The worst and most pointless weapon in any game.

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IBlackKiteI

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Red Orchestra had a single-shot anti-tank rifle. Only side or rear hits are worthwhile, it needs to be set up to fire, it only features iron sights and its so loud that just firing the thing is a death sentence. Can be effective when you really need some enemy armor dead and don't have any of your own, but its a complete pain to use (even for RO) and even more of a pain protecting the shooter from all the guys who'll want him dead as soon as he fires.

Battlefield 3 used to have lots of good guns and a bunch of gamebreaker guns. Now it has lots of good guns and a bunch of crap guns. Half of the machine guns are just better than the other half. M240 is a better Type 88, MG36 is a better QBB.

Modern Warfare 2 was king of pointless weapons, probably one of the reasons I hated it so much. Weapon balance was a complete atrocity. Why use a semi-automatic pistol when you can pack an automatic with the same damage and a bigger magazine or a shotgun that can snipe people? Why use a heavy as fuck, difficult to control (for CoD) LMG when you can use a much lighter, easier to use assault rifle that is better in every way that matters? This wasn't just a case of crappy gun here, a good gun there, entire categories of weapons were practically worthless, pistols, LMGs, SMGs aside from broken as hell UMP and dual P90.

In Halo CE the only worthwhile gun 90% of the time was the auto sniper pistol. From Halo 2 onwards anything that was headshot capable was better than everything else. While its somewhat understandable as it featured the same sort of 'start with crap guns, find better guns on map' deal as arena shooters, this became utterly ridiculous in Halo 4 with the create a class system. Why pick any of the weak as piss automatics when you can use a precision weapon that hits like a truck, can easily nail someone halfway across the map and can even reliably beat the non-precision loadout weapons within their effective ranges?

I suppose the crown would have to go to the Halo 2 magnum. With its weak as hell bullet damage, nonexistent melee damage, relatively small mag and low max ammo capacity, aside from headshotting Grunts (which other guns do better) there is just no practical use for the thing whatsoever.
Holy crap how the mighty had fallen.
 

My name is Fiction

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superpandasauras said:
I'm going to have to go with the Spy-cicle from Team Fortress 2.
Seeing as a ton of weapons have no back-stab sound, and it can be melted by the Spy coming in contact with fire.

Oh, and to My name is Fiction, you're a positive person, I like you.
Nothing special about a weapon expert in a HEV suit.

Akalabeth said:
Gravity Gun from Half Life 2.
A weapon which relies upon conveniently placed Saw Blades and Propane tanks lying around is not a weapon I want to be going up against the enemy with.
And the conveniently placed logs that were the only way to oneshot hunters in episode 2.
Or the saw blades that were reusable to instant kill almost anything if you didnt lose it.
Its so conssistantly powerful because the maps are built in mind of it that there is a achivo for beating all of episode 1 with only the gravity gun.
 

Full

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I'm going to maybe cheat here and say the starting pistol in any game ever is either the most garbage, useless thing ever or the most OP god tool known to man (usually when upgraded).

I have never found a middle ground, as in, it can still compete with the other guns but is not over powered as shit. Would like insight, however.
 

My name is Fiction

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Full said:
I'm going to maybe cheat here and say the starting pistol in any game ever is either the most garbage, useless thing ever or the most OP god tool known to man (usually when upgraded).

I have never found a middle ground, as in, it can still compete with the other guns but is not over powered as shit. Would like insight, however.
THe starter makarov in Call of pripyat is a middle ground pistol. It has higher rate of fire and a rechamber upgrade but still wouldnt fight bloodsucks with it unless i was *ehem* L117 enough with it.
 

tchyeah

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the happy bubble blaster from just cause 2

http://images4.wikia.nocookie.net/__cb20120304125802/justcause/images/2/2c/Happy_Bubble_Blaster_(close-up).png
 

mrhappy1489

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mtcp122 said:
So the rules are that the weapon's primary purpose has to be that of being a weapon. Not something that has a side effect of dealing damage (i.e. the repair tool from far cry 3. It can light people on fire but is meant for repairing vehicles so it would not count.)

Right now, the only thing coming to mind was the sniper rifles from Mass Effect (the first one). There were few opportunities to use it and when you did it you could not hold it steady.

There are definitely worse ones out there. What are they?
Pfft, you obviously just aren't committed enough. Seriously once you get really good with them, you can just walk through the game and this is coming from someone who beat that on Insanity, using an infiltrator who wasn't brought in from an earlier file. That's why I consider myself fairly adept at Mass Effect 1. Thinking of a game where a weapon was pointless, probably the Daggers and Short Swords in Oblivion. Sure you could hit slightly faster with them, but they were so stupidly weak there was no point. Wasteful weapons in my opinion.
 

AuronFtw

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Rinoa's retarded magical gravity-defying bladed frisbee arm-mounted launcher, that also sometimes doubled as a dog cannon. From ff8. You know the one.


Jesus christ I'm losing IQ just thinking about it.
 

Olas

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x-Tomfoolery-x said:
Plasma pistol from Halo. The charge is decent enough to take out armour shields, but don't expect to do much killing with it.
With the exception of fighting flood, it's arguably the most useful gun in the game. When playing on legendary I couldn't even imagine trying to take out sentinels or jackals without it. Even elites can be killed with it if you're good, since removing their shields is a large part of reducing their health and the PP isn't entirely ineffective against regular health either.

