They Walk Among Us: A Paranormal Monster-Hunting RP (closed to new characters)

Recommended Videos

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
Not G. Ivingname said:
figment of mind said:
Not G. Ivingname said:
Hmmm... why does this all seem oddly... familiar [{url}].
Whatever that links to seems to have been orbitally bombarded to the point of becoming ash since it apparently doesn't exist anymore...that or the link is broken.
Can't get it to work. X_X

Look up Escapist "Darkest Corners."
Yes, I reused the image.

Lotus_Gait said:
Sounds amazing and seems like you've put loads of work into it. Just got two questions:

How many players are you looking for?

When will you be closing applications?

Hopefully I'll have time to get a really good sheet together.

= ]
1) I'm thinking somewhere in the neighborhood of 6 players plus GM

2) I'll probably close applications next weekend, though maybe later depending on how people respond.
 

Lotus_Gait

New member
Jan 3, 2014
36
0
0
hiei82 said:
Lotus_Gait said:
Sounds amazing and seems like you've put loads of work into it. Just got two questions:

How many players are you looking for?

When will you be closing applications?

Hopefully I'll have time to get a really good sheet together.

= ]
1) I'm thinking somewhere in the neighborhood of 6 players plus GM

2) I'll probably close applications next weekend, though maybe later depending on how people respond.
Ok, cool. That gives me time to stitch a sheet together. Working full time up until Friday so that's the most likely day I'll have a good sheet up.

What are the chances of a non-combat-based character being accepted? Although, I guess if the quality of the sheet is up to your standards, then the basis of it shouldn't matter too much?
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
Lotus_Gait said:
hiei82 said:
Lotus_Gait said:
Sounds amazing and seems like you've put loads of work into it. Just got two questions:

How many players are you looking for?

When will you be closing applications?

Hopefully I'll have time to get a really good sheet together.

= ]
1) I'm thinking somewhere in the neighborhood of 6 players plus GM

2) I'll probably close applications next weekend, though maybe later depending on how people respond.
Ok, cool. That gives me time to stitch a sheet together. Working full time up until Friday so that's the most likely day I'll have a good sheet up.

What are the chances of a non-combat-based character being accepted? Although, I guess if the quality of the sheet is up to your standards, then the basis of it shouldn't matter too much?
I'll accept the best characters submitted; regardless of how combat-focused they are.
 

Drummodino

Can't Stop the Bop
Jan 2, 2011
2,862
0
0
Name: Adrian Drake

Gender & Age: Male, 35

Appearance:

Standing at 6'9 and possessing a large, muscular physique, Adrian towers over most humans. Of African-American descent, what remains of his original skin is coal-black. His hair is black too, although he keeps his face and scalp clean shaven.

An augmented human, Adrian has had the dull-red scales of a lizard demon grafted onto his skin. Only his head, neck and palms remain uncovered. His eyes have been replaced with demon eyes, they produce a soft, red glow.

To hide his augmented features, Adrian's usual attire consists of black combat boots, cargo pants and shirt. A silver buckled belt and a red coat complete the outfit. He wears dark sunglasses whenever he wants to disguise his red eyes. His weapon of choice is the sword Souldrinker, an ancient blade which contains a powerful demon trapped within itself. He carries this sword in hand most of the time, although he will strap it to his back if needed.

Faction: Cabal

Biography/History:

Growing up in the New York chapter of the Cabal, Adrian has been aware of the paranormal all his life. He quickly developed a fascination with demons, the tales of their incredible powers were always his favourite as a child. His parents approved of his interest in the subject, they were high ranking members of the chapter and after his older sister ran away from it all, they were glad to have one of their children stay within the organization.

As he grew older, Adrian's fascination with the power of demons slowly morphed into a fascination with power itself. He didn't want to settle as some nobody researcher for the Cabal - he wanted to become somebody people would recognize, somebody people would fear.

This obsession with power drove him to train every day, in unarmed combat and with the sword. He disliked the thought of long range combat, preferring to get up close and personal with his opponent. As he entered adulthood, his training combined with his hulking size made him a fearsome opponent.

Throughout his twenties Adrian primarily worked as muscle for the Cabal, and he gained recognition for his ferocity. He also dabbled in some research, but he did not take to scholarly work nearly as well as he did to fighting. While he's certainly not stupid, his brain just wasn't wired for that kind of work.

When the monsters returned to the world, Adrian was overjoyed. The object of his fascination returning to the world? He couldn't imagine anything better. Now he could finally claim their power for his own. Adrian was one of the first of the Cabal to volunteer for augmentation, grafting the scales of a captured lizard demon onto his own flesh. His eyes were replaced completely, swapped out for those of a harpy.

These augmentations have been a tremendous help to Adrian in his battles against the returned, allowing him to turn the monster's own power against them. However while the swords he had traditionally wielded had proved sufficient for killing lesser monsters, Adrian wanted a more powerful weapon, something that would allow him to hunt larger prey.

He found this weapon deep in an old Cabal vault, the sword Souldrinker. The powerful demon Eligos is trapped within this blade, giving it great power. Adrian claimed this sword as his own and it has proved extremely useful in his battles against the supernatural.

Now Adrian is working as a field operative for the Cabal, hunting down and killing monsters as they appear. He has arrived in Boston in search of his next target.

Personality:

Adrian is a very driven individual. When on a job he focuses on it completely, pursuing his prey doggedly. He won't harm innocents intentionally, but he will not go out of his way to protect them either. If it comes to a choice between saving someone or taking down his target, most of the time he will go for the target. Adrian is also still looking for ways to increase his power, whether it's through additional augmentations or just improving his combat prowess.

Outside of a mission, Adrian is a bit more relaxed. He is aware that the Cabal needs to maintain good relations with the rest of the world, so he tries not to offend anyone needlessly. If you gain his respect enough, he may even act friendly towards you. Do not piss him off though, his anger is terrible to behold.

Arcana/Divinity/Extraplanar Tech:

Augmentation Arcana. Adrian's demon eyes give him enhanced vision, especially at night. His scale armour is very strong, capable of deflecting small calibre bullets and most conventional weaponry. Some of the demonic power has leaked from the augmentations into Adrian, giving him enhanced strength and speed. This means he is not encumbered by his scale armour in any way.

The sword Souldrinker is a magical artifact, with abilities of its own that Adrian can utilize (See it's personal character sheet for these).

Notable Skills:

-Excellent swordsman
-Proficient unarmed fighter
-Enhanced strength and speed
-Enhanced vision

EDIT: Altered to work with Terratina's character [http://www.escapistmagazine.com/forums/jump/540.845939.20859679], we're hoping to co-op together in this.
 

deathbydeath

New member
Jun 28, 2010
1,363
0
0
Name: Minerva (her legal last name is Rametta, although she doesn't use it much)

Gender & Age: Although she is not human and does not originate from this world, Minerva is female and she has lived on Earth for six years.

Appearance: Minerva's "natural" form is, for the most part, the form of a sultry woman in her late twenties/early thirties. The parts that aren't, however, are hardly human at all.

Instead of hair growing from Minerva's scalp, snakes grow instead and they are all very much alive. The snakes each have a consciousness separate from Minerva, although their moods are affected by hers and they obey her like well trained pets. The other distinction between Minerva and human women are their eyes. Minerva?s eyes are yellow, and while that is abnormal, the real difference is what happens when you look into them. Minerva's visage, along with the rest of her form, is designed to be attractive and seems to radiate sensuality. When you look into her eyes, though, she becomes as horrific as she was attractive and as repulsive as she was sensual. Fortunately this only lasts a moment, because after a glimpse the victim turns to stone.

Other than her bizarre hair and horrifying eyes, Minerva is a perfectly attractive woman who rarely dresses casually and is almost tall enough to be considered statuesque. Her voice, which is breathtaking to listen to, has traces of an Italian accent, so when she poses as a human Minerva uses it to claim Italian heritage.

Faction: Minerva is a Turned and an Independent, although if she is accepted into the RP she will most likely be "coerced" (read: threatened into joining) by one of the major players in the conflict.

Biography/History: On December 21st, 2012, a rift between worlds opened in upstate Rhode Island and a monster walked through. She was a predator, molded from the image of the woman and the serpent, and she was created to kill and to rule. She named herself Minerva and began to do just that.

She wormed her way through towns and places that weren't populated too densely, picking off individuals in ways that were interesting and challenging to her. During her first few years of existence Minerva hunted and conquered the nearby humans, and this fulfilled her. Her unseen dominion could only be felt if you knew it was there, and Minerva's reign was maintained through subtlety and trickery; if the wrong humans pried too closely they would find a trail leading out of town or to leading to the lair of a different monster in the area. After several years of this, however, something strange happened: Minerva began to care.

At first this was a logical and transactional affair, where Minerva would protect her territory (which is now an area around Quincy, Ma) from threats so she could maintain her control without interference. Gradually this became more benevolent, where Minerva would arrange favorable circumstances for the humans in her domain, claiming that if they grew more prosperous it would benefit her in the long run. Over time Minerva grew to guard and nurture the humans around her in the same way a gardener would grow and nurture their garden. Minerva herself doesn't know how exactly this occurred; whether she possessed this affection from her inception or if it grew over time as she observed and became familiar with humans is lost to her. Like before, her presence in the area was barely felt and hardly seen, but it was still there. Once she had incorporated the right illusions she even acquired a legal identity and began masquerading as a human among the rest of them as a way of familiarizing herself with this species she had come to admire and embrace.

Personality: Minerva is a shell of civility built over a storm of base and monstrous instincts. On the surface, she boasts discipline, culture, courtesy, and she's even a little charming. She has a repertoire of dry humor and her playful demeanor makes her quite good at holding a conversation. This is only the surface, however, and it hides a rather vicious and ruthless core.

Minerva has exerted more control over herself since she began living in Quincy, although she occasionally sets aside an opportunity to "indulge" her less civilized urges before they become a problem. Finally, there's a bit of a maternal streak to be found in Minerva, from how she treats her friends to the way she cares for the serpents atop her head. This trait is subtle, certainly, but it is there nonetheless.

