"The Wii U is crap" "awful console" "Nintendo are walking dead"

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theultimateend

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Daft Time said:
Though the tweets were hardly elegant, he is correct in his evaluation of the state of Nintendo's hardware. Personally, I couldn't careless about Nintendo at the point. They haven't made a console worth anything since the 64 nor have they done anything other than churn out the same games year after year. They are not a bad company, just a boring one.

Also; they aren't losing anything of significant quality by not having EA develop titles for the Wii U. Speaking of churning out the same titles year after year...
Gamecube had the best controller ever.

Then I'd note that Luigi's Mansion was not "the same thing" and quite elegant.

Similarly the Gamecube has at least 12 really awesome games.

But I do agree that the Wii and now the WiiU are a bit lackluster.
 

Daft Time

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theultimateend said:
Daft Time said:
Though the tweets were hardly elegant, he is correct in his evaluation of the state of Nintendo's hardware. Personally, I couldn't careless about Nintendo at the point. They haven't made a console worth anything since the 64 nor have they done anything other than churn out the same games year after year. They are not a bad company, just a boring one.

Also; they aren't losing anything of significant quality by not having EA develop titles for the Wii U. Speaking of churning out the same titles year after year...
Gamecube had the best controller ever.

Then I'd note that Luigi's Mansion was not "the same thing" and quite elegant.

Similarly the Gamecube has at least 12 really awesome games.

But I do agree that the Wii and now the WiiU are a bit lackluster.
How many of those titles were developed by Nintendo themselves, and how many of those were part of existing franchises? Luigi's Mansion, while certainly a change for the series, wasn't a new title. There have been some cool titles on their platforms over the years - I personally liked Windwaker - and they remain the lead in portable hardware, but they only times they try to be innovative is when they feel like a hardware gimmick. That said, I'm no longer there target demographic and haven't been since, well, the Nintendo 64.

Oh, and anything was better than the 64 controller. The Gamecube didn't have the "best controller ever". Keyboard and mouse still rules all, fuck yeah.
 

V8 Ninja

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Eri said:
V8 Ninja said:
Eri said:
Harvest Moon on PC? Yes please.
Fun fact; Harvest Moon is only published by Nintendo in Australia. In North America (where your profile says you're from), Harvest Moon is published by Natsume.
You do realize of the last 9 Harvest Moon games release, only 1 wasn't for a Nintendo console.
While it's true that Harvest Moon games have almost always had a close tie to Nintendo consoles, there's no binding contracts saying that Harvest Moon games must be made for Nintendo consoles (at least to my knowledge). I guess the the developers just really like Nintendo consoles.
 

theultimateend

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Daft Time said:
How many of those titles were developed by Nintendo themselves, and how many of those were part of existing franchises? Luigi's Mansion, while certainly a change for the series, wasn't a new title. There have been some cool titles on their platforms over the years - I personally liked Windwaker - and they remain the lead in portable hardware, but they only times they try to be innovative is when they feel like a hardware gimmick. That said, I'm no longer there target demographic and haven't been since, well, the Nintendo 64.

Oh, and anything was better than the 64 controller. The Gamecube didn't have the "best controller ever". Keyboard and mouse still rules all, fuck yeah.
Keyboard and Mouse are multipurpose hardware that has been adapted to be a controller. I do agree that in shooting games and RTS they are superior but there are plenty of Genres they are shit at.

Luigi's Mansion >was< a new title. Just because it uses characters from other games doesn't mean its not new. Mario Tennis is a new game too, if a game suddenly becomes "new" just by changing the characters (but mechanically leaving the rest of a game the same) the word, to me, loses all meaning.

Windwaker was boss as hell, so no arguments there.

I put in more time on Smash Bros for the Gamecube than just about any other game that I've ever experienced. Rogue Squadron was fantastic. Luigi's Mansion (as noted) was fantastic. Double Dash and Paper Mario were good too.

Super Mario Sunshine was an interesting take on the Mario formula and I liked that a bit as well.

The major thing holding Nintendo back is that they tend to make their hardware difficult to adapt. Sony had difficult software and Nintendo had difficult hardware. I don't know where Xbox fits into all this (I will accept that they exist once I get Viva Pinata 3 and no sooner).

I'm also not the target demographic anymore. I just have a deep seeded desire to collect games and hardware. I've actually not regret my WiiU, the few games I've played on it so far ate up lots of my time. Played it more than my Xbox (but nowhere near as much as the PS3).

EDIT: I actually agree with most of what you said btw. I just have very fond memories of the Gamecube >.>.

