead priests discuss what way his tentacles are forcing society to move towards.
 

Broken Orange

God Among Men
Apr 14, 2009
2,367
0
0
Name: Lukaas Kammeal (Lou-Cas Ca-Meal)

Age: 37

Gender: Male

Appearance: Lukaas is of average height and build, at least for his home world, at 1.88 meters tall and 84 Kilos of muscle. Both of his eyes are mechanical gray. His dirty blonde is usually greasy and messy, which he keeps hidden under a Ranchers hat (similar to 19th century cowboy hat). He is heavily tan, which is a common trait for residences of Tejen

If you are one of Lukaas's few acquaints, you would know that Lukaas only one set of clothing He is usually seen in a brown leather coat, reinforced blade resistant material, with patches of his former crew's insignia on the shoulder. Under the coat lies a gray long sleeve shirt made of a cotton-like material. His only pair pants are heavily worn black cargo pants, with a utility belt that holds his side arm, knives, hand cuffs, and other essential bounty hunting tools. His hands are usually covered by gloves to hide burn scars.

Augments: He has a pair cybernetic augmentation added to his eyes that gave Lukaas 20/5 vision and improved night vision and He has been given a biochemical that had drastically increased his healing capabilities.

Equipment: Lukaas carries a utility belt that holds various tools and weapons. Some of the tools that get the most use include: zip ties to subdue live captures, a 3 foot long combat axe that Lukaas discovered to be useful for subduing targets and is useful to break open locked containers. His firearm is a 2-round short barrled Over/Under 12" Shotgun. A recent addition to his arsenal is a hidden blade within his sleeves that pops out with the flick of the wrist.


Skills/Specialization: He has been proved to have a great ability to track down fugitives during his years as a rancher tracking down stray Bovinon (native to Tejen) and carnivores and criminals that prey on their Bovinon. He had plenty of time to perfect his shooting skills. He is quite handy with blunt objects (ex: Axes, bat, sticks, bowling pin...) and blades.

While luck hasn't always been om his side, Lukaat is able to survive unfavorable situations using unconventional methods.

Personality: While wanting to be one of the "lone wolves" bounty hunters, he finds it hard not to socialize with his kind. Either it be people from his home planet or fellow bounty hunters, he enjoys their company. But ever since his last major job went bad, he has been more reclusive than usual. While one of the more friendly hunters out there, he isn't known to be gentle with his bounties. His believes that his targets can?t resist arrest if their knees are broken

Home world: The vast majority of Tejen, the fourth planet of the Turkmen system, is very similar to the grasslands of a forgotten planet called "Africa," but like any "Garden planet", there is quite the variety of environment. Tejen is also home to a cow-like creature with the unoriginal name of Bovinon (Pronounced Bo-ven-on). Their meat is said to be delicious and their hide is very profitable and durable. The fact that they reproduce quickly is another reason that Bovinon ranches are very popular. In fact, 30% of the economy comes from the selling of Bovinon food and clothing products, with mining and construction of space vehicles making up 20% each in second and third place. The summers can be brutal and the winter are freezing, but doesn?t make the planet any less habitable. Ever since the collapse of the connection between Earth, Tejen has been plagued with cattle rustler ("cattle" has been applied as the name of a group of Bovinon for a long forgotten reasons) and crime gangs, but with the creation of the brutal Tejen National Global Force, or Gray Coats, nicknamed after their gray coats (similar to US Marshal and Texas Rangers) 250 years ago, crime has been on the decrease. Despite the decreased crime rates, pirates and fugitives still frequent Tejen and ranch owners still perform less-than-legal actions. Similar to prohibition era gangsters, ranch owners believe themselves above the law and go to extreme lengths to protect their property.

While being only 5% of Tejen's population, Ranch owners account for 50% of the wealth. But due to steady population growth, land is running out for the ranchers to expand their grip hold on the economy. The "infamous five" ranches, one of which is Kammeal Ranch, which was run by Lukaas's late father and now by his uncle Drake, bribes politicians and perform less than legal action to ensure that they always get the best rates on land tax and to make sure that Bovinon Ranches will remain king and to make sure they keep their monopoly on the market. While the selling of Bovinon products had been a huge chunk of profit, ranches have been using their influences and money they have earned in the early years of the colonization of Tejen, they have become more like mega-corporations. Owning several more industries like, for example, mining of a viable minerals found on the planet that can be sold for a hefty sum. In fact, the term "Ranch" is more of a tradition, a relic to the forgotten origins of their planet, which was lost during the severing of commutation to the original human system.

Notes: The Gray Coats stop at no end to catch fugitives, even chasing them off world. Lukaas also has a twin brother who is a Gray Coat. The added pictures of the weapons aren't exactly what they look like, just better descripitons than anything I can do.