Arcana: What little spellcasting talent Minerva has she uses to maintain disguises. Her natural appearance isn't exactly inconspicuous, so looking like everyone else makes life easier.
There are two particular illusions Minerva uses the most. The most common is an inscription on her forehead that makes her hair look normal and not like live snakes. The second is a complex series of scribbles around her eyes that create one-way illusions covering her eyes so that she can look out, no one can be petrified, and they appear a color that isn't yellow. Because this is absurdly difficult to inscribe and disables the ace in her sleeve, Minerva usually substitutes it for a pair of sunglasses in spite of the problems those can bring.
Notable Skills: Minerva is a predator, created to hunt and pursue the prey she chooses. This is reflected in her body structure, which is light and possesses extremely fast reflexes and reaction times. This efficiency forces Minerva to make do without the strength and size of her extraplanar brethren, which in turn forces her to stray from direct confrontations because she takes a hit as well as the average human (read: not too well).
Minerva's gaze can turn others into stone. This requires both parties to be looking directly into the other's eyes, without obstructions like tinted glass or polarized lenses (glass that doesn't interfere with light passing through it won't interfere with Minerva's gaze, either). This effect is instantaneous against humans and even when Minerva doesn't want to petrify a human, if their eyes meet the human will be turned to stone. Things start to get difficult, however, when her gaze is used against demons.

-Petrifying T1 monsters saps Minerva's strength, and unlike humans this process takes five to six seconds of uninterrupted eye contact in order to turn them into stone.
-T2 demons take more time and effort to petrify than T1s and the smarter and more cunning beings can fight the effect, turning the process into a battle of wills, although if Minerva fails to turn them then she would simply be much more tired than if she succeeded and her power would not backfire.
-Type IIIs are next to impossible for Minerva to petrify, being orders of magnitude more powerful than Minerva. While there is still a very slight chance for Minerva to succeed, if she fails she could wind up turning herself into stone if she exhausts herself too much or if the target is extremely intelligent.
-Minerva cannot petrify Type IV or Type V extraplanars.

Minerva can also undo her petrifaction, although it involves inscribing an inconveniently detailed rune onto the nape of the victim's neck (or an equivalent for non-humanoids) using a certain ink she manufactures. It's worth noting that this rune isn't unique to Minerva, as well. The rune for defusing petrifaction is common knowledge that can be used by any mage who knows which end of a wand to hold.
Other:
-If Minerva is a Type II demon.
-Minerva can sense what her serpents sense, and her serpents have the same general senses as their Earthling counterparts.
-Minerva is fluent in English and competent in Spanish.
-During her tenure posing as a human, Minerva picked up chess and the piano as hobbies.
 

DarkRawen

Awe-Inspiringly Awesome
Apr 20, 2010
1,816
0
0
Damn, just as I'm ready to post someone else posts an augmentation Cabal guy... oh well. They're different enough.

Name:Rain Winter

Gender (if applicable) & Age: Male, 24

Appearance:


6'2" Tall and slender but strong. He has pale skin and dark eyes, as well as curly black hair with a fringe that almost covers his eyes. He favours a black leather coat and thick boots, as well as a pair of black gloves. His eyelashes are dark, framing his eyes and making them look more narrow than they are. His body language is usually guarded and he's careful in his approach of other people, always keeping a careful (and narrowed) eye on whoever he sees. He'll keep his sword in a guitar case when he needs to hide it, but he tends to keep to the shadows regardless. Underneath his coat he wears dark clothes as well, usually dark red, black and brown, sometimes with the addition of gold. They are somewhat old-fashioned clothes.

Faction: The Cabal.

Biography/History: Rain was born and raised within the Cabal. His mother died during his birth, while his father had no ties to the organization, so he never got to meet either of them. Because of this, the Cabal ended up being the one family he did have. He never interacted much with children of his age, and thus wouldn't do well when he did meet people. His education was given to him within the Cabal, and because of this, he was taught the tricks and knowledge of the Cabal along with his maths. Rain was also trained to fight and identify demons for a possible invasion. This was before 2012, and thus, there was no sure knowledge of that this would ever serve him good.

While not completely out of touch with the world, Rain never did take much interest in the modern society. Because of this, it was almost a blessing when the demons did re-emerge. At that time he was 18, and thus was able to be sent out on missions as soon as there was a need. For six years now his life has been travelling from one place to another, following the trails of demons, and fighting them when he could. He's relied on a sense of right and wrong that is somewhat altered by his knowledge, and it'd be a lie to claim that he has never broken a law. Nevertheless, he has thus far relied on instructions from Cabal, his skills, and the ability to live on scraps, all while travelling in a world that is just a tad too advanced for his liking. While some scars can testify to the fact that he hasn't always been as flawless as he'd like to be, he's still done pretty well so far.

He came to Boston when he heard news about the demon on a killing spree, and has no knowledge of anyone else who might be there for the same reason. Rain has no personal goals.

Personality: Outwardly cold, but with little experience in interacting with people outside his organization, it simply can't be denied that he is, in fact, a tsundere. Because of this, he's seen as hostile, yet calm, and few actually notices the fact that he might not mind other people as much as he appears to do. Sometimes, like a true tsundere, he goes out of his way to make it clear that he's just doing his job, which, to be fair, might be true as well, as he's very dedicated to his one purpose in life. Having no real goal on his own, he can do just about anything for the Cabal, even going as far as killing in situations that would be seem as immoral. That said, he prefers to save people, and he leans towards chaotic good as a moral position.

Rain can be somewhat condescending because of how he was raised, especially when it comes to people's knowledge of demons. It's hard for him to put himself in the shoes of someone who introduced to the existence of demons very suddenly, and thus he might seem like he's unable to empathize with them. However, he's rather soft on the inside, and even quite naive and thick-headed when it comes to emotions. While he normally won't express it, he does tend to get upset for the sake of others and is emotional, even going as far as withdrawing to somewhere he can express sadness without being seen. (To clarify, he's a bit of a crybaby.)

Arcana/Divinity/Extraplanar Tech: Rain uses the Augmentation arcana in order to fight. The sword, being somewhat oversized even before further Augmentation, can cut deep, often cutting straight through bones, and carries a heavy weight to it. On some, weaker demons, it has the effect of being able to completely sever the flesh, making them unable to regenerate/heal naturally for an extended period of time. When further augmentation is done to it, it can adopt one of the abilities of the slay demon for couple of days, though it won't be a strong version of the ability.

His coat and gloves, as well as the guitar case has also been augmented, and is capable of withstanding a lot of damage, most notably the damage done from his own blade, as they were all augmented from the same demon. While he can take damage through the coat due to it's flexible nature, it would take a lot to pierce it.

Finally, his boots are augmented, being from the legs of a werewolf. They look like normal/simple boots most of the time, and increase his speed from the average person. However, they can also be temporarily fused with his feet, which makes his feet and part of his legs look more like those of a werewolf (though, mostly hairless), increasing his speed further, as well as, since they get directly linked, making his whole body accustomed to a higher speed for a limited time. This includes eyes and mental capability, making him capable of detecting movements and making decisions at a high speed.

Notable Skills: Rain is strong and agile, capable of fighting with a large sword, or even unarmed. He's an expert on the topic of demons, but only the kind of things that Cabal would have in their library. His senses are better than average, and he's good at reading a fight. While he has limited knowledge of a lot of topics, he's intelligent and quick-witted. Finally, he's subtle and sneaks around easily, being able to keep attention away from himself if he needs to.

Other:
- Rain is not a tech-savvy person at all.
- I'd like him to be introduced from within the shadows, possibly during a fight.
- While the boots are fused to him, he's slightly weak against silver, though that is merely a side-effect.

Edit: Added some more to the Arcana part of the sheet and editted that section a bit, hope that's okay. Figured I'd try to match up the strength of some of the other submitted sheets for once.

Edit 2: Also added a picture drawn by myself.

Edit 3: Gave him neat werewolf-boots.
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
Name: Ink

Race: Turned Extradimensional Being.

Gender: Identifies as male.

Age: 5 in this reality.

Faction: The Foundation

Appearance: His appearance on the rare occasion when he is separated from a host is a black ethereal humanoid figure. The surface shimmers in a mercurial manner and short tendrils occasionally form and whip out at a nearby surface before being quickly reabsorbed.

History: Ink was pulled into this reality by an aspiring member of the cabal. At the time he was a mindless entity, no form or thought. Just an animated shadow. From what he could gather, the man was attempting to augment himself by binding a creature into himself instead of grafting flesh onto him. He attempted to summon him into him and use spells to contain and break down the entity. But he messed up, the binding failed, but it was still inside him.

The man attempted to brush off the failure at first, but as the day wore on he became weaker, eventually becoming demented and violently ill. The creature was overwhelming the man, consuming his soul, absorbing his mind, and possessing his body.

In the moment where the man gave in Ink was truly born. He spent the next month surviving amongst cabalites by sifting through the decaying mind of his host and looking for an opportunity to escape.

When it finally presented itself he immediately made his escape, spending the next two years travelling the country. Changing bodies as necessary. He eventually found himself working for the foundation as a lab tech, them unaware of his true nature.

As he worked beside them and the flesh of his host corrupted from his influence, he realized that he needed to reveal himself for what he was. After a barrage of tests and questions, they allowed him to walk amongst them again, in exchange for samples and services they would give knowledge and hosts (in the form of convicts).

Personality: His mind is mainly based upon that of that of his original host with some pulled from those after. He's gained perspective from his time amongst humans and he's come to understand them to an extent.

He's cold, professional, curious, and ambitious. Borderline sociopathic, because he still isn't fully humanized. The lack of full human qualities is due to him getting his emotions from shards of minds.

He'd turn against humanity but that would be counterproductive to his goal of living amongst them.

Abilities/Traits
Incorporation - As an Extraplanar he has the ability to incorporate traits and abilities from other creatures.

Shadow - Outside of a host Ink is vulnerable to sunlight. Any parts of him in the suns light hisses and combusts until it is brought back to the dark. Anything that is burned away takes time to regenerate in the darkness.

Possession - Ink is a creature able to control the bodies of others through infesting them with himself. He enters them through a ritual that takes a day, and once complete begins to consume their minds and souls. He feels through their senses and moves with their muscles, they continue to live as a vessel for him and he's able to masquerade himself amongst humans.

Consumption - The minds of the possessed are sifted through by Ink as they are digested by him. He plucks things that seem useful or important and keeps them for himself. Though he does occasionally take something accidentally and inherits minor personality traits and emotional attachments from his hosts.

