The Western Frontier: An Episodic, Schizotech Sci-Fi RP (Started)

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Tortilla the Hun

Decidedly on the Fence
May 7, 2011
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Made some revisions and additions, mostly regarding his homeworld.

Name: Ray'skel "Ray" Aroos (ray-SKEL ar-OOS)

Age: 41

Gender: Male

Appearance: 6'5", wide-shouldered, tanned skin, medium brown hair, green eyes, seems to have an eternal five o'clock shadow. Is usually seen wearing weathered clothes; generally button-down shirts, tanned dark brown bison-hide pants with matching vest. When out he usually wears a worn hide duster coat and he's rarely seen without his rancher's hat and aviators.

Augments: N/A

Equipment: Two high-caliber, traditional double-action revolvers that he keeps on hip-holsters. He wears a bandolier full of revolver ammunition (.45 dumdum rounds). A scoped, single-fire, bolt-action rifle built for left-handed firing which he keeps slung over his shoulder. He keeps his ammunition (.577 express cartridges) in the webbing of his vest. Also has a large combat knife strapped to his left thigh beside his revolver.

Skills/Specialization: Is a master gun-maker and an avid inventor, at least in the field of firearms. Years of self-taught shooting on his own range has shaped him into an expert marksman. Is said to have the fastest trigger fingers in his settlement, and quite possibly all of his homeworld. He uses these skills to defend his home and the homes of others from bandit raids. Also has extensive experience in designing and contructing mechanical explosives from tinkering with powerful combustibles in his workshop.

As far as his inventiveness goes, he has his own workshop in the basement of his home. Using mostly scrap he salvages, he smelts down metal for bullet casings as well as gun components. Many of his experimental gun models have yet to see completion, but he often makes guns for local farmers and settlers so they may better protect themselves should he find himself unable to.

Hand-to-hand combat is where most of his close-quarters combat skills come into play, though will use his knife when necessary. It was no secret as to why he had a naturaly nack for brawling, which only improved through his earlier years, having been on-call for the bar he frequented on his home planet in order to quell fights. His style is ungraceful and brutal, using mainly pure strength to knock unruly drunkards unconscious and flat on their backs, but his sharp eyes and quick thinking led him to victory against many, more agile foes.

Personality: Mainly keeps to himself, though among company he feels obligated to strike up and hold conversation so as not to be rude. His drawl may have one thinking him to be unintelligent, though that has turned out to be a sign poor judgement from anyone unfortunate enough to make themselves his enemy. He always keeps a level head and remains calm and collected through tense situations, or at least that's the appearance he gives off - and his ability to keep his thoughts from showing has won him more than his fair share of poker games. Born and raised in the settlement his entire life, he hasn't had much experience with most spacecraft. If one were to show him blueprints to the motherboard of a flight system, it'd just be chickenscratch to him, but if one were to show him the schematics of a firing mechanism, he'll talk of the ins and outs to the fullest extent as well as where it would need improvement to achieve maximum efficiency. He's also a bit of a drinker, mostly keeping to hard liquor with whiskey being his personal preference. Rarely has he found himself drunk enough to be completely uncoordinated, but what usually entices him to reach that point is being idle for extended periods of time.

Homeworld: Quintaros - A world which surface is comprised of dust and rock. Settlements on the planet are sparse, but that isn't to say that they're small. Each settlement is a sprawling, bustling community of traders and farmers, though most of the farming community lies on the fringes of settlements. At a first glance from orbit, one would think that the only sort agriculture would be dust-piling, but most of the recources come from beneath the surface.

Pockets of water, as sparse as the settlements that rest near them, lie beneath the planet's crust and are farmed by locals to help with the growth of crops. In order to preserve as much water as possible, water refinement and purification has been made as big of a part of the agriculture as the water harvesting. Treatment plants are usually run by the same people pumping water from the ground and keeps life afloat on the planet, so to speak.

