Well I do agree that blind hatred of JRPGs, or anything for that matter, needs to stop.
I'm not a JRPG fan myself, but if people like 'em then who cares?
I will touch on two points you made, though, based on my own experience:
Onyx Oblivion said:
3. Story's lame:
You're kidding, right? JRPGs are known for their sweeping stories. You just don't have any choice over it.
I have never seen a good story in a JRPG.
Sorry, maybe I've played the wrong ones, but choice has nothing to do with it. It's just cliche after cliche and always with the bad dialog. The JRPG I liked the most in terms of gameplay, Eternal Sonata, had the worst story. It was so pretentious, and so flat out awful that I skipped every cutscene after watching the first few, hoping it would turn out better.
It didn't.
4. Not really Role-Playing if you can't make choices
I thought that RPGs were about leveling up, not moral choices.
Example: When they say a game has "RPG elements", that doesn't mean moral choices have been added to the game. That means they've added a leveling system of some sort. Like the stat bars in GTA: San Andreas.
RPGs are about choices, not always moral choices.
Take 'moral' out of the equation. That has nothing to do with it. It's about choices, or, at the least, the illusion of choice. Give me multiple ways to play my role! Because that's what you're doing: Playing a role. Playing a role with no way to choose how to play it is just like any game. Then Half-life is an RPG because I'm playing the role of Gordon Freeman.
But once you factor in the choices, from how you level up, to how you respond to people, to which quests you take, to what weapons you wield! An RPG is putting a player within a role and letting them play it as they wish. JRPGs, in my experience, don't really do that. Your attributes all go up automatically, you are limited in what class of weapon you can use (Usually), and you can
never choose dialog.
It's a Rail-RPG, really.
At least, in my experience it is.