Corruption - The bodies of his hosts are slowly changed by Ink. This is a process which Ink cannot control and is detrimental to his ability to masquerade as a Human. Over the course of a year the bodies are changed. During the course of the first week their eyes and hair turn an inky black, their skin becomes pale. Then at the end of the second month their blood begins to be replaced by a black ichorous substance, coating their internal organs in it. After the fourth month their skin becomes white like parchment and the organs in their torso begin merging into one superorgan. After the Eighth month their veins begin to show as black through their skin. At the end of the twelfth month the ichor becomes like a digestive fluid dissolving the host from inside out rapidly leaving a skeleton and a pool of the ichor on the ground. This leaves Ink to find a new host.

Minor Shapeshifting - Ink has the ability to force his hosts to take on traits he has collected through absorption, though in the case of overt ones such as claws it would leave his host permanently with claws. This means that he only uses this ability when he needs to as it would force him to seek a new host if he wanted to walk amongst humans again.

Darkvision - As a creature derived from a living shadow Ink is a creature made of darkness. He is at home in it and doesn't find his ability to see dampened by it, finding himself able to see with perfect clarity in the darkness.

Notable Skills: Over time Ink has gathered many skills plucked from the decaying minds of his hosts. He is knowledgeable in biology and chemistry. He has a skilled amount of knowledge in alchemy, the art of tattooing, practical medicine, and arcanistry. He has the equivalent of basic training for firearms and has a basic level understanding of engineering.

Race: Human
Gender: Male
Age: 35 (two weeks spent as host now)
Appearance: A tall fit Hispanic man with pale skin, black hair, and inky black irises. He wears a light grey long sleeved shirt, dark grey jeans, a white lab coat, black steel toed boots, aviator sunglasses, and a dark grey baseball cap.
Bio: From what Ink has learned the man he currently possesses was a member of the united states army corp of engineers before he committed field homicide on his commanding officer.

Equipment: One M1911 pistol, three magazine loaded with armour piercing rounds, one Kevlar vest, one gas mask, two filters, one Swiss army knife, one lighter, one pack of cigarettes, one field analyzation kit, three sticks of chalk, eight candles, and one PDA.

Other: When Ink finally revealed himself two years ago he was in Boston, he's stayed there as was the foundations whim since then. I'm fine with him being introduced in whichever manner you feel is best.

As always I appreciate feedback.
 

IFS

New member
Mar 5, 2012
1,776
0
0
Name: Randall Summers, prefers to go by his last name

Gender & Age: Male, 44 years old

Appearance: Randall's fashion sense is a bit behind the times, though its also somewhat restricted by what he refers to as his 'skin condition'. He tends to keep his face concealed with a combination of balaclava and sunglasses, as well as a variety of hats. Other than that he wears long sleeves, gloves, and a large brown overcoat, often with muted or dark colors. Underneath all this his body is rather decayed, a result of an 'augmentation' he stumbled into years ago leaving him undead. Fortunately a mixture of the magics that made him this way and an occasional application of febreeze keep him from smelling too much like a corpse, but he looks rather withered and ghoulish with gray-green skin and even his bones visible in places.

Faction: Randall is largely independent, though he has been known to work for other groups on occasion, in particular corporations belonging to the consortium, which gives him some solid connections with that faction.

Biography/History: Randall's childhood and early life were nothing remarkable, he was born and raised in Chicago, his father was a police officer and in some sense Randall followed in his footsteps by becoming a detective. He earned a reputation as a hard but fair man, and while he got involved with all manner of dangerous situation he didn't find himself confronted with the supernatural until about five years ago. A kidnapping case, several children gone missing and the only lead the police had they were waiting on a warrant to follow. Randall decided not to wait and broke into the building on his own, moving floor by floor until he stumbled across what he could only describe as a satanic ritual. He moved in guns blazing, managing to disrupt the ritual though it proved too late for the kids. What happened next he has trouble remembering, all he knows is that the police found him and the suspect dead in a circle of blood and bodies, wrestling over a medallion.

Strangely that wasn't the end for him, as he did something dead men tend not to do, he woke up. It took some time for him to figure out and come to terms with what had happened to him, the wizard's notes had been destroyed in their brief but fiery battle, and all he knew was that he had ended up some sort of zombie. He resolved to keep going though, all this really meant to him was that there might be others out there like that wizard, or perhaps even worse things, and that it was his job to stop them. Eventually he ended up in contact with other groups, and learned more about his condition as well as the supernatural threats plaguing the world. He often worked with or for the other groups he came across, but in the end stayed relatively independent as he held an attachment to Chicago, stating that it was his town and his job was to protect it.

Personality: Randall tends to act gruff and cynical with a lot of regrets built up over the years, though he is easily impressed by someone showing 'guts' and becomes much more encouraging and friendly around people who have impressed him. His sense of humor often veers into the inappropriate, and in spite of his undead nature he can seem to be a bit hedonistic at times. Underneath all this though he is a very hopeful person, and does try to see the best in people or whatever situation he's found himself in.

Arcana/Divinity/Extraplanar Tech:

Undead Augmentation: Randall's main distinguishing power is that he is undead (how he became so is detailed in his bio), some might refer to him as a lich but he lacks the spellcasting abilities associated with one. This state means that he doesn't get tired, is impressively strong (especially considering his desiccated appearance), and can endure a lot of damage. When a part of his body is destroyed it quickly crumbles to dust, and he begins to heal quickly (not quickly enough to be any use in combat but certainly faster than a normal person, especially since normal people can't regenerate their limbs). Its unknown the amount of damage he can survive, but his regeneration seems to be tied to his proximity to a medallion he keeps on his person at all times, the further away from it he is the slower he heals. The medallion itself is very resistant to damage, though how much damage it can survive is unknown as Randall isn't about to explore its limits. He does seem to be able to sense where the medallion is if he's separated from it, though its more of a general direction to it rather than knowing exactly where it is. His undead state also renders him more or less immune to some forms of magic, most notably mind controlling magic, though it does leave him vulnerable to others.

Notable Skills: Randall has been in the monster hunting game for some time now, and has picked up a number of tricks. He's a crack shot, knows how to pick locks and pockets, can be quite stealthy when he needs to be, and even has picked up a few tricks with explosives from a job a few years ago. Beyond that he's a very good detective, with all the knowledge and skill that entails. He's observant, skilled at reading people, and has even managed to stay decently up to date with technology. Finally he used to box, and can still throw some mean punches though he tends to lack finesse in melee combat.

Other: Randall was hired by an interested party to come investigate the incidents in Boston.

Here's my sheet, let me know if there are any problems with it. I might give him a few extra powers relating to his undead status, but I want to be sure that his current augmentation isn't too much first.

Edit: Made him less immortal.
 

Mestizaje

New member
Jun 5, 2013
32
0
0
Comments Appreciated ^_^
<spoiler=Victoria Van Aerden>Name: Victoria Van Aerden
Gender (if applicable) & Age: Female, 26
Faction: The Consortium. In particular, the medical company Winter that was founded by her father and that she inherited after his mysterious death.

Appearance: Victoria is a caucasian of medium height, 174 cm, and weighs around 62 kg. She has a round face with black tidy hair, some freckles and green eyes. She rarely wears a lot of makeup, but still enough to keep a good and proper look whenever she leaves her quarters in her mansion. Victoria doesn't like to appear dirty or unclean even in front of her servants. It is not befitting of a lady or a CEO.

Her body is rather slim and thin, meaning she'd not be able to do any heavy lifting, but then why would she perform the work of those below her on the social ladder. She has a decent stamina though, which she'd gotten more recently during her hunts with Sesthine.

She's often thought of as looking intelligent or cruel, rather than pretty. She'd fit into a crowd easily if she'd ever been forced to enter one. However, she prefers it if the average people keep their distance from her.

She wears expensive black suits wherever she goes, together with black shiny shoes, unless she is at home in which case she'd wear something more relaxing. The things she'd wear at home would depend on if she was in her quarters of the mansion that few are allowed to visit or if it was in an area that the servants may be in. Of course, she'd wear formal luxury clothes if she ever invited people over or was invited to a fancy dinner.

<spoiler=picture>


Biography/History: Victoria was the first and only child of Victor Van Aerden, the founder and CEO of an international and multi-million dollar company. Her mother, Alyana Van Aerden, was one of the company's top scientists. She rarely, if ever, saw her parents when she grew up and was almost always taken care off in some way by the help that her father employed. It could be everything from nannies and butlers to security guards. She became particularly good friends with the limousine driver that would drive her between the high class private school that her father had donated a new house too, and her other private tutors that she received education from. Victoria studied the normal subjects from all of these people, such as history, religion, mathematics and chemistry. However, she got to pick a few topics herself to study, such as choir singing and dancing.

The limousine driver would often tell her fantastic tales about magic and monsters, when he was driving her around. It entertained her, but she never believed any of it were real. In truth though, the man was a descendant of a cabal lineage, who simply had gotten a job as a driver for the rich since there hadn't been any monsters around to fight for a long time and his ancestors had likely assumed they'd won their war when they saw no new demons. He probably didn't believe the stories himself. Either way, when Victoria grew older he gave her books to read that had been passed down through his family. Eventually the other servants learnt how the loved daughter and heir to the Van Aerden fortune had a favourite among them, and got him fired by spreading rumours up the ladder until the father heard about it. It happened a few months before december 2012. Victoria wasn't saddened by the fact that the driver got fired, as she was assured he'd still be well off and have more work for others. She didn't care much that she'd lost the closest thing she had to a friend.

Victoria's parents died under strange circumstances when the demons and monsters first entered the world, leaving Victoria to inherit his company. She'd never worked in the company, but heard or read about it in the news every now and then. The servants had gossiped a lot about it too whenever they thought she wasn't listening or paying attention. The name of the company was Winter, and it mainly dealt in medical research areas. Victoria was made CEO, and over the following months she learnt the truth about her parents' death. It put the stories of her old driver in a different light. It was the first time she'd thought about him since he'd been fired from her service by her father. She had wondered briefly if he was aware that these creatures belonging to his ghost stories had entered reality.

