They Walk Among Us: A Paranormal Monster-Hunting RP (closed to new characters)

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DarkRawen

Awe-Inspiringly Awesome
Apr 20, 2010
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Terratina. said:
Name: Eligos
Gender & Age: Male and as for his age, at least over a thousand years old.
Faction: Turned

Appearance: One could easily mistake Eligos for an artifact of some sort. He rests within a labour of love: a hand-and-a-half sword forged with the finest materials - for the stronger the soul, the stronger the vessel must be. At least in theory. The blade has been forged from a blessed sign of the heavens, some may call it a shooting star while the more scientifically-inclined may just call it meteoric iron - the iridium within strengthening the metal. The sword itself start out as a noble and pure vessel to house an evil and infernal demon but over time, Eligos?s demonic nature twisted it in something else.

The crossguard - once straight and true to represent the cross - has been warped into a curved thing and to the touch, it feels more like horn than metal. Almost the same thing has happened with the hilt, which has taken on a bone-like appearance and feel. What has burst through the rain guard is the one thing that is both Eligos?s pride - being the result of hundreds of years of effort - and his shame, since it drives people away. It is an eye, his eye. What remains of his eyelid is raw and red, while the eye itself is a pale yellow with a red iris and a black vortex for a pupil.

Below the eye is an inscription, hammered onto the ricasso as soon as his soul entered the blade. It reads:

'A Vessel for a Soul,
Of a Vanquished Foe.

Bound with Rites Uncommon,
And Locked with The Key of Solomon.

Once a Demon Knight.
Now takes up Another?s Fight.

By Human Hand He hath turned Traitor,
Condemned as a Demon-Slayer?s Waster.'​

In addition, tendrils emanate from the numerous small gaps in the blade, mostly around the eye itself.

Biography/History: There is little the bound demon actually remembers, what remains in his memory is his name, the title ?Great Duke of Hades? and the fact that he definitely didn?t spend the majority of his life stuck in a sword. However, for posterity?s sake, the story goes a little like this: as described in the Ars Goetia, Eligos has spent millennia ruling his sixty legions and being summoned by those who desired his assistance. Unfortunately, one summoning when a little bit wrong. At least from Eligos?s point of view. The summoning took place in winter, in the daytime.

The summoning circle was surrounded with old yellow candles and thyme - the summoner had gotten everything correct. The only thing odd was that there was a rather fancy-looking sword on the mantlepiece. At first, the Great Duke thought it was to be a gift - something rather quaint. In fact, the whole setup was rather quaint - the summoner was nothing but a skinny bookworm! Eligos didn?t even even stop to think about it, though, regardless of the fact it was rather strange being so close to a forge. At first, it went smoothly, the usual deal: martial prowess for the human?s immortal soul.

Then suddenly, there are a whole circle of damn bookworms. They moved towards the summoning circle menacingly, of course, Eligos could do nothing to stop them as he was limited in terms of interacting with the mortal realm. Of course, as soon as they entered the summoning circle, the circle was broken. But before Eligos could react, he was skewered in the side by an array of holy weapons, all glowing white-hot. Along with that and the chanting, the demon knight?s armour broke. As soon as that happened, Eligos was stabbed with the blade on the mantelpiece.

The cabal of sorcerers finished the ritual by hammering the demon into the blade. Eligos only remembers the blinding pain and heat. Since then, Eligos, or rather the sword named Souldrinker, has been property of the Cabal. For years,the sword was left in storage. Eligos, naturally, took the opportunity to try and sneak out of the Cabal?s grip - mainly, the matter of being trapped in the damned blade. Of course, the reemergence of demons - or Extraplanar Entities as the humans are now calling them - ruined all of that. Now, he works, or rather is forced to work, as a demon slayer in his own little way.

Personality: What happens when nearly all of someone?s strength is sucked from them? Well, for more thing, a rage begins to burn. What happens when that is combined with being sealed in some crummy ass sword for hundreds for years? That anger simmers. In other words, Eligos is a somewhat rage-filled individual, this especially comes out when fighting. Eligos relishes combat and always looks forward to the next battle. Those who put up a poor fight are seen by Eligos as not worth the effort of cleaning the blood off the blade he is imprisoned in. Outside of combat, he is polite but sour as Eligos still has some of his pride from his glory days. Of course, most just see him as a sword with a voice - which he finds quite insulting.

Arcana/Divinity/Extraplanar Tech: None. They are the tools of humans. Well, apart from a minor bit of Arcana: using the sword?s metal as a catalyst, he can turn himself into any bladed weapon within reason. Though, he?d rather not make a habit of messing with the binding magicks within the blade. In addition to that, he can float. However, it is quite taxing and prefers to be carried - as humiliating as that is. Also, any Incorporated material can become part of the sword, for example, dragon scales for the grip. Finally, if his wielder allows it, Eligos can take control for a little while. When this happens, the previously mentioned tendrils snake up his wielder?s arm. The more trusting the wielder, the more effective Eligos?s hold is. With any enemy killed in this way, if Incorporation happens, the wielder gets the ?prizes?.

Notable Skills: While some skills have simply atrophied away due to being sealed in a lump of metal for hundred of years but he still has some tricks up his sleeve. For one thing, he has a mind for tactics and strategy, and was summoned for such advice in his glory days. And of course, as a demon, he can Incorporate. Eligos has knowledge of his home plane, though whether it is up to date or not is a matter of debate. Also, he thinks of himself as the only sword that can train someone to use one properly. However, he knows little about the human world and technology.

Sorry this took so long. Consider this half-WIP as the sword needs a swordsman. Though looking at the other submissions, I doubt that would be a problem.
I can work around to make my sheet work with your sheet as an alternate thing (if we both get in, basically), if you'd like me to. I won't change my initial sheet from what it is, just add a possible way of handling it. (I'd need to discuss it further with you though).

Edit:

deathbydeath said:
Terratina. said:
I was hoping you would post a sheet of Eligos here, so hooray!

Anyways, I would like to formally nominate Minerva as a a candidate to be Eligos' transit person, if you don't mind. A Gorgon/demon sword partnership sounds awesome, and I think the dynamic between the two would be fun as well.
Seems I was ninja'd, however, my offer still stands, as the incorporation skill sounds similar to an ability I mentioned Rain's blade to have.
 

TheIronRuler

New member
Mar 18, 2011
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This exchange of messages evokes a terribly dreadful feeling of familiarity as I begin to hear the distant sound of Bleach's main tune in the background. It appears at the mention of 'badass' talking swords and all that. That in mind, I think my humble suggestion is overshadowed by others. Would this game be focused more on combat, or is there a possibility of a more relaxed play session involving demonic family disputes, desperate attempts at creating satanist cults and the sketchy relationships between a character I have offered and the many human groups out there in the imagined world of this roleplay?

*Addressed to hiei82, the god-emperor of this thread*
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
0
0
DarkRawen said:
deathbydeath said:
Terratina. said:
I was hoping you would post a sheet of Eligos here, so hooray!

Anyways, I would like to formally nominate Minerva as a a candidate to be Eligos' transit person, if you don't mind. A Gorgon/demon sword partnership sounds awesome, and I think the dynamic between the two would be fun as well.
Seems I was ninja'd, however, my offer still stands, as the incorporation skill sounds similar to an ability I mentioned Rain's blade to have.
Y'all been ninja'd. See here:

Drummodino said:
EDIT: Altered to work with Terratina's character [http://www.escapistmagazine.com/forums/jump/540.845939.20859679], we're hoping to co-op together in this.


Name: Eligos
Gender & Age: Male and as for his age, at least over a thousand years old.
Faction: Turned

Appearance: One could easily mistake Eligos for an artifact of some sort. He rests within a labour of love: a hand-and-a-half sword forged with the finest materials - for the stronger the soul, the stronger the vessel must be. At least in theory. The blade has been forged from a blessed sign of the heavens, some may call it a shooting star while the more scientifically-inclined may just call it meteoric iron - the iridium within strengthening the metal. The sword itself start out as a noble and pure vessel to house an evil and infernal demon but over time, Eligos?s demonic nature twisted it in something else.

The crossguard - once straight and true to represent the cross - has been warped into a curved thing and to the touch, it feels more like horn than metal. Almost the same thing has happened with the hilt, which has taken on a bone-like appearance and feel. What has burst through the rain guard is the one thing that is both Eligos?s pride - being the result of hundreds of years of effort - and his shame, since it drives people away. It is an eye, his eye. What remains of his eyelid is raw and red, while the eye itself is a pale yellow with a red iris and a black vortex for a pupil.

Below the eye is an inscription, hammered onto the ricasso as soon as his soul entered the blade. It reads:

'A Vessel for a Soul,
Of a Vanquished Foe.

Bound with Rites Uncommon,
And Locked with The Key of Solomon.

Once a Demon Knight.
Now takes up Another?s Fight.

By Human Hand He hath turned Traitor,
Condemned as a Demon-Slayer?s Waster.'​

In addition, tendrils emanate from the numerous small gaps in the blade, mostly around the eye itself.

Biography/History: There is little the bound demon actually remembers, what remains in his memory is his name, the title ?Great Duke of Hades? and the fact that he definitely didn?t spend the majority of his life stuck in a sword. However, for posterity?s sake, the story goes a little like this: as described in the Ars Goetia, Eligos has spent millennia ruling his sixty legions and being summoned by those who desired his assistance. Unfortunately, one summoning when a little bit wrong. At least from Eligos?s point of view. The summoning took place in winter, in the daytime.

The summoning circle was surrounded with old yellow candles and thyme - the summoner had gotten everything correct. The only thing odd was that there was a rather fancy-looking sword on the mantlepiece. At first, the Great Duke thought it was to be a gift - something rather quaint. In fact, the whole setup was rather quaint - the summoner was nothing but a skinny bookworm! Eligos didn?t even even stop to think about it, though, regardless of the fact it was rather strange being so close to a forge. At first, it went smoothly, the usual deal: martial prowess for the human?s immortal soul.

Then suddenly, there are a whole circle of damn bookworms. They moved towards the summoning circle menacingly, of course, Eligos could do nothing to stop them as he was limited in terms of interacting with the mortal realm. Of course, as soon as they entered the summoning circle, the circle was broken. But before Eligos could react, he was skewered in the side by an array of holy weapons, all glowing white-hot. Along with that and the chanting, the demon knight?s armour broke. As soon as that happened, Eligos was stabbed with the blade on the mantelpiece.

The cabal of sorcerers finished the ritual by hammering the demon into the blade. Eligos only remembers the blinding pain and heat. Since then, Eligos, or rather the sword named Souldrinker, has been property of the Cabal. For years,the sword was left in storage. Eligos, naturally, took the opportunity to try and sneak out of the Cabal?s grip - mainly, the matter of being trapped in the damned blade. Of course, the reemergence of demons - or Extraplanar Entities as the humans are now calling them - ruined all of that. Now, he works, or rather is forced to work, as a demon slayer in his own little way.

Well, he didn't really have a choice in the matter. One Adrian Drake busted him out of a the Cabal Vault he was placed in. Unfortunately, it was just from one prison to another. Adrian only saw the power that Souldrinker could give him. However, Eligos also saw an opportunity. With enough Incorporation, he could break free of his metal cage. And so, he has currently been at Adrian's side ever since. Literally.

Personality: What happens when nearly all of someone?s strength is sucked from them? Well, for more thing, a rage begins to burn. What happens when that is combined with being sealed in some crummy ass sword for hundreds for years? That anger simmers. In other words, Eligos is a somewhat rage-filled individual, this especially comes out when fighting. Eligos relishes combat and always looks forward to the next battle. Those who put up a poor fight are seen by Eligos as not worth the effort of cleaning the blood off the blade he is imprisoned in. Outside of combat, he is polite but sour as Eligos still has some of his pride from his glory days. Of course, most just see him as a sword with a voice - which he finds quite insulting.