EDIT 1: reworded the appearance.
EDIT 2: added onto home world. Will add more details about the ranches soon.
EDIT 3: Changed the sidearm from revolver to Sawed-off. Added images for your viewing pleasure
 

JokerboyJordan

New member
Sep 6, 2009
1,034
0
0
I spent way too long on this, probably because I absolutely love the concept.
I hope I don't come across as too much of a Mary Sue, I know I fill the role of cliched katana user, but the setting just screamed for a samurai cowboy.

If being an expert swordsman and gunslinger is too much, let me know and I'll remove some aspects.

I welcome any constructive criticism.

Name: Xion Thestalos (Shee-ON)

Age: 27

Gender: Male

Appearance: Tall, 5'9". He has a lithe figure that belies his actual strength. His hair is spiked with gel, and is crimson, a result of a planetary mutation; as well as augmented golden eyes with cat-like irises that react to improve his sight under different light conditions. Tanned skin from exposure to his planet's sun during his youth. He also has a spiked piercing just below his lip and tattoos of broken chains on his wrists as symbols of his freedom. He wears a fashionable long, white coat made from the scaly hide of a notoriously dangerous beast, which he wears often mentioning how much it costs, along with a riot vest and combat trousers with a belt that holds both his holster and his sheathe. He also wears fingerless gloves with protective padding.

Augments: He has several biological augmentations that he has acquired to improve his lethality and allow him to capture and kill his targets. Including:
Alteration of his bioeletrical nerve transduction to improve his neural unification, remarkably improving his the reaction time by roughly 300%.
Enhancement of muscles via a growth hormone catalyst that increased his tissue density and decreased overall lactase recovery time, making him noticeably stronger than an ordinary being, capable of lifting an individual with a single hand with ease. His legs in particular were affected, being able to run at speeds upwards of 30 mph, or in short bursts so quick he appears as a blur.
Replacement and modification of his eyes to both boost blood vessel flow beneath the rods and cones of his retina to produces a marked visual perception increase, as well as injection of a solution to visibly change his irises to allow improved colour sharpness as well as quick adaption to lighting conditions, resulting in low level 'night vision'.

Equipment: His general equipment consists of a combat vest made of a heavy duty, impact resistant polymer, that is strong enough to resist multiple gunfire or stab wounds; a large single action, 6-shot revolver which he stores in a holster on his right, due to his knowledge of bullet trajectory he is able to pull off many nifty tricks such as ricochet rounds to hit enemies behind cover; and a katana like sword he keeps sheathed on his left, with a blade made of a nigh unbreakable alloy that resonates at a high frequency, raising it's temperature and thereby increasing it's cutting ability.

Skills/Specialization: Xion is extremely good at killing people. He is even better at doing this quickly, (and if called for non-lethally). His augmentations make him perfect for search and destroy operations, he is able to carve a bloody path through swarms of mooks with ease with his blade.

His revolver is often his last resort weapon, as he prefers the use of his blade. However, this does not mean he is unskilled with it, in fact it is quite the opposite. His reactions are so quick, Xion can abuse the single action mechanism of the revolver, allowing him to empty all 6 chambers in little under a second.

Although not immediately noticable, he is of higher intelligence than most, but instead of normal intellectual pursuits, he has dedicated himself to increasing his knowledge of bullet trajectories, allowing him to predict his foes movements, handy in evading their gunfire, as well as hitting his foes behind cover.

He is almost exclusively devoted to combat skills, and as such he fails in most other aspects, other than some vague knowledge of hunting skills that were gathered from his youth. Has little charisma besides the occasional need to entice women, and has no need for much other knowledge.

Personality: Xion is as much quick witted as he as quick footed, and often shoots off his mouth. He is a notorious womaniser, and he often frequents many of the seedier parts of planets in pursuit of illicit activities. He treats women as simple sex objects, and has yet to meet one who he considers worth his time.
He is known for his bloodlust during battle, and has to be reminded of when targets are to be brought back alive, or else he gets carried away in the heat of the moment. Also, due to his augmentations Xion sometimes suffer mood swings, that range from boredom, to aggression.
He is a daredevil, and the only moments he feels truly alive are the moments where he feels the most vulnerable, therefore he is always seeking the next opportunity to take a massive risk, and push himself even closer to death; as such, he is always passively searching for a worthy opponent. All of this has lead to an extreme sense of arrogance.

Homeworld: Quayorn

A hot, jungle-like planet. It's ecosystem is extremely varied and strange, containing many weird and wondrous creatures. It has a mainly tribal community that thrives off the land, with strong traditions and gender roles.
There are remnants of advanced races having been present, with ruins constantly being discovered by archaeologists underneath the sand, the advanced technology has been instrumental in sustaining large populations.

Recent industrialisation has caused a schism between the tribals and the emerging metropolis, with more and more of land being cleared of locals to make way for the rising population. Negotiations between the two populations have recently broken down, leading to hostilities. The natives have launched night time attacks against the cut and burn crews, slitting their throats whilst they slept. This recent attack caused outrage amongst the city populace, leading to the public forming a militia that went and culled the tribals that lived in the closest areas to the city, taking time to eliminate local tribal leaders.