The Zombie Apocalypse Forum-Writ Survival Guide!

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TJ rock 101

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May 20, 2008
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stompy said:
nilpferdkoenig, according to the game, barring a nuclear holocaust, I'm going to survive, because of my abilities. Guess I'm gonna party up.
i got pretty much the same ^^ i know alot about guns and got a Z+ (?) overall
lets team up
 

Sib

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Dec 22, 2007
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TJ rock 101 said:
stompy said:
nilpferdkoenig, according to the game, barring a nuclear holocaust, I'm going to survive, because of my abilities. Guess I'm gonna party up.
i got pretty much the same ^^ i know alot about guns and got a Z+ (?) overall
lets team up
Well if you guys want to team up i suppose i could let you into the fortress, but only if you follow AlmightyJoes request (pity his banned soul) and bring a minimum of the following:
1. Bass Speaker
2. Chainsword
3. Something Viking

I should have the rolling justice :D
 

The Rogue Wolf

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Okay, kids! The ravenous dead are at your door and you need to defend yourself. No police, no bodyguards, not even Batman... it's just you, your wits and the shuffling masses of undead. What to wear? What to carry? Behold, I bring you:

The Rogue Wolf's Guide of Z-Day Gear

APPAREL
Best: Leather/denim jacket; cargo pants; military-grade combat boots; driving gloves
Acceptable: Thick long-sleeved shirt; jeans; sneakers
Poor: Swimsuit; Victoria's Secret; Birkenstocks

You want your clothing to have a few key features: Protection from human teeth, ease of movement, little to no adornments to be grabbed, and lots of pockets for extra supplies. However, despite how 'cool' it may look, helmets are a very bad idea. Open-faced helmets will not protect the face or throat and may interfere with hearing; fully-enclosed helmets will definitely reduce sight and hearing, making detecting zombies at any safe distance much more difficult. Footwear is also important, as properly-reinforced boots will help protect against twisting ankles, and even a good pair of sneakers will provide better traction and protection against sharp objects on the ground.

MELEE WEAPON
Best: Axe; crowbar; sledgehammer; large Maglite-style flashlight/torch
Acceptable: Lead pipe; aluminum baseball bat; shovel
Poor: Golf club; wooden baseball bat/cricket bat; sword; hammer; wrench; combat knife; brass knuckles

Portability and utilty are everything. Carrying a weapon that doubles as a useful tool means not having to also carry another tool to fill that function, which lessens weight. The vast majority of obstacles in your way will require some sort of smashing or prying action (there will be some cutting, but this is where carrying a small knife specifically for that purpose is recommended), and as the only way to do any real damage to a zombie in close quarters is blunt-force trauma to the head, having something that can be used at a reasonable distance to strike the zombie hard is crucial. This is where durability comes into play- things that are made of wood, or are otherwise not designed to be used as weapons, may break at inopportune times, and even harm you with flying pieces. A large splinter to your eye will make you vulnerable; a zombie will not care about such a wound.

SECONDARY WEAPON
Best: Semiautomatic handgun in low- to mid-calibre (9mm, .40S&W)
Acceptable: Semiautomatic handgun in high- or exotic calibre (.45, .50AE)
Poor: Revolver

While not the preferred firearm for dealing with zombie invasions, handguns and revolvers are the most commonly-owned by civilians in many countries and, as such, are the first ones found during the initial outbreak. A vital key to survival with small arms is to choose one that takes ammunition you are very likely to find in your area. While the zombies may be quite impressed with your Desert Eagle, you are very unlikely to find .50-calibre Action Express rounds lying in a gun cabinet three blocks away from home. Remember also that sound and recoil are factors- the first in attracting more zombies, the second in causing fatigue should you find yourself firing often. Revolvers, though more dependable while firing, take far longer to reload than a semiautomatic handgun. A weapon you cannot reload in the thick of combat becomes a very poor club.

PRIMARY WEAPON

Best: Semiautomatic marksman rifle; modern NATO-compliant assault rifle with select-fire
Acceptable: Bolt-action rifle; shotgun; submachine gun meeting Secondary Weapon advisements
Poor: Antimaterial (.50BMG) rifle; automatic pistol or "Mac-10" derivative

Remember: Your best defense against a zombie is distance. It cannot shoot, spit or throw anything at you; its only offensive attack is to knock you down and bite you. Rifles are your best option when engaging a zombie at a distance between 10-100m (30-300ft); any greater distance makes the zombie a minimal threat and a likely waste of ammunition. If a rifle is unavailable, a submachine gun is an advisable substitute, though effective range in untrained hands is likely to be no greater than 50m (150ft). Again, ease of use/transport and availability of ammunition come into play. Weapons which are far too powerful for the circumstances (anti-tank rifles, AWP-type sniper rifles) or far too inaccurate for dependability ("cut-down" short-barreled submachine guns) are poor choices. Shotguns, while fabled in zombie movies, are not the best choice- They are heavy and cumbersome, and buckshot is designed to cause blunt-force trauma to multiple vital organs at once by striking the body; its spread makes delivering a substantial amount of lead to the zombie's skull difficult at anything over 15m (45ft).