Arcana/Divinity/Extraplanar Tech: None. They are the tools of humans. Well, apart from a minor bit of Arcana: using the sword?s metal as a catalyst, he can turn himself into any bladed weapon within reason. Though, he?d rather not make a habit of messing with the binding magicks within the blade. In addition to that, he can float. However, it is quite taxing and prefers to be carried - as humiliating as that is. Also, any Incorporated material can become part of the sword, for example, dragon scales for the grip. Finally, if his wielder allows it, Eligos can take control for a little while. When this happens, the previously mentioned tendrils snake up his wielder?s arm. The more trusting the wielder, the more effective Eligos?s hold is. With any enemy killed in this way, if Incorporation happens, the wielder gets the ?prizes?.

Notable Skills: While some skills have simply atrophied away due to being sealed in a lump of metal for hundred of years but he still has some tricks up his sleeve. For one thing, he has a mind for tactics and strategy, and was summoned for such advice in his glory days. And of course, as a demon, he can Incorporate. Eligos has knowledge of his home plane, though whether it is up to date or not is a matter of debate. Also, he thinks of himself as the only sword that can train someone to use one properly. However, he knows little about the human world and technology.

The way I see it, Rain already has a fancy sword since it does have a similar ability and all. Additionally, with Eligos being in the Cabal's vaults for a bit, it's just easy to join them together. :p
 

DarkRawen

Awe-Inspiringly Awesome
Apr 20, 2010
1,816
0
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Terratina. said:
DarkRawen said:
deathbydeath said:
Terratina. said:
I was hoping you would post a sheet of Eligos here, so hooray!

Anyways, I would like to formally nominate Minerva as a a candidate to be Eligos' transit person, if you don't mind. A Gorgon/demon sword partnership sounds awesome, and I think the dynamic between the two would be fun as well.
Seems I was ninja'd, however, my offer still stands, as the incorporation skill sounds similar to an ability I mentioned Rain's blade to have.
Y'all been ninja'd. See here:

Drummodino said:
EDIT: Altered to work with Terratina's character [http://www.escapistmagazine.com/forums/jump/540.845939.20859679], we're hoping to co-op together in this.


Name: Eligos
Gender & Age: Male and as for his age, at least over a thousand years old.
Faction: Turned

Appearance: One could easily mistake Eligos for an artifact of some sort. He rests within a labour of love: a hand-and-a-half sword forged with the finest materials - for the stronger the soul, the stronger the vessel must be. At least in theory. The blade has been forged from a blessed sign of the heavens, some may call it a shooting star while the more scientifically-inclined may just call it meteoric iron - the iridium within strengthening the metal. The sword itself start out as a noble and pure vessel to house an evil and infernal demon but over time, Eligos?s demonic nature twisted it in something else.

The crossguard - once straight and true to represent the cross - has been warped into a curved thing and to the touch, it feels more like horn than metal. Almost the same thing has happened with the hilt, which has taken on a bone-like appearance and feel. What has burst through the rain guard is the one thing that is both Eligos?s pride - being the result of hundreds of years of effort - and his shame, since it drives people away. It is an eye, his eye. What remains of his eyelid is raw and red, while the eye itself is a pale yellow with a red iris and a black vortex for a pupil.

Below the eye is an inscription, hammered onto the ricasso as soon as his soul entered the blade. It reads:

'A Vessel for a Soul,
Of a Vanquished Foe.

Bound with Rites Uncommon,
And Locked with The Key of Solomon.

Once a Demon Knight.
Now takes up Another?s Fight.

By Human Hand He hath turned Traitor,
Condemned as a Demon-Slayer?s Waster.'​

In addition, tendrils emanate from the numerous small gaps in the blade, mostly around the eye itself.

Biography/History: There is little the bound demon actually remembers, what remains in his memory is his name, the title ?Great Duke of Hades? and the fact that he definitely didn?t spend the majority of his life stuck in a sword. However, for posterity?s sake, the story goes a little like this: as described in the Ars Goetia, Eligos has spent millennia ruling his sixty legions and being summoned by those who desired his assistance. Unfortunately, one summoning when a little bit wrong. At least from Eligos?s point of view. The summoning took place in winter, in the daytime.

The summoning circle was surrounded with old yellow candles and thyme - the summoner had gotten everything correct. The only thing odd was that there was a rather fancy-looking sword on the mantlepiece. At first, the Great Duke thought it was to be a gift - something rather quaint. In fact, the whole setup was rather quaint - the summoner was nothing but a skinny bookworm! Eligos didn?t even even stop to think about it, though, regardless of the fact it was rather strange being so close to a forge. At first, it went smoothly, the usual deal: martial prowess for the human?s immortal soul.

Then suddenly, there are a whole circle of damn bookworms. They moved towards the summoning circle menacingly, of course, Eligos could do nothing to stop them as he was limited in terms of interacting with the mortal realm. Of course, as soon as they entered the summoning circle, the circle was broken. But before Eligos could react, he was skewered in the side by an array of holy weapons, all glowing white-hot. Along with that and the chanting, the demon knight?s armour broke. As soon as that happened, Eligos was stabbed with the blade on the mantelpiece.

The cabal of sorcerers finished the ritual by hammering the demon into the blade. Eligos only remembers the blinding pain and heat. Since then, Eligos, or rather the sword named Souldrinker, has been property of the Cabal. For years,the sword was left in storage. Eligos, naturally, took the opportunity to try and sneak out of the Cabal?s grip - mainly, the matter of being trapped in the damned blade. Of course, the reemergence of demons - or Extraplanar Entities as the humans are now calling them - ruined all of that. Now, he works, or rather is forced to work, as a demon slayer in his own little way.

Well, he didn't really have a choice in the matter. One Adrian Drake busted him out of a the Cabal Vault he was placed in. Unfortunately, it was just from one prison to another. Adrian only saw the power that Souldrinker could give him. However, Eligos also saw an opportunity. With enough Incorporation, he could break free of his metal cage. And so, he has currently been at Adrian's side ever since. Literally.

Personality: What happens when nearly all of someone?s strength is sucked from them? Well, for more thing, a rage begins to burn. What happens when that is combined with being sealed in some crummy ass sword for hundreds for years? That anger simmers. In other words, Eligos is a somewhat rage-filled individual, this especially comes out when fighting. Eligos relishes combat and always looks forward to the next battle. Those who put up a poor fight are seen by Eligos as not worth the effort of cleaning the blood off the blade he is imprisoned in. Outside of combat, he is polite but sour as Eligos still has some of his pride from his glory days. Of course, most just see him as a sword with a voice - which he finds quite insulting.

Arcana/Divinity/Extraplanar Tech: None. They are the tools of humans. Well, apart from a minor bit of Arcana: using the sword?s metal as a catalyst, he can turn himself into any bladed weapon within reason. Though, he?d rather not make a habit of messing with the binding magicks within the blade. In addition to that, he can float. However, it is quite taxing and prefers to be carried - as humiliating as that is. Also, any Incorporated material can become part of the sword, for example, dragon scales for the grip. Finally, if his wielder allows it, Eligos can take control for a little while. When this happens, the previously mentioned tendrils snake up his wielder?s arm. The more trusting the wielder, the more effective Eligos?s hold is. With any enemy killed in this way, if Incorporation happens, the wielder gets the ?prizes?.

Notable Skills: While some skills have simply atrophied away due to being sealed in a lump of metal for hundred of years but he still has some tricks up his sleeve. For one thing, he has a mind for tactics and strategy, and was summoned for such advice in his glory days. And of course, as a demon, he can Incorporate. Eligos has knowledge of his home plane, though whether it is up to date or not is a matter of debate. Also, he thinks of himself as the only sword that can train someone to use one properly. However, he knows little about the human world and technology.

The way I see it, Rain already has a fancy sword since it does have a similar ability and all. Additionally, with Eligos being in the Cabal's vaults for a bit, it's just easy to join them together. :p
Hm, it appears so. Very well, then, this means I don't have to do any extra work :p

And yeah, of course, I was offering an alternate way of doing it so in case you'd end up with no wielder at all.

Edit:

TheIronRuler said:
This exchange of messages evokes a terribly dreadful feeling of familiarity as I begin to hear the distant sound of Bleach's main tune in the background. It appears at the mention of 'badass' talking swords and all that. That in mind, I think my humble suggestion is overshadowed by others. Would this game be focused more on combat, or is there a possibility of a more relaxed play session involving demonic family disputes, desperate attempts at creating satanist cults and the sketchy relationships between a character I have offered and the many human groups out there in the imagined world of this roleplay?

*Addressed to hiei82, the god-emperor of this thread*
I take offence to that. Even if I have a swordsman character, I'm personally more interested in the roleplaying and interaction between characters aspect of it, and I'm sure others agree with me. No one has been talking about "Badass" talking swords, we were discussing having characters work together as partners because one person has to have a wielder in order to be able to fight. That's it.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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0
TheIronRuler said:
This exchange of messages evokes a terribly dreadful feeling of familiarity as I begin to hear the distant sound of Bleach's main tune in the background. It appears at the mention of 'badass' talking swords and all that. That in mind, I think my humble suggestion is overshadowed by others. Would this game be focused more on combat, or is there a possibility of a more relaxed play session involving demonic family disputes, desperate attempts at creating satanist cults and the sketchy relationships between a character I have offered and the many human groups out there in the imagined world of this roleplay?

*Addressed to hiei82, the god-emperor of this thread*
The adventure will have 3 parts. The first part is more investigation and combat than anything else. The second part leans more toward the investigation and conspiracy side, and the third part is definitely combat heavy.

Now, on a related note...

@All: I'll be reviewing characters in depth starting tomorrow (ruling out any major IRL events). I'll provide any feedback I come up with per the norm. The decision on acceptance will be sometime this weekend (Saturday or Sunday)
 

deathbydeath

New member
Jun 28, 2010
1,363
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hiei82 said:
@All: I'll be reviewing characters in depth starting tomorrow (ruling out any major IRL events). I'll provide any feedback I come up with per the norm. The decision on acceptance will be sometime this weekend (Saturday or Sunday)
Considering there are seventeen sheets posted here at this time of writing, I wish you the best of luck and look forward to the sheer wall of words you'll produce going over everything in detail.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
0
0
Wow. Just wow...

this looks like it has all the best elements of Shadowrun and World of Darkness... plus the Cthulhu Mythos for good measure.

Looks just... plain amazing. Count me in. I'll try to have a sheet in soon.

Just a few questions though:

Can we run more than one character at a time?

And if so...