Victoria may have been made CEO of Winter, but it was mostly only in name, while a board of directors ran the actual company and took care of its dealings. Victoria was more interested in the monsters themselves, and how her mother had tried to improve the company's experiments and products by studying them. She'd meant to capture them but clearly that had gone horribly wrong for her. Victoria's father had been helping her mother by supporting the brilliant woman with money to perform her research and a smaller army in the form of other scientists, and what Victoria assumed was actual soldiers to fight the creatures.

The event that claimed the lives of her parents and fifty other people were covered up, their bodies never to be seen again. She didn't know if some government agency had claimed the bodies for their own research, or if the beasts had eaten them.

Victoria studied both the books she'd lent from the driver, and the reports of monsters that Winter got a hold of. She engaged herself in the advancement of the company's research, thinking that these demons may be able to be used for the better of humanity, curing all manner of diseases, perhaps even death itself. She didn't hope or want to bring her parents back if they ever did discover a cure for death. Victoria was content with walking in their footsteps and letting the dead rest. Besides, it wasn't like they'd shown her much love or time when they'd been alive. Sadly, having them back would have been like having any two strangers back, and other people may need their parents more than Victoria ever had.

The years passed, Winter focused more on finding ways to capture these monsters to use them in their experiments to improve their research and gain larger profits. Victoria managed to convince the board that the money poured into the venture would result in enormous profits one day. The day came when they finally managed to capture an already weakened type II. It was unwilling to co-operate and killed several scientists before Victoria used Arcana on it to bind it to herself. The female vampire warrior Sesthine was successfully bound to Victoria, helping her to track the monsters more efficiently than any of the tech Winter had developed or currently had in its possession.

She set out determined to capture more of the demons, and did indeed, soon giving Winter an advantage over a lot of companies on the market. Victoria may have begun to hunt monsters to gain money, continue her mother's research and rule her father's company, but the hunt itself became the main reason before too long. She enjoyed the thrill of it all.

Personality: Victoria is an elitist, not just thinking she's better than everyone else, but knowing that she is, as she was brought up being reminded of it constantly. She has no real friends and tends to focus more on her work than her social life. She's like her father and mother in that respect, even if they rarely ever met.

She is quite reserved and cold too, not often showing much emotion on the outside to the world. On the inside, she is a girl like any else if just a lot richer than the majority. She has dreams and hopes, but none of it concerning wealth or fame. There's a part of Victoria that wishes she could prove herself to her parents and gain their love, which she never had when they were alive. It may be the sad truth behind why she continues fighting the battle that they begun.

She hunts monsters more for the thrill or the monetary gain than the benefits it may have for humanity. However, she would still hand over any monsters she caught to her company which in turn would turn into medicine to help those humans who could afford it. Victoria could retire and live a peaceful life with the money she already has, not putting herself in danger by hunting monsters. She doesn't because she is the best hunter that the medical company has. In her own way, she serves the forces of good, but her upbringing and life means she'd never make any claim to helping anyone else.

Arcana/Divinity/Extraplanar Tech:

Binding. Victoria has bound a type II vampire to her, named Sesthine.

Sesthine.

Appearance: The vampire warrioress is tall, over 2 meters, and wears ringmail armor as protection. As she is a vampire and weak to sunlight, Sesthine also wears a long coat with a hood, leather gloves and boots. Her sword is a common claymore, with no special features in itself. If one were to guess where she came from originally, her clothes would suggest it was from a medieval timeline. Victoria has also given her a black veil, with Winter's logo on it, which Sesthine uses to cover her face with during the day, except her red hellish eyes that peeks out from beneath the hood and behind the veil.

Underneath her clothes there's an endless story, written in the array of tribal tattoos and scars that covers her body. One of the tattoo covers parts of her face as well. It is the story of an ancient vampire that experienced everything most humans does when they are alive, and then when she died she got to experience even more still.

<spoiler=Picture>


Personality: Sesthine's story is unknown, and while almost eager to socialize with her master at times she hasn't said much about it. Perhaps, because Victoria doesn't seem to care much about her as anything else than a tool. She drops hints every now and then that she might have been of high standing wherever she came from, tells tales about her military experiences, and shows a remarkable aptitude at cracking jokes about death and suffering at the most inappropriate opportunities. If anything she has the mindset of a soldier that has seen too much shit. She's a lot more charismatic than Victoria too, which would imply she wasn't always a warrior.

Interraction: The bond is always there, but not always visible. Victoria can feel Sesthine wherever she is, and vice versa. However, Victoria can manifest the bond as brightly glowing chains that would seem too hot to touch, when Sesthine struggles or goes against an order. These chains would mainly appear around the vampire's throat, and wrists.

Winter provides the blood that the vampire needs to survive, in form of donations that they get from people willing to contribute to science. The amount of blood donations the company wants has doubled since Sesthine joined their ranks. They cover up the real reason as best as money can, but sometimes they let Sesthine herself take care of anyone who's tried to reveal the truth. It always ends in a bloodbath when the vampire is allowed to deal with the whistleblower.

The interraction between master and slave is generally smooth without much trouble for Victoria to control Sesthine. On occasions when Sesthine's not had any blood to drink though, she has acted like a ***** in heat around Victoria, trying to appeal to her master in more than one way to get her close enough to her. Victoria tries to assure this does not happen, but some situations can't be planned for. She does carry a couple of ampules of blood around with her after one too many of these encounters.

The first months Sesthine didn't adapt well to her new life in a strange world, which probably was cause they kept her locked up in the sublevels of Winter. She was little more than an animal in a cage which they did experiments on. Victoria agreed to improve her situation once she was bound. Now that some years has passed she's happy with their arrangement, and that she has her own room in Victoria's mansion. More than once she's claimed she'd just break the chains if she wanted too, and if Victoria wasn't such pleasant company. Sesthine has actually never made a serious attempt at breaking the chains. Twice she's even offered to turn Victoria into a vampire and suggested they'd rule Winter together. Victoria turned her down, uneasy at the prospect of becoming a tool in the service of someone else.

Powers: She possesses supernatural reflexes, speed and acrobatics, being able to move unlike any human. She jumps higher and longer, doesn't get fatigued and moves faster. She can also track the monsters based on scent, sniffing them out. It works even better if they're wounded and bleeding. Sesthine has incorporation like any other Bound.

Notable Skills: As a billionaire, Victoria is skilled at throwing money at things or people until she gets the result that she wants.

Victoria's also the CEO of a high-tech medical company, Winter, which gives her access to more advanced and immediate medical care should she or Sesthine need it.

She's well connected and has a lot of people working for her. She owns a mansion, a summerhouse and the medical company Winter

Other:
When it comes to introduction she'd probably be gliding around the city in a limousine, which she arrived in the city in.
 

Knife-28

New member
Oct 10, 2009
5,293
0
0
Name: Mowan Gili

Gender (if applicable) & Age: 34, Male

Appearance: Tall, strongly built, curly black hair and dark coffee skin, it's obvious to see that Mowan has come from a long line of Aboriginal Australians. He has (striking, according to his mother) green eyes and tends to leave it a while between shaves, as he prefers to have a bit of stubble. Both his arms from his shoulders to the tips of his fingers have a series of intricate tattoos that allow Mowan to exert large amounts of strength, enough to hit a man with enough force to send him through a (thin) wall, or to rip a car door off it's hinges. When in use, the tattoos glow blue with increasing intensity the more strenght he channels into them.

He tends to wear a tan shirt, a pair of well worn and faded blue jeans, sturdy boots and a reddish brown, 'kangaroo' fur coat (It's actually made from the fur of a type II monster that attacked him and his family on the Day of Return.)

Faction: Independent, technically, but currently 'Consulting' with the A.P.I.R.U. or Asia-Pacific Paranatural Investigation and Response Unit, a group similar to U.N.I.T.E.D. but more focused on those countries in the Asia-Pacific region, including China, Japan, Australia, New Zealand, Paupa New Guinea, and America (Though their contribution is among the smallest, excluding those from the various pacific isles.)

Biography/History: Like many ancient cultures, the Australian Aboriginals had their own encounters with 'Monsters', evidence of which can be seen in their mythology and folklore. Unlike many ancient, the indigenous Australians didn't turn to one singular group of people to protect them, instead it was common knowledge on how to fight monsters. While this more often then not required multiple strong warriors to do so, there were those who were said to be able to fight a bunyip alone and live. They were referred to as Booreenoola, men (and rarely women) that were seen as the best of the best. Some were hunters wearing the skins of slain monsters and wielding weapons made from their claws and teeth, and others were wisemen with access to powerful magics. Many tribes prospered as the creatures were pushed further and further back until they all but vanished.
Much of this knowledge was still known, if not practised right up until European colonization of the continent, infact there's more than one story of tribes that saw the ship of Captain Cook and the vessels First Fleet as signs of the monster's return (unfortunately they weren't far off).
With their's being an oral culture, much of the Aboriginals knowledge on monsters was lost during Australia's colonization in the late 18th/early 19th century. Fortunately some knowledge survived, passed down from generation to generation.

Growing up on a homestead outside Dubbo, Mowan was told stories of monsters and of the Booreenoola from a young age. While he was lucky enough to be able to go to school, he never really excelled academically. He took to sports, rugby in particular, pretty quickly, and during his school years his weekends would often include a rugby game Saturday morning, then a camping trip with his dad that would last well into Sunday night. On these trips his father taught him how to hunt and how to survive in the bush. As he grew older the stories of monsters were dismissed as childish tales, much to his father's dismay. Eventually he finished school, and went on to play rugby semi-professionally for his home town of Dubbo, then professionally for a team in Sydney.

2012 rolled around, as did the so called prophecies of the end of the world. Mowan didn't pay any mind to self promoted doomsayers, and he, as he always had, looked forward to a nice relaxing few weeks with his family over the christmas holidays. On the night of December 21st, a monstrous red beast in the shape of a giant ape attacked his family's homestead. Mowan and his father managed to kill it, barely, and not before he injured his mom. It was then he realized that all the stories his father told him growing up were true. Unfortunately, Mowan's mother, didn't cope as well as her son that the stories were true, and left them both to return to her family in Perth.

