They should make a Open world super-hero game .THATS OFFLINE

Recommended Videos

Ninjaghostdog

New member
May 4, 2009
84
0
0
I know about Champions and City of Heroes. I don't play MMO's, not that I have anything against them. I just like my console, I'm kinda curios about DC online but I really want and open world superhero game that isn't spider man or infamous. Something where you make your own hero that would be fun, no? Anyone else thought about this. I want to be single player/ co-op kinda like saints row 2.
 
Aug 25, 2009
4,611
0
0
I think it would be brilliant, but would require far too many options to be done in a way that everyone would enjoy.

Should the city be like Gotham or Metropolis? (Or real world, or this, or that etc), should all the villains be the same regardless of the type of hero you play, should all the heroes be the same regardless of the type of villain you play, an entire game's worth of quests for heroes and an entire game's worth of quests for villains. Plus all of the myriad of customisation options, the problems of trying to balance a power set. It would be very hard to balance a game in which one playthrough can be a badass normal Batman type figure, but then in the next you're supposedly a mutant with access to phenomenal cosmic powers.


So yeah, a good idea, but in execution it would be like trying to program at least two different games, and if you wanted to do it well it would be like trying to program all of the myriad options open to a MMO into a single-player setting. It's very unfeasible.
 

Jack and Calumon

Digimon are cool.
Dec 29, 2008
4,190
0
41
I bring Spiderman 2 to the table.

Calumon: And take Spider man 3 away.

EDIT: Ah right...

Prototype then. But, are you even a hero?

Screw it! Superman 64! I don't care anymore.

Calumon: Iron Man would be good if it was...
 

mad825

New member
Mar 28, 2010
3,379
0
0
hmmm,I suppose the greatest barrier would be creating a AI that is very advance even then you may need voice acting and possible a ton of NPCs with scripts (so that they dont stand with a thumb up their arse)

So in all the main problem of this is that if you are going to have the NPCs running at real time you would need a fairly decent CPU depending how many NPCs are spread across the city
 

Liberaliter

New member
Sep 17, 2008
1,370
0
0
mad825 said:
hmmm,I suppose the greatest barrier would be creating a AI that is very advance even then you may need voice acting and possible a ton of NPCs with scripts (so that they dont stand with a thumb up their arse)

So in all the main problem of this is that if you are going to have the NPCs running at real time you would need a fairly decent CPU depending how many NPCs are spread across the city
Why would creating the NPC's and AI be a problem? All other open world games manage it.
 

Ninjaghostdog

New member
May 4, 2009
84
0
0
Jack and Calumon said:
I bring Spiderman 2 to the table.

Calumon: And take Spider man 3 away.

EDIT: Ah right...

Prototype then. But, are you even a hero?

Screw it! Superman 64! I don't care anymore.

Calumon: Iron Man would be good if it was...
Super 64 of course the greatest superhero game of all time, why didn't I think of that.
 

lukemdizzle

New member
Jul 7, 2008
615
0
0
Incredible hulk ultimate destruction was really, cool give that one a try. you can't make your own hero but still fun
 

mad825

New member
Mar 28, 2010
3,379
0
0
Liberaliter said:
mad825 said:
hmmm,I suppose the greatest barrier would be creating a AI that is very advance even then you may need voice acting and possible a ton of NPCs with scripts (so that they dont stand with a thumb up their arse)

So in all the main problem of this is that if you are going to have the NPCs running at real time you would need a fairly decent CPU depending how many NPCs are spread across the city
Why would creating the NPC's and AI be a problem? All other open world games manage it.
Well they need to re-create the experience with just NPCs rather than with other people, I'm not suggesting that it's going to be a major problem but how they are going to do it might be, for example they could go GTA style and non-important NPCs spawning as you go or you going to have a Fallout 3/oblivion style where you have quite of a lot NPCs pre-generated and get them to wonder out in the wilderness as this is the main problem lies. ever noticed how empty the roads/wild are in Fallout 3/oblivion?
 

obliviondoll

New member
May 27, 2010
251
0
0
Single-player make your own hero game.

IF it's good, sign me up.

There are two ways to make this good.

1.) Freedom to create a character who functions similarly to any comic book superhero you can imagine. This would require them to make a range of AI types, quest systems, behaviour patterns, etc. to cater for very different types of characters with very different types of powers and methods of finding and stopping crime.