I was thinking of running an enslaved Turned, and its master. If this is allowable... then... any advice on which faction the would-be master should belong to? (whether he knows it or not)
 

booksv2

New member
Aug 17, 2012
632
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Name: Karua
Gender (if applicable) & Age: Male, on earth for 5 years.
Appearance: In his human form he is a squat 5 foot 4 and while he looks much lighter he is still over 300 pounds, his arms short and his legs as well. Black hair with flecks of gray all through it he looks well into his 50's, no beard or facial hair other than his eyebrows. His eyes are a green with red flecks and he has a longer smashed nose. His clothes are from the person he incorporated to gain the human form he has he usually wears faded blue jeans and a tucked in gray long sleeve button up shirt, normal tennis shoes on as well.
Faction: Turned, independent.
Biography/History: 5 years ago a rip between dimensions happened in the everglades, dumping 2 beings into the middle of an old mans campsite. As the large black wolf lay stunned on the ground from the transfer Karua killed it and turned to the only witness, an old man sitting there clutching his chest as he had a heart attack. Jumping through the space and putting his hand through the old mans faltering heart he kills him instantly, leaving him there as he goes back and starts eating the alpha demon wolf that had chased him through the rift to this new place. It taking several hours to eat the very dense and large creature he uses his natural talent and incorporation to gain the use of that body totally, being able to shift from one to the other he finds that he can not change back into his natural form. Something from going between the dimensions not allowing him to access the forms he had taken in the other place. Raging and breaking several of the nearby trees he turns to the only other thing he could use and walks over to the old man, looking down at him in his large demon wolf state. The next hour being taken with eating him he gained more than just his shape, but also his body and many of his memory's. When he is done he changes between them several times and looked down at himself in the mans body, thinking about how it was before he incorporated it he went through the mans things and found more clothes and his wallet. Finding out about a wife and some basic things the memory's from the man slowly fell back into place inside his head and he can remember many of the things from before.

Using the next week to get used to both body's he had to protect himself from several low level monsters when they tried to attack him in his human form. None of them strong enough or interesting enough to incorporate he dumped them in a bear cave and left them there when he left, going back to the mans wife and living there. Using her during the day he used the night to explore the city and surrounding area, soon getting a good sense of the land he started using his nightly haunts to kill degenerates in some areas of the city he soon had many of the low life's of the city terrified of him and used them to run parts of the city.

After several years of running parts of the city he found that after a while he had gone from being ruthless and bloodthirsty to more compassionate, shocked from the changes in him. It took him several weeks to find out that the man who he had incorporated had been stronger than he had first thought and had influenced him through memory's and how the man reacted when seeing things. He had a slightly violent reaction when he found that the mans consciousness wasn't destroyed when he was incorporated, instead sitting there in the back watching he started talking with Karua. Soon he was using the man to fake being human more and more and hiding from some independent demon hunters and some random checks from several groups.

After 4 years he told the mans wife what had happened in the everglades, and even though she understood some of it she told him to leave. Not able to look at him because of his resemblance Karua moved out and started driving, leaving behind everything other than clothes and money he had gotten outside living with her. After several days of driving he came to Detroit, liking its set up and the diversity he settles into an apartment and started looking around for others like him. Using the mans consciousness and form to keep hidden, the smell and way he acting enough to fool any low level monster.
Personality: Old in the other dimension he uses subtle means to keep several factions fighting each other and weakened so he can pick off who and what he wanted. But when something didn't go right as he wanted it he had the power to beat them down and take what he wanted, liking to be quiet and stay in the shadows but willing to use power and force to do what he wants. As long as he himself isn't discovered he likes to use others to do things, but when he is found out and something threatens his plans he will come out himself and take care of everything that is a problem.
Arcana/Divinity/Extraplanar Tech: Incorporation, shape shifting.
Notable Skills: Shape shift between 2 forms, one of them a large demon wolf to a human. larger amount of strength speed and stamina than any human.
Appearance: 57 inches at the shoulder he weights over 300 pounds, his legs thin and long but corded with muscles. His paws as larger as dinner plates and claws tipped with 4 inch long claws, and the pads of his feet rough. Spines on the back of his joints on his front legs serrated and sharp, more spines running down his spine from between his shoulders to his hips. Black and gray fur covering his body he blends into shadows and the dark marvelously. His jaws overdeveloped and fangs long and sharp his eyes are red, his nose able to pick up a day and a half old scent while his ears can hear a heartbeat from over 500 yards away.


Notable Skills: Fangs have a paralyzing poison. He can run 34 miles an hour for an extended amount of time. His bite strength is comparable to a crocodile. He see's in inferred and normal depending on the amount of light.

Lets see how this goes over.
Comments always welcome.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
TheDoctor455 said:
Wow. Just wow...

this looks like it has all the best elements of Shadowrun and World of Darkness... plus the Cthulhu Mythos for good measure.

Looks just... plain amazing. Count me in. I'll try to have a sheet in soon.

Just a few questions though:

Can we run more than one character at a time?

And if so...

I was thinking of running an enslaved Turned, and its master. If this is allowable... then... any advice on which faction the would-be master should belong to? (whether he knows it or not)
1) glad you enjoy

2) only 1 character at a time (I have so many players/characters as it is, but...

3) Sounds like you want to build a Cabal Binder, which you are welcome to do since "enslaving" a monster is Binding Arcana. You are welcome to make an independent if you'd rather not have a faction and I've been allowing non-Cabal arcana users (though none are allowed in the Knights Templar due to their special "relationship" [read: hatred for] with Arcana)
 

Not G. Ivingname

New member
Nov 18, 2009
6,368
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Name: Jackson Clark
Gender (if applicable) & Age: Male, 27.
Appearance: 5'5 Caucasian male, Clark has brown eyes and a shaved head. He has a fair face, his most notable features is his noticeable cheek bones and rounded chin. He does have a tattoo on his left shoulder for the 2nd Brigade. His civilian clothes often is a camo shirt with jeans. In combat, he wears an experimental, extraplanar technology stealth suit, or a variant on the standard US military uniform.
Faction: The National Biological Warfare Defense Analysis Center
Biography/History: Born in Texas, Jackson learned to shoot from an early age from his mother. After both his parents lost their jobs during the housing crisis, Jackson signed up for the military service to pay for college. His oustanding shooting performance got Jackson transfered to be trained as a sniper. After completing his training, Jackson was attached to the 2nd Brigade, and sent to Afghanistan as part of Operation Enduring Freedom. Jackson didn't see much combat, only ocassionally sent into the mountains to find the remains of the Taliban with his scout, and keep the Pakistan border secure. The tension was winding down, everyone was supposed to be pulled out within a year.
On June 3rd of 2013, the base was attacked. A giant creature, something that vaguely looked like a hideous man, rampaged through the base. No matter what they through at it, the monster healed off the wounds. Even a tank shell to the brain only stunned it as the Neuron's were replaced. The base commander was going to retreat everyone from the base and carpet bomb the monster. Jackson had his Barret .50, and took aim at the neck. Five shots, he severed the spinal cord of the creature. It finally died.
All the survivors was debriefed by an agency none of them had heard of, The National Biological Warfare Defense Analysis Center. Jackson was offered a job in the organization.
Jackson took it. Over the next five years, Jackson was sent on all kinds of missions. Most of the time providing overwatch to convoy's carrying captured entities or hunting down threatening creatures within the US. He has also worked on joint operations with other organizations, although it was easy to tell no side really trusts the other.
The years of combat, and the more questionable actions has taken their toll on the soldier. However, the young NBWDAC cannot afford to lose anyone with so much combat experience, such a precious resource in the organization. Jackson uses a drug from the Foundation that keeps most of the PTSD symptoms at bay, and sleep despite the nightmares.
Boston:
Jackson walked into the train station, carrying what looked like a big hiking pack. His phone vibrated.
"You will take the 10:30 train to Park Street Station. Tickets are attached to this text. Await further instructions."
This was the standard procedure for most assignments. Agents are kept in the dark about as much of the operation as possible. Not knowing means that, no matter what the entities are capable of, the operation cannot fully be compromised. Jackson walked to the turntables, held up his phone to a QR scanner, and was let in without a hassle. He waited at the platform, got onto the train as it pulled to the station three minutes late, and sat in a seat.
"I wonder if I will have time to see a performance at Symphony Hall..." Jackson thought.
Personality: Off duty, Jackson is quite a friendly and open person. To those he trusts and likes, he often cracks jokes, and acts very kind. Some of that, though, is to hide and suppress the On duty, however, the man doesn't speak and rarely shows any emotion, always trying to be professional. He doesn't particularly trust turned or the augmented.

A .50 caliber "anti-ordinance" sniper rifle, the XM500 is lighter and slightly more accurate than the current Barrett .50. While normally he uses standard .50 BMG rounds, Jackson does have a few Foundation experimental anti-demon rounds, saved only for truly dire situations, due to the extremely limited supplies.
Included photo just to prove it exists. Hasn't been deployed with the US army yet, but by 2018 it reasonably might.
Sidearms: Magpul FMG-9 folding submachine gun, and a combat knife made from hardened demon bones.
Grenades: M67 Fragmentation Grenades
M86 Stun Grenades
Other equipment: Standard military equipment, such as a gasmask, flashlight, and kevlar plating. Using contacts with the Foundation, the NBWDAC, the stealth suit allows light to pass through Jackson and his weapons for short periods of time. Since this also causes light to go straight through his eyes, Jackson two eye pieces that switch to infrared vision. However, the suit is made from the skin of a Kitsune, which had no special resistance to damage, nor does it hide the noises Jackson makes, or his smell while cloaked.
He also has a small satellite connected computer, allowing him to find information and keep in contact with the NBWDAC from almost anywhere, a small quadcopter, with a camera (which feeds into the laptop) and an automated "spotter", allowing him to receive range and wind data without help from another human.
Notable Skills:
Physically Fit: Being an US soldier, Clark meets all the criteria in physical strength and endurance. However, he isn't any stronger than the average soldier.
Stealth: As a sniper, Jackson has trained hard in ways to avoid being seen.
Good shot: With his rifle, Jackson can hit a man side target at center mass consistently at 1,100 yards.
Climbing: A core part of his training was learning how to climb. Height is an advantage one cannot ignore, and Jackson is capable of climbing up trees and up small ledges, although he cannot scale flat building walls or do Parkour.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
@All: Here come the first of the reviews.

Ruedyn said:
Name: Shun Min Gang
Gender & Age: Male, 23

Appearance: A clean cut, handsome man of Chinese descent, he's someone who likes to turn heads. Shun is a very clean man, well groomed with a pearly white smile and well built physique. He doesn't stand at an impressive height with a measly 5'6", a fact he's a tad sore about. He's clean shaven with black cropped hair. His usual attire is a casual suit, black with a dark red undershirt and shiny, steel toed leather shoes, with a vest underneath it all to protect his vital bits. When actually on the job, or during one of his heists, he's found wearing an anonymous looking navy blue hoodie and jeans, both inlaid with extraplanar 'materials' to increase protection and armor to levels higher than regular armor can give him.

His most constant accessory is what appears to be a cane, with 6 gold rings on it. In truth, this is a copy of Sun Wukongs weapon, the Ruyi Jingu Bang, capable of stretching out to extraordinary lengths, and shrinking to the size of a pin, even capable of changing width in the blink of an eye. Unfortunately, it is a copy and he is not Wukong, so he can't use it at it's maximum lengths. He also carries a modified pistol, for when he's fighting weaklings/humans. He owns an Audi R8, with a modified LAW 80 in the door, in case he needs to make something explode.

Faction: Independent

Biography/History: Born in Manchuria, raised in Russia for the most part, and rarely with his parents, Shun led a privileged life with his Father, an ambassador working in various Embassies. A decent kid turned to an attention starved teen, often seeking approval in rising above and beyond as much as he could. Alas, work was busy all the time. So he lashed out a tad, started picking up some... less savory talents. Never planning to use them, of course, but they were useful, no?

His father was important enough to learn of the demons a few months after the invasion. Out of fear, he moved the family to Jerusalem, for the increased protection and fewer demons. He figured the holy land would deter demons. Shun fell into a bad crowd pretty quickly, resenting his father for forcing them into yet another home. Shun doesn't remember when he first got it into his head to rob a bank, but once it got in there, it gnawed at him constantly. An adrenaline rush, a good scheme, he thought he was smart enough to not get caught and he had a team of stooges who he thought could follow orders.