Remember: Be safe, be smart, be aware- or be dinner.
 

GoldCrow

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Aug 23, 2008
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I live in Dublin, in an apartment near the centre of the city...baaaaaad place to be. Anyway, I have two plans depending on completely seperate scenarios. (these are assuming I'm toughened to sights such as seeing my best friend's head torn off)

Zombie outbreak happens while I'm in school: Get some reliable, trustworthy friends of mine, and run like hell to the science lab (killing our teacher, and stealing her keycard if needs be) stopping in the cafeteria for food. Once in the lab, we find stuff like acids and connect all of the bunsen burners to gas taps. During this time, we also blockade the only two doors leading in with tables. Occasionally, someone (or two people) would have to make trips to the cafeteria, which can be reached by running down a stairwell. Note: if the zombies overrun the lab, we can jump out of the window as suicide, seeing as it's a couple of stories up. Hell, we might even crush some of them.

Zombie outbreak happens when I'm at home (alone, preferably): If I have time, switch on Windows Media Player and play metal. Then, I'd barricade the door using the couch. Just in case, I'd block the stairwell with a...(what's it called? You know, a chair that's half the size of a couch...is it a recliner?) and the elevator too, but there's probably no need as I doubt zombies can operate buttons. Next, I'd check if there are a lot of Z's around, via the balcony. If yes, form a last stand in the apartment, with weapons like kitchen knives (for throwing) and a broom (for jabbing, hopefully pushing a zombie onto the rest). If not, I'd get some supplies (knives, some food, water) and fill up my schoolbag. Enough to survive, but not too much so that I wouldn't be able to run. From there, if there are lots of Z's in the city centre, I'd stay near my neighbourhood, away from the centre if possible. If there aren't many zombies, I could get to the centre, steal a car and use GTA-ish tactics to make my way somewhere REALLY far away.
 

anNIALLator

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Jul 24, 2008
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i love coming up with zombie survival ideas, but I think the threat of zombies is highly overrated, maybe even with 28 days later zombies. I think that a military response these days would make short work of a horde of zombies. What's a zombie going to do against a tank? Chew through a foot of armor?
 

Duskwaith

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Sep 20, 2008
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Id suggest Napalm in large quantitys.

Oil rigs anyone? are pretty isolated just need enough supplies
 

The Abemaster

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Oct 2, 2008
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If you get killed by a zombie you have the respective IQ of a shovel.
Humans have complex problem solving skills, zombies are baffeled by doorknobs.

to repell a zombie invasion, be creative. As i've seen in Halflife 2's chapter "we don't go to Ravenholm..." defeating a zombie can be both easy and entertaining. make traps such as a rotary blade, held on a stand at around waist height (zombies usually walk/stand upright. when have you seen a zombie movie or game where zombies roll around and not stand?) and sit under it a while.

Set up camps and outposts on buildings' roofs. avoid large buildings with many entrances.

tether cars to levers and when you pull the lever the overhead car comes crashing down, to smushify the zombie.

always carry a gun or bladed weapon, prefferbly a shotgun, and always ain for the head.
(guns will make you feel cooler)

All of the above is if you intend on staying in a city or town, however you could stay out at sea in a yacht (the massive kind not the sail boat) and only return to shores for restoring supplies in small raid groups, with automatic weapons and rocket launchers!... sorry got a bit carried away.


So yeah get a bit creative people.



(Zombies don't exist... Right?)
 

Ultrajoe

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Apr 24, 2008
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Who resurrected this?

Really, even for a zombie thread this is impressive necromancy.

And extremely nostalgic.
 

Limos

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Jun 15, 2008
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Really it does seem ridiculously easy to kill zombies. Hell stand on top of a phone booth with a baseball bat. You can probably kill several dozen before you get tired. They'll just shuffle around the phone booth and you can bash their heads in until you get tired. Take a seat and rest for a bit, then bash some more heads. As long as you aren't in an especially crowded area you can probably clear the whole place out in short order.
 

The Abemaster

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Oct 2, 2008
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also, if you have a hideout or something, coat the area in vinegar because the zombies cant catch your scent that way
 

beaNN

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Sep 17, 2008
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This threads been awesome.

