Player Name: World of Dragons
Character Name: Gladius Ardoris, is referred to as Ardoris
Race: Anthromorphic Wolf-basically a wolf with a human-like skeleton and so on
Gender: Male
Alignment: Lawful Good
Appearance: Ardoris is shorter than the average human, standing about 4'7. Basically, think of a wolf standing on his hind legs. He has orange fur with yellow sun patterns dyed into the fur on his forehead, stomach, arms and legs-his kind's method of tattooing-, wolfish yellow eyes and mid-long hair in a ponytail the same color as his fur. He has a small piece of his ear missing and scars on his arms and back. The former of which is from a fight he got into in the past while the latter scars came from torture.
Ardoris wears a red tunic over a suit of chainmail that's fitted around his body and ankle-length boots. And because I suck at describing, below is a pic
Personality: (usually I don't like to put these and let the character speak for themselves, but okay.) Ardoris is something of a fish-out-of-water. However unlike many in his situation, this is a matter he's expected and prepared for; so don't expect him looking around for things that aren't there anymore. However, he's still prone to culture shock and the like. In civil matters, Ardoris is very calm and gentlemen-like, though he may come off as eccentric as he still lives by long gone codes of behavior. This is either charming or annoying, depending on who you are. Ardoris also likes asking a lot of questions and exchanging information, again this is either charming or annoying.
In battle, Ardoris displays a nigh controllable rage, attacking with an unrelenting fury. This is actually a ruse to frighten and take the opposition off-guard (besides, wouldn't
you be afraid of a pissed off wolf running at you with a pair of flaming swords?). Ardoris is ruthlessly efficient and cutthroat, always striking at the heart and never lets up until the opposition surrenders or is simply no more. While honor-bound and dutiful in civil matters, battle is entirely different and Ardoris will employ stealth and trickery if its more beneficial than fighting straight up.
Profession Ranger and Elementumus Octos' Sword of Flame
Strengths: Good at reading people and determining one's strengths and weaknesses very quickly. Ardoris is swift and cunning and always has some plan to end a confrontation quickly with the least damage/casualties. Being a wolf, he's naturally fast & agile and has heightened senses of smell and hearing. Ardoris is also armed with his order's Inferno Scimitars, which give him power of fires, allowing him to project blades of flame and inscribe explosive runes.
Weaknesses: While swift and cunning, Ardoris is still ignorant to the new ways of the world and as such his plans may not include whatever new technologies or methods his opposition would be using. His swords also run on a limited charge and once depleted will dispel, making him have to absorb flames or heat to recharge them-the latter of which takes much longer. Without the swords, Ardoris lacks a viable long-range attack. He is also somewhat lacking in physical strength.
Call To Adventure: Ardoris has been awakened and is now out to see the world and its changes. He hopes to find people worthy of becoming a new members of his order; Elementumus Octos (Eight Elements) as he has and is all that's left of it.
History: (For now I'll just give Ardoris' immediate history since there's a lot to cover.) Ardoris was once part of an order of swordsmen calling themselves 'Elementmus Octos'; a group of eight swordsmen whose unique blades bestowed upon them the powers of the elements and as wielder of the Inferno Scimitars, Ardoris had the power of flames. Back in Ardoris' time, the order eventually became corrupt and sought to rule the world they looked after, causing Ardoris to turn on them. This led to a five year feud that nearly caused the once peaceful world to plunge into chaose. Despite Ardoris' efforts, the world came to fear and despise the order as their conflict was more internal.
Eventually, Ardoris was able to slay and claim the blades of his former comrades and hid them in a tomb. Ardoris then spent the next twenty years of his life searching the world for those worth of becoming a new order. Unforunately, with the worlds distrust of Elementumus Octos, there was no one who was interested in joining that was worthy. At a loss, Ardoris found a wizard to 'curse' him with petrification. While the spell would turn him to stone, it would also preserve him perfectly, effectively making him immortal until the curse is lifted. Thus, he sealed himself in the tomb where he kept the other seven blades where opening and entering the tomb would cause the curse to be lifted.
Five centuries go by and Ardoris' tomb is broken into by a group of demons hoping to devour some women that were hunting them. Not knowing that they're intrusion has awoken Ardoris, they go about their business until Ardoris appears. After a brief exchange, Ardoris slays the demons and then leaves to see the new world, hoping the era he's awoken in had forgotten his old order and its' dirtied reputation.
Inventory (Optional):
-One 21' dagger [http://www.powning.com/jake/images/0firbeg1.jpg] strapped to behind his waist.
-Eight throwing knives [http://www.blade-empire.com/Kit_Rae/BlackJet_Throwing_Dagger-Single-KR0034.jpg], four strapped to each wrist under his clothes.
-One survival knife strapped to his boot
-A utility belt including a tinderbox, hatchet, spyglass and canteen on the right side. The left side three vials of poison. One drains stamina, one drains mana or magical energy and the other freezes the blood for about fifteen seconds.
-Ardoris' Inferno Scimitars [http://i60.photobucket.com/albums/h3/world_of_dragons/Swords/Swords.jpg] are conjured and dispelled, meaning Ardoris never has to actually carry them around unless conjured.