He enacted his plan in 2016, having gotten weapons and such from wherever he could find em. A few pistols, a stick his father gifted to him when he moved out, and an old hunting rifle his friend had. High caliber. And to Shun's credit, all had gone well at first, he had managed to scare the clerk, put on a big show of the whole thing, and then a woman in white stood up.

Shit hit the fan quick after that. She moved through Shun's two buddies quick- shrugging off bullets with a screeching laughter that stays in his mind to this day, even the one that hit her in the neck. One of his pals got his head ripped off, the other seemed to have a seizure after she stared him in the eyes. A clerk raised the alarm, police got there quick but not quick enough. Shun shit himself that day, tried to run, tried to shoot the fucking demon. She grabbed him in an alley, smashed his pistol, nearly broke Shun's hand with barely a thought. Shun did all he could think of, trying to whack her with his dad's stick.

To his surprise, she caught it mid swing, smiling a knowing smile, Shun could feel her in his brain. What surprised both of them is when she suddenly backed off, clutching at a hand clearly stung by something. Not hurt, though, Shun noted that distinction pretty quickly when she lunged at him again. He tried to swat at her again, but she stayed a step ahead, even when the stick grew in Shun's hands. She bolted out the door then, as the police had finally arrived in the chaos. Shun escaped, through the carnage the demon made as it tore through their barricade.

Ever since, Shun has relocated several times, learning what he could about that demon, slowly finding out that she wasn't alone. Every little fairy tale, every legend and story he'd read were true. And they were not friendly. At least, most weren't. He put what skills he had to good use, hunting the demons with a small group from his homeland. Secretly, he did retry the bank robberies, getting it better a second time with otherworldly materials. Never did find that demon, but he doesn't very much want to now that he knows not to fuck with Type 3's. Type 1's and 2's, though, those are some much fairer prey. Sure, Shun doesn't like the secrecy of his trade, but a high sum to find some chump ass demon in Boston what else are you gonna do? Fly to America, the land of opportunity, and try to see how much money you can make, that's what you goddamn do.

Personality: Shun is a rogue to the core, though he does like to pretend he's a noble one. A modern day Robin Hood, in his own head. He has a strict rule of non violence against fellow mortals, and a life time of pent up rage and frustration for the demons he finds himself battling lately. Not that he's particularly nice; he likes to think he's charming in his off time but on duty, he's borderline sociopathic, and has a love for the dramatic and collateral damage. His ego needs some work, and he tends to cut corners, but he's reliable enough. At least he thinks so.

Extraplanar Tech: A copy of the legendary weapon Ruyi Jingu Bang is his main weapon, and he is never seen without it, but he has been known to use more... modern weapons when fighting. Modified with Extraplanar materials for extra durability and stopping power. His car has a LAW 80 in the trunk, and he has a Jericho 941 on his person most the time, with a clip of explosive and regular ammo.

Notable Skills: Shun is an excellent shot, and a creative, brutal brawler. He also hosts a variety of non-combat abilities, like free running, computer hacking, pick pocketing, and picking locks. The whole thieves set up, basically. He has some innate skill with small group tactics, but is fine going solo.

Ruyi Jingu Bang is the best weapon name.
Mechanically speaking, I don't have a problem with the character. I'm not sure how much the lock-picking and hacking are gonna come in handy for the first arc, but I don't have any trouble with them.

Background wise, I'm not sure I understand what's going on. You seem to skip around a bit and contradict yourself in the early section (example: "..and rarely with his parents, Shun led a privileged life with his Father..."). Please either clarify the backstory and/or message me on skype so I can figure out your character.
StormShaun said:
hiei82 said:
Well I am up for this good sir. This idea looks good as grand.
I shall put up my sheet up here and I welcome all kinds of feedback! :D

Code:
[b]Name:[/b] Gabriel Kooper.
Code:
[b]Call sign:[/b] Barakiel.
Age: 24

Gender: Male.

Nationality: British/Japanese.

Appearance:
[http://s860.photobucket.com/user/ShadowyGrapes/media/Decorated%20images/AnimeBoyWater.jpg.html]

Gabriel is a pale skinned man, whose body has a light and fast builds for dangerous situations. His height is smaller than the average man and weights less due to less muscle.
His head is covered by white hair with white eyebrows. The eyes of Gabriel are piercing but have a low golden colour to them, which is weird, even with the Albinism defect.

Wearing a formal level jacket with angel wing patches sown in the back, underneath Gabriel wears a white short sleeved shirt (usually buttoned up like the jacket.). Below the belt or at least the belt itself, is an ordinary belt with a buckle with a golden cross on it, below it are formal dress pants and below that are formal black shoes with black socks.

On his lazy days, Gabriel only cares to wear his Priest outfit.
And he always wears his first cross.


Faction: Independent

Biography/History: At an early age Kooper's parents were killed, not by monsters, not by any crusaders, but by police men. Corrupt Policemen, the father found out about their corruption as they dealt with criminals beside the former family home. Threatening to take this to the whole Police department of London, the home was set on fire, a fire which killed both of his parents. Luckily Gabriel was only young and even with his grandparents who told them about the corrupt cops later in life.

His Grandfather was a hunter who lived far from the city. This trained Gabriel in the art of firearms, of course being at a younger age, he was only handed a pistol, something he was very fond of. This turned him into a marksman later in life. At an older age, Gabriel was forced to go to Japan to spent time with his father's parents, it was an ordinary life, and the 17 year old Gabriel didn't care about school much, until he found his master, the person who kicked his ass with a stick, an ordinary stick over a soda can.

Remembering the adrenaline he had with firing a gun, Gabriel immediately came attached to the kendo stick and sword fighting. Fast-forward many years, Gabriel graduated from his school and dojo with the highest marks. Giving his regards to his father's parents, he travelled back to the UK where he trained more with a gun. Not only that, his Father's best friend took him in and trained him into a Priest, not any priest, a Priest that battled the shadows and evil. Gabriel didn't understand this until later into his training.

Coming to his later years of 23, Gabriel now owned his own pair of metal swords, blessed by his Guardian Michael, his father's best friend. Two revolver pistols came from his now elderly grandparents. With these weapons, Gabriel blessed them with Latin names and was determined to help the holy world against evil. Yet first...

A photo that he carried all the time.
A photo of two cops in an alley.
The photo that his father had taken to show the world justice yet had gotten his close family killed.

So many years later, the two policemen had done so many more good things, yet in the back of his mind Gabriel would not accept it. Going to one of their retired homes he actually managed to find the two cops, just enjoying life, both single. Disguised as a Priest he wanted more information out of them, but actually, they were not human at all.

Augmentation, people who were combined with monster flesh.
These are the things that killed his parents.
Filled almost by anger, Gabriel turned to justification.
Taking out his black sword, he managed to take out a hand of one man before being thrown against the wall, almost biting the bullet due to their strength.

Yet, something answered.
One last thing he saw was a bright and blue light; he could feel his hair stand up on his skin.
The instant the light was gone; there were only piles of ash. The men had died, his revenge was complete.
Yet, nothing but only mystery and intrigue came to Gabriel, what had saved him!?

He remembered the feeling on his skin. Electricity.
Looking up on the internet, he only found one thing.

Barakiel.
The Archangel of Lightning.

Shocked, Gabriel got down on his knees and not only prayed to his Lord, but he prayed to become a Disciple of the Lightning Archangel.

To this day, he does not know if that prayer had been answered.


Boston.

Being on the run from Scotland Yard for the suppose murder of two 'policemen' was hard enough.
Fleeing the country, cutting all ties with his family, Gabriel went to the largest country he could fit in.
That was America, Boston to be exact.

Since then, he had taken shelter at a Church that understood his ways. It even was a friend of his former Priest master. The boat ride took a toll on the now 24 year old, so at the moment he just spent his time in the Christian Church, doing duties that he can do.

Personality: Gabriel is a headstrong man, he tries to deal with his problem head on, if it all falls down then he will think about running and thinking. Intelligence is something that never came to the front of his head, battle and doing good deeds did. But when it comes down to it, Gabriel can think up of plans mostly involving dark beings and fighting. When it comes to everyday or professional life, he can be generally welcoming if the people are good people.

If someone mocks his God, he tries to lecture them. In a bad mood he generally stays quiet and can become incredibly sarcastic and make a lot of bad jokes.

Divinity.
Purification: While trained as a Priest, Gabriel learned all manner of Holy Spells and incantations. Being a person that favours combat over anything else, Purification was the first thing he was taught by his teacher. Managing to succeed multiple times in both non-combat and combat situations, it was certain that this was his spell. At the point where he 'killed' the two Augmented Policemen, he questioned wherever that was his power or a higher power.

Still, he wishes to learn more skills connected to his favourite element, lightning.
With Blessing, Gabriel managed to complete these spells at a younger age when he first joined, but later on he forgot how to do this spell and asks others to bless his weapons for him.

And for Praying, while being a Priest and able to pray casually, nothing has ever happened when he tries to pray in a dire situation.



Notable Skills:
Swordsman (Speciality: Dual-wielded combat).
Marksmanship (Speciality: Dual-wielded combat).
Weapon management.
Priest duties (Includes speaking Latin).
Praying.
Keeping Calm.
Bike Riding. (As in the mechanical kind)
Desperate plan creation.

Weapons:



Other:

Satchel:
- Metal Bible.
- Holy Water X2 (Drinkable).
- Blessed Bullets.
- Paperwork and licenses.

So yeah, don't worry if you have a problem.
Just give me a PM and I shall respond quick as possible.
(Unless I am sleeping due to Australian time.)
Thanks for making the grammatical corrections I asked for in the PM. I'm still having a little trouble with it, but I was able to get through it. Character wise I don't have any problems. Mechanically I don't have any problems either. I only have 1 question; What's the connection between Barakiel and Lightning? I tried googling the two and found that the he/she is in fact the archangel of lightning, but I don't understand the significance (I'm not up to snuff on my Book of Enoch stuff.) If it's just fluff and not something you're building off, that's fine; I just need to know.
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
6,948
0
0
hiei82 said:
Thanks for making the grammatical corrections I asked for in the PM. I'm still having a little trouble with it, but I was able to get through it. Character wise I don't have any problems. Mechanically I don't have any problems either. I only have 1 question; What's the connection between Barakiel and Lightning? I tried googling the two and found that the he/she is in fact the archangel of lightning, but I don't understand the significance (I'm not up to snuff on my Book of Enoch stuff.) If it's just fluff and not something you're building off, that's fine; I just need to know.
Ah no problem, I wrote it in the dead of night, so I was expecting some errors.
I have experience writing roleplaying sheets and they usually have errors or that, which is why I have gotten into the habit of editing when my character progresses or that, it improves your writing which is cool.

With that question, basically Barakiel is the Archangel of Lightning which has influenced Gabriel. From the history part of the sheet, he was saved by a blinding light (Which I left blank for mystery, but we could just say it was his purification spell), and feeling his hair on his arms stand up, he linked it towards being saved by Barakiel which made a connection of Gabriel's love of the Arhangel of Lightning.

But if we get down to it, to us it is just fluff. I mean look at my avatar and title, basically a bit of homage.
I doubt it will go any further unless you want it too.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
Redryhno said:
Name: Hugh Paille
Gender & Age: 19, male
Faction: Knight's Templar

Appearance: Hugh is a somewhat tall,around 5'10" 150 pound olive skinned young man with short black hair and bright blue eyes that pierce out of his dark complexion. He carries his strong frame well with only the slightest bit of noticeable scarring on the top of his left hand.

