A few of your letters are being displayed as weird characters.Mortis Nuncius said:Made some revisions and additions, mostly regarding his homeworld.
Name: Ray'skel "Ray" Aroos (ray-SKEL ar-OOS)
Age: 41
Gender: Male
Appearance: 6'4", wide-shouldered, tanned skin, medium brown hair, green eyes. Is usually seen wearing weathered clothes; generally button-down shirts, tanned dark brown bison-hide pants with matching vest. When out he usually wears a worn hide duster coat and he's rarely seen without his rancher's hat and aviators.
Augments: N/A
Equipment: Two high-caliber, traditional double-action revolvers that he keeps on hip-holsters. He wears a bandolier full of .45 ammunition. A scoped, single-fire bolt-action rifle. He keeps his ammunition in the webbing of his vest. Also has a large combat knife strapped to his left thigh beside his revolver.
Skills/Specialization: Is a master gun-maker and an avid inventor, at least in the field of firearms. Years of self-taught shooting on his own range has shaped him into an expert marksman. Is said to have the fastest trigger fingers in his settlement, and quite possibly all of his homeworld. He uses these skills to defend his home and the homes of others from bandit raids.
As far as his inventiveness goes, he has his own workshop in the basement of his home. Using mostly scrap he salvages, he smelts down metal for bullet casings as well as gun components. Many of his 'experimental gun models' have yet to see completion, but he often makes guns for local farmers and settlers so they may better protect themselves should he find himself unable to.
Hand-to-hand combat is where most of his close-quarters combat skills come into play, mostly being on-call for the bar he frequents in order to quell bar fights. His style is ungraceful and brutal, using mainly brute strength to knock feisty drunkards unconscious and flat on their backs, but his sharp eyes and quick thinking led him to victory against many agile foes.
Personality: Mainly keeps to himself, though among company he feels obligated to strike up and hold conversation so as not to be rude. His drawl may have one thinking him to be unintelligent, though that has turned out to be a sign poor judgement from anyone unfortunate enough to make themselves his enemy. He always keeps a level head and remains calm and collected through tense situations, or at least that's the appearance he gives off - and his ability to keep his thoughts from showing has won him more than his fair share of poker games. Born and raised in the settlement his entire life, he hasn't had much experience with most spacecraft. If one were to show him blueprints to the motherboard of a flight system, it'd just be chickenscratch to him, but if one were to show him the schematics of a firing mechanism, he'll talk of the ins and outs to the fullest extent as well as where it would need improvement to achieve maximum efficiency. He's also a bit of a drinker, mostly keeping to hard liquor with whiskey being his personal preference. Rarely has he found himself drunk enough to be completely uncoordinated, but what usually entices him to reach that point is being idle for extended periods of time.
Homeworld: Quintaros - A world which surface is comprised of dust and rock. Settlements on the planet are sparse, but that isn't to say that they're small. Each settlement is a sprawling, bustling community of traders and farmers, though most of the farming community lies on the fringes of settlements. At a first glance from orbit, one would think that the only sort agriculture would be dust-piling, but most of the recources come from beneath the surface.
Pockets of water, as sparse as the settlements that rest near them, lie beneath the planet's crust and are farmed by locals to help with the growth of crops. In order to preserve as much water as possible, water refinement and purification has been made as big of a part of the agriculture as the water harvesting. Treatment plants are usually run by the same people pumping water from the ground and keeps life afloat on the planet, so to speak.
As for animal life, domesticated animals have been imported in order to provide valuable resources such as meat and milk. Pets are also a popular import, though the majority is of canine variety. Each settlement has game animal of some variety, most common are Nawshie (nah-SHEE-ay), which are six-legged reptiles known for their swiftness and ability to blend in with their background. They're monitered by game rangers when they're not 'in season', and the Nawshie use the time in between to repopulate and make their homes on the plains in surprisingly well-hidden burrows. They feed off of rodents that are also borrowing animals, making a complex network of tunnels very much like ants would. Their tunnels reach depths equivalent to that of water miners where the populations are the densest.
