Diablo 2 is a heck of a large game. The sheer amount of loot, equipment type, skill build, and stat allocation combinations for the single player alone would last you for quite a while. Then there's the online/network play, which extends the life of the game even more by being awesome. With this said, what features do you want to see in Diablo 3? It could be an all-new mechanic or returning gameplay mechanics from the previous games. And if you can, include how you'd like to see it implemented.. Here are some of the things I can think of from the top of my head:
Things I'd like to see
Larger Inventory
If I remember correctly, at least a quarter of the time I spent playing Diablo 2 was spent going back and forth the town and dungeon because my inventory was full. Although this process was very comfortable to use, it breaks up the monster mashing. From my point of view, there are many ways to implement this. One such way is to allow potions to be stacked. Another is to just plainly enlarge the stash/inventory. Let's face it, the inventory size from Diablo 2 was not enough to hold all your charms, loot and separate armor and weapon sets.
Stat/Skill Reallocation
Stat/Skill reallocation was offered in later versions of Diablo 2. I'd like to see this feature in vanilla Diablo 3. There are, however, some ramifications in implementing this system. On the one hand, the game will be made easier if you die. I remember all the times my melee Assassin died and I had to go on a Corpse Run only to get my ass handed to me time and again. At least with this feature, whenever I died, I reallocated my stats to energy and invested my skills to traps. Problem solved! Easier Corpse Runs! Another instance was when I had a weapon on hand but I lacked one point on a stat. However, as you can see, the game becomes a bit too easy because of this flexibility. Players will now not map out what they want their character to have (this is part of the fun of Diablo 2) because there are no longer any penalties for a misallocated stat/skill.
There are two ways I'd like to see this implemented. In the single player game, stats and skills can be reallocated freely. However, once the character is taken online, he'll have to resort to "extract potions", each use will decrease the related stat by one point. This makes sure that online, build can be more unique.
The Horadric Cube
Or item creation in general. In Diablo 2, this was used to get better consumables (like higher-grade potions), gems/skulls/runes, and the warp to the Secret Cow level. What they can do is to have the Blacksmith of each town have a "Forge" command, where items can be combined to make new items (though not necessarily better items). Okay, considering the amount of Magic, Unique and normal items already at play, this could be a bit overkill.
One thing I DON'T want to see:
Thrown Potions
I saw this at Diablo 2 and immediately said to myself: "What's the point?". If thrown potions really need to be included, at least make a class that would specialize in such (like, say, an Alchemist).
And there you go. Now it's your turn to put the thinking caps on.
Things I'd like to see
Larger Inventory
If I remember correctly, at least a quarter of the time I spent playing Diablo 2 was spent going back and forth the town and dungeon because my inventory was full. Although this process was very comfortable to use, it breaks up the monster mashing. From my point of view, there are many ways to implement this. One such way is to allow potions to be stacked. Another is to just plainly enlarge the stash/inventory. Let's face it, the inventory size from Diablo 2 was not enough to hold all your charms, loot and separate armor and weapon sets.
Stat/Skill Reallocation
Stat/Skill reallocation was offered in later versions of Diablo 2. I'd like to see this feature in vanilla Diablo 3. There are, however, some ramifications in implementing this system. On the one hand, the game will be made easier if you die. I remember all the times my melee Assassin died and I had to go on a Corpse Run only to get my ass handed to me time and again. At least with this feature, whenever I died, I reallocated my stats to energy and invested my skills to traps. Problem solved! Easier Corpse Runs! Another instance was when I had a weapon on hand but I lacked one point on a stat. However, as you can see, the game becomes a bit too easy because of this flexibility. Players will now not map out what they want their character to have (this is part of the fun of Diablo 2) because there are no longer any penalties for a misallocated stat/skill.
There are two ways I'd like to see this implemented. In the single player game, stats and skills can be reallocated freely. However, once the character is taken online, he'll have to resort to "extract potions", each use will decrease the related stat by one point. This makes sure that online, build can be more unique.
The Horadric Cube
Or item creation in general. In Diablo 2, this was used to get better consumables (like higher-grade potions), gems/skulls/runes, and the warp to the Secret Cow level. What they can do is to have the Blacksmith of each town have a "Forge" command, where items can be combined to make new items (though not necessarily better items). Okay, considering the amount of Magic, Unique and normal items already at play, this could be a bit overkill.
One thing I DON'T want to see:
Thrown Potions
I saw this at Diablo 2 and immediately said to myself: "What's the point?". If thrown potions really need to be included, at least make a class that would specialize in such (like, say, an Alchemist).
And there you go. Now it's your turn to put the thinking caps on.