He dresses in a way that would seem more in place with 50's America than 2017. Jeans or some sort of pants, always ironed, with a leather belt and a plain t-shirt of varying colors tucked into them. Over that is normally some kind of button-up shirt and a wool and leather jacket with a handful of patches, none of which are exactly recognizable. However, beneath the shirts and always on a cord around his neck is a plain silver cross, oxidized from centuries of existence and a signet ring, also on a cord around his neck, of two men riding a single horse.

He walks with a practiced precision and rigidity from a lifetime of training and impending Knighthood, though he's a still a kid and is not adverse to forgetting said training and simply wandering around with wide-eyed amazement if there's a huge amount of input he hasn't seen before.

Biography/History: Hugh's family is a bit of an oddity, his father of no real consequence, while his mother was a Frenchwoman on a pilgrimage, one both familial and religious. He was born and after his first few years with his parents, sent straight into a private Catholic School, one archaic by design, within spitting distance of the Papacy, and extremely limited in both the numbers of the student body and faculty, the entire school having only two score students, with a very strange hierarchy, of which Hugh himself was near the top of simply by existing, a fact he resented for much of his life, but has since found his place in the world within their ranks. Here he learned of his heritage and what his life would end up being, at the very least, he would leave his schooling a proud member of the Catholic faith, at most, a fully inducted member of the Templar Knights.

This school he learned much of the same as any other student, though being born left-handed certainly proved a challenge in his early months, earning himself numerous smacks and eventually learning to use both his hands after they began teaching them Demonology and the basics of defending oneself, first physically, and then through the power of their Faith. He excelled in many of their subjects, but was very much behind in "normal" subjects, many concepts of math and science elude him to the point of him barely passing those subjects during his education and they continue to elude him.

Once his parochial education ended at 17, his true education began. As he learned through his years at the school, nearly all of the children at the school were either descended from the few Templars that survived the wrath of Phillip of France, or direct descendents of the handful of founding members that took wives and had children that in turn may not have become Templars themselves, but carry the legacy of those few men. Of those two score students, only twenty were admitted into the Templar ranks, Hugh simply by relation was always going to be let in, no matter his grades in Templar subjects, though his excellence in learning of exorcisms, the names and shapes demons most often took, and sacred prayers certainly made it easier for the members of the Templar order at the time to stomach allowing him entrance.

For an entire year, he no longer learned about the workings of science, or that of mathematics, but instead, what he had been made to read and comprehend in defense against demons, was put to the test of learning exactly how to combat them. Pencils were replaced with weapons and true holy water, paper with cross and crucifix, and ink replaced with blood,sweat, and tears as they were taught exactly how to prepare the rituals for exorcisms, the symbols that allowed them to call upon the power of God, and how to turn their faith into physical weapons should they need to. Hugh emerged from this ordeal stronger than before in the workings of Mother Church and as a full-member of the Knights Templar, though still of a very low rank despite his heritage, thought still a Knight of one of the most secretive organizations in the world to have ever been allowed entrance back into the Catholic Church.

Having finished his training, the final task was given to he and his new comrades, to go on a pilgrimage to Jerusalem itself on the same path the Templars of old protected for the medieval pilgrims. Modern transport and technology was forbidden. It was little more than another ritual, but Hugh left for his journey nonetheless, and once he reached his birthplace and home, was directed to a Church that contained a branch of the Templars, one his mother was in the leadership of, and where he received his first posting in Boston. A flight was scheduled and he boarded it with little more than the clothes on his back, a small satchel with a strap around his shoulder, the original signet ring of the Templars, and the blessed holy cross of Hugues de Payens, founder of his Order, and direct ancestor on his mother's side.

Personality: Hugh has a sort of frat boy mentality to him, simple learning never truly interested him, but learning about the darkness in the world excites him, and having lived a substantial portion of his life within view of the Vatican, he relishes any chance he has to experience the world he was barred from entering for so long. And though he resented his heritage in the early years of his life, as he was deprived of the simple pleasures most children in the modern era took for granted, as he has never had ice cream in his life, or watched a movie, listened to music that he didn't have to make himself, and is easily overcome with childlike glee due to not having these things in his life beforehand. Despite all this, he is happy with his place in life, there is no reason for him to hate the Catholic Church, which had given him so much, and although it may have taken away the life he would've had before being sent to the school, he would never trade it for the life he has now, even if it may very well end with his horrible and bloody death.


Divinity and Modern Tech: Particularly Blessings and Purification, Hughues de Payens cross, and modern day weaponry are what he uses to combat the demons that plague the world now. Sword and board is nice and all, but aside from the precious handful of actual holy weapons from before this era held mostly by the highest ranking members of the Order, there are no weapons that have survived the ages either through real destruction, or simple wear and tear of age.

Besides, while he knows how to use close combat weapons, nearly every demon and monster in the world that he has been prepared for are often much stronger than humans themselves for the most part, why would you want to get locked into combat with them unless you are forced to, and even then, what use do you have for carrying around such an archaic weapon that could be easily channeled into existence with the help of the Templar Order's training.

Purification manifests itself as actual weapons from the Templar order, either bullets and cartridges of pure divine energy, or the more archaic swords and spears. Purely smiting a demon or monster is something that requires more training than what Hugh has mastered.

Blessings however follow the standard practice, though are slightly stronger against true demons as the Templar Order is trained to hunt them down and destroy them.

However, Prayers are something he didn't focus on, as they are not as useful on the fly, as most combat is. And as a result, he has very little skill in that area, despite him meaning every prayer he makes to God.

Notable Skills:
- Practiced Marksman and close combat adept
- Demon knowledge and weaknesses of said demons, as well as the names and preferred forms of those that have been encountered and/or defeated before
- Purification
- Blessings
- Survival Training
- Access to the Vatican/Templar Vaults, where both knowledge and true artifacts are stored to keep them away from the world.

Weapons: Standard Templar hunting gear.

- Which consists of two semi-automatic pistols, 18 shots each, holsters for each, as well as four extra magazines, two with regular ammo, and two with hollowpoint rounds. all magazines are strapped to each leg.

- A single combat knife,plain.

- strong, but flexible body armor, pretty standard for military and mercenary groups worldwide, devoid of any augmentations and monster parts. Pure human craftsmanship straight from the Templar armory before the Vatican.

- The cross of Hughues de Payens, which in itself can be used as a holy weapon should it be needed.

Other:
-Has a mild case of OCD that doesn't always manifest itself the same way every time unfortunately due to years of doing the same task over and over in order to perfect a containment circle for exorcisms, military precision and schedules, and being smacked into submission of not using his left hand in front of the clergy.
- Due to his years of hand abuse, he is uncomfortable with his hands around nuns, clasping them behind his back if there's nothing he can do with them.
-

I don't feel as if this sheet is finished, but all the necessary parts have been filled out.
0_0

I think you hacked my brain because this is about 90% of what I had in mind for how the Knights Templar would work... I'm impressed. I don't have any problems with the character background or mechanics. Just know that holy guns are somewhat less powerful than holy melee weapons (purely as a power-balance mechanic to make melee a viable tactic). Otherwise, no trouble here.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
StormShaun said:
hiei82 said:
Thanks for making the grammatical corrections I asked for in the PM. I'm still having a little trouble with it, but I was able to get through it. Character wise I don't have any problems. Mechanically I don't have any problems either. I only have 1 question; What's the connection between Barakiel and Lightning? I tried googling the two and found that the he/she is in fact the archangel of lightning, but I don't understand the significance (I'm not up to snuff on my Book of Enoch stuff.) If it's just fluff and not something you're building off, that's fine; I just need to know.
Ah no problem, I wrote it in the dead of night, so I was expecting some errors.
I have experience writing roleplaying sheets and they usually have errors or that, which is why I have gotten into the habit of editing when my character progresses or that, it improves your writing which is cool.

With that question, basically Barakiel is the Archangel of Lightning which has influenced Gabriel. From the history part of the sheet, he was saved by a blinding light (Which I left blank for mystery, but we could just say it was his purification spell), and feeling his hair on his arms stand up, he linked it towards being saved by Barakiel which made a connection of Gabriel's love of the Arhangel of Lightning.

But if we get down to it, to us it is just fluff. I mean look at my avatar and title, basically a bit of homage.
I doubt it will go any further unless you want it too.
ok; thanks for the info
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
@Drummodino: I'm skipping you in line for now so I can review your character at the same time as Terra's

deathbydeath said:
Name: Minerva (Legal Last Name: Rametta)

Gender & Age: Although she isn't human and doesn't originate from this world, Minerva is certainly female and has lived on Earth for roughly six years.

Appearance: Minerva's "natural" form is, for the most part, the form of a sultry woman in her late twenties/early thirties. The parts that aren't, however, are hardly human at all.

Instead of hair growing from Minerva's scalp, snakes grow instead and they are all very much alive. The snakes each have consciousnesses separate from Minerva, although their moods are effected by hers and they obey her like well trained pets. The second distinction between Minerva and human women are the eyes. Her eyes are yellow, and while that is abnormal, the real fun is what happens when you look into them. Minerva's visage, along with the rest of her form, is designed to be attractive and almost radiates sensuality. When you look into her eyes, though, she becomes as horrific as she was attractive and as repulsive as she was sensual. Fortunately this only lasts a moment, because after a glimpse the victim turns to stone.

Other than her bizarre hair and horrifying eyes, Minerva is a perfectly attractive woman who rarely dresses casually and is almost tall enough to be considered statuesque. Her voice, which is breathtaking to listen to, has traces of an Italian, so when she poses as a human Minerva uses it to claim Italian heritage.

Faction: Minerva is a Turned and an Independent, although if she is accepted into the RP she will most likely be "recruited" (read: coerced/threatened into joining) by one of the organizations.

Biography/History: On December 21st, 2012, a rift between worlds opened in upstate Rhode Island and a monster walked through. She was a predator, molded into the image of woman and serpent, and she was created to kill and to rule. Naming herself Minerva, she began to do just that.

She wormed her way through towns and areas that weren't too densely populated, picking off individuals in ways that challenged her and made her earn her victory. During her first few years of existing Minerva hunted and conquered the nearby humans, and this fulfilled her. Her unseen dominion could be felt if you knew it was there, and Minerva's reign was maintained through subtlety and trickery; if the wrong humans pried too closely they would find a trail leading out of town or to a different local monster's lair. After several years of this, however, something strange happened: Minerva started to care.

At first it was a transactional and logical affair, where Minerva would protect her territory (which is now an area around Quincy, Ma) from threats so she could maintain her control without interference. Gradually it became more benevolent, where Minerva would arrange favorable circumstances for the humans in her domain, claiming that as they grew more prosperous it would come around and benefit her. Over time Minerva grew to guard and nurture the humans around her in the same way a gardener would attend to the needs of their garden. Like before, her presence in the area was barely felt and hardly seen, but it was still there. Once she had incorporated enough illusions she even acquired a legal identity and began masquerading as a human among the rest of them as a way of familiarizing herself with this species she had come to admire and embrace.

Personality: Minerva is a shell of civility built over a storm of base and monstrous instincts. On the surface, she boasts discipline, culture, courtesy, and she's even a little charming. She has a repertoire of dry humor and her playful demeanor makes her quite good at holding a conversation. This is only the surface, however, and it hides a rather vicious and ruthless core.

Minerva has been able to exert more control over herself since she began living in Quincy, although she occasionally sets aside an opportunity to "indulge" her less civilized urges before they become a problem. Lastly, there's a bit of a maternal streak to be found in Minerva, from how she treats her friends to the way she cares for the serpents atop her head. This trait is subtle, certainly, but it is there nonetheless.