As for animal life, domesticated animals have been imported in order to provide valuable resources such as meat and milk. Pets are also a popular import, though the majority is of canine variety. Each settlement has game animal of some variety, most common are Nawshie (nah-SHEE-ay), which are six-legged reptiles known for their swiftness and ability to blend in with their background. They're monitered by game rangers when they're not 'in season', and the Nawshie use the time in between to repopulate and make their homes on the plains in surprisingly well-hidden burrows. They feed off of rodents that are also borrowing animals, making a complex network of tunnels very much like ants would. Their tunnels reach depths equivalent to that of water miners where the populations are the densest.

The planet began as a planet of escape, for wayward pilgrims who wanted nothing more than isolation with a community they could grow comfortably with. Massive mining ships were the first to arrive, sent first to gather enough resources to start small mining colonies. The appeal of isolation brought in many more people than one would expect, and the mining colonies rapidly grew into huge cities, large communities that operated independently.

Few mining colonies were eventually shaped into run-down settlements for all manner of miscontents. These groups took it upon themselves to raid other nearby settlements for credits, resources, and occasionally just because they could. Most settlements held their own against them, other less fortunate ones had their citizens turned into slaves, target practice, or in one very infamous case, food. All in all, life on Quintaros is an acquired taste, but for those who have it, there's no place they'd rather be.

Any and all feedback is welcome. ^^
 

Sehnsucht Engel

New member
Apr 18, 2009
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Name: Meine A'Nebel

Age: 18

Gender: Female

Appearance: She has a green left eye, dark brown hair and fair skin. She has no eye in her right eyesocket, but instead she has a black cybernetic eyepiece that goes up towards her ear. She's one and a half meters and thus pretty short. She wears simple clothes, like a brown jacket and brown pants. Her clothes are rugged, but torn at some places. She carries her large sword on her back.

Augments: She lost her right eye and has replaced it with a cybernetic eyepiece which features functions such as heat-sensing and night vision. It's not as good as her left eye when it comes to normal vision though. Her right ear was also damaged, but it was replaced and she can now hear someone drop a needle in the room next door. She has a cloaking device, which distorts the light around her and makes it possibly for people to look right at her without actually seeing her. Her arms and legs has been strengthened, so that she can withstain and deal more damage.

Equipment: She has a medium sized two-handed sword, which has its own cutting chain along the blade. It's basically a high speed chainsaw, which looks like a sword. She also carries a smaller poisoned dagger.

Skills/Specialization: Meine is an efficient murderer and with those cybernetics implants they've made on her, you'd think she'd prefer to act like an assassin, but she usually just runs in swinging her two-handed sword and cuts down whoever happens to be in her way. She doesn't use her cloaking to sneak up on foes, but as a distraction to disappear in the middle of battle to show up somewhere else a few seconds later.

She's not received any special training, but has a few years of experience.

Personality: She's a rabid dog and can be quite hostile to others. She has the "my way or the highway" attitude to a lot of things in life, but she still remains loyal if she gets payed. She doesn't necessarily keep to herself because of any of this, but she's not going to try very hard to make friends either. She believes that letting anyone close would just give them an edge on her or make it easier for them to stab her in the back.

Meine has a sweettooth and loves candy. It's something she'd rather keep a secret, to keep up her image of a cold killer, but she can often be seen chewing on something.



Homeworld: Herzelay.

A rather bleak and mostly uninhabited planet on the edge of the western frontier. It's rich on resources, in the form of different kinds of rarer metals. A few mining colonies has sprung up, to collect it's natural resources, but there's not any real cities.

It's a dangerous place to live, since raids from different groups aren't that uncommon. Mining colonies has been known to have their workers wiped out and their resources stolen from time to time.
 

JokerboyJordan

New member
Sep 6, 2009
1,034
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0
Mortis Nuncius said:
Made some revisions and additions, mostly regarding his homeworld.

Name: Ray'skel "Ray" Aroos (ray-SKEL ar-OOS)

Age: 41

Gender: Male

Appearance: 6'4", wide-shouldered, tanned skin, medium brown hair, green eyes. Is usually seen wearing weathered clothes; generally button-down shirts, tanned dark brown bison-hide pants with matching vest. When out he usually wears a worn hide duster coat and he's rarely seen without his rancher's hat and aviators.