V8 Ninja said:
Eri said:
V8 Ninja said:
Eri said:
Harvest Moon on PC? Yes please.
Fun fact; Harvest Moon is only published by Nintendo in Australia. In North America (where your profile says you're from), Harvest Moon is published by Natsume.
You do realize of the last 9 Harvest Moon games release, only 1 wasn't for a Nintendo console.
While it's true that Harvest Moon games have almost always had a close tie to Nintendo consoles, there's no binding contracts saying that Harvest Moon games must be made for Nintendo consoles (at least to my knowledge). I guess the the developers just really like Nintendo consoles.
I love me some harvest moon. I hope they add automatic chicken and cow feeders to the next one :x.

I can't stand feeding the animals for some reason, it feels like more of a chore than farming.
 

Lightknight

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Anyone have any idea as to whether or not the WiiU is difficult to port to? If it's relatively simple then it'll likely continue to get decent 3rd party ports until the transition between ps3/360 to ps4/720 is completed. Once we're fully over the ridge then the Wii U will be in a position similar to the one it was in with the Wii where it wasn't powerful enough to house the major AAA titles that aren't Nintendo brand. Perhaps they have a secret console they're working on or something like that but it would amount to another console in a few years that still won't be able to get enough market share in the AAA space to compete.

If it's difficult to program to for any reason, that will significantly harm its chances. The thing is, I certainly don't see many third parties programing solely on the WiiU with the sales as is, so the question will be why the Wii U would be worth getting if the major 3rd party devs are still making the same games on the older systems including ones that devs didn't bother to port to the Wii U at all.

Really, it's a nice machine and currently the best console for sale (power-wise). But it's just in a really rough place to be in since they ceded the AAA market a few consoles ago. They will have to rely on the legion that is Nintendo stalwarts to get them through this. It's really unfortunate because the Nintendo games I really enjoy amount to the work of one single active publishers/developer. In my opinion, they shouldn't be competing in the console market because they aren't equipped for it in the same way Sony and Microsoft are. As a publisher though, they'd do phenomenal work. But, maybe they can surprise us and the WiiU will take off or they have another card to play that will change everything. I'd rather a game changer, if they can truly pull one off one final time. But I'm not hopeful
 

Mr C

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I don't have a Wii U yet, but the hardware intrigues me and I know they'll be at least 10 games eventually that I'll need the system for. ZombieU appeals and I'll need the new Bayonetta and Zelda - so 7 to go.

However I'm under the impression it's going to be a curiosity in my collection in a few years alongside the other unsuccessful systems I own - the Virtual Boy and the Megadrive add-ons 32x, Mega-CD etc.

The system just isn't going anywhere and more exciting hardware is on the horizon and the console industry itself is under attack from substitute products.

Now EA has pulled out they are in trouble. Say all you want about EA, you need to forget the likes of us who follow the industry. EA sports sells to the average Muppet - in the millions. I won't be surprised when Activision takes away COD and third party support dries up almost completely.

The Wii sold to a new demographic who appear disinterested and uninformed, whilst many of the 'hard-core' (forgive me using this word) were put off by the Wii. I don't see how this system is going to reach critical mass.

This is Nintendo's Dreamcast, except they don't have an amazing launch line-up, have no exciting new IP on the horizon (the DC saw Sega produce some of its most creative work) and I severely doubt anyone will be still releasing games for the Wii U over 12 years after it is no longer produced.

Forgive all my subjective patter - that was just my take on it.

We need to get ready for incredibly defensive fan-boys in denial their system of choice is going down (they're likely to be kids, so it's not there fault they're immature and are unlikely to own more than one system). I recall seeing this with the PS3 and the Dreamcast and felt I it with the Saturn. Interesting times.
 

Daft Time

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theultimateend said:
Luigi's Mansion >was< a new title. Just because it uses characters from other games doesn't mean its not new. Mario Tennis is a new game too, if a game suddenly becomes "new" just by changing the characters (but mechanically leaving the rest of a game the same) the word, to me, loses all meaning.
I guess the difference is in why we play games in the first place. I play games for their narratives, characters, world building and art style before I play them for challenge. Changing a game mechanically does not benefit me nearly so much as a new IP does. Luigi's mansion, while interesting in it's own right, is certainly not a new IP.

theultimateend said:
I put in more time on Smash Bros for the Gamecube than just about any other game that I've ever experienced. Rogue Squadron was fantastic. Luigi's Mansion (as noted) was fantastic. Double Dash and Paper Mario were good too.
Smash Bro's fell into the same category for me, but I played it a lot as a "party" game. It was quite a bit of fun, and you could get everyone to agree regardless of age to play it. Was pretty awesome. Rogue Squadron - though I didn't get as much time to play it as I'd like - was great as well. I never played Double Dash or Paper Mario though, as I didn't actually own the Gamecube in the house.

theultimateend said:
The major thing holding Nintendo back is that they tend to make their hardware difficult to adapt. Sony had difficult software and Nintendo had difficult hardware. I don't know where Xbox fits into all this (I will accept that they exist once I get Viva Pinata 3 and no sooner).
Agreed. As far as I'm aware the Xbox is reasonably easy to develop for given it's similarities to the PC, but actually getting your games published passed all the Microsoft bureaucracy is a pain. Especially for any online component of your game.
 

