Railu post=9.74625.846425 said:
I am impressed with the knowledge of gaming history. But there does need to be a distinction between the first, than to be the most influential. Yes, a lot of games did things first and should get the credit for being the pioneer. Games like Halo, CoD, WoW, Gears are all tremendously popular, but they are just games that hit the trend at its peek. They did not start the trend.
So if you're going to say that they are the most influential, that's fine because they made a lot of money and that's what businesses want and that's what they will emulate to make more money. But if you do, you need to pay homage to all its predecessors that made it possible.
Frankly, I don't think that anyone is trying to say that
Halo,
Gears, or any other 'popular' game created techniques. But, the question asked was whether the games were
influential, if the game made something, or brought something, popular in gaming, and consequently copied by many games out there.
In that respect, while many games brought new ideas (
kill.switch, for example), you can't say that there are legions of games that use cover systems
because of kill.switch. It wasn't
kill.switch that made cover mechanics (not just ducking) popular in video games, but
Gears. In the same vein, should a game introduce something, but it doesn't catch on, then
it's not influential. It's innovative, but not influential, which is the OP's question.
AceDiamond post=9.74625.844405 said:
Anyways, onto me rejecting Gears of War as influential. Yes, congrats, you have a cover system. So did (among others) Winback, Killswitch, Perfect Dark Zero, GRAW, and Rainbow Six: Vegas. Hell if Vegas had come out a week earlier people probably would've said Gears of War was ripping it off. The very same criticisms everyone throws at Halo for not being innovative can be said about Gears. The only difference being Gears was latched onto by fanboys enough to warrant it being labelled "innovative"
Speaking of Rainbow Six I think it was innovative because it brought the concepts of realism and tactical shooters to the FPS genre.
I think you've got things mixed up.
Gears, as you pointed out, didn't invent cover systems. Thing is, all the other games out there didn't influence the whole industry in order to use cover systems. It's
influential, making many others in the industry copy it, instead of innovative, inventing the mechanic.