Now in the same position as many thrust into this strange new world, Mowan quit his rugby career (causing a minor scandal in the NRL community at the time) and started not only hunting monsters with his father, but learning about their powers and how to use them against them. This went on for 5 years, until in a battle with a Type III monster similar in nature to the Yara-ma-yha-who of Aboriginal myth. Mowan and his dad had seen news reports of cattle stations in rural Queensland and New South Wales that had gone silent and decided to investigate, only to find the farmers had been turned into Yara-ma-yha-who. If not for the intervention of A.P.I.R.U. the pair would have been turned as well and during the fight with the original Yara-ma his dads leg was broken in two places. Unable to walk without the aid of a cane, Mowan's father retired for a time, until he and Mowan were brought on as 'consultants' for A.P.I.R.U.

Now, his father helps educate A.P.I.R.U.'s fighting force how to effectivly combat the monster thread, and Mowan is on his way to Boston to investigate the monster activity in the area, and hopefully convince the American Government to strengthen their ties with A.P.I.R.U.

Personality: Headstrong, boisterous, loud. All good words to describe Mowan. He's also pretty friendly and will try his best to turn strangers into mates. Get on his nerves and he won't be afraid to tell you, but he's not one to hold a grudge either. He's had it hard ever since the return of the monsters to this world, no doubt about it, but he never gives up.

Arcana/Divinity/Extraplanar Tech: The tattoos in his arm, inked with monster blood, allow him to channel extreme amounts of strength and power through them, though it's more physically demanding the more he does it, and the more strenght he exerts.
Mowan carries a Bowie knife concealed in his jacket, along with a handful of folding, tri-wing boomerangs augmented with Extraplaner Tech. They're sharp enough that, when thrown with suffficent force, they can cut a man clean in half and give any monster on the receiving end a very bad day.
His jacket is not only also incredibly comfortable to wear, owing of course to it's Extraplanar nature, but much stronger than it looks, with enough protection to stop a bullet (but not the force of it, so depending on the caliber of bullet it'll leave him with a hell of a bruise.

Notable Skills: Though he's a bit out of practice, he can still pull off a mean tackle, leaving his opponent open for a beatdown. His fighting style is best described as 'quick and dirty', after all he can live with fighting 'without honour' if it means he gets to live in the first place.
As gifted as he is at punching things, he's also pretty good at nailing targets with a boomerang if the situation calls for it.
While he was the brawn to his dad's brains, he did pick up a few things from him and with his tracking skills can competently go it stealthy and do a bit of investigation if the need arises.

Other: Prefers to just go by the name 'Gili'.

Hopefully that's good, though feel free to tell me anything that needs improving.
 

SamtheDeathclaw

New member
Aug 8, 2009
1,091
0
0
Name: Zaosh Ushah
Gender & Age: Twenty-five year old male.
Appearance: Zaosh is Parsi, with the dark skin and deep brown eyes and hair to prove it. He stands at roughly 5'8", with a sturdy, well-muscled build, weighing around 150lbs. Zaosh wears his hair cut short, simply having it buzzcut every few weeks, and keeping his face clean-shaven. He has a number of tattoos, of fire and stars in esoteric patterns, covering much of his torso and back.

He moves with a confident ease that puts many people off their guard, neither creeping nor hurrying. He's not precisely graceful, but he's light on his feet and in good shape, at least.

He'd partial to wearing red, with lots of red hoodies, jeans, and sneakers. He carries a long curved scimitar, allegedly the sword of Rostam, handed down from generation to generation. (A copy, to be sure, but he doesn't like people implying such. Allegedly, his family does hold the original somewhere, but no one is quite sure where.)
Faction: Independent, but with ties to U.N.I.T.E.D.
Biography/History: Zaosh had an... Interesting childhood, to be certain. His father was the local priest of Ahura Mazda, tending their community's fire temple. His mother was a local in their small Indian village. Zaosh and his mother were always treated with respect- almost reverence- above even that of their father, and Zaosh never quite understood why until December 21st, 2012. He was 19 when the world ended.

His mother took him aside, that night, speaking of dire prophecies and the reawakening of Angra Mainyu, the source of all evils in the world. Monsters and devils were returning to the world, and he was to fight them. There was no prophecy, no long-standing hope of a hero- simply a decision from his mother that, well, someone had to do something. She had him meditate in a cave near their home all that night, before emerging at dawn. He knew, somehow, that the world was completely different, even if the average person would never know. When he returned home, it was gone, the entire village levelled. A lone survivor emerged from the rubble, carrying a sword and crying. The man, a local carpenter, attacked Zaosh, crying that "the beast demanded it or the world would burn." Zaosh disarmed him, but the man died anyways, his heart seeming to simply fail.

Zaosh took the blade, and went to seek whatever being caused the destruction, but the beast found him first: Div-e-Sepid, slain by the legendary hero Rostam, but returned to life by foolish cultists. The creature- huge and powerful, fueled by dark magics- looked at Zaosh and laughed.
"Blood of Rosham, you are no match for my magic. You will be no challenge in this state, weak as you are. Become strong, wielding that thrice-cursed blade. I shall find you when you do." The beast disappeared into thin air.

Zaosh understood, then. He was the descendant of Rostam, whose progeny had been driven out of their native Persia with the rest of the Parsi. The great beast, Div-e-Sepid, had sought out the descendants of Rostam, seeking to test his new form against them. When he found nothing but Zaosh's mother, he demanded the male descendant of Rostam be brought to him. When no one could find him, hidden as he was in the caves, he destroyed the town, and killed the last villager when he failed to slay Zaosh. Then that meant the blade was probably Rostam's, then, if the demon told him to take it.

And so, lacking anything else to do, he prayed to Ahura Mazda for direction. He saw smoke rising from another nearby village, then, and knew what he had to do. He would become a hero. He hadn't been chosen by anything except blood and timing, but he would take up his forefather's blade and cut a bloody swath through the demons with it.

So he wandered India, avoiding populated areas where people would question a young Parsi man toting around a sword, and sticking to rural areas, focusing on Parsi villages, where he would root out local dangers before moving onto the next. But I'm getting ahead of myself. The first monster he saw besides Div-e-Speid was a karkadann, a rare Indian variant of a unicorn. Vicious beasts, but fond of virgins, likely a rhino infused with magic or similar. Zaosh found himself face to face with one just outside of the neighboring village (the smoke he'd seen was just the local fire temple, but it was a handy reminder than there were other people to protect still.) The karkadann wasn't rampaging yet, but he knew his legends, and knew it was capable of great destruction. So he drew his blade, and approached. The beast, smelling Zaosh, began to snort and stomp, and quickly charged the boy. He dodged its charge, and slashed it as it passed. This continued for a time, the karkadann circling and charging while Zaosh slashed at it. But, eventually, Zaosh slipped up. He would have got caught right in the gut by the beast, but a cry to Ahura Mazda slipped from his lips before impact, and that was all Zaosh's god needed to step in- a pillar of flame descended from the heavens, igniting the beast and immolating it, leaving not even ashes.

After that incident, he became a proper wandering hero, testing the limits of his newfound powers, fighting Type 1s and 2s, getting into a few close scrapes a time or two. Then, he met UNITED. He didn't know who they were, exactly, but while he was tracking a div in the jungles of India, he came across a half-dozen worth of human tracks. He followed them instead of the demon's trail, deciding he wanted to know what they were doing, instead of facing a potentially extremely powerful monster. They turned out to be a bunch of soldiers from UNITED, tracking that selfsame monster. Zaosh came out of the brush, his sword sheathed across his back, his clothes disheveled, and he did indeed look like a warrior out of legend. He offered to lead them back on course, since they'd lost the trail. They reluctantly agreed, then, once the div- as it turns out, it'd just survived a fight with another demon hunter, and was significantly weaker than expected- had been defeated, they dragged Zaosh back to the UNITED headquarters in India, where they had him sign on as a guide. They left him to his own devices mainly, but called on him for tracking aid from time to time, given his familiarity with rural India, and his powerful divine magic.

Then, the relationship escalated from, "help us in India," to "help us in central Asia," to "help us in Asia and the Middle East," to "help us." He was sent on longer and longer assignments away from India, and was protecting more Muslims, Christians, and Hindus than Zoroastrians, though he decided he didn't mind. Everyone needed help, though using Ahura Mazda's supreme power to protect nonbelievers made Zaosh slightly uncomfortable at times. UNITED didn't need him, not at all, but the people he helped while working with them? They did. And so Zaosh agreed to these assignments, working with them as requested.

However, this Boston assignment is on track to be the last straw. They dragged him away from tracking a ghoul in Iran- a beastie that won't be caught unless he does it himself- to Boston. America. They had their own defense force, for crying out loud, not to mention a ridiculously well-armed populace. Zaosh was not needed here. He was not wanted, either, given the looks he was given by the local. He didn't want to be there, to boot. But since he was there, he'd do his best to fight the monster, then get back to Iran and hope the monster hadn't killed too many innocents.
Personality: Zaosh holds the teachings of Zoroaster very near and dear to his heart, believing wholeheartedly in the simple idea of,
"On three noble ideals be ever intent:
The good thought well thought,
The good word well spoken,
The good deed well done."​
He's fond of good conversation- and especially enjoys speaking with people of other religions- and good food. He tries not to allow the tragedy of his past- mother and father dead at the hands of a demon who has sworn to reappear when he judges Zaosh to be strong enough- to bring him down, and tries instead to prevent others from ever having to undergo what he did. He likes people, likes conversation, and likes jokes. He tries to be accepting of everyone, handing out his healing as he can to help people out. He is, in short, a pretty good Zoroastrian. Logical, given that his faith is the source of all his power.
Divinity: Zoash draws his power from Ahura Mazda, calling down pillars of holy flame to scourge the demons from the world. He is also fond of using the blessing of his lord to increase his prowess with his blade, and of focusing the holy chants of his religion into healing magic. (See Other for his standard healing chant.)
Notable Skills: Zoash is a capable swordsman- good enough to defend himself against Type 1 demons, especially while wielding his ancestral blade, even while not blessing himself. While under a blessing, he fights as well as Rostam ever did, and is capable of slaying a Type 2, or even a low-grade Type 3, by his lonesome, though doing such is still incredibly dangerous, and leaves him near-catatonic for days afterwards. Needless to say, he avoids doing such as much as he can.
Outside of combat, Zaosh loves to cook. For him, cooking is an easy way to feel connected with Ahura Mazda, and cooks over an open flame as often as he can, often mumbling prayers as he does.
Other:
Speaks four languages fluently: Farsi, Hindi, Avestan (ancient dead language, the language of Zoroastrian holy texts), and English, though all of it is filtered through a moderate Farsi accent, as that's what he spoke in his home, though it's been years since he started using others more, so it is lighter than one might expect.

