MTV Sports: Skateboarding. Now, there were plenty of rusty nail buckets I dove into as a child in the cartridge days (re: KickMaster, Faxanadu, Low G Man), but all of those titles were at least functional.
You remember that godawful control scheme that Acclaim used for its WWF licensed games, where you had to enter in a five-key sequence to do anything more substantial than cough in your opponent's general direction? The same poor control scheme that probably ended up costing them the license when THQ came out with something more intuitive and occasionally fun? Well, someone at THQ decided to learn nothing from the mistakes of others, putting a cumbersome d-pad mudering system onto a skateboarding game.
Congested level design, buggy physics, and a propensity for AI skaters to run up and effectively punch you off your wheelie board during the middle of a long combo, these are all problems I'd normally expect from a skating game. But after Tony Hawk came out, I thought everyone would have a de facto control scheme for copypasting their own licensed extreme athlete cash-in, so the controls making the game unplayable are a bit of a shock.
My biggest complaint about the game, however, is the soundtrack. There were definitely some low points there (Pennywise, Snapcase, that sorta noise), but for the most part it was an addictive listen. So while the broken design turned my fingers into arthritic claws, the music in the game was a shot of morphine directly into my earhole. It damn well better have been considering the amount of cash it costs to get the MTV license. And so I kept playing that misshapen freak of a game, entranced by its dulcet voice. Now keep in mind that I was playing this game during the golden age of file sharing services, when high school computers came preloaded with Kazaa and Napster, and you'll see I'm a shortsighted idiot for not taking the easy way out to get that music.