Augments: N/A

Equipment: Two high-caliber, traditional double-action revolvers that he keeps on hip-holsters. He wears a bandolier full of .45 ammunition. A scoped, single-fire bolt-action rifle. He keeps his ammunition in the webbing of his vest. Also has a large combat knife strapped to his left thigh beside his revolver.

Skills/Specialization: Is a master gun-maker and an avid inventor, at least in the field of firearms. Years of self-taught shooting on his own range has shaped him into an expert marksman. Is said to have the fastest trigger fingers in his settlement, and quite possibly all of his homeworld. He uses these skills to defend his home and the homes of others from bandit raids.

As far as his inventiveness goes, he has his own workshop in the basement of his home. Using mostly scrap he salvages, he smelts down metal for bullet casings as well as gun components. Many of his 'experimental gun models' have yet to see completion, but he often makes guns for local farmers and settlers so they may better protect themselves should he find himself unable to.

Hand-to-hand combat is where most of his close-quarters combat skills come into play, mostly being on-call for the bar he frequents in order to quell bar fights. His style is ungraceful and brutal, using mainly brute strength to knock feisty drunkards unconscious and flat on their backs, but his sharp eyes and quick thinking led him to victory against many agile foes.

Personality: Mainly keeps to himself, though among company he feels obligated to strike up and hold conversation so as not to be rude. His drawl may have one thinking him to be unintelligent, though that has turned out to be a sign poor judgement from anyone unfortunate enough to make themselves his enemy. He always keeps a level head and remains calm and collected through tense situations, or at least that's the appearance he gives off - and his ability to keep his thoughts from showing has won him more than his fair share of poker games. Born and raised in the settlement his entire life, he hasn't had much experience with most spacecraft. If one were to show him blueprints to the motherboard of a flight system, it'd just be chickenscratch to him, but if one were to show him the schematics of a firing mechanism, he'll talk of the ins and outs to the fullest extent as well as where it would need improvement to achieve maximum efficiency. He's also a bit of a drinker, mostly keeping to hard liquor with whiskey being his personal preference. Rarely has he found himself drunk enough to be completely uncoordinated, but what usually entices him to reach that point is being idle for extended periods of time.

Homeworld: Quintaros - A world which surface is comprised of dust and rock. Settlements on the planet are sparse, but that isn't to say that they're small. Each settlement is a sprawling, bustling community of traders and farmers, though most of the farming community lies on the fringes of settlements. At a first glance from orbit, one would think that the only sort agriculture would be dust-piling, but most of the recources come from beneath the surface.

Pockets of water, as sparse as the settlements that rest near them, lie beneath the planet's crust and are farmed by locals to help with the growth of crops. In order to preserve as much water as possible, water refinement and purification has been made as big of a part of the agriculture as the water harvesting. Treatment plants are usually run by the same people pumping water from the ground and keeps life afloat on the planet, so to speak.

As for animal life, domesticated animals have been imported in order to provide valuable resources such as meat and milk. Pets are also a popular import, though the majority is of canine variety. Each settlement has game animal of some variety, most common are Nawshie (nah-SHEE-ay), which are six-legged reptiles known for their swiftness and ability to blend in with their background. They're monitered by game rangers when they're not 'in season', and the Nawshie use the time in between to repopulate and make their homes on the plains in surprisingly well-hidden burrows. They feed off of rodents that are also borrowing animals, making a complex network of tunnels very much like ants would. Their tunnels reach depths equivalent to that of water miners where the populations are the densest.

The planet began as a planet of escape, for wayward pilgrims who wanted nothing more than isolation with a community they could grow comfortably with. Massive mining ships were the first to arrive, sent first to gather enough resources to start small mining colonies. The appeal of isolation brought in many more people than one would expect, and the mining colonies rapidly grew into huge cities, large communities that operated independently.