Arcana: Minerva is a competent spellcaster capable of magical illusions, wards, poisons, and medicine. This specialization is partly because of her mindset and partly due to her circumstances; she doesn't have the same level of resources as someone who practices for an organization, so she usually has to make do with what she can glean from her snakes. Despite her nature, her magic is not as strong as a dedicated human practitioner.

The two most common spells Minerva uses are both disguises. The most common is an inscription on her forehead that makes her hair look normal and not like live snakes. The second is a complex series of scribbles around her eyes that create one-way illusions covering her eyes so that she can look out, no one can look in her eyes, and they appear a normal color that isn't yellow. Because this is painfully difficult to inscribe and disables her petrifaction, Minerva usually substitutes it for a pair of sunglasses.

Notable Skills:
-Minerva's heritage grants her physical prowess beyond human limits, although she lacks the instinct and technique that would make her the supreme brawler; otherwise she is merely "good".
-Minerva makes for a talented huntress because of her acute human senses, the gaggle of serpents growing out of her head, and innate skill augmented by experience.
Minerva's gaze can turn others into stone. This requires both parties to be looking directly into the other's eyes, without obstructions like tinted glass or polarized lenses (glass that doesn't interfere with light passing through it won?t interfere with Minerva's gaze, either). This effect is instantaneous against humans and even when Minerva doesn't want to petrify a human, if their eyes meet the human will be turned to stone. Things start to get difficult, however, when her gaze is used against demons.

-T1 monsters are "easy" for Minerva to petrify; "easy" meaning the petrifaction doesn't tire her too much. However, the process will take several seconds of uninterrupted eye contact and Minerva will need to concentrate in order to turn them into stone.
-T2 demons take more time and effort to petrify than T1s and the smarter and more cunning beings can fight the effect, turning the process into a battle of wills, although if Minerva fails to turn them then she would simply be much more tired than if she succeeded and her power would not backfire.
-Type IIIs are next to impossible for Minerva to petrify, being far beyond scope of power. While there is still a very slight chance for Minerva to succeed, if she fails she could wind up turning herself into stone if she exhausts herself too much or if the target is extremely intelligent.
-Minerva cannot petrify Type IV or Type V extraplanars.

Minerva can also undo her petrifaction, although it involves inscribing an inconveniently detailed rune onto the nape of the victim's neck (or an equivalent for non-humanoids) using a certain ink she manufactures.

Other:
-If Minerva is a Type II demon.
-Minerva can sense what her serpents sense, and her serpents have the same general senses as their Earthling counterparts.
-Minerva is fluent in English and competent in Spanish.
-During her tenure posing as a human, Minerva picked up chess and the piano as hobbies.
I would still like someone else's opinion on this.
I'm rather worried about the petrification power; it's very powerful. Combined with your spellcasting it's too powerful I think. Please try and trim back on the powers.

DarkRawen said:
Damn, just as I'm ready to post someone else posts an augmentation Cabal guy... oh well. They're different enough.

Name:Rain Winter

Gender (if applicable) & Age: Male, 24

Appearance:


6'2" Tall and slender but strong. He has pale skin and dark eyes, as well as curly black hair with a fringe that almost covers his eyes. He favours a black leather coat and thick boots, as well as a pair of black gloves. His eyelashes are dark, framing his eyes and making them look more narrow than they are. His body language is usually guarded and he's careful in his approach of other people, always keeping a careful (and narrowed) eye on whoever he sees. He'll keep his sword in a guitar case when he needs to hide it, but he tends to keep to the shadows regardless. Underneath his coat he wears dark clothes as well, usually dark red, black and brown, sometimes with the addition of gold. They are somewhat old-fashioned clothes.

Faction: The Cabal.

Biography/History: Rain was born and raised within the Cabal. His mother died during his birth, while his father had no ties to the organization, so he never got to meet either of them. Because of this, the Cabal ended up being the one family he did have. He never interacted much with children of his age, and thus wouldn't do well when he did meet people. His education was given to him within the Cabal, and because of this, he was taught the tricks and knowledge of the Cabal along with his maths. Rain was also trained to fight and identify demons for a possible invasion. This was before 2012, and thus, there was no sure knowledge of that this would ever serve him good.

While not completely out of touch with the world, Rain never did take much interest in the modern society. Because of this, it was almost a blessing when the demons did re-emerge. At that time he was 18, and thus was able to be sent out on missions as soon as there was a need. For six years now his life has been travelling from one place to another, following the trails of demons, and fighting them when he could. He's relied on a sense of right and wrong that is somewhat altered by his knowledge, and it'd be a lie to claim that he has never broken a law. Nevertheless, he has thus far relied on instructions from Cabal, his skills, and the ability to live on scraps, all while travelling in a world that is just a tad too advanced for his liking. While some scars can testify to the fact that he hasn't always been as flawless as he'd like to be, he's still done pretty well so far.

He came to Boston when he heard news about the demon on a killing spree, and has no knowledge of anyone else who might be there for the same reason. Rain has no personal goals.

Personality: Outwardly cold, but with little experience in interacting with people outside his organization, it simply can't be denied that he is, in fact, a tsundere. Because of this, he's seen as hostile, yet calm, and few actually notices the fact that he might not mind other people as much as he appears to do. Sometimes, like a true tsundere, he goes out of his way to make it clear that he's just doing his job, which, to be fair, might be true as well, as he's very dedicated to his one purpose in life. Having no real goal on his own, he can do just about anything for the Cabal, even going as far as killing in situations that would be seem as immoral. That said, he prefers to save people, and he leans towards chaotic good as a moral position.

Rain can be somewhat condescending because of how he was raised, especially when it comes to people's knowledge of demons. It's hard for him to put himself in the shoes of someone who introduced to the existence of demons very suddenly, and thus he might seem like he's unable to empathize with them. However, he's rather soft on the inside, and even quite naive and thick-headed when it comes to emotions. While he normally won't express it, he does tend to get upset for the sake of others and is emotional, even going as far as withdrawing to somewhere he can express sadness without being seen. (To clarify, he's a bit of a crybaby.)

Arcana/Divinity/Extraplanar Tech: Rain uses the Augmentation arcana in order to fight. The sword, being somewhat oversized even before further Augmentation, can cut deep, often cutting straight through bones, and carries a heavy weight to it. On some, weaker demons, it has the effect of being able to completely sever the flesh, making them unable to regenerate/heal naturally for an extended period of time. When further augmentation is done to it, it can adopt one of the abilities of the slay demon for couple of days, though it won't be a strong version of the ability.

His coat and gloves, as well as the guitar case has also been augmented, and is capable of withstanding a lot of damage, most notably the damage done from his own blade, as they were all augmented from the same demon. While he can take damage through the coat due to it's flexible nature, it would take a lot to pierce it.

Notable Skills: Rain is strong and agile, capable of fighting with a large sword, or even unarmed. He's an expert on the topic of demons, but only the kind of things that Cabal would have in their library. His senses are better than average, and he's good at reading a fight. While he has limited knowledge of a lot of topics, he's intelligent and quick-witted. Finally, he's subtle and sneaks around easily, being able to keep attention away from himself if he needs to.

Other:
- Rain is not a tech-savvy person at all.
- I'd like him to be introduced from within the shadows, possibly during a fight.

Edit: Added some more to the Arcana part of the sheet and editted that section a bit, hope that's okay. Figured I'd try to match up the strength of some of the other submitted sheets for once.

Edit 2: Also added a picture drawn by myself.

It's not like I like your character or anything... baka

Okay, serious part: I like the character. My only concern is that power-wise, the character is somewhat weaker than the others I've seen. If you're okay with this it's not a problem; just something to consider. You're welcome to empower the character if you like; just let me know if you do.

Edit: and I didn't spend half an hour looking for the perfect tsundere magic user... I don't know what you're talking about >_>
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
Anti-American Eagle said:
Name: Ink

Race: Turned Extradimensional Being.

Gender: Identifies as male.

Age: 5 in this reality.

Faction: The Foundation

Appearance: His appearance on the rare occasion when he is separated from a host is a black ethereal humanoid figure. The surface shimmers in a mercurial manner and short tendrils occasionally form and whip out at a nearby surface before being quickly reabsorbed.

History: Ink was pulled into this reality by an aspiring member of the cabal. At the time he was a mindless entity, no form or thought. Just an animated shadow. From what he could gather, the man was attempting to augment himself by binding a creature into himself instead of grafting flesh onto him. He attempted to summon him into him and use spells to contain and break down the entity. But he messed up, the binding failed, but it was still inside him.

The man attempted to brush off the failure at first, but as the day wore on he became weaker, eventually becoming demented and violently ill. The creature was overwhelming the man, consuming his soul, absorbing his mind, and possessing his body.

In the moment where the man gave in Ink was truly born. He spent the next month surviving amongst cabalites by sifting through the decaying mind of his host and looking for an opportunity to escape.

When it finally presented itself he immediately made his escape, spending the next two years travelling the country. Changing bodies as necessary. He eventually found himself working for the foundation as a lab tech, them unaware of his true nature.

As he worked beside them and the flesh of his host corrupted from his influence, he realized that he needed to reveal himself for what he was. After a barrage of tests and questions, they allowed him to walk amongst them again, in exchange for samples and services they would give knowledge and hosts (in the form of convicts).

Personality: His mind is mainly based upon that of that of his original host with some pulled from those after. He's gained perspective from his time amongst humans and he's come to understand them to an extent.

He's cold, professional, curious, and ambitious. Borderline sociopathic, because he still isn't fully humanized. The lack of full human qualities is due to him getting his emotions from shards of minds.

He'd turn against humanity but that would be counterproductive to his goal of living amongst them.

Abilities/Traits
Incorporation - As an Extraplanar he has the ability to incorporate traits and abilities from other creatures.

Shadow - Outside of a host Ink is vulnerable to sunlight. Any parts of him in the suns light hisses and combusts until it is brought back to the dark. Anything that is burned away takes time to regenerate in the darkness.

Possession - Ink is a creature able to control the bodies of others through infesting them with himself. He enters them through a ritual that takes a day, and once complete begins to consume their minds and souls. He feels through their senses and moves with their muscles, they continue to live as a vessel for him and he's able to masquerade himself amongst humans.

Consumption - The minds of the possessed are sifted through by Ink as they are digested by him. He plucks things that seem useful or important and keeps them for himself. Though he does occasionally take something accidentally and inherits minor personality traits and emotional attachments from his hosts.

Corruption - The bodies of his hosts are slowly changed by Ink. This is a process which Ink cannot control and is detrimental to his ability to masquerade as a Human. Over the course of a year the bodies are changed. During the course of the first week their eyes and hair turn an inky black, their skin becomes pale. Then at the end of the second month their blood begins to be replaced by a black ichorous substance, coating their internal organs in it. After the fourth month their skin becomes white like parchment and the organs in their torso begin merging into one superorgan. After the Eighth month their veins begin to show as black through their skin. At the end of the twelfth month the ichor becomes like a digestive fluid dissolving the host from inside out rapidly leaving a skeleton and a pool of the ichor on the ground. This leaves Ink to find a new host.

Minor Shapeshifting - Ink has the ability to force his hosts to take on traits he has collected through absorption, though in the case of overt ones such as claws it would leave his host permanently with claws. This means that he only uses this ability when he needs to as it would force him to seek a new host if he wanted to walk amongst humans again.

Darkvision - As a creature derived from a living shadow Ink is a creature made of darkness. He is at home in it and doesn't find his ability to see dampened by it, finding himself able to see with perfect clarity in the darkness.

Notable Skills: Over time Ink has gathered many skills plucked from the decaying minds of his hosts. He is knowledgeable in biology and chemistry. He has a skilled amount of knowledge in alchemy, the art of tattooing, practical medicine, and arcanistry. He has the equivalent of basic training for firearms and has a basic level understanding of engineering.