2.) A game built in a universe with some explanation for a source of superpowers which are in the hands of formerly normal people (Mutants like X-Men popping up, biotech, or some other explanation would work). You could then create a character by selecting from a predefined list of powers, and either upgrade those powers or add new ones as the game progresses. This would allow the developers to construct a cohesive world a lot easier, because they could limit the number of approaches the player can take to different situations, thus enabling them to stick to an established gameplay system without sacrificing balance. To do it justice, though, you'd need either a game-specific alternate timeline to an existing IP, or a new IP to do it with.

Option 1 is the one which sounds most like what the OP wanted, but it WOULD take more work than a lot of you are suggesting. Look at good superhero games, and how they play.

Pretty much narrowed to "third-person" of some variety, but they range from in-depth stealth (Arkham Asylum), to blatant power-trip hack 'n' slash (Prototype), to cover-based shooters (Infamous). And that's only three of the better known ones released recently.

Look at the enemy types, there's very little similarity between their AI behaviour, both in and out of combat.

Stealth games require enemies to be slow to respond when you're sneaking around, or the game loses tension through repeated death or repeated failure to die when found, cover-based shooters and hack 'n' slash games require them to be fast to respond, or the game feels too easy. Ranged enemy attacks when you're a melee fighter need to be powerful in stealth gameplay, but weak in hack 'n' slash gameplay, and balanced with your own when you're a ranged fighter yourself. Similar things need to be tweaked for melee-focused enemies too.

Does that answer the question about why an open-world superhero game with custom characters would be more difficult to make than other open-world games?
 

Ninjaghostdog

New member
May 4, 2009
84
0
0
To control the villain what tehy could do is make it that you have to make your arch nemesis after you make your hero so the games picks what abilities you can chose from for your villian after you have made your hero. Would that work.

So if you picked ice, the game would force you to make a villain that would be the same or could counter you.
 

Liberaliter

New member
Sep 17, 2008
1,370
0
0
mad825 said:
Liberaliter said:
mad825 said:
hmmm,I suppose the greatest barrier would be creating a AI that is very advance even then you may need voice acting and possible a ton of NPCs with scripts (so that they dont stand with a thumb up their arse)

So in all the main problem of this is that if you are going to have the NPCs running at real time you would need a fairly decent CPU depending how many NPCs are spread across the city
Why would creating the NPC's and AI be a problem? All other open world games manage it.
Well they need to re-create the experience with just NPCs rather than with other people, I'm not suggesting that it's going to be a major problem but how they are going to do it might be, for example they could go GTA style and non-important NPCs spawning as you go or you going to have a Fallout 3/oblivion style where you have quite of a lot NPCs pre-generated and get them to wonder out in the wilderness as this is the main problem lies. ever noticed how empty the roads/wild are in Fallout 3/oblivion?
I always pictured this type of game as GTA style, with random pedestrians who spawn. If an MMO style is to be recreated for a single player game then yes, I see how the problems would arise. Although if they tried to emulate the MMO style such as in city of heroes and Champions for a single player game, then they may as well make it into an MMO.
 

obliviondoll

New member
May 27, 2010
251
0
0
Liberaliter said:
I always pictured this type of game as GTA style, with random pedestrians who spawn. If an MMO style is to be recreated for a single player game then yes, I see how the problems would arise. Although if they tried to emulate the MMO style such as in city of heroes and Champions for a single player game, then they may as well make it into an MMO.
Best way to "mimic" an MMO in single-player is to do what MMOs are already trying to mimic. A proper RPG.

If it's an open world action game with maybe RPG-lite elements at best, then that's a totally different story. But with a large enough range of character types, you'd still have the issues I mentioned in my previous post.
 

mrvenom

New member
Jan 3, 2010
135
0
0
So you need a singleplayer World Of Warcraft in terms of script and huge-ness. Use a Left 4 Dead or Dead Rising engine, for the weak and punny prey (what? That's what the ordinary citizen is for -.-, target practice) , and you're done!
 

ItsAPaul

New member
Mar 4, 2009
762
0
0
You're basically a superhero in Just Cause 2, and its definitely open world. I'm pretty sure superheros generally aren't put in sandbox games though.
 

obliviondoll

New member
May 27, 2010
251
0
0
ItsAPaul said:
You're basically a superhero in Just Cause 2, and its definitely open world. I'm pretty sure superheros generally aren't put in sandbox games though.
Try Infamous and Prototype.
 