Although I should actually be doing some work instead of reading this :D
 

Lord_Ascendant

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Jan 14, 2008
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Just follow these three rules

1. Aim for the head

2. Get some height between you and the undead

3. Anything can be a weapon
 

joerrrrrr

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Jan 9, 2009
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i think the first step is rational thinking, just dont do something stupid

next, dont put your self in a death trap, get somewhere where there are multiple escape routes. dont do basements, to easy to get trapped in.

Also, plan ahead, think of a good place to go before it happens. Look for places with no windows and good security. Post offices are a great place because under law they are required to have good security.

another good thing to keep in mind is that a gun is not usually the best weapon, blades dont need reloading. with slow zombies you dont need to pick them off from a distance.

lastly, just read just read the zombie apocalypse survival guide by max brook, he has very good insight on this topic.

if anyone has any comments feel free to reply, just make critisim constructive
 

Christemo

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Jan 13, 2009
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Knight Templar said:
1- A crowbar is useful as it is powerful and can function as other than a weapon.
2- AK47's are a good gun to use as they are durable and accurate, if unavailable use a rifle for the same reason.
3- For attacking, move as two strike as one.
4- For defending, safety in numbers.
5- Unless you need to go somewhere or know of an evacuation plan, stay at home.
6- USA style schools are a good place to stay. Hospitals are not.
8- Cars make noise and get zombies attention, that's bad. Travel on foot.
9- Zombies sight: poor.
10- Zombies smell: superhuman.
11- Zombies hearing: superhuman.
12- Zombies speed: slow until target is within reach, then fast.
13- To kill a zombie: destroy the head or obliterate the body, pain blood loss= nothing.
14- Animals are rarely affected, but can be.
15- When searching a building: make noise and use light, the zombies will come to you anyway.
16- Zombies are stupid.
17- SG rounds work well with shotgun.
18- Hollow point rounds are the best ammo.
19- Walk light, run fast. (Don't carry much)
20- This is possibly the only time fire is not your friend

Ok I'm done.... for now.


you have just taken what a infected in l4d can. god, you have a bad fantasy.
 

traceur_

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Feb 19, 2009
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dealing with people.

don't let nerds join you, they're generally useless (no offense)

DON'T SPLIT UP!!

to quote yahtzee: "when your team mates say "hey let's all split up and each go off alone" for the fifth time, you could respond with something appropriate like "that's a fucking stupid idea!" that sums it up.

If this situation ever occurs we can safely assume karma has successfully made us it's ***** and will punish us for whatever we did wrong by letting the zombies kill all the engineers, fitness trainers, soldiers, and useful people and leave us with nerds, or if karma is going through that time of the month, then we'll have the infinitely useless star trek nerds. If you split up the nerds will die (actually that might be a good thing) and you won't have anyone to use for food when you run out of chocolate chip biscuits. Also we can use the nerds to carry shit when we raid hardware stores, gun shops and supermarkets.

Most important thing is to enslave nerds and don't let them remake star trek in the new world.
 

aussiesniper

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Mar 20, 2008
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Christemo said:
Knight Templar said:
1- A crowbar is useful as it is powerful and can function as other than a weapon.
2- AK47's are a good gun to use as they are durable and accurate, if unavailable use a rifle for the same reason.
3- For attacking, move as two strike as one.
4- For defending, safety in numbers.
5- Unless you need to go somewhere or know of an evacuation plan, stay at home.
6- USA style schools are a good place to stay. Hospitals are not.
8- Cars make noise and get zombies attention, that's bad. Travel on foot.
9- Zombies sight: poor.
10- Zombies smell: superhuman.
11- Zombies hearing: superhuman.
12- Zombies speed: slow until target is within reach, then fast.
13- To kill a zombie: destroy the head or obliterate the body, pain blood loss= nothing.
14- Animals are rarely affected, but can be.
15- When searching a building: make noise and use light, the zombies will come to you anyway.
16- Zombies are stupid.
17- SG rounds work well with shotgun.
18- Hollow point rounds are the best ammo.
19- Walk light, run fast. (Don't carry much)
20- This is possibly the only time fire is not your friend

Ok I'm done.... for now.


you have just taken what a infected in l4d can. god, you have a bad fantasy.
Erm.... This is a necro'd thread from before L4D existed.
 

AkJay

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Feb 22, 2009
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Ok, seriously i just commented on one of these topics just yesterday of another guy who wants to do the same thing, so.. wtf?
 

traceur_

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Feb 19, 2009
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AkJay said:
Ok, seriously i just commented on one of these topics just yesterday of another guy who wants to do the same thing, so.. wtf?
the zombie apocalypse is an interesting topic, roll with it