that other games have failed to capitalize on?
The game will always have a special place in my heart and remains one of my favorite RPG's, however it is hard to deny that Knights of the Old Republic has not aged well. The combat in it has become extremely dated and the reason it's so well liked nowadays is because of it's rich story. A huge part of that is in it's moral choice system. You can shape and reshape the story within certain confines to your liking.
The moral choice system, as one would expect in a game who's lore revolves around good versus evil, has impacts on gameplay. However, what does not do is to block off gameplay elements based on how you would like to see the story progress.
In many games with a moral choice system, such as say, Infamous for example, if you want to unlock certain powers, you must play the game with a certain moral alignment, be it good or evil. In KOTOR your character has penalties and benefits applied to the costs for using certain powers, however none are off limits.
It's a system I wish other RPG style games implemented as it would lead to less restricted play styles and allow players to experience the full scope of the story the way they want to.
The game will always have a special place in my heart and remains one of my favorite RPG's, however it is hard to deny that Knights of the Old Republic has not aged well. The combat in it has become extremely dated and the reason it's so well liked nowadays is because of it's rich story. A huge part of that is in it's moral choice system. You can shape and reshape the story within certain confines to your liking.
The moral choice system, as one would expect in a game who's lore revolves around good versus evil, has impacts on gameplay. However, what does not do is to block off gameplay elements based on how you would like to see the story progress.
In many games with a moral choice system, such as say, Infamous for example, if you want to unlock certain powers, you must play the game with a certain moral alignment, be it good or evil. In KOTOR your character has penalties and benefits applied to the costs for using certain powers, however none are off limits.
It's a system I wish other RPG style games implemented as it would lead to less restricted play styles and allow players to experience the full scope of the story the way they want to.