He came to Boston on a plane, with a ticket purchased by UNITED. They chose to send him to Boston as a sort of test- they want to see if he has the spirit of multiculturalism that they claim to have. Plus, their American operatives were all taking the month off, so they figured, eh, why not?

Zaosh will probably be poking around whatever crime scenes prompted investigation into the monster, looking for clues.

As a note: his sword is simply sharper and lighter than the normal sword. It having been (a copy of) Rostam's sword is the only true mark of exception. Zaosh has been known to refer to it as "Kin-Killer" for its sad part in the story of Sorhan and Rostam, where Rostam unknowingly slew his own son, Sorhan.

Ahmai raeshca kharenasca
Ahmai tanvo drvatatem
Ahmai tanvo vazdvare
Ahmai tanvo verethrem
Ahmai ishtim pourush-khathram
Ahmai asnamcit frazantim
Ahmai darekham darekho-jitim
Ahmai vahishtem ahum ashaonam
Raocanghem vispo-khathrem.
This is the long form of his prayer, though he often shortens it to just the first three lines.
 

booksv2

New member
Aug 17, 2012
632
0
0
I don't see this asked so I want to here, what's the highest type of monster a turned character can be?
 

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
1,285
0
0
Here's my contribution. Let me know if he's alright, and if there's anything I need to change.

Name: Father Shaun Daughtry

Gender & Age: Male, 28

Faction: The Knights Templar

Despite his tall and lanky stature, standing at 2 meters whenever he doesn't slouch, Shaun is normally described as a man that is easy to overlook simply due to what little attention he draws to himself. His skin is fair, while his face is rather narrow and lightly freckled. His jaw is strong, his nose blunt, and his mouth thin, while his pale green eyes are narrow behind the thin-rimmed glasses he wears. His hair as a golden blonde, usually cropped roughly short, while his face clean shaven.

Most often seen wearing the black formal wear of a Catholic priest, along with a long white overcoat, he usually 'goes to work' with an additional white armband around his right arm, depicting a red Templar Cross. Whenever he isn't dressed formally, he tends to favor the black trousers of his formal wear along with a loose white dress shirt with the sleeves rolled up. Regardless of what he wears, he can't be described as anything but awkward and mousy. One thing he always wears however is the old rosary given to him by Father Roarke, something he wears even in his sleep.

The weapon he wields for his demon hunting is a replica of the Spear of Longinus, a simple spear in the style of a Roman Hasta. Whenever he happens to be carrying it with him, and not using it in battle, he keeps the spearhead covered with what appears to be a brass headpiece in the shape of an ornate cross.

Around most people, Shaun is considered an awkward and rather soft spoken man, shy around crowds, particularly women, but beneath that he is a man of steadfast faith, iron will, and has a stubborn streak a mile wide, with the main problem being the fact that he is anything but a social creature. He is by far most comfortable whenever he is alone or with close comrades. However, even then, he is seen as something of a black sheep among the Roman Catholic priesthood, as well as among the Knights Templar due to his somewhat differing beliefs. While he is a strong believer in God and Christ Jesus, he doesn't entirely agree with the teachings of the Catholic Church, and is slightly more open-minded than most on certain things in regards to Christianity.

While is faith is a large part of who he is, however, he does try to avoid using his religion to define his interactions with others when at all possible, being a firm believer that others need to find their own way, and that shoving his Christianity down the throats of others will only harm his cause.

Overall, Shaun is a compassionate man, if impatient. He sees others, even if they are of a different faith, as God's children regardless, and fights against the Extraplanar to protect humanity at large. As such, he sees himself almost as a holy foot soldier, part of a new Crusade against the Legions of Hell, and because of that, he is particularly dangerous. Not because of his physical or Divine skills, but because he believes in his cause so firmly.

Divinity

Purification: Out of all of Shaun's talents in divinity, Purification is his weakest suit. He can perform basic Purifications, though they don't have the same impact as a Templar who has specialized in them, partly because he doesn't channel the same focus as he does with Blessings and Prayer, and doesn't have the same righteous anger fueling them. However, they are somewhat potent to lesser types of Extraplanar, just not as effective as they could be.

Blessings: Blessings are by far Shaun's strongest Divine power, to the point that they are more advanced than they would be for another Templar priest of equivalent rank and experience. His specialties are to enhance a person's resilience and stamina, as well as providing wards to repel demons, though he can supplement a comrades strength in a pinch. However, most of his Blessings tend to be more defensive than offensive.

Prayer: Besides Blessings, Prayer is Shaun's other strongest facet of his Divinity. Unlike other priests, he tries to avoid simply reciting a prayer like an actor would a script, but instead believes that a sincere Prayer, coming from ones heart in the heat of the moment is more effective, and that God responds more strongly to sincerity than simple verses. Unlike his Blessings, Shaun's Prayers are only slightly more effective than they would be had they come from a Templar of similar experience and rank.

Spear of Longinus: While only a copy given to low-ranking Templars, the Spear Shaun was given is still a rather effective weapon against the Extraplanar, having been Blessed with a fraction of the power of the original, giving it a Divine effect against Demons. In addition, Shaun tends to use it as a sort of catalyst alongside his rosary whenever giving Blessings or making Prayers.

Rosary: While a simple Roman Catholic rosary, Shaun has taken to wrapping it around his left hand while holding his Spear in his right, and occasionally resorting to using it as a makeshift holy knuckle-duster. Due to his strong faith, and the fact that he often uses it as a focus for a very minor Blessing of Strength, it proves to be slightly more effective than one would expect.

Physically, Shaun is rather fit, and although while he isn't exceptionally strong, agile or speedy, his real physical talent is his stamina. While partly due to his Templar training, a large part of it is due to his mindset and sheer stubbornness.

He is also extensively trained in fighting with a spear, and can use his Spear of Longinus to great effect, be it as a proper melee weapon or a thrown spear. Still, he prefers to keep to a support capacity with Blessings and Prayer. That does not mean that he will hesitate to use his spear should the worst come to pass.

Despite his training however, he will often devolve into fist-fighting should he get disarmed.

Shaun Daughtry was born in Dublin, Ireland, the result of an indiscretion between a minor Catholic priest and a member of his congregation. When said indiscretion was found out, Shaun had been born to two parents who wanted nothing to do with him, and was promptly given to a orphanage run by the Church. From there, he was taken in by the one of the priests there, a Father Roarke, and was given a proper Catholic upbringing. As a child, Shaun was rather easily intimidated by other people as a result, but looked up to Father Roarke as a parent, as well as an example of the Catholic Church itself: Patient, kind, compassionate, and understanding. At least, usually understanding.

His life in school was generally quiet, passing most of his classes and scarcely garnering any notice from either teachers or fellow students. This is due to him avoiding most unnecessary contact, though he did make a scant few friends, if one used the term loosely. Instead, his time was usually taken up by either textbooks, or the Bible given to him by Father Roarke himself alongside his first rosary. Even at a young age, he was fascinated with the book and it's teachings, as well as the history that was put into it.

Seeing that interest, Father Roarke suggested grooming Shaun into a priest himself, and after some time, Shaun accepted. Immediately after graduating secondary school, Shaun thrust himself into seminary. It was there, unlike during his public education when he was younger, that he actually garnered some notice among his peers, mainly because some of his differing beliefs. Despite that, however, he went through the four years necessary for his graduation, and from there took the necessary steps to be ordained to be a Priest.

But, at 24 and with his disposition towards people, he was far from an ideal priest to be leading in church services. He found it increasingly difficult to actually connect to the members of his parish thanks to his shyness and awkward demeanor, but in April of 2013, he found his true calling.

Late in the evening on Saturday, while he was preparing for the service the next morning, the church had been broken into. While he had heard the commotion, he had thought it would be some mislead thief, or someone planning to desecrate the church itself. Instead, he found out that it was a Type I Extraplanar. A demon. It had been chased there by a particularly dogged Knight Templar, who had led the beast to the church in the hopes of a place devoid of civilians, and as a form of home-field advantage.

As Shaun watched the two do battle, he took his rosary and prayed for God to bolster the Templar's strength, to keep him safe, as well as for the demon's destruction. Unbeknownst to him, his prayer took the form of a Blessing on the Templar, though the Templar himself noticed his renewed strength. When he smote the demon in the main chapel, he turned to Shaun and thanked him for his help, but refused to answer any questions. Instead, he cryptically said that only a higher power would be able to answer his questions, and he left.

The following weekend, Shaun had gotten a phone call from the Vatican. Called into Rome, he was informed of the Knights Templar's existence, and their purpose: To protect humanity from the Extraplanar, demons who had entered the world after the end of the previous year. And they told him that Shaun had potential, and offered him a chance to join the ranks of the Templars.

His former discontent as a mere priest, one who didn't properly reach his congregation, along with the chance to pursue an even higher calling was all the motivation he needed, and he accepted their offer. With the same zeal that he put into seminary, he put into his Templar training. He learned of just what kind of demons there could be, and of the limits of his own abilities. That he could channel God's power using his own faith in the form of Purifications, Blessings, and Prayers.

In addition, he was given a copy of the Spear of Longinus and trained to wield it. For the following three and a half years, he trained, studied, and practiced his new weapons, the gifts given to him by God to protect his children, as well as destroy his enemies. Once the Vatican felt he was ready for real combat, he was sent into the field with a temporary partner: The very same Templar he had watched kill the first demon he laid eyes on.

For the following six months, they traveled the world in response to demon sightings, and after killing several Type I's under the Templar's supervision, he was given his first proper assignment: Investigate a recent string of killings in Boston, suspected to be caused by a demon. He was also told that he would possibly have a partner from another division of the Knights Templar, but that much was unclear.

-Thanks to the Vow of Poverty Shaun had taken when entering the priesthood, he is almost borderline homeless, usually making due with what little they give him in the way of pay. While it means he has to live off of canned soup, instant noodles and frozen waffles, he accepts it because he sees his duty to the Knights Templar as not a career, but a calling. However, he wouldn't complain the opportunity to eat better.

