level250geek said:
tjdrummer13 said:
level250geek said:
I am SO glad that I'm not the only one who has noticed that BioWare just keeps rehashing the same story and characters over and over and over and over again.
"You and your band of archetypes must go kill this thing (which is older than time itself) before these evil group of people get to the thing to use it against humanity."
And people complain about the Halo series, Modern Warfare 2, and the like being thin on story?
ha yeah....but i enjoy them all heaps,it's not just bioware, rockstar have had some pretty annoying repettive stuff, every game they make seem to be a revenge story where you were friends with some guy and then he shot some guy that you were also friends with and then you spend the whole game trying to shoot him for revenge. it happened in GTA several times and they are releasing a new game call "red dead redemption" which follows that storyline exactly except its about cowboys instead of gangsters.
And in a way, you've proven my point. Repetitive/rehashed stories are nothing new to games and gaming. That I'm fine with. What annoys me is when sects of fanboys (and BioWare has their fair share) slam other games for having dull stories while their games of choice suffer from the exact same symptoms, yet they get praised for their brilliant narratives.
There is a difference between well written characters fitting into general archetypes and having a dull narrative.
dante brevity said:
Miki91 said:
Well, actually these standard characters appear quite frequently in both video games, movies, manga, anime and so on. They are some of the classic main-characters-cliche that fill a lot of entertainment today. Sure BioWare use these over and over again, but many do! I'm sure you could find the character cliches in Harry Potter if you gave it a shot, and I'm confident almost every anime out there will include some of the classic characters that we know and love. The dark one, the happy cheery and innocent one, the careless one and the mean one. D'uh...
Yes, thank you. These are character archetypes that go back to the foundations of literature. It's not that BioWare is writing with cliches, its that there are only so many types of personalities that writers can portray. The artistry lies, in part, in crafting unique variations on standard character types.
For example, I think that Tali from Mass Effect was an interesting take on the idea of "The Pilgrim" (to use Shamus's term). She was a quester (another archetype) removed from her nomadic, exiled culture; she was, in a way, she's a pilgrim's pilgrim. Add the weird face mask, the interesting social structure of her people, and their racial guilt surrounding the Geth. The result is a unique, well-formulated, intriguing character with an compelling story line.
Using archetypes is not bad writing or even tired writing. It IS writing.
Agreed. Honestly, if you tried, you could make any character in any game or other work of fiction fit into an archetype, but that has no bearing on how well they're characterized.
Anyway, it's certainly possible to play to archetypes to dash expectations. For example, when I first met Tali, I was instantly reminded of Mission, only to be pleasantly surprised when, after talking to her, I realized they were almost nothing alike, other than their archetype.
Bayushi_Kouya said:
Good God I am sick of Pilgrims. Or any character that doesn't at least acknowledge a swatch of gray in their world view. I left Mission on the boat every chance I could in KOTOR1, and I didn't give Tali the chance to open her mouth, since she sounded like a carbon copy of Mission's relentlessly sunny attitude. Now I come to find out that as I start Dragon Age, I'm headed straight for another character of that archetype, and my character's choices for romance options are her and the Shrew? ::Bangs head against the wall until a bloody smear is left::
I really recommend that you try talking to Tali. I still hold her up as the most relatable character in Mass Effect, and even if you find her personally boring, Quarian culture, of which she is your primary source for knowledge, if fascinating.
coldalarm said:
calydon said:
This article is just a rehash of this:
http://digg.com/gaming_news/BioWare_RPG_Cliche_Chart
including its failure to list any games pre-KotOR (Baldur's Gate)
The Bioware writers have already defended themselves against this accusation by pointing out that all heroic characters follow patterns, first identified and thoroughly defined in Joseph Campbell's 'The Hero with a Thousand Faces' and other works. If you look at those archetypes they are the heros and main protagonists of virtually every game and work of fiction.
If there is a problem with originality in games it is industry-wide, and not fair to single Bioware out.
Agreed. Plus, for all their "repetitiveness", BioWare sure have a lot of respect in the RPG community (if not the gaming community as a whole). They've made successful games for two of the biggest franchises in geekdom - Star Wars and Dungeons & Dragons, so surely they must be doing something right?
In comparison, I find Bethesda games playable (post-Morrowind, so Oblivion and Fallout 3) but something isn't right about them.
I know what you mean. I love Oblivion and Fallout 3, but they make the other characters feel, with a few exceptions (most notably Dogmeat, but also a few others, usually differing for each person), like simply means to an end, rather than actual characters, if that makes sense.
webrunner said:
Wrex certainly doesn't fit the 'kill for laughs' stereotype: You're meant to think of the "proud warrior race" stereotype and then he completely reverses it by being sick of the way his society acts, morose about the future of his race, and almost poetic in his dialog style.
I was thinking that too (it just occurred to me that I started using that phrase because of KotOR, lol). Wrex is a good deal more complex than he seems at first. Kind of goes with what I was saying about Tali: she seems similar at first, but once you really talk to her, she's really somewhat unique. Still fits with the archetype, but is very different in the particulars.