The planet began as a planet of escape, for wayward pilgrims who wanted nothing more than isolation with a community they could grow comfortably with. Massive mining ships were the first to arrive, sent first to gather enough resources to start small mining colonies. The appeal of isolation brought in many more people than one would expect, and the mining colonies rapidly grew into huge cities, large communities that operated independently.
Few mining colonies were eventually shaped into run-down settlements for all manner of miscontents. These groups took it upon themselves to raid other nearby settlements for credits, resources, and occasionally just because they could. Most settlements held their own against them, other less fortunate ones had their citizens turned into slaves, target practice, or in one very infamous case, food. All in all, life on Quintaros is an acquired taste, but for those who have it, there's no place they'd rather be.
Any and all feedback is welcome. ^^
All very, very good, although you might want to edit out those weird symbols by rewriting the hyphens and the apostrophes. I could just do that latter once I compile everything into a master list of sheets, though, so no worries if you don't/can't.Mortis Nuncius said:Made some revisions and additions, mostly regarding his homeworld.
Name: Ray'skel "Ray" Aroos (ray-SKEL ar-OOS)
Age: 41
Gender: Male
Appearance: 6'4", wide-shouldered, tanned skin, medium brown hair, green eyes. Is usually seen wearing weathered clothes; generally button-down shirts, tanned dark brown bison-hide pants with matching vest. When out he usually wears a worn hide duster coat and he's rarely seen without his rancher's hat and aviators.
Augments: N/A
Equipment: Two high-caliber, traditional double-action revolvers that he keeps on hip-holsters. He wears a bandolier full of .45 ammunition. A scoped, single-fire bolt-action rifle. He keeps his ammunition in the webbing of his vest. Also has a large combat knife strapped to his left thigh beside his revolver.
Skills/Specialization: Is a master gun-maker and an avid inventor, at least in the field of firearms. Years of self-taught shooting on his own range has shaped him into an expert marksman. Is said to have the fastest trigger fingers in his settlement, and quite possibly all of his homeworld. He uses these skills to defend his home and the homes of others from bandit raids.
As far as his inventiveness goes, he has his own workshop in the basement of his home. Using mostly scrap he salvages, he smelts down metal for bullet casings as well as gun components. Many of his 'experimental gun models' have yet to see completion, but he often makes guns for local farmers and settlers so they may better protect themselves should he find himself unable to.
Hand-to-hand combat is where most of his close-quarters combat skills come into play, mostly being on-call for the bar he frequents in order to quell bar fights. His style is ungraceful and brutal, using mainly brute strength to knock feisty drunkards unconscious and flat on their backs, but his sharp eyes and quick thinking led him to victory against many agile foes.
Personality: Mainly keeps to himself, though among company he feels obligated to strike up and hold conversation so as not to be rude. His drawl may have one thinking him to be unintelligent, though that has turned out to be a sign poor judgement from anyone unfortunate enough to make themselves his enemy. He always keeps a level head and remains calm and collected through tense situations, or at least that's the appearance he gives off - and his ability to keep his thoughts from showing has won him more than his fair share of poker games. Born and raised in the settlement his entire life, he hasn't had much experience with most spacecraft. If one were to show him blueprints to the motherboard of a flight system, it'd just be chickenscratch to him, but if one were to show him the schematics of a firing mechanism, he'll talk of the ins and outs to the fullest extent as well as where it would need improvement to achieve maximum efficiency. He's also a bit of a drinker, mostly keeping to hard liquor with whiskey being his personal preference. Rarely has he found himself drunk enough to be completely uncoordinated, but what usually entices him to reach that point is being idle for extended periods of time.
Homeworld: Quintaros - A world which surface is comprised of dust and rock. Settlements on the planet are sparse, but that isn't to say that they're small. Each settlement is a sprawling, bustling community of traders and farmers, though most of the farming community lies on the fringes of settlements. At a first glance from orbit, one would think that the only sort agriculture would be dust-piling, but most of the recources come from beneath the surface.
