Things in Diablo you want removed/carried over to Diablo 3... or stuff you want to see in general

Recommended Videos

Syntax Error

New member
Sep 7, 2008
2,323
0
0
Diablo 2 is a heck of a large game. The sheer amount of loot, equipment type, skill build, and stat allocation combinations for the single player alone would last you for quite a while. Then there's the online/network play, which extends the life of the game even more by being awesome. With this said, what features do you want to see in Diablo 3? It could be an all-new mechanic or returning gameplay mechanics from the previous games. And if you can, include how you'd like to see it implemented.. Here are some of the things I can think of from the top of my head:

Things I'd like to see

Larger Inventory
If I remember correctly, at least a quarter of the time I spent playing Diablo 2 was spent going back and forth the town and dungeon because my inventory was full. Although this process was very comfortable to use, it breaks up the monster mashing. From my point of view, there are many ways to implement this. One such way is to allow potions to be stacked. Another is to just plainly enlarge the stash/inventory. Let's face it, the inventory size from Diablo 2 was not enough to hold all your charms, loot and separate armor and weapon sets.

Stat/Skill Reallocation
Stat/Skill reallocation was offered in later versions of Diablo 2. I'd like to see this feature in vanilla Diablo 3. There are, however, some ramifications in implementing this system. On the one hand, the game will be made easier if you die. I remember all the times my melee Assassin died and I had to go on a Corpse Run only to get my ass handed to me time and again. At least with this feature, whenever I died, I reallocated my stats to energy and invested my skills to traps. Problem solved! Easier Corpse Runs! Another instance was when I had a weapon on hand but I lacked one point on a stat. However, as you can see, the game becomes a bit too easy because of this flexibility. Players will now not map out what they want their character to have (this is part of the fun of Diablo 2) because there are no longer any penalties for a misallocated stat/skill.

There are two ways I'd like to see this implemented. In the single player game, stats and skills can be reallocated freely. However, once the character is taken online, he'll have to resort to "extract potions", each use will decrease the related stat by one point. This makes sure that online, build can be more unique.

The Horadric Cube
Or item creation in general. In Diablo 2, this was used to get better consumables (like higher-grade potions), gems/skulls/runes, and the warp to the Secret Cow level. What they can do is to have the Blacksmith of each town have a "Forge" command, where items can be combined to make new items (though not necessarily better items). Okay, considering the amount of Magic, Unique and normal items already at play, this could be a bit overkill.

One thing I DON'T want to see:

Thrown Potions
I saw this at Diablo 2 and immediately said to myself: "What's the point?". If thrown potions really need to be included, at least make a class that would specialize in such (like, say, an Alchemist).

And there you go. Now it's your turn to put the thinking caps on.
 

Vortigar

New member
Nov 8, 2007
862
0
0
Yes
Cows must and will without a doubt return. (dagnabbit! I got pre-empted.)

No
Charms may go out if you ask me. You get a set number of equipment slots to work with and that's it. Makes choices for equipment more important and prevents insane min/max builds. I never really saw the point of them, why'd they introduce something so lame?
 

rossatdi

New member
Aug 27, 2008
2,542
0
0
Some corollary to the Paladin like a Knight or Templar. Light shines brightest in the darkness and always loved having my glowing, white plated Paladin knocking seven shades of shit out of the forces of darkness.

I'm worried that at the moment the classes at best the same as previously and at worst, worse than they used to be.

Need: De-socketing. Such an artificial irritation that makes you hesitate when you should be having fun.
Need: More town-portals per square inch.
Don't need: Desert levels (fucking act II).
 

Syntax Error

New member
Sep 7, 2008
2,323
0
0
If they can implement the forging idea I had, they can eliminate the need for socketed items all together can't they?

Oh yeah, I forgot to mention in the first post:

If anyone says that the graphics need to be darker because apparently, rainbows are taboo in the Diablo universe, without even an ounce of sarcasm, I'll probably go apeshit.
 

