Elmoth said:
But my main concern with skyrim is the lack of character development. These perk trees are insanely lacking. SO I level up and what do I get? +10 hp, mana or stamina and +10 damage to a weapon type. Whoop de fucking doo! I do twice as much damage between level 0 and 100 in a skill. I'm not better at it the one stat just increases. When I've got lvl 100 blacksmithing I am not the best blackmisth in skyrim. I can get there by forging a thousand iron daggers. And as always the balance is completely out of whack. And worst of all is the lackluster characters and story. They are kidding themselves if they think they have dialogue in this game. I can't even refuse 75% of all quests! It's monologues, not dialogues. The dovahkiin is the most dull player insert imaginable.
Uhh weapon damage does not go up on level-up, and weapon perks are done in +%, not +10.
There are no perks that increase the stat associated with it, it's all +% added to the stat you have now.
Raising the stat increases the damage, and the perks add a +% onto the damage you do currently.
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They rebalanced the smithing skill some time ago. The rate at which it increase is based on he price of the item, insted of all items giving the same EXP, so iron dagger smithing is exceedingly long, and terribly inefficient, compared to before.
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You can refuse almost all quests in the game............
Everything from the fetch quests half the populous gives you to Broynolf's "get into the thieves guild" mission. You can always say no.
there are several parts of the MQ were you can say no also.