Pockets of water, as sparse as the settlements that rest near them, lie beneath the planet's crust and are farmed by locals to help with the growth of crops. In order to preserve as much water as possible, water refinement and purification has been made as big of a part of the agriculture as the water harvesting. Treatment plants are usually run by the same people pumping water from the ground and keeps life afloat on the planet, so to speak.
As for animal life, domesticated animals have been imported in order to provide valuable resources such as meat and milk. Pets are also a popular import, though the majority is of canine variety. Each settlement has game animal of some variety, most common are Nawshie (nah-SHEE-ay), which are six-legged reptiles known for their swiftness and ability to blend in with their background. They're monitered by game rangers when they're not 'in season', and the Nawshie use the time in between to repopulate and make their homes on the plains in surprisingly well-hidden burrows. They feed off of rodents that are also borrowing animals, making a complex network of tunnels very much like ants would. Their tunnels reach depths equivalent to that of water miners where the populations are the densest.
The planet began as a planet of escape, for wayward pilgrims who wanted nothing more than isolation with a community they could grow comfortably with. Massive mining ships were the first to arrive, sent first to gather enough resources to start small mining colonies. The appeal of isolation brought in many more people than one would expect, and the mining colonies rapidly grew into huge cities, large communities that operated independently.
Few mining colonies were eventually shaped into run-down settlements for all manner of miscontents. These groups took it upon themselves to raid other nearby settlements for credits, resources, and occasionally just because they could. Most settlements held their own against them, other less fortunate ones had their citizens turned into slaves, target practice, or in one very infamous case, food. All in all, life on Quintaros is an acquired taste, but for those who have it, there's no place they'd rather be.
Any and all feedback is welcome. ^^
Just read this thread http://www.escapistmagazine.com/forums/read/540.116378-Escapist-role-playing-and-you .DVS BSTrD said:Why would I want to make a character if I couldn't give him/her/it a trenchcoat?
I'm kinda new to RP threads.
Did youMortis Nuncius said:Made another edit, just added a little more detail to his weapons.
Yes, I hope you don't mind. Your description just brought up the point that the term "cowboy" may not have been quite as widely used of a term for the time period. ^^Broken Orange said:Did youMortis Nuncius said:Made another edit, just added a little more detail to his weapons.stealborrow my description for the ranchers hat? Just noticed how you used to have a cowboy hat and now it's not. Cool if I was a source of insperation.
Don't mind at all. It's humbling in a strange, small way.Mortis Nuncius said:Yes, I hope you don't mind. Your description just brought up the point that the term "cowboy" may not have been quite as widely used of a term for the time period. ^^Broken Orange said:Did youMortis Nuncius said:Made another edit, just added a little more detail to his weapons.stealborrow my description for the ranchers hat? Just noticed how you used to have a cowboy hat and now it's not. Cool if I was a source of insperation.
If you want to, go ahead, I'm not going to pressure you about it. If you do, however, edit your original post instead of re-posting the sheet.TheBlueShotgun0 said:@Nukey Would you like me to expand on my character's homeworld a bit more? I see everyone else doing it so I don't know if you want more than the paragraph I already wrote or what.
YES!!! WE WANNA SEE THEEEEEEMM!!!Nukey said:If you want to, go ahead, I'm not going to pressure you about it. If you do, however, edit your original post instead of re-posting the sheet.TheBlueShotgun0 said:@Nukey Would you like me to expand on my character's homeworld a bit more? I see everyone else doing it so I don't know if you want more than the paragraph I already wrote or what.
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Also, does anyone want to me to post the sheets for the two other major NPCs?
Well, I'm glad to hear that. Now, have any other great ideas I canBroken Orange said:Don't mind at all. It's humbling in a strange, small way.Mortis Nuncius said:Yes, I hope you don't mind. Your description just brought up the point that the term "cowboy" may not have been quite as widely used of a term for the time period. ^^Broken Orange said:Did youMortis Nuncius said:Made another edit, just added a little more detail to his weapons.stealborrow my description for the ranchers hat? Just noticed how you used to have a cowboy hat and now it's not. Cool if I was a source of insperation.
Three minor things.retsupurae yahtsee said:-snip-