-Shaun took his vows of priesthood early compared to some others in the clergy. Thanks to that, and lack of both time and opportunity when he was younger, Shaun is still a virgin, and it's because of those vows and the fact that he is still only human, he tends to be more awkward around attractive women than he would be some others.

-Despite being Irish by birth, Shaun doesn't have a noticeable accent. This is thanks to vocal training he was given when he entered into the Knights Templar, to help him blend in in the different countries he would be sent to. Since he disliked even the slight accent he had when he was younger, he is immensely thankful for this, but it occasionally comes out whenever he is extremely emotional.

A slight side-effect of that vocal training is that his voice is much more suited to singing, making him an above-average singer overall.

-Shaun has an actual Mission account for whenever he is actively hunting demons that is completely separate from his piss-poor wages. However, he must justify every single expense, and if he ever used that account for something other than a dire emergency or on an actual mission expense, in his words, "Only the Mother Mary or Christ Jesus themselves could keep the Vatican from stripping the cost out of my sorry hide."

-He also has a glasses allowance, due to being nearsighted and in a very dangerous profession. However, should he use them all within a year, any new glasses come out of what pay he has. Needless to say, he works to avoid that by being careful.

[EDIT 1]: Made minor edits to Other and Appearance, as well as History to account for another possible Templar character making it it. I left it somewhat ambiguous just in case.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
booksv2 said:
I don't see this asked so I want to here, what's the highest type of monster a turned character can be?
Type II is my limit
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
Wasn't sure about the limits of augmenting. I picked a few fun creatures to rip powers off of. I can provide links to them if needed.

Name: Christina Lanagichi

Gender (if applicable) & Age: Female, 19

Appearance: Christina is a Japanese American who's parents were immigrants, though she acts very westernized. She is short, standing at five feet and six inches tall. The bottom of her shoulder length hair is dyed a hot pink, and it matches her flashy dress style. She travels around in a white blouse with a slightly short skirt. She usually is found wearing staring into her phone or writing into her journal. Some say she looks young for her age, but she simply blows it off as a typical trait for someone her age. What is strange however, is that her hair moves as if it was one single piece, rather than a series of hairs. She also doesn't appear to react to pain unless she saw what happened. Her skin is abnormally flawless, but most people either don't notice or don't comment.

Faction: Vigorously independent. All of the factions have agendas beyond what she is willing to deal with.

Biography/History: When the NBDWAC began its investigations, it found itself nearly overwhelmed by its task. As such, it began to recruit fairly heavily, Christine's father was one of the people brought in. While her father's immigration was labeled as a decision made on the fly, in reality he had left Japan to gain a better understanding of the supernatural phenomenons surrounding him inside the U.S. The NBDWAC recruited him, and while he was kept under surveillance due to being foreign, he fit in quite nicely.

Unfortunately, when an early type III hit, her father was on call. The lich killed everything in its path, curses that made people's skin fall off, undead armies and plagues were the least of it all. Eventually they had to bomb the creature back to oblivion, but Christine's father had already fallen victim. She never was able to figure out how he died, but she prefers to think it was in a less violent manner than most. Though she knows deep down he probably died painfully.

Now in a state of depression and rage, Christine responded by breaking all ties to the NBDWAC, gathered all of her father's findings and notes, and left without a word. Her father had been primarily investigating into humans who were coerced into joining the dark forces via augmentation. Some demon or vampire might offer limited immortality to a human and in return that human would probably become a thrall. It was a nasty affair, but her father had found a way to accomplish such feats without the soul-bargaining aspect. With a few simple rituals, almost anything was attainable, at little cost other than one's own human form.

Christina decided then to dedicate herself to killing as many of those creatures as possible, no cost was too high. She began studying possible rituals and came across the Lambton Worm, a type II monster that has the power of near-immortal type regeneration. Through some seedy connections and muscle, Christina managed to gather the materials necessary, and ripped the regeneration out of one of those worms, giving herself the ability to recover from almost any form of damage. This has proven to be immensely helpful and is why she is capable of doing so well. Other augmentations are possible in the future, though she has yet to take advantage of them.

As for why she has decided to go to Boston, Christina has been hunting a high ranking vampire through most of the East Coast, killing lower Vampires most of the way through. A recent lead from a now deceased Count Liebert has revealed that the most current address of Morr as the lead vampire prefers to be called is in Boston somewhere. He has been hiding out there creating thralls for a time now, and Christina wants him dead.

Personality: Christina puts off a warm exterior to most who meet her. On the outside, she seems very likable if vigorously independent. It's rare to see her feel vulnerable and she tries to keep control over a situation as much as possible.

Arcana/Divinity/Extraplanar Tech: Mostly guns and rituals that she can find. Being nearly impossible to kill helps, but she doesn't have much to attack with. Her primary skill is in deduction. Christina does carry a six shooter revolver that she augmented with Gorgon stone powers. Anything hit by these bullets is quickly turned into a non-living statue.

Notable Skills: Lockpicking is a useful skill she picked up through experience. She is also adept at cooking for herself, and with a limited budget.
Other: The NBDWAC is aware of her actions and has an interest in her.
 

TheIronRuler

New member
Mar 18, 2011
4,283
0
0
Lets do this!

Name: 'King' is the name he uses nowadays. 'Moloch' is an old name of his that people called him in the past. He refers to himself as 'this humble one' or 'this unworthy one'.

Gender (if applicable) & Age: Male, 8729 earth years

Appearance: A dark-skinned, small elderly man who walks with a limp. His shriveled body is supported by weak muscles, and he preforms simple tasks with difficulty. His hair had long been reduced to a few white strands among a bald scalp. His white sunken left eye somehow follows the happening around him, while a black patch covers his missing right eye. Beneath the patch is a concentrated ball of ever-moving whiteness comprised of hundreds of tiny maggots. A broken, beaten and deformed large nose rests underneath. Two thin blue lips part to show a handful of crooked yellow teeth. He is characterized with a round face, a weak chin and two chewed ears.

King is seen wearing long, dark robes and nothing underneath. He often hides his face beneath his cowl. He takes to blending into the landscape by pretending to be a christian monk, often wearing a heavy necklace with the cross around his neck.

Faction: The Turned. Mark 2. Attempting to construct a following or cult around himself. Mention of infant offerings always scare away the most loyal satanists.

Biography/History: King had once been a great and powerful creature in the old days. Humans fearing his wrath would sacrifice their young to him to garner his favor. He had been created by a great demonic creature, as were many of his brothers and immediately sent loose on the world with no guidance whatsoever. Moloch was created by the earth, with the dirt of man and the white corruption of maggots from the dead.

He ruled his realm for many years. It was a time of turbulence in the realm of his brothers when man became able enough to combat what he called "evil". His followers deserted him after years of declining power and the rest were murdered by self-proclaimed righteous crusaders. No longer was he fed on the most exquisite meat of the newly born and slowly his power waned. Along the large earth many of his siblings suffered similarly from those calling themselves "godly men".

It was a day he never forgot when their father called upon his creations and fled from beyond the vale, to leave the humans to their own wars and troubles. They no longer needed King and his family to guide them through the darkness, for they had invented their own light and were rejecting them fervently. It was only in recent years that their father returned, pulling along his extended family to the new human world. Much has changed, but what came as a surprise was the ever growing number of their worshipers in the new world. It somehow became trendy, and the humans involved in such cults were delighted to finally meet a real answer from the other side. They might not be as delighted when they heard what the arcane voice demanded of them.

King never did return to his old ways. It seemed to him that no matter how eager humans were to murder each other for the pleasure of his brothers and preform other deplorable acts, they were most reluctant to give away their young for his consumption. Without willing followers, Moloch could not continue in his old ways. He put his extensive knowledge of theology to use and mingled among the believers, fascinated by the wave of faith which crushed his and his family's following. The nature of man and his ability to believe without any doubt in their hearts drew King further into the world of the divine as he was searching for a way to become as revered as other more known religious figures so he could return to his golden age.

His family wasn't the only one who moved beyond the vale. People were suffering under the heel of otherworldly creatures who had no consideration for human life. The blatant approach to reality as their own all-you-can-eat buffet enraged King who, along with his family, never did force their will upon the lowly humans. Their father never allowed them to force their will on unsuspecting mortals, merely allowing them to sin on their own. King was a member of a small mountainous order of Greek orthodox monks when a blood-thirsty abomination began to devour everything around it. When it came to the tired looking Moloch, he proceeded to rip it apart with his frail arms and consume its very soul. The act was a wake-up call, and he realized many others were doing the same horrible thing to humans. A terribly devious thought occurred to him, which was supported by his knowledge of the human faiths - if he protects humans from evil spirits and monsters, they would then ask for his help, look at him as a savior and begin to worship him again. The possibility of tasting the tender flesh of the newly born sent shivers of delight and ecstasy through his mind - he had decided to become the savior of mankind, so they would let him eat their babies.

Personality: The existence of Moloch is the fruit of his father, and thus he is grateful for his love and support. He loves mortals but pities them, an attitude uncommon among his brothers and other inhuman creatures. He takes no pleasure in inflicting pain or forcing his will upon others - his greatest love in life is being served willingly. He craved love and affection from plain humans.

He enjoys the hedonistic pleasures of life, especially those responsible for man's pain and suffering. As a result, he is a recurring consumer of tobacco, alcohol and mind-altering chemical substances. Even though they seem to have no affect on Moloch, he continues his practices in a search to better understand man.

Arcana: King draws on power from his followers, which he has none. However, he still holds reserves of such arcane powers, and will use them at the most dire situations. He can recreate himself from a single maggot, hiding several of his throughout the world to assure his future existence in the case of complete obliteration. His knowledge of the arcane is limited to mostly self-preservation, although a handful of destructive spells are in his possession. Such destruction on a larger scale was used by him in the past to manipulate humans, and it involved large fires, floods, earthquakes and the like.

Notable Skills: Moloch enjoys great connections with his family, and may use them to his advantage.
Moloch is known in many scriptures and religions, and as such can communicate with humans familiar with it without being immediately shot, electrocuted or torn to pieces. They usually give him a two minute head-start.