Daft Time

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Forlong said:
You want to try this game? You will lose. Entirely.

First of all, "Luigi's Mansion" was a new title. Even a retarded baboon could tell that much.

2nd:
http://upload.wikimedia.org/wikipedia/en/1/13/Pikmin_cover_art.jpg

And...
Super Monkey Ball
Animal Crossing
BloodRayne
Call of Duty
DBZ: Budokai
Final Fantasy Crystal Chronicles
The Hobbit
Killer 7
Lego Star Wars
Lost Kingdoms
Naruto: Clash of Ninja
Okami
Prince of Persia: Sands of Time
Resident Evil
The Sims
Spider-Man
Teen Titans
Viewtiful Joe
Wario World

Add on top of that:
Baldur's Gate: Dark Alliance
Bomberman Generation
Capcom vs. SNK 2
DDR Mario Mix
F-Zero GX
Fire Emblem: Path of Radiance
Harvest Moon: A Wonderful Life
Metal Gear Solid: Twin Snakes
Metroid Prime
Soulcalibur II
Super Smash Bros. Melee

That's not even all of them. Who developed them is irrelevant. You don't seem to mind the fact that Sony and Microsoft outsource ALL their games.
Woah there, put your dick away for a second. This was a discussion on Nintendo and the products they have released, so it's entirely relevant to discuss only the titles they had developed. It's also worth noting while we're talking about irrelevance that only a small number of the titles you've thrown out are even exclusive to the Gamecube. I had never said that the Gamecube didn't have any good games, nor did I say it was a bad console in it's own right. So calm down.

Next, I hadn't mentioned any of the other hardware developers yet. You've assumed views on Sony and Microsoft that I don't have. In fact, I'm a PC gamer. What they have done does not factor into my views on Nintendo in the slightest.
 

theultimateend

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Daft Time said:
Agreed. As far as I'm aware the Xbox is reasonably easy to develop for given it's similarities to the PC, but actually getting your games published passed all the Microsoft bureaucracy is a pain. Especially for any online component of your game.
It's a darn shame too since the Achievement noises and design for Xbox is my favorite.

They have the best "bloop blip" sounds.
 

Lightknight

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Nov 26, 2008
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Forlong said:
Daft Time said:
How many of those titles were developed by Nintendo themselves, and how many of those were part of existing franchises? Luigi's Mansion, while certainly a change for the series, wasn't a new title. There have been some cool titles on their platforms over the years - I personally liked Windwaker - and they remain the lead in portable hardware, but they only times they try to be innovative is when they feel like a hardware gimmick. That said, I'm no longer there target demographic and haven't been since, well, the Nintendo 64.
You want to try this game? You will lose. Entirely.

First of all, "Luigi's Mansion" was a new title. Even a retarded baboon could tell that much.

2nd:
http://upload.wikimedia.org/wikipedia/en/1/13/Pikmin_cover_art.jpg

And...
Super Monkey Ball
Animal Crossing
BloodRayne
Call of Duty
DBZ: Budokai
Final Fantasy Crystal Chronicles
The Hobbit
Killer 7
Lego Star Wars
Lost Kingdoms
Naruto: Clash of Ninja
Okami
Prince of Persia: Sands of Time
Resident Evil
The Sims
Spider-Man
Teen Titans
Viewtiful Joe
Wario World

Add on top of that:
Baldur's Gate: Dark Alliance
Bomberman Generation
Capcom vs. SNK 2
DDR Mario Mix
F-Zero GX
Fire Emblem: Path of Radiance
Harvest Moon: A Wonderful Life
Metal Gear Solid: Twin Snakes
Metroid Prime
Soulcalibur II
Super Smash Bros. Melee

That's not even all of them. Who developed them is irrelevant. You don't seem to mind the fact that Sony and Microsoft outsource ALL their games.
I think their intention was that most of those aren't new IPs rather than "new titles". This point is extremely apt. According to Nintendo, it's a standard business model to use existing IPs for new game mechanics when possible. This is a great short term profit but eventually hurts them in the long run when the old cast starts to tire out (for example, I have personally reached my personal maximum for playing as an Italian Plumber and I've been playing Mario since the 80's). It's also important to specify which ones are exclusives. If you really go down the list and look at Nintendo's new exclusive IPs you'll find a very small handful of decent ones unless you look on their handhelds. Honestly, Nintendo puts more/better titles out for their handhelds than they do for their main consoles. As an adult, that misses my demographic for a number of reasons. But as one of the big three names, they're only putting out about what one publisher/developer would and not what a major publisher combining console giant should.