Green shells in Mario Kart: it's about as likely to bounce off something and hit you as it is the actual person you're aiming for.
 

bafrali

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Akalabeth said:
Gravity Gun from Half Life 2.
A weapon which relies upon conveniently placed Saw Blades and Propane tanks lying around is not a weapon I want to be going up against the enemy with.
I would rather have conveniently placed ammo thank you very much...oh wait!

OT: I could give many examples from either Torchlight 2 or Borderlands 2 but to be more specific I am going to go with my newly acquired game Bleed. Everyhting else apart from the Dual Pistols and Katana was wortless in that game. Flamethrower had limited range, too limited. Rocket launcher is too slow. Laser rifle does so little damage that it is not worth the slow fire rate. Thank God for Slow motion.
 

ScruffyMcBalls

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The knife in Resident Evil 0. I'm thinking specifically of the Hard difficulty here, but I distinctly remember that it's basically impossible to kill an enemy with it without being hit yourself(I know people have done knife runs, but most of those are fucking masochists, your average person just wouldn't/shouldn't try it). The weapon is pretty much just there to fill inventory space and trap new players.
 

lunavixen

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Isalan said:
No love for the Bio Rifle from the UT series? Instant switch back to the starting pistol if I grabbed that one.

Grenades from Worms too, though that is specifically in my hands. I CANNOT land a decent grenade to save my life in that game.
The bio rifle was okay if you could land consecutive hits from any angle other than head on, otherwise you'll get diced to festive confetti in no time, if it was possible to increase the rate of fire, it'd be okay. I will confess it's one of my least favourite, i'm a flak monkey myself.

The grenades in worms were my favourite weapon, you have to aim a little higher than you think. Hallelujah. BOOM!


The worst weapon i can think of is Osmonds Blessing Gun in Dark Cloud, did pretty much no damage unless the enemy was very weak against magic and was also very fragile.
 

FalloutJack

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chimpzy said:
The Bubble Gun from Earthworm Jim 2.

It can't kill enemies. It has no in-game use. It just blows bubbles.
I have to second this, and reinforce it with a fact that there was a cheat code to give you ALOT of bubble shots, meaning they didn't just give you a joke weapon, but also a code to get ALOT of this joke weapon.
 

nat_401

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The klobb from Goldeneye, you could hold one in each hand, it was automatic, accurate and f**king useless. Run up to several enemies empty both guns into them, there down but no, still moving reload empty both guns again, one still getting up damn it!
 

MeChaNiZ3D

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shrekfan246 said:
MeChaNiZ3D said:
I just have it as the secondary shield and swap to it when I think I've cleared most of an area out and don't want to waste an Estus Flask if I've taken damage.
But sadly that's about the only use for it, and really that means it saves you the one humanity it would have taken to kindle the Bonfire. But it is painfully slow. Often I'd rather Homeward Bone and try again, it'd certainly be more time and soul effective. I even made a build with two Sanctuses and Regeneration once to try and make it worthwhile. It wasn't, at all. I then swapped the left Sanctus to a Black Knight Shield in the hopes I could block for no damage while the other one healed me. Took far too long. I also had a Server for regen per hit. Good for 8HP a strike. Not at all worth it. I realise that they didn't want a repeat of the regen builds from DeS or for anything to be able to out-heal Power Within, but the regen in Dark Souls is a joke, sadly. Regeneration as a miracle is probably the best bet, and it only just out-heals plain poison. Not even toxic.
 

Casual Shinji

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ScruffyMcBalls said:
The knife in Resident Evil 0. I'm thinking specifically of the Hard difficulty here, but I distinctly remember that it's basically impossible to kill an enemy with it without being hit yourself(I know people have done knife runs, but most of those are fucking masochists, your average person just wouldn't/shouldn't try it). The weapon is pretty much just there to fill inventory space and trap new players.
I'd say every knife in a Resident Evil game pre RE4 was garbage.

Also the TMP and the Minelauncer in Resident Evil 4. The TMP has way too little ammo drops in the game to make it a sustainable weapon, and the Minelauncher is just... terrible.
 

Jimmy T. Malice

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The Baby Face's Blaster in Team Fortress 2. It takes away the Scout's primary advantage of mobility unless you build up the boost meter - which resets whenever you jump.
 

Guitarmasterx7

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There are probably much more useless ones, but does the gravity gun was the first thing that pooped into my head. Does that count as a tool? Because I was literally looking for excuses to use it as a weapon and probably killed a total of maybe 5-10 things with it outside of ravenholm. IMO it should have functioned like it does when it gets supercharged the whole game.
 

Auron225

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Guitarmasterx7 said:
There are probably much more useless ones, but does the gravity gun was the first thing that pooped into my head. Does that count as a tool? Because I was literally looking for excuses to use it as a weapon and probably killed a total of maybe 5-10 things with it outside of ravenholm. IMO it should have functioned like it does when it gets supercharged the whole game.
But then the whole game would have been far too easy. You wouldn't have used any other weapon.

I never made a point of using it as a weapon but I did consider it a tool first, weapon second.

OT: Maybe other people did, but I never found much use for the Chemical Thrower in Bioshock 1. It's like it was designed so that "Now you can attack enemies with fire, ice or lightning!". I already have plasmids for that and they seem to do the same job a lot faster =S