The worst thing about your favourite games?

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ultra_v_89

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Feb 7, 2008
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Dead Rising- the aiming system and, most importantly, Otis
All Valve games- I can have an ironsight, please? Why must I fire every gun from the hip? Is that just how the G-man rolls?
The Darkness- RUN, YOU DOPEY GOTHIC F*CKSPOD!! You cannot casually stroll away from a SWAT team!
 

spornstar

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May 5, 2009
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Halo 3: the un endless amount of fire with assault rifle the smack them with the butt of the gun... drove me insane.

guitar hero 3: all thought i did complete it on expert the difficulty curve was riciculous...

guitar hero world tour: the complete opposite of gh3 the difficulty was ridiculously easy and boring.

Gears Of War: campaign was to short and online is waay to laggy.

skate 2: i know this sounds stupid but there wasnt enough glitches. the fact that you could get to the best spots by glitching then having that ripped from you in a patch is horrible...
 

hermes

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Mar 2, 2009
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God of War 2: The story is not nearly as strong as the first one.

Portal: The campaign feels like a huge tutorial to the REAL campaign (second half of the final chapter)

Bioshock: The controls in the PS3 are awful, and there is no option to change them.
 

teutonicman

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Mar 30, 2009
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Gears of War 2: Wanted another chainsaw kill.
Half Life 2: Not having the ability to use the portal gun.
Bio Shock: No replayability.
Spider man 2: The hilariously bad cutscenes.
 

BolognaBaloney

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Mar 17, 2009
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ultra_v_89 said:
Dead Rising- the aiming system and, most importantly, Otis
Dear god, this....Otis I don't wanna talk to you....OTIS FUCK YOU! I DONT CARE WHERE SURVIVORS ARE DONT CALL BACK!
 

pillaysteven

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Jun 4, 2008
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Oblivion - The main quest sucks! Closing Oblivion gates gets far too repetitive!

Morrowind - Hate the combat!

Fallout 3 - Very depressing.

SOTC - Doesn't hold up well on repeated playthroughs IMO. Though the time trial modes are very fun.

GOW2 - Bloody Typhon's stupid Cavern. Completely unnecessary, bland, annoying area in the game.

MGS4 - Ending and Act 5 was too short. That act should have been less cinematic and more gameplay. Kojima went completely overboard on the movies and linear nature of the gameplay. As entertainment it was excellent but I just wish there had been more gameplay.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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Command & Conquar: Generals - GLA has a nearly unstoppable rush tactic, teams are very un-even and you can get the final stages of base development from just one building.

Starcraft: Broodwar - I wish I could select more than 12 units, aleast in Starcraft 64 you can select 18.

Super Smash Brothers Melee - Some characters are superior to the rest, thats all I can think of.

Lineage 2: Chronicle 3 - Takes ages to get anywhere, huge grind fest and the updates after ruined the game.
 

Son of Makuta

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Nov 4, 2008
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Prey: The last 3 levels
Serious Sam 2: The final level (...uuuurgh... 1156?!)
Painkiller: It ended, as did the expansion
Portal: See Painkiller
Quake 4: Everything takes too long to die (fortunately, I now have a mod that fixes this). Also, the AI is lackluster.
Half-Life 2: Antlions, until you get the "I'm a synapse creature" pheropod. Any section that forces you to use the gravgun to place objects in front of you so that you can avoid touching the ground/slime/whatever (I'm noclipping those from now on).
Far Cry: It's too damn hard.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Sgt Doom said:
Fallout 3: The programmers are probably being paid in peas and tissue paper, because the game has more bugs than most rainforests. The patches just break other things.
Not to mention the DLCs. So far though BS ain't no piece of Pitt.

Also the driving in HL2... horrible.
 

chenry

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Oct 31, 2007
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Doesn't matter what game: LOAD TIMES.

Also Half-Life 2, the waterboat level. And the buggy level. And then the car driving level in HF2:Ep2. Ok Valve, we get it. Your engine can do vehicles too. Now STOP IT.
 

BolognaBaloney

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Mar 17, 2009
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Son of Makuta said:
Far Cry: It's too damn hard.
Agreed, it doesn't seem right, I'm hiding 700 yards away in a bush, crouching, and you headshot me with your pistol....is it the shirt?!?
 

Son of Makuta

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Nov 4, 2008
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BolognaBaloney said:
Agreed, it doesn't seem right, I'm hiding 700 yards away in a bush, crouching, and you headshot me with your pistol....is it the shirt?!?
As they say around these parts, "I lol'd".

Oh, and another one. Armed and Dangerous. A little effort in the texture department wouldn't kill you. Jeez. A&D's only real downside (if you like the enemy-spam species of game) is the sheer blandness of its graphics engine; even in the nicer-looking levels, the textures are generally flat and dull.

chenry said:
Also Half-Life 2, the waterboat level. And the buggy level. And then the car driving level in HF2:Ep2. Ok Valve, we get it. Your engine can do vehicles too. Now STOP IT.
Yeah, but you have to admit, the hovercraft is freaking awesome. Probably one of my favourite videogame vehicles ever, alongside Quake 4's hovertank (for its intuitiveness and combat ability) and the endlessly fishtailing Warthog.
 

Rayansaki

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May 5, 2009
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Assassin's Creed: If it could just have a free roam free of cinematics and with every target alive, it would be an awesome game... but having to watch 10 minutes of cinematics over the course of mission 6 over and over and over just so you can have access to the limited sandbox kinda ruins the mood to play after you completed the campaign.

Mirror's Edge: Unlike alot of people I really liked the game, mainly because what I value most on a game is the gameplay, control's and overall flow (Lets be honest, the story and universe are crap), but it is WAAAAAAAAAAAY too short.

Fallout 3: It ends... Thankfully mods and DLC extend the game's life.
 

AdamBomb

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Jun 4, 2008
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Blue Dragon had to just go and have the most annoying cast of characters ever. I could put up with a somewhat lackluster story, but I just got so tired of hearing those walking stereotypes spout off one-liners and and that little Goku looking fucker screaming "I WON'T QUIT! I WON'T GIVE UP!" anytime someone sneezes in his direction. I loved the battle system, but I had to get rid of that game before I even finished the 2nd of 3 disks.


Halo's online multiplayer is full of prepubescent assholes who think it's cool to swear online because their mom isn't home to yell at them.

Call of Duty's online community is a bunch of frat guy assholes who think it's cool to swear 7 out of 10 words in every sentence.

In any FPS the online players who try to use actual military lingo while playing.

Pure. Very fun game, but I hate how if someone lands on top of me through no fault of my own, I get penalized for it. Also, there are some instances where the collision detection is a bit off. Someone will slightly bump my left back tire, not even altering my direction at all, and my driver will go flying and I lose 5 spots in a race.
 

FinalGamer

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Mar 8, 2009
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Kingdom Hearts 1 has the irritating Gummi Ship sections. Not the building, the building's kinda nice. But the fact that the flying between worlds in your shitty-ass tiny ship are UNSKIPPABLE and really really annoyingly bad to control and static. But they fixed that in Kingdom Hearts 2 where they only need to be played once AND they're much cooler. Which brings me to the Atlantica in Kingdom Hearts 2.

ALL of it. I loved Atlantica in the first game, it was my fave level and they RUINED it into a godawful rhythm game. I still have the gall to go through it everytime to complete it. But still.

Street Fighter IV, just Seth. You know when you play on an easier difficulty, that means EVERYONE has to be easier, including you you godawful cock-less Dr Manhattan ripoff with a black hole for a vagina.