Most of the titles you listed come from 80's-90's IPs or are from another company first (some are both, like Metal Gear Solid: Twin Snakes is from a 1998 Sony Reboot of a much older Nintendo franchise from 1987). So I think a bit of semantics was at play regarding your confusion over the comment Daft Time made. I would personally argue against Daft Time's comment that the developer was right about the hardware. He wasn't, the Wii U is more powerful than the 360 by a fair margin even if it isn't anywhere close to what the ps4 has announced.
 

RicoADF

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ThePuzzldPirate said:
I wonder what EA(and their employees) are going to say down the road when not putting games on the Wii-U turns to be more of a financial risk. I guess they will butter up when they get there. All Nintendo is missing is relevancy and I believe that will kick in when Nintendo either gets around to releasing their own games or everyone finds out how much it costs to actually make use of PS4/X-box(That is if it matches,) hardware.
I think you underestimate the stigma the Wii has, alot of people got it and after the initial oo ahh shiny period it found itself sitting on a closet. The Wii U has an uphill battle in that regards, and no Mario/Zelda etc aren't system sellers to the core gamers that buy PS4/nextbox regardless of cost. The Wii U is a xbox360/PS3 with some more ram, not much of an upgrade, the other systems will beat it in every way.

Thats not to say they wont have their own uphill battles, the PS4/nextbox have alot of romours to answer (moreso the xbox than playstation due to the rumor mill not going well for MS)
 

Lightknight

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ThePuzzldPirate said:
I wonder what EA(and their employees) are going to say down the road when not putting games on the Wii-U turns to be more of a financial risk. I guess they will butter up when they get there. All Nintendo is missing is relevancy and I believe that will kick in when Nintendo either gets around to releasing their own games or everyone finds out how much it costs to actually make use of PS4/X-box(That is if it matches,) hardware.
If the WiiU surprises us and gives EA a legitimate target market for their games then they'll happily take peoples' money. But I don't think people recognize the dire straight they're in. I don't know if you realize it, but that marketing problem they have where people don't know it's a new console and just think it's a peripheral is one of many things truly harming sales. The price point being the same as a 360 that still has a huge backlog of games doesn't help them out any.

Really, next gen or not it's being treated like a current gen system at the last year of this gen's cycle. That will likely be devastating to them. Maybe not, though. Nintendo sometimes pulls out the miraculous at the last moment. But unless/until the winds change, they're not looking good.
 

Lunar Templar

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So?

Lets assume they do make something for the WiiU. I'm still not likely to get it, so nothing of value really lost unless you count CoD or BF or which ever big shooter they have that looks just like the other one.

Sides, it smacks of but hurt still cause Nintendo didn't want to use Origin in its systems.

And thank the gods for that, cause I would have pawned my 3DS and got a DS light if I saw that update.
 

Daft Time

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theultimateend said:
Daft Time said:
Agreed. As far as I'm aware the Xbox is reasonably easy to develop for given it's similarities to the PC, but actually getting your games published passed all the Microsoft bureaucracy is a pain. Especially for any online component of your game.
It's a darn shame too since the Achievement noises and design for Xbox is my favorite.

They have the best "bloop blip" sounds.
Ha ha ha, good call. I personally don't like the achievement pop ups in most of my games at all, but the over all sound design of the Xbox is great. It's and odd thing to succeed in, but they did.


Lightknight said:
I would personally argue against Daft Time's comment that the developer was right about the hardware. He wasn't, the Wii U is more powerful than the 360 by a fair margin even if it isn't anywhere close to what the ps4 has announced.
Ahh, I actually forgot about this when reading the developers comments. You're correct, though it's worth noting that being better than a console that was only about mid-range in terms of hardware when it was released in 2005 isn't really something to be proud of. Otherwise, I completely agree with your comments and you clarified my own intentions as to the nature of the titles better than I could have. Thanks. =)
 

Souplex

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I love Nintendo, but yes: The WiiU was a bad idea.
I honestly wish they'd just go purely handheld.
 

jackinmydaniels

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Can't say I necessarily disagree, though he could have been less of a douche about it, I don't feel like nintendo has done anything worthwhile in a really long time. The Wii U doesn't interest me in the least, and I'm not willing to take a chance on it like I did the wii, didn't like it at all. And what do they really have aside from Zelda now?

New Super Mario shit is getting pumped out more often than Call of Duty, and Metroid Other M destroyed any interest I had for that series, I've never seen a more catastrophic character assassination in any form of media, ever, and the game itself was pretty shite too.

Zelda's the only thing that seems still kind of interesting, though I was unimpressed with Skyward Sword.