Race: Human
Gender: Male
Age: 35 (two weeks spent as host now)
Appearance: A tall fit Hispanic man with pale skin, black hair, and inky black irises. He wears a light grey long sleeved shirt, dark grey jeans, a white lab coat, black steel toed boots, aviator sunglasses, and a dark grey baseball cap.
Bio: From what Ink has learned the man he currently possesses was a member of the united states army corp of engineers before he committed field homicide on his commanding officer.

Equipment: One M1911 pistol, three magazine loaded with armour piercing rounds, one Kevlar vest, one gas mask, two filters, one Swiss army knife, one lighter, one pack of cigarettes, one field analyzation kit, three sticks of chalk, eight candles, and one PDA.

Other: When Ink finally revealed himself two years ago he was in Boston, he's stayed there as was the foundations whim since then. I'm fine with him being introduced in whichever manner you feel is best.

As always I appreciate feedback.
I don't have any trouble with the character; though it's a bit on the stronger side still.

IFS said:
Name: Randall Summers, prefers to go by his last name

Gender & Age: Male, 44 years old

Appearance: Randall's fashion sense is a bit behind the times, though its also somewhat restricted by what he refers to as his 'skin condition'. He tends to keep his face concealed with a combination of balaclava and sunglasses, as well as a variety of hats. Other than that he wears long sleeves, gloves, and a large brown overcoat, often with muted or dark colors. Underneath all this his body is rather decayed, a result of an 'augmentation' he stumbled into years ago leaving him undead. Fortunately a mixture of the magics that made him this way and an occasional application of febreeze keep him from smelling too much like a corpse, but he looks rather withered and ghoulish with gray-green skin and even his bones visible in places.

Faction: Randall is largely independent, though he has been known to work for other groups on occasion, in particular corporations belonging to the consortium, which gives him some solid connections with that faction.

Biography/History: Randall's childhood and early life were nothing remarkable, he was born and raised in Chicago, his father was a police officer and in some sense Randall followed in his footsteps by becoming a detective. He earned a reputation as a hard but fair man, and while he got involved with all manner of dangerous situation he didn't find himself confronted with the supernatural until about five years ago. A kidnapping case, several children gone missing and the only lead the police had they were waiting on a warrant to follow. Randall decided not to wait and broke into the building on his own, moving floor by floor until he stumbled across what he could only describe as a satanic ritual. He moved in guns blazing, managing to disrupt the ritual though it proved too late for the kids. What happened next he has trouble remembering, all he knows is that the police found him and the suspect dead in a circle of blood and bodies, wrestling over a medallion.

Strangely that wasn't the end for him, as he did something dead men tend not to do, he woke up. It took some time for him to figure out and come to terms with what had happened to him, the wizard's notes had been destroyed in their brief but fiery battle, and all he knew was that he had ended up some sort of zombie. He resolved to keep going though, all this really meant to him was that there might be others out there like that wizard, or perhaps even worse things, and that it was his job to stop them. Eventually he ended up in contact with other groups, and learned more about his condition as well as the supernatural threats plaguing the world. He often worked with or for the other groups he came across, but in the end stayed relatively independent as he held an attachment to Chicago, stating that it was his town and his job was to protect it.

Personality: Randall tends to act gruff and cynical with a lot of regrets built up over the years, though he is easily impressed by someone showing 'guts' and becomes much more encouraging and friendly around people who have impressed him. His sense of humor often veers into the inappropriate, and in spite of his undead nature he can seem to be a bit hedonistic at times. Underneath all this though he is a very hopeful person, and does try to see the best in people or whatever situation he's found himself in.

Arcana/Divinity/Extraplanar Tech:

Undead Augmentation: Randall's main distinguishing power is that he is undead (how he became so is detailed in his bio), some might refer to him as a lich but he lacks the spellcasting abilities associated with one. This state means that he doesn't get tired, is impressively strong (especially considering his desiccated appearance), and can endure a lot of damage. When destroyed his body crumbles into dust, and begins to reform near his phylactery, a medallion he keeps hidden in various places. If only partially damaged it still reforms at a steady pace. The medallion itself is very resistant to damage, though how much damage it can survive is unknown as Randall isn't about to explore its limits. His undead state also renders him more or less immune to some forms of magic, most notably mind controlling magic, though it does leave him vulnerable to others.

Notable Skills: Randall has been in the monster hunting game for some time now, and has picked up a number of tricks. He's a crack shot, knows how to pick locks and pockets, can be quite stealthy when he needs to be, and even has picked up a few tricks with explosives from a job a few years ago. Beyond that he's a very good detective, with all the knowledge and skill that entails. He's observant, skilled at reading people, and has even managed to stay decently up to date with technology. Finally he used to box, and can still throw some mean punches though he tends to lack finesse in melee combat.

Other: Randall was hired by an interested party to come investigate the incidents in Boston.

Here's my sheet, let me know if there are any problems with it. I might give him a few extra powers relating to his undead status, but I want to be sure that his current augmentation isn't too much first.
I'm concerned with the effective immortality. I know it's central to the character concept but if you can't die I don't know what kind of challenge I can throw at you. I do like the "hard-boiled detective" feel of it; it's like Robocop if he ran off magic.
 

IFS

New member
Mar 5, 2012
1,776
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0
hiei82 said:
IFS said:
Name: Randall Summers, prefers to go by his last name

Gender & Age: Male, 44 years old

Appearance: Randall's fashion sense is a bit behind the times, though its also somewhat restricted by what he refers to as his 'skin condition'. He tends to keep his face concealed with a combination of balaclava and sunglasses, as well as a variety of hats. Other than that he wears long sleeves, gloves, and a large brown overcoat, often with muted or dark colors. Underneath all this his body is rather decayed, a result of an 'augmentation' he stumbled into years ago leaving him undead. Fortunately a mixture of the magics that made him this way and an occasional application of febreeze keep him from smelling too much like a corpse, but he looks rather withered and ghoulish with gray-green skin and even his bones visible in places.

Faction: Randall is largely independent, though he has been known to work for other groups on occasion, in particular corporations belonging to the consortium, which gives him some solid connections with that faction.

Biography/History: Randall's childhood and early life were nothing remarkable, he was born and raised in Chicago, his father was a police officer and in some sense Randall followed in his footsteps by becoming a detective. He earned a reputation as a hard but fair man, and while he got involved with all manner of dangerous situation he didn't find himself confronted with the supernatural until about five years ago. A kidnapping case, several children gone missing and the only lead the police had they were waiting on a warrant to follow. Randall decided not to wait and broke into the building on his own, moving floor by floor until he stumbled across what he could only describe as a satanic ritual. He moved in guns blazing, managing to disrupt the ritual though it proved too late for the kids. What happened next he has trouble remembering, all he knows is that the police found him and the suspect dead in a circle of blood and bodies, wrestling over a medallion.

Strangely that wasn't the end for him, as he did something dead men tend not to do, he woke up. It took some time for him to figure out and come to terms with what had happened to him, the wizard's notes had been destroyed in their brief but fiery battle, and all he knew was that he had ended up some sort of zombie. He resolved to keep going though, all this really meant to him was that there might be others out there like that wizard, or perhaps even worse things, and that it was his job to stop them. Eventually he ended up in contact with other groups, and learned more about his condition as well as the supernatural threats plaguing the world. He often worked with or for the other groups he came across, but in the end stayed relatively independent as he held an attachment to Chicago, stating that it was his town and his job was to protect it.

Personality: Randall tends to act gruff and cynical with a lot of regrets built up over the years, though he is easily impressed by someone showing 'guts' and becomes much more encouraging and friendly around people who have impressed him. His sense of humor often veers into the inappropriate, and in spite of his undead nature he can seem to be a bit hedonistic at times. Underneath all this though he is a very hopeful person, and does try to see the best in people or whatever situation he's found himself in.

Arcana/Divinity/Extraplanar Tech:

Undead Augmentation: Randall's main distinguishing power is that he is undead (how he became so is detailed in his bio), some might refer to him as a lich but he lacks the spellcasting abilities associated with one. This state means that he doesn't get tired, is impressively strong (especially considering his desiccated appearance), and can endure a lot of damage. When destroyed his body crumbles into dust, and begins to reform near his phylactery, a medallion he keeps hidden in various places. If only partially damaged it still reforms at a steady pace. The medallion itself is very resistant to damage, though how much damage it can survive is unknown as Randall isn't about to explore its limits. His undead state also renders him more or less immune to some forms of magic, most notably mind controlling magic, though it does leave him vulnerable to others.

Notable Skills: Randall has been in the monster hunting game for some time now, and has picked up a number of tricks. He's a crack shot, knows how to pick locks and pockets, can be quite stealthy when he needs to be, and even has picked up a few tricks with explosives from a job a few years ago. Beyond that he's a very good detective, with all the knowledge and skill that entails. He's observant, skilled at reading people, and has even managed to stay decently up to date with technology. Finally he used to box, and can still throw some mean punches though he tends to lack finesse in melee combat.

Other: Randall was hired by an interested party to come investigate the incidents in Boston.

Here's my sheet, let me know if there are any problems with it. I might give him a few extra powers relating to his undead status, but I want to be sure that his current augmentation isn't too much first.
I'm concerned with the effective immortality. I know it's central to the character concept but if you can't die I don't know what kind of challenge I can throw at you. I do like the "hard-boiled detective" feel of it; it's like Robocop if he ran off magic.
Editted to make him less immortal, let me know if I should make further edits. Glad you like the character.
 

deathbydeath

New member
Jun 28, 2010
1,363
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hiei82 said:
I'm rather worried about the petrification power; it's very powerful. Combined with your spellcasting it's too powerful I think. Please try and trim back on the powers.
I'm not at a computer I can do the editing on right now, but I did base the sheet off of a couple assumptions that I probably should have asked you about, so I'll just ask them now. First, will the enemies the PCs fight going to be mostly human or mostly demon? I built the sheet assuming demons, but if humans are going to be prominent then I'll start nerfing that specifically.

Second, how prevalent will the various organizations be and how vital for success will they be? I made petrifying humans so easy because I intended for it to be something that could screw Minerva over; she already starts off disadvantaged when dealing with the organizations because she's Turned. I thought a scene where Minerva was fiercely debating with someone about how she can be trusted and accidentally petrifying someone in the process would be fun to play, so that was something I had in mind when writing. Like the previous question, if we won't be dealing with organizations in that way then I'll adjust accordingly.

Lastly, regarding the arcana, is the problem with the breadth of the spells or the depth? I went with those domains to reinforce the serpent motif, so I'd be fine with weakening them or making them mundane skills if depth is the problem.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
Mestizaje said:
Comments Appreciated ^_^
<spoiler=Victoria Van Aerden>Name: Victoria Van Aerden
Gender (if applicable) & Age: Female, 26
Faction: The Consortium

Appearance: Victoria is a caucasian of medium height, with black tidy hair, and green eyes. Her body is rather slim and thin. She's often thought of as looking intelligent or cruel, rather than pretty. She'd fit into a crowd easily if she'd ever been forced to enter one. However, she prefers it if the average people keep their distance from her. She wears expensive black suits wherever she goes, together with black shiny shoes, unless she is at home in which case she'd wear something more relaxing.

<spoiler=picture>


Biography/History: Victoria was the firstborn of Victor Van Aerden, the founder and CEO of an international and multi million dollar company. She rarely, if ever, saw her parents when she grew up and was almost always taken care off in some way by the help that her father employed. Be it nannies, butlers, or general helpers. She became particularly good friends with the limousine driver that would drive her between the high class private school, and her other private tutors that she recieved education from.