Lizardon

Robot in Disguise
Mar 22, 2010
1,055
0
0
I'd definatley get it and check it out. It could work well, but then again it would be easy to make a big mess out of it.
 

LawlessSquirrel

New member
Jun 9, 2010
1,105
0
0
I would love an open Supers game, in fact I do little mental planning whenever something re-sparks my interest. Hell, if things go the way I plan, I may have the opportunity to help bring one to fruition. There are a lot of complications though if you want a proper experience, and not just a hack-and-slash generic title with superpowers.

First, what about the Hero itself? Build the Hero from scratch; superpowers, mentality and all, or base upon a template character with some player input? Of cause the first is preferable, but would be more difficult to build gameplay around in a meaningful way.
For example, concepts like areas and enemies that compliment a hero's skills, like robots that could be shocked or walls that can be ghosted through would be a lot more difficult to structure if the designer didn't know what the players abilities would be (although I say if you want to do something like this, you'd might as well do it right, so I'd personally aim for first anyway).

Second is storyline. How would you handle an origin story? Where would it go, what enemies would you see, what plot would you go through, what's the setting, etc?

But then there's the villains. The best villains tie back to the Hero in some significant way, either as the antithesis of the Hero or as their equivilent that strayed at some point and went on the path of evil (or just some other opposing force). How do you make villains that don't seem out of place or generic if you allow the Player to create the Hero themselves?

Eh or maybe I'm just overthinking your question, maybe you're just after sandbox with superpowers. But it's kinda part of my career choice to go into a lot of hypothetical detail about these things so...yeah XD

Short answer, yes I've thought about it.
 

Hileo20

New member
Dec 7, 2009
91
0
0
MelasZepheos said:
I think it would be brilliant, but would require far too many options to be done in a way that everyone would enjoy.

Should the city be like Gotham or Metropolis? (Or real world, or this, or that etc), should all the villains be the same regardless of the type of hero you play, should all the heroes be the same regardless of the type of villain you play, an entire game's worth of quests for heroes and an entire game's worth of quests for villains. Plus all of the myriad of customisation options, the problems of trying to balance a power set. It would be very hard to balance a game in which one playthrough can be a badass normal Batman type figure, but then in the next you're supposedly a mutant with access to phenomenal cosmic powers.


So yeah, a good idea, but in execution it would be like trying to program at least two different games, and if you wanted to do it well it would be like trying to program all of the myriad options open to a MMO into a single-player setting. It's very unfeasible.
Im going to say it would be just as simple as Boulders gate dark alliance or Oblivion or any other rpg. You would have a set number of hero types with a set number of sub classes and you lvl your caracter so he grows, and all the types would have strengths and weaknesses.

And for the whole mmo into a single player setting: Dragon Age, Boulders Gate, Oblivion, Fallout, ect.
And those were just to my left..

The only hard part about it would be making you fly because for some reason mmos and rpgs never seem to let you fly.. lol
 
Aug 25, 2009
4,611
0
0
Hileo20 said:
MelasZepheos said:
I don't think it's the same. Fantasy hack and slasher's are built around the three established main classes from tabletop RPGs such as D&D, Warrior, Rogue, Mage. They may have different names or be subdivided into, say, Battle Mage or Healing Mage, Thief or Assassin etc, there are far too wide a range of superheroes to say that there are any forms of 'hero type' especially from a role playing standpoint.

A good open world superhero game would be able to let you select everything about your origin story, your powers, your costume, and your philosophy on life and crime fighting. What you're suggesting would give you (for example) the Batman Type, the Superman Type, and the Question type for variety's sake. They each come with a pre-made backstory, a pre-made motivation, and the only customisation you have is via costume and actions, which is not designing your own superhero, it's playing dress up with someone else's superhero.

That is definitely your opinion as to whether those games are MMOs in a single player setting. BALDUR'S Gate I find to be almost like playing jRPG (or at least it did when I last played it), Fallout 3 is just another wRPG, a good one, but I never felt like I was playing online. A good single-player aping an MMO makes it feel like you are online, a la .hack, otherwise it's just an RPG. It might be a good RPG, but it's not mimicking the feel of an online RPG.
 

Vykrel

New member
Feb 26, 2009
1,317
0
0
i think an open-world Batman game would probably make a great game. imagine Arkham Asylum but way bigger, with way more of the villains from the comics, and getting to drive the batmobile and glide between gothams buildings with your batwings \o/

thatd be pretty good. and spiderman has already been open-world, i believe.