Things every game needs

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tthor

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Apr 9, 2008
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what are some things/features that generally most game should have?

Or, if you want to be a bit more specific, what are things that most games of a specific genre should have?

--my example: all games should have a good autosave function in place. when you spend over an hour playing a game, and then for some reason the game crash/power goes out/you accidently press the power button/etc, finding out that all that work went unsaved is really annoying. Tho you can just save your game a lot, that gets annoying, and its always when you forget to save that you wish you had
 

xHipaboo420x

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Apr 22, 2009
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Some graphics, bit of gameplay, some cool shit that the kids will crazy over and BANG everyone goes home early.

Game development must be hella easy.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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ADDITIONAL PYLONS!!!!!

I don't really know anything that every game really needs to have. They tend to be quiet diverse. I suppose I would support every game having intuitive controls unless non-intuitive controls are somehow important. Lots of games don't tweek there control structure to make it as efficient as possible and sometimes it really shows. Why exactly do I have a button that only does one thing in a very specific situation?
 

jakko12345

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Dec 23, 2010
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All shooters with singleplayer should have a considerable amount of singleplayer content. And no i don't want to specify how much.
 

Mista Gav

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Mar 20, 2011
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Skippable cutscenes. It doesn't sound like a big deal but the fact that theres an option makes a huge difference. Also just make it a simple button press and not something you have to go into the main menu for as it's just irritating!
 

tthor

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Apr 9, 2008
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Mista Gav said:
Skippable cutscenes. It doesn't sound like a big deal but the fact that theres an option makes a huge difference. Also just make it a simple button press and not something you have to go into the main menu for as it's just irritating!
Tho i think most games should have skippable cutscenes, i don't think it should just be a simple button used to skip them. I can't tell you how many times i've been watching a game cutscene, only to accidentally press the skip button, then spend the entire rest of the game wondering what the hell i missed

tho if its a completely unimportant cutscene, such as really generic scene that happen multiple times in the game, then a simple button is ok. EX: cutscene of you ship landing
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
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I don't think there's anything that every game needs, there's just things that specific games or genres need.
 

tthor

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WrongSprite said:
I don't think there's anything that every game needs, there's just things that specific games or genres need.
i also asked what games of specific genres might need, so feel free to share ideas
 

Mastercylinder

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Jun 27, 2010
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Rationalization said:
Regenerating health and a cover system, every genre needs this.
You're kidding, right? That would ruin the difficulty and challenge in everything. Did you read the Extra Punctuation about this?
 

Mista Gav

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Mar 20, 2011
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tthor said:
Mista Gav said:
Skippable cutscenes. It doesn't sound like a big deal but the fact that theres an option makes a huge difference. Also just make it a simple button press and not something you have to go into the main menu for as it's just irritating!
Tho i think most games should have skippable cutscenes, i don't think it should just be a simple button used to skip them. I can't tell you how many times i've been watching a game cutscene, only to accidentally press the skip button, then spend the entire rest of the game wondering what the hell i missed

tho if its a completely unimportant cutscene, such as really generic scene that happen multiple times in the game, then a simple button is ok. EX: cutscene of you ship landing
The main reason I say for a button press in the cutscene itself is because having to do it in the menu just feels so slow for something so simple. For example Assassin's Creed, I have to press start to get the menu (which takes a fair few seconds), find the option to skip, tell I want to skip and tell it yes I'm bloody certain!
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
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tthor said:
WrongSprite said:
I don't think there's anything that every game needs, there's just things that specific games or genres need.
i also asked what games of specific genres might need, so feel free to share ideas
Well I won't cover every genre, I can't be bothered, but for starters, I think that any RPG should come with fantastic music, they're dead without. Examples of fantastic music in RPG's that just boost immersion tenfold are Stalker, Morrowind and Oblivion.

Mastercylinder said:
Rationalization said:
Regenerating health and a cover system, every genre needs this.
You're kidding, right? That would ruin the difficulty and challenge in everything. Did you read the Extra Punctuation about this?
I've a feeling you may need to learn to recognize sarcasm, no offence.
 

Johnnyallstar

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Feb 22, 2009
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They should send a message through the story that is much deeper than superficially presented. See: LOZ: Majora's Mask, Missile Command, Tetris.
 

Sarge034

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Feb 24, 2011
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Pure concentrated awesomeness. Everything else will fall into place.

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rch1hBUUEd8oJxQdYQ40eHGbjQ2UMsNJCG2204ShI6ACvvUCae8bLvbnERtV2wvIGAp9tBadHuUn6VH421N9puMa7W6NcISyuNJbDjalJKSUnpweaC8pSlApSlBjr5erdYbc5Pu0pEaMjqtZ6n0A6k+wrmjxO8QpWs53kMBbFpYXlhg8KWcY3r9+uB2B+TUleNWi9TamnQpNmQmVDjsFJi+YEKSvJyoBRAORgevFajo/wUvNycS/qFRtkYH+jGFvLHsBwn5P7UGO8B4Tz/AIgx30M72ozDq3Ff2AUlIP7kCunaxWntP2vTtvTCtENuOyOuB9Sz6qV1UfmsrQKUpQKUpQKUpQfN5lt5O11tC0+i0givSEhCEpSAkAYAA4FeqUClKUClKUClKUClKUClKUClKUClKUClKUClKUClKUH/2Q==