Few mining colonies were eventually shaped into run-down settlements for all manner of miscontents. These groups took it upon themselves to raid other nearby settlements for credits, resources, and occasionally just because they could. Most settlements held their own against them, other less fortunate ones had their citizens turned into slaves, target practice, or in one very infamous case, food. All in all, life on Quintaros is an acquired taste, but for those who have it, there's no place they'd rather be.

Any and all feedback is welcome. ^^
A few of your letters are being displayed as weird characters.
 

Nukey

Elite Member
Apr 24, 2009
4,125
0
41
Mortis Nuncius said:
Made some revisions and additions, mostly regarding his homeworld.

Name: Ray'skel "Ray" Aroos (ray-SKEL ar-OOS)

Age: 41

Gender: Male

Appearance: 6'4", wide-shouldered, tanned skin, medium brown hair, green eyes. Is usually seen wearing weathered clothes; generally button-down shirts, tanned dark brown bison-hide pants with matching vest. When out he usually wears a worn hide duster coat and he's rarely seen without his rancher's hat and aviators.

Augments: N/A

Equipment: Two high-caliber, traditional double-action revolvers that he keeps on hip-holsters. He wears a bandolier full of .45 ammunition. A scoped, single-fire bolt-action rifle. He keeps his ammunition in the webbing of his vest. Also has a large combat knife strapped to his left thigh beside his revolver.

Skills/Specialization: Is a master gun-maker and an avid inventor, at least in the field of firearms. Years of self-taught shooting on his own range has shaped him into an expert marksman. Is said to have the fastest trigger fingers in his settlement, and quite possibly all of his homeworld. He uses these skills to defend his home and the homes of others from bandit raids.

As far as his inventiveness goes, he has his own workshop in the basement of his home. Using mostly scrap he salvages, he smelts down metal for bullet casings as well as gun components. Many of his 'experimental gun models' have yet to see completion, but he often makes guns for local farmers and settlers so they may better protect themselves should he find himself unable to.

Hand-to-hand combat is where most of his close-quarters combat skills come into play, mostly being on-call for the bar he frequents in order to quell bar fights. His style is ungraceful and brutal, using mainly brute strength to knock feisty drunkards unconscious and flat on their backs, but his sharp eyes and quick thinking led him to victory against many agile foes.

Personality: Mainly keeps to himself, though among company he feels obligated to strike up and hold conversation so as not to be rude. His drawl may have one thinking him to be unintelligent, though that has turned out to be a sign poor judgement from anyone unfortunate enough to make themselves his enemy. He always keeps a level head and remains calm and collected through tense situations, or at least that's the appearance he gives off - and his ability to keep his thoughts from showing has won him more than his fair share of poker games. Born and raised in the settlement his entire life, he hasn't had much experience with most spacecraft. If one were to show him blueprints to the motherboard of a flight system, it'd just be chickenscratch to him, but if one were to show him the schematics of a firing mechanism, he'll talk of the ins and outs to the fullest extent as well as where it would need improvement to achieve maximum efficiency. He's also a bit of a drinker, mostly keeping to hard liquor with whiskey being his personal preference. Rarely has he found himself drunk enough to be completely uncoordinated, but what usually entices him to reach that point is being idle for extended periods of time.

Homeworld: Quintaros - A world which surface is comprised of dust and rock. Settlements on the planet are sparse, but that isn't to say that they're small. Each settlement is a sprawling, bustling community of traders and farmers, though most of the farming community lies on the fringes of settlements. At a first glance from orbit, one would think that the only sort agriculture would be dust-piling, but most of the recources come from beneath the surface.

Pockets of water, as sparse as the settlements that rest near them, lie beneath the planet's crust and are farmed by locals to help with the growth of crops. In order to preserve as much water as possible, water refinement and purification has been made as big of a part of the agriculture as the water harvesting. Treatment plants are usually run by the same people pumping water from the ground and keeps life afloat on the planet, so to speak.