Other: An avid collector of books of scripture, King is fascinated by human religious ideas and had spent many of his years studying theology.
Moloch will never directly hurt his family unless they are seen breaking the rules set by their father by forcing their will upon humans.
 

The_R3d_Fury

New member
Jul 7, 2011
267
0
0
I'd love to join this. The whole hunter thing is one of my favourite genres. I wrote a creepypasta that was something like this that was pretty successful, so I'd love to get back into this sort of thing.

Name: Markus DeLange

Gender & Age: Male, 29

Appearance: Short Brown hair swept back and to the right, black trench coat. Dressed in a stylish leather vest and a white, long-sleeved shirt. He wears black pants and shoes (a suit, but with a leather vest).

Faction: Independent

Biography/History:

DeLange: Markus DeLange was once a team leader in the DeLange family, a large faction of monster hunters. He led a team of 3 other humans, a werewolf and a vampire. The Werewolf, Sebastian, fell in love with the Vampire, Twyndae. They got married and lived together in the DeLange mansion.
Twyndae was the daughter of Vladimir, a Vampire lord with a far reach and loyal following. He didn?t approve of the wedding, so lured Sebastian into a trap where he killed him, tearing him apart with silver chains. In a fit of rage, Twyndae returned to her family and massacred all but a few of the vampires.
Markus went to stop her, and found her about to kill a small group of vampires who were begging for mercy. Twyndae had snapped, had lost a part of herself and become feral. Markus was forced to kill her.
He blames himself for what happened that day. When he was asked by the patriarch of the DeLange family to finish the vampires he had been forced to kill Twyndae to protect, he couldn?t do it. In his mind, killing them would have rendered Twyndae?s death pointless. Markus was cast out of the DeLange family, and a death warrant was signed by the patriarch himself.

Boston:
Markus fled to Boston, USA, where DeLange had no reach. He became a private eye who specialised in the supernatural. Many clients would be unaware of the danger they were actually in, and Markus tried to keep it that way, quietly killing the monsters that plagued his clients. In his spare time he strives to hunt down and kill as many of the monsters that threaten humanity as he can, as he believes that if he can make at least some good come out of Twyndae?s death he?ll be able to forgive himself.
A side effect of the trauma and mental strain of his last days in DeLange, Markus developed depression. He externalised and personified that depression in the form of a strange man dressed in black that only he can see and hear. His ?Constant Companion? is how he refers to this phenomenon.
He has dedicated his life to carrying out the mission he could not with his squad, now that he?s free of the politics of DeLange. He has also decided that he?s going to do whatever it takes to honour Twyndae?s memory, whatever it takes to be able to live with himself, but he doubts that he?ll ever get there. He has no immediate plans to be rid of his constant companion, as he feels he deserves the punishment.

Personality:
Markus blames himself for the tragedy that befell Twyndae, so he feels driven to justify her death or make good come from it. He?s reluctant to kill without being sure of himself, and in times of darkness his depression will drive him to act erratically. He?ll often have conversations with the man in black (his personified, externalised depression) and appear to be talking to himself. He comes across as a bit of an oddball, but really he?s just trying to come to terms with what he?s done. He feels that if he slows down and gives himself time to obsess over the past, he won?t be able to handle it, so he tries to limit his free time.

Arcana/Divinity/Extraplanar Tech:

Purification:
Markus has tattoos on his left arm and parts of his left chest that glow when he uses purification. As a member of DeLange, Markus had always excelled at both melee and magic. This was why he was promoted to a leadership position. The masters trained him in magic and fighting simultaneously, so while he isn?t the best at utilising his powers, he knows enough to get by. All DeLange members are Christian.
Weapons:
Markus has two revolvers that he?s affectionately named Sebastian and Twyndae, so that, in some sense, the two former squad members will always be together. The weapons were made by DeLange?s master craftsmen, and the metal was obtained by melting down Twyndae and Sebastian?s swords.
He also has a silver dagger for fighting werewolves, and he?s an expert in using it against lycans. When fighting an opponent with two blades, he becomes distracted easily and messes up more than he?d like.
Markus has various kinds of bullets, such as wooden-cored bullets to act as stakes and silver-tipped steel bullets. He sometimes carries riot rounds, but doesn?t like to load himself up too heavily.

Notable Skills:
Marksmanship
Deduction
Evenly-matched blade fights
Chain-smoking

Other:
Markus came to Boston after being thrown out of DeLange and threatened with death should he ever step foot near the compound or other high-activity areas. I would like it if he could be introduced at a graveyard where he bought a symbolic plot for Twyndae, but if that can?t fit in with the story then, seeing as he?s a detective, he could just as easily be following a case and run into the party.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
0
0
Name: Eligos
Gender & Age: Male and as for his age, at least over a thousand years old.
Faction: Turned

Appearance: One could easily mistake Eligos for an artifact of some sort. He rests within a labour of love: a hand-and-a-half sword forged with the finest materials - for the stronger the soul, the stronger the vessel must be. At least in theory. The blade has been forged from a blessed sign of the heavens, some may call it a shooting star while the more scientifically-inclined may just call it meteoric iron - the iridium within strengthening the metal. The sword itself start out as a noble and pure vessel to house an evil and infernal demon but over time, Eligos?s demonic nature twisted it in something else.

The crossguard - once straight and true to represent the cross - has been warped into a curved thing and to the touch, it feels more like horn than metal. Almost the same thing has happened with the hilt, which has taken on a bone-like appearance and feel. What has burst through the rain guard is the one thing that is both Eligos?s pride - being the result of hundreds of years of effort - and his shame, since it drives people away. It is an eye, his eye. What remains of his eyelid is raw and red, while the eye itself is a pale yellow with a red iris and a black vortex for a pupil.

Below the eye is an inscription, hammered onto the ricasso as soon as his soul entered the blade. It reads:

'A Vessel for a Soul,
Of a Vanquished Foe.

Bound with Rites Uncommon,
And Locked with The Key of Solomon.

Once a Demon Knight.
Now takes up Another?s Fight.

By Human Hand He hath turned Traitor,
Condemned as a Demon-Slayer?s Waster.'​

In addition, tendrils emanate from the numerous small gaps in the blade, mostly around the eye itself.

Biography/History: There is little the bound demon actually remembers, what remains in his memory is his name, the title ?Great Duke of Hades? and the fact that he definitely didn?t spend the majority of his life stuck in a sword. However, for posterity?s sake, the story goes a little like this: as described in the Ars Goetia, Eligos has spent millennia ruling his sixty legions and being summoned by those who desired his assistance. Unfortunately, one summoning when a little bit wrong. At least from Eligos?s point of view. The summoning took place in winter, in the daytime.

The summoning circle was surrounded with old yellow candles and thyme - the summoner had gotten everything correct. The only thing odd was that there was a rather fancy-looking sword on the mantlepiece. At first, the Great Duke thought it was to be a gift - something rather quaint. In fact, the whole setup was rather quaint - the summoner was nothing but a skinny bookworm! Eligos didn?t even even stop to think about it, though, regardless of the fact it was rather strange being so close to a forge. At first, it went smoothly, the usual deal: martial prowess for the human?s immortal soul.

Then suddenly, there are a whole circle of damn bookworms. They moved towards the summoning circle menacingly, of course, Eligos could do nothing to stop them as he was limited in terms of interacting with the mortal realm. Of course, as soon as they entered the summoning circle, the circle was broken. But before Eligos could react, he was skewered in the side by an array of holy weapons, all glowing white-hot. Along with that and the chanting, the demon knight?s armour broke. As soon as that happened, Eligos was stabbed with the blade on the mantelpiece.

The cabal of sorcerers finished the ritual by hammering the demon into the blade. Eligos only remembers the blinding pain and heat. Since then, Eligos, or rather the sword named Souldrinker, has been property of the Cabal. For years,the sword was left in storage. Eligos, naturally, took the opportunity to try and sneak out of the Cabal?s grip - mainly, the matter of being trapped in the damned blade. Of course, the reemergence of demons - or Extraplanar Entities as the humans are now calling them - ruined all of that. Now, he works, or rather is forced to work, as a demon slayer in his own little way.

Personality: What happens when nearly all of someone?s strength is sucked from them? Well, for more thing, a rage begins to burn. What happens when that is combined with being sealed in some crummy ass sword for hundreds for years? That anger simmers. In other words, Eligos is a somewhat rage-filled individual, this especially comes out when fighting. Eligos relishes combat and always looks forward to the next battle. Those who put up a poor fight are seen by Eligos as not worth the effort of cleaning the blood off the blade he is imprisoned in. Outside of combat, he is polite but sour as Eligos still has some of his pride from his glory days. Of course, most just see him as a sword with a voice - which he finds quite insulting.

Arcana/Divinity/Extraplanar Tech: None. They are the tools of humans. Well, apart from a minor bit of Arcana: using the sword?s metal as a catalyst, he can turn himself into any bladed weapon within reason. Though, he?d rather not make a habit of messing with the binding magicks within the blade. In addition to that, he can float. However, it is quite taxing and prefers to be carried - as humiliating as that is. Also, any Incorporated material can become part of the sword, for example, dragon scales for the grip. Finally, if his wielder allows it, Eligos can take control for a little while. When this happens, the previously mentioned tendrils snake up his wielder?s arm. The more trusting the wielder, the more effective Eligos?s hold is. With any enemy killed in this way, if Incorporation happens, the wielder gets the ?prizes?.

Notable Skills: While some skills have simply atrophied away due to being sealed in a lump of metal for hundred of years but he still has some tricks up his sleeve. For one thing, he has a mind for tactics and strategy, and was summoned for such advice in his glory days. And of course, as a demon, he can Incorporate. Eligos has knowledge of his home plane, though whether it is up to date or not is a matter of debate. Also, he thinks of himself as the only sword that can train someone to use one properly. However, he knows little about the human world and technology.

Sorry this took so long. Consider this half-WIP as the sword needs a swordsman. Though looking at the other submissions, I doubt that would be a problem.
 

deathbydeath

New member
Jun 28, 2010
1,363
0
0
Terratina. said:
I was hoping you would post a sheet of Eligos here, so hooray!

Anyways, I would like to formally nominate Minerva as a a candidate to be Eligos' transit person, if you don't mind. A Gorgon/demon sword partnership sounds awesome, and I think the dynamic between the two would be fun as well.