The driver would often tell her fantastic tales about magic and monsters, when he was driving her around. It entertained her, but she never believed any of it were real. In truth though, the man was a descendant of a cabal lineage, who simply had gotten a job as a driver for the rich. He probably didn't believe the stories himself. Either way, when Victoria grew older he gave her books to read that had been passed down through his family. Eventually the other servants learnt how the loved daughter had a favourite among them, and got him fired by spreading rumours up the ladder until the father heard about it. It happened a few months before december 2012.

Victoria's father died under strange circumstances when the demons and monsters first entered the world, leaving Victoria to inherit his company. She'd never worked in the company, but heard or read about it in the news every now and then. The name of the company was Winter, and it mainly dealt in medical research areas. Victoria was made CEO, and over the following months she learnt the truth about her father's death. It put the stories of her old driver in a different light.

She was made CEO of Winter, if only in name, while a board of directors ran the actual company and took care of its dealings. Victoria was more interested in the monsters themselves, and how her father had tried to improve the company's experiments and products by studying them. He'd meant to capture them but clearly that had gone horribly wrong for him.

Victoria studied both the books she'd lent from the driver, and the reports of monsters that Winter got ahold of. She engaged herself in the advancement of the company's research, thinking that these demons may be able to be used for the better of humanity, curing all manner of diseases, perhaps even death itself.

The years passed, and Winter focused more on finding ways to capture these monsters to use them and experiment on them. Victoria managed to convince the board that the money poured into the venture would result in enormous profits one day. The day came when they finally managed to capture an already weakened type II. It was unwilling to co-operate and killed several scientists before Victoria used Arcana on it to bind it to herself. The female vampire warrior Sesthine was successfully bound to Victoria, helping her to track the monsters more efficiently than any of the tech Winter had in its possession.

She set out determined to capture more of them, and did indeed, soon giving Winter an advantage over a lot of companies on the market. Victoria may have begun to hunt monsters to help humanity and her father's company, but the hunt itself became the main reason before too long. She enjoyed the thrill of it all.


Personality: Victoria is an elitist, not just thinking she's better than everyone else, but knowing that she is, as she was brought up being reminded of it constantly. She has no real friends and tends to focus more on her work than her social life. She's like her father in that respect, even if they rarely ever met. She hunts monsters more for the thrill or the monetary gain than the benefits it may have for humanity. However, she would still hand over any monsters she caught to her company which in turn would turn into medicine to help humanity. Victoria could retire and live a peaceful life with the money she already has, not putting herself in danger by hunting monsters. She doesn't cause she is the best hunter that the medical company has. In her own way, she serves the forces of good, but her upbringing and life means she'd never make any claim to helping anyone else.

Arcana/Divinity/Extraplanar Tech:

Binding. Victoria has bound a type II vampire to her, named Sesthine.
<spoiler=Picture>


Sesthine's story is unknown, but she is a tall and athletic vampire carrying a sword. She possesses supernatural reflexes, speed and acrobatics, being able to move unlike any human. She can also track the monsters based on scent, sniffing them out. It works even better if they're wounded and bleeding. Sesthine has incorporation like any other Bound.

Victoria's also the CEO of a high-tech medical company, Winter, which gives her access to more advanced and immediate medical care should she or Sesthine need it.

Notable Skills: As a billionaire, Victoria is skilled at throwing money at things or people until she gets the result that she wants.

Other: She's well connected and has a lot of people working for her. She owns a mansion, a summerhouse and the medical company Winter.

When it comes to introduction she'd probably be gliding around the city in a limousine, which she arrived in the city in.
Whelp; that's pretty much what I expected the Consortium to be like :p. I've got no problems with the character (and like it a great deal). Please include a personality for the vampire and how the pair interact (assuming the vampire's personality is still intact). Keep in mind vampires have the typical array of mythological weaknesses so be sure to pack sunscreen

Knife-28 said:
Name: Mowan Gili

Gender (if applicable) & Age: 34, Male

Appearance: Tall, strongly built, curly black hair and dark coffee skin, it's obvious to see that Mowan has come from a long line of Aboriginal Australians. He has (striking, according to his mother) green eyes and tends to leave it a while between shaves, as he prefers to have a bit of stubble. Both his arms from his shoulders to the tips of his fingers have a series of intricate tattoos that allow Mowan to exert large amounts of strength, enough to hit a man with enough force to send him through a (thin) wall, or to rip a car door off it's hinges. When in use, the tattoos glow blue with increasing intensity the more strenght he channels into them.

He tends to wear a tan shirt, a pair of well worn and faded blue jeans, sturdy boots and a reddish brown, 'kangaroo' fur coat (It's actually made from the fur of a type II monster that attacked him and his family on the Day of Return.)

Faction: Independent, technically, but currently 'Consulting' with the A.P.I.R.U. or Asia-Pacific Paranatural Investigation and Response Unit, a group similar to U.N.I.T.E.D. but more focused on those countries in the Asia-Pacific region, including China, Japan, Australia, New Zealand, Paupa New Guinea, and America (Though their contribution is among the smallest, excluding those from the various pacific isles.)

Biography/History: Like many ancient cultures, the Australian Aboriginals had their own encounters with 'Monsters', evidence of which can be seen in their mythology and folklore. Unlike many ancient, the indigenous Australians didn't turn to one singular group of people to protect them, instead it was common knowledge on how to fight monsters. While this more often then not required multiple strong warriors to do so, there were those who were said to be able to fight a bunyip alone and live. They were referred to as Booreenoola, men (and rarely women) that were seen as the best of the best. Some were hunters wearing the skins of slain monsters and wielding weapons made from their claws and teeth, and others were wisemen with access to powerful magics. Many tribes prospered as the creatures were pushed further and further back until they all but vanished.
Much of this knowledge was still known, if not practised right up until European colonization of the continent, infact there's more than one story of tribes that saw the ship of Captain Cook and the vessels First Fleet as signs of the monster's return (unfortunately they weren't far off).
With their's being an oral culture, much of the Aboriginals knowledge on monsters was lost during Australia's colonization in the late 18th/early 19th century. Fortunately some knowledge survived, passed down from generation to generation.

Growing up on a homestead outside Dubbo, Mowan was told stories of monsters and of the Booreenoola from a young age. While he was lucky enough to be able to go to school, he never really excelled academically. He took to sports, rugby in particular, pretty quickly, and during his school years his weekends would often include a rugby game Saturday morning, then a camping trip with his dad that would last well into Sunday night. On these trips his father taught him how to hunt and how to survive in the bush. As he grew older the stories of monsters were dismissed as childish tales, much to his father's dismay. Eventually he finished school, and went on to play rugby semi-professionally for his home town of Dubbo, then professionally for a team in Sydney.

2012 rolled around, as did the so called prophecies of the end of the world. Mowan didn't pay any mind to self promoted doomsayers, and he, as he always had, looked forward to a nice relaxing few weeks with his family over the christmas holidays. On the night of December 21st, a monstrous red beast in the shape of a giant ape attacked his family's homestead. Mowan and his father managed to kill it, barely, and not before he injured his mom. It was then he realized that all the stories his father told him growing up were true. Unfortunately, Mowan's mother, didn't cope as well as her son that the stories were true, and left them both to return to her family in Perth.

Now in the same position as many thrust into this strange new world, Mowan quit his rugby career (causing a minor scandal in the NRL community at the time) and started not only hunting monsters with his father, but learning about their powers and how to use them against them. This went on for 5 years, until in a battle with a Type III monster similar in nature to the Yara-ma-yha-who of Aboriginal myth. Mowan and his dad had seen news reports of cattle stations in rural Queensland and New South Wales that had gone silent and decided to investigate, only to find the farmers had been turned into Yara-ma-yha-who. If not for the intervention of A.P.I.R.U. the pair would have been turned as well and during the fight with the original Yara-ma his dads leg was broken in two places. Unable to walk without the aid of a cane, Mowan's father retired for a time, until he and Mowan were brought on as 'consultants' for A.P.I.R.U.

Now, his father helps educate A.P.I.R.U.'s fighting force how to effectivly combat the monster thread, and Mowan is on his way to Boston to investigate the monster activity in the area, and hopefully convince the American Government to strengthen their ties with A.P.I.R.U.

Personality: Headstrong, boisterous, loud. All good words to describe Mowan. He's also pretty friendly and will try his best to turn strangers into mates. Get on his nerves and he won't be afraid to tell you, but he's not one to hold a grudge either. He's had it hard ever since the return of the monsters to this world, no doubt about it, but he never gives up.

Arcana/Divinity/Extraplanar Tech: The tattoos in his arm, inked with monster blood, allow him to channel extreme amounts of strength and power through them, though it's more physically demanding the more he does it, and the more strenght he exerts.
Mowan carries a Bowie knife concealed in his jacket, along with a handful of folding, tri-wing boomerangs augmented with Extraplaner Tech. They're sharp enough that, when thrown with suffficent force, they can cut a man clean in half and give any monster on the receiving end a very bad day.
His jacket is not only also incredibly comfortable to wear, owing of course to it's Extraplanar nature, but much stronger than it looks, with enough protection to stop a bullet (but not the force of it, so depending on the caliber of bullet it'll leave him with a hell of a bruise.

Notable Skills: Though he's a bit out of practice, he can still pull off a mean tackle, leaving his opponent open for a beatdown. His fighting style is best described as 'quick and dirty', after all he can live with fighting 'without honour' if it means he gets to live in the first place.
As gifted as he is at punching things, he's also pretty good at nailing targets with a boomerang if the situation calls for it.
While he was the brawn to his dad's brains, he did pick up a few things from him and with his tracking skills can competently go it stealthy and do a bit of investigation if the need arises.

Other: Prefers to just go by the name 'Gili'.

Hopefully that's good, though feel free to tell me anything that needs improving.
I don't see any problems with the character sheet, but just so you know I know nothing about Aboriginal mythology/religion other than the Bunyip and as such no such creature is likely to appear; Most of my knowledge comes from the Greco-Roman, Nordic, Egyptian, Middle-Eastern, Asian, and Christian cultural landscapes.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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deathbydeath said:
hiei82 said:
I'm rather worried about the petrification power; it's very powerful. Combined with your spellcasting it's too powerful I think. Please try and trim back on the powers.
I'm not at a computer I can do the editing on right now, but I did base the sheet off of a couple assumptions that I probably should have asked you about, so I'll just ask them now. First, will the enemies the PCs fight going to be mostly human or mostly demon? I built the sheet assuming demons, but if humans are going to be prominent then I'll start nerfing that specifically.

Second, how prevalent will the various organizations be and how vital for success will they be? I made petrifying humans so easy because I intended for it to be something that could screw Minerva over; she already starts off disadvantaged when dealing with the organizations because she's Turned. I thought a scene where Minerva was fiercely debating with someone about how she can be trusted and accidentally petrifying someone in the process would be fun to play, so that was something I had in mind when writing. Like the previous question, if we won't be dealing with organizations in that way then I'll adjust accordingly.

Lastly, regarding the arcana, is the problem with the breadth of the spells or the depth? I went with those domains to reinforce the serpent motif, so I'd be fine with weakening them or making them mundane skills if depth is the problem.
1) It's gonna be a mix, but suffice to say normal humans will be common enough

2) Well that depends on the actions of the characters. I know 1 group will show up, but the party may run off to another group(s) for aid potentially.

3) mostly the breadth. You know 4 different "schools" of magic + petrification + all the other little things like being moderately skilled in combat. You can effectively deal with any situation by yourself (assuming you aren't significantly outnumbered/outclassed)