As for animal life, domesticated animals have been imported in order to provide valuable resources such as meat and milk. Pets are also a popular import, though the majority is of canine variety. Each settlement has game animal of some variety, most common are Nawshie (nah-SHEE-ay), which are six-legged reptiles known for their swiftness and ability to blend in with their background. They're monitered by game rangers when they're not 'in season', and the Nawshie use the time in between to repopulate and make their homes on the plains in surprisingly well-hidden burrows. They feed off of rodents that are also borrowing animals, making a complex network of tunnels very much like ants would. Their tunnels reach depths equivalent to that of water miners where the populations are the densest.

The planet began as a planet of escape, for wayward pilgrims who wanted nothing more than isolation with a community they could grow comfortably with. Massive mining ships were the first to arrive, sent first to gather enough resources to start small mining colonies. The appeal of isolation brought in many more people than one would expect, and the mining colonies rapidly grew into huge cities, large communities that operated independently.

Few mining colonies were eventually shaped into run-down settlements for all manner of miscontents. These groups took it upon themselves to raid other nearby settlements for credits, resources, and occasionally just because they could. Most settlements held their own against them, other less fortunate ones had their citizens turned into slaves, target practice, or in one very infamous case, food. All in all, life on Quintaros is an acquired taste, but for those who have it, there's no place they'd rather be.

Any and all feedback is welcome. ^^
All very, very good, although you might want to edit out those weird symbols by rewriting the hyphens and the apostrophes. I could just do that latter once I compile everything into a master list of sheets, though, so no worries if you don't/can't.

EDIT: Ninja'd.
 

JokerboyJordan

New member
Sep 6, 2009
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DVS BSTrD said:
Why would I want to make a character if I couldn't give him/her/it a trenchcoat?
I'm kinda new to RP threads.
Just read this thread http://www.escapistmagazine.com/forums/read/540.116378-Escapist-role-playing-and-you .

It explains many common parts of role playing, better than I could :p

Don't be afraid to ask any more questions though.
 

Broken Orange

God Among Men
Apr 14, 2009
2,367
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0
Mortis Nuncius said:
Made another edit, just added a little more detail to his weapons.
Did you steal borrow my description for the ranchers hat? Just noticed how you used to have a cowboy hat and now it's not. Cool if I was a source of insperation.
 

Tortilla the Hun

Decidedly on the Fence
May 7, 2011
2,244
0
0
Broken Orange said:
Mortis Nuncius said:
Made another edit, just added a little more detail to his weapons.
Did you steal borrow my description for the ranchers hat? Just noticed how you used to have a cowboy hat and now it's not. Cool if I was a source of insperation.
Yes, I hope you don't mind. Your description just brought up the point that the term "cowboy" may not have been quite as widely used of a term for the time period. ^^
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
3,083
0
0
Made some modifications and filled out the homeworld description some.

Name: Kinraye R'bancer (Kin-ray ar-BAN-ser)

Age: 32

Gender: Female

Appearance: Ice blue eyes, shoulder length blond hair that she keeps tied back. She has lightly tanned skin, stands 5'9" tall and weighs in at 134 pounds. She wears jeans, a short sleeved shirt, as well as a leather duster reinforced with bullet resistant plates over her vitals.

Depending on the situation, she may also wear either high grip combat boots, or a pair of weathered cowboy boots she's had since shortly after she left home.

Augments: Biochemical augments, to improve her vision and reflexes, as well as some minor muscular augments to increase her strength to handle the recoil of her revolver.

Equipment: A custom single action big-bore revolver that she's been modifying and improving to match her style for the last 15 years, half a dozen throwing knives, as well as a longer-than-average combat/utility knife. She doesn't have much experience with grenades and explosives, and prefers to leave their use to the ones who do.

Skills/Specialization: She prefers a gunfight to melee, but doesn't have any problems with getting her hands bloody if absolutely necessary. She's a fairly skilled pilot as well as a decent gunsmith. She does her best work on her revolver, as she knows it inside and out, and personally makes all the ammo she puts through it. Kinraye is also a fairly decent electrician/programmer as she's needed to make repairs, modifications and the like to her ship.

Personality: Kinraye gets along pretty well with others, especially once she gets to know them. She has a hard time trusting others upon first meeting, but that passes quickly.