Spleeni

New member
Jul 5, 2008
505
0
0
For money to be of some use!

Every time I play a game that has some form of currency in it; it's almost always that you either have too little, or you should be the God Emperor of Arrakis. Seriously, I have 5.3 MILLION gold in Fable 2. I went over the amount of storeable gold in Diablo 2 every time I played it. If I have so much cash....why am I fighting? Alone?! Give me a mercenary or fifty.

And another thing, why is there so much magic loot everywhere? Did the mages guild decide to enchant everything in reach? I just found it to be wholly confusing that the greatest weapon wrought by human hands is in the next field. And so is this one, and this one, and this one.....
 

Gestapo Hunter

New member
Oct 20, 2008
726
0
0
people really jumped the gun when they saw the graphics for this game first the game is still in development, second the devs wants EVERYBODY to be able to play this game so low spec PC user rejoice and too the gamer with high price PC stop expecting companies to cater to you guys all the time
 

Ralackk

New member
Aug 12, 2008
288
0
0
What I don't want to see is any form of damage that can't be resisted against or blocked in someway or another unless it does much less then damage then what would be considered normal for spells. Magic damage in Diablo 2 when 1.10 came out was a joke. It did more damage then alot of the other spells for the two classes that could cast it and there was no way to defend yourself against it.

What I would like carried over is the ability to be rushed through the game by a higher level character. I know it was more an oversight then a feature that this was possible but after playing the game through 1-3 times properly it is nice to skip past all that with a different character class and get to the endgame.
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
I agree with pretty much everything statedbefore now. Also-

Being able to click NEAR an enemy and still attack them: Shit gets hectic sometimes. If I click in the general area of enemies i'd like to attack the nearest one. If I click ON an enemy I want to attack that one specifically. Mmmmkay?

Easy going graphics: I have a shitty old PC. I'd like to run this. I don't expect it to look PRETTY mind...

More Emphasis on Story: Self-Explainatory?
 

Drake the Dragonheart

The All-American Dragon.
Aug 14, 2008
4,607
0
0
Change chain lightning to Diablo 1 style chain lightning. Lord was that spell awesome, mass demon murder in a bottle! Bring back apocalypse! Also, a fire nova spell would be nice, they have added a nova for all the other elements. Just say no to spell timers/casting delays! Make the spell do low enough damage that you don't need to axe its duration or give it a stupid delay! what good is fast cast if I can't fast cast!
Also a bit of versatility, for example, in D2, if you are a barb and happen to come across a creature immune to both physical and magic (granted extremely rare, but still possible) if you didn't have some elemental damage on your weapon, you are screwed, although it was relatively easy to acquire some elemental damage on your weapons.
Now with regard to the graphics, I actually like the darkness of the first game, as it added to the creepy atmosphere and "oh lord I am going to get rended at any moment feel" of the game. With that said, I also have absolutely no problem with the third installment being bright and colorfull. I think diablo one was almost meant to be somewhat of a horror or even survival rpg, but that notion was kicked in the teeth in the second game, but I still love both games.
Last but not least, what spleeni said.
I heard that instead of potions, enemies will drop replenishing orbs upon their demise.
 

Bocaj2000

New member
Sep 10, 2008
1,082
0
0
yeah, make the game look less cartoony. Colors have nothing to do with a comical look, it's the darkly realistic style and tone. I mean the game looks like a polished Warcraft III, which isn't a bad thing, however realism would benefit the atmosphere (which is what Diablo is known for).

A hotbar doesn't bother me, and anyone who says that being able to access spells easier is a bad thing is a moron.

I actually liked the small bagspace, no matter how how inconvenient, because going to the city to sell my stuff, get some money, and buy some new items felt like a good break to me. It also added realism [yeah, I'm killing undead hoards by the dozens, but that isn't the point]

I would say to make the camera movable, not as a necessity, but as an option.

Hmm decaption effects. I'm mean like Ninja Guiden like slice-and-dicing.


I have more but before i forget, i must agree with that quicktime would be vital.

'tis all for now.