MaxiP62 said:
number2301 said:
MaxiP62 said:
number2301 said:
In brief (cause I'm on my phone and I hate virtual keyboards) the main thing the Wii did for me is prove that motion controls aren't anything more than a gimmick. I've not seen a single compelling core experience which required motion controls.
Well done Nintendo, the Wii printed money, brought people who were never gamers into your target audience, and had the other companies scrambling to copy you. But lets move on.
I see what you mean, but here are examples of core experiences that used motion controls (pointer included) well:
- Red Steel 2
- Zelda: Skyward Sword
- Metroid Prime 3
- Zack & Wiki
- Warioware: Smooth Moves
- Pikmin 2 (Wii controls worked much better than Gamecube)
Uses motion controls well is rather different from 'couldn't have happened without motion controls'. I just can't get over the imprecision and overall pointlessness of it.
That's true, in that sense I do see your point. However I think it's the same thing as all advances in video game controllers.
Super Mario 64 COULD have been done without an analog stick, however it was done BETTER with one. This was proven with the DS port.
Out of the games you listed, I've played MP3, Zack & Wiki, and WarioWare, and I didn't feel like any of them really worked properly with the motion controls. WarioWare was frustrating enough with its inability to recognize what people were doing that even my girlfriend seemed to sick of it pretty quickly and wanted to go back to the GC one, and she's much more tolerant of things like that than I am. Zack & Wiki was a great game, but it too was frustrating at times for being somewhat unreliable with its controls. If it had done what it was supposed to all the time like with a "normal" controller instead of only 90% of the time, it would've been a near perfect puzzle game, but it just wasn't quite there.
I never actually made it past the tutorial/intro section of MP3 before my Wii died on me, specifically because of the controls. A lot of people praised them for being better than in the GC games, but even though I typically play first person games on the PC and hate moving/aiming with a controller, I always liked the GC controls. The Wii controls, on the other hand, were nearly unplayable for me, because after a fairly short period of time it would make my wrist hurt when I had to keep pointing at the screen and waving my hand around constantly. I've actually considered trying to see if I can rip the disc and run it in an emulator on my computer just so I can play it with a controller or a keyboard and mouse, both to see if it's possible and to see what the game's like.
I don't think motion controls are doomed to failure or anything like that, but I do think they're a bit primitive right now in most of their uses, and I also like having the option to not use them. I've gotten some entertainment out of my Wii over the years, but I think the biggest thing I've learned from it is that playing games on my PC is actually a lot more cost-effective with all the sales. Heh.