Homeworld: She's from the planet Ramact, a fairly temperate planet with an abundance of hardwood forests. The landmass consists of 3 supercontinents, Lival, Spacion, and Vawnet. Kinraye is from the smallest and northernmost, Spacion, which has a few large cities, but is mostly woodlands with scattered clearings where the small towns/villages are built.

Ramact has a thriving criminal underground, and anyone in the gangs is pretty much untouchable unless you plan on fighting a small (or not so small, depending on which gang) army. There is one main crime boss per continent, mainly because over the years, turf wars have eliminated smaller gangs, or they've been absorbed by the larger ones.

Most of the planet's exports center around wood products, and the planet is fairly famous for it's furniture exports. Most of the craftsmen are forced to move their products through the gangs, but they are given a sizable chunk of the profits made from the sale to keep them working and quality good.

Notes: Gonna be teamed up with Mortis Nuncius' character (whenever he gets it in), so will work on getting the Bio to you when we've hashed it all out.
 

Broken Orange

God Among Men
Apr 14, 2009
2,367
0
0
Mortis Nuncius said:
Broken Orange said:
Mortis Nuncius said:
Made another edit, just added a little more detail to his weapons.
Did you steal borrow my description for the ranchers hat? Just noticed how you used to have a cowboy hat and now it's not. Cool if I was a source of insperation.
Yes, I hope you don't mind. Your description just brought up the point that the term "cowboy" may not have been quite as widely used of a term for the time period. ^^
Don't mind at all. It's humbling in a strange, small way.
 

TheBlueShotgun0

New member
Dec 20, 2011
315
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0
@Nukey Would you like me to expand on my character's homeworld a bit more? I see everyone else doing it so I don't know if you want more than the paragraph I already wrote or what.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
3,083
0
0
@Blue: I was only doing it because I intended to modify the char as i went. I don't think it's required, by any means.
 

Nukey

Elite Member
Apr 24, 2009
4,125
0
41
TheBlueShotgun0 said:
@Nukey Would you like me to expand on my character's homeworld a bit more? I see everyone else doing it so I don't know if you want more than the paragraph I already wrote or what.
If you want to, go ahead, I'm not going to pressure you about it. If you do, however, edit your original post instead of re-posting the sheet.


Also, does anyone want to me to post the sheets for the two other major NPCs?
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
3,083
0
0
Nukey said:
TheBlueShotgun0 said:
@Nukey Would you like me to expand on my character's homeworld a bit more? I see everyone else doing it so I don't know if you want more than the paragraph I already wrote or what.
If you want to, go ahead, I'm not going to pressure you about it. If you do, however, edit your original post instead of re-posting the sheet.


Also, does anyone want to me to post the sheets for the two other major NPCs?
YES!!! WE WANNA SEE THEEEEEEMM!!!

[/excited reaction]
 

Tortilla the Hun

Decidedly on the Fence
May 7, 2011
2,244
0
0
Broken Orange said:
Mortis Nuncius said:
Broken Orange said:
Mortis Nuncius said:
Made another edit, just added a little more detail to his weapons.
Did you steal borrow my description for the ranchers hat? Just noticed how you used to have a cowboy hat and now it's not. Cool if I was a source of insperation.
Yes, I hope you don't mind. Your description just brought up the point that the term "cowboy" may not have been quite as widely used of a term for the time period. ^^
Don't mind at all. It's humbling in a strange, small way.
Well, I'm glad to hear that. Now, have any other great ideas I can replicate and take credit for gain "inspiration" from? XD
 

TheBlueShotgun0

New member
Dec 20, 2011
315
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@retsupurae Welcome to the escapist RP community. Your going to have a good time here. And pro tip, you're suppost to use the character sheet template in the original post. I don't know if this GM minds, but just remember that for future refrence.
 

Nukey

Elite Member
Apr 24, 2009
4,125
0
41
retsupurae yahtsee said:
Three minor things.

Firstly, might want to switch "man" to "male" in the gender section.
Secondly, aliens are, for the most part, nonexistent. Minor, near sentient creatures do exist, but nothing above stone age.
Finally, could you put a spoiler around the sheet, please?