Things in Diablo you want removed/carried over to Diablo 3... or stuff you want to see in general

Recommended Videos

Ralackk

New member
Aug 12, 2008
288
0
0
Signa said:
I liked the rune system of d2, however, I did not like having to look online for rune recipes. I think they need to add a rune-checker to the horadric cube. Just dump your runes and weapons/armor, and it will tell you if you have any part of a runeword. Kinda like that board game Mastermind.
I like the idea of adding how to build rune words into the game. I would personally go about implementing it differently. Perhaps have a few npc's in each town that know a couple of the runewords that fit with that area. Then have scroll drops for the more powerful runewords. Then when you talk to an npc or find a scroll and use it, it would either unlock the runeword or just show you how to make it. Not sure if I would go for the unlock or just the knowledge aspect of the scrolls though. If you went for an unlock you would have to find the scroll which could prove annoying, if you just had it written down so you knew it you could then just look them up on the internet anyway.
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
Someone can E-mail a link to them. It's Blizzard, they might listen.

Alot of these things are already in the game, if you keep up with the news...
 

The Iron Ninja

New member
Aug 13, 2008
2,868
0
0
I know they died, but I want Griswald and Morbo (As in "ple-e-e-e-ease, no hurt, no kill" Morbo) from Diablo 1 to make a re-appearance.

Or their long lost ancestors.

I loved Morbo.
 

Ultrajoe

Omnichairman
Apr 24, 2008
4,719
0
0
Change. Don't make what people think they want, and re-skin Diablo 2 with all of their 'beloved' features. We have Diablo 2 for that!

Give me something new and crazy, give me mounts and dragons. Massive bosses every 3 meters, hectic environments and new and crazy enemies. New races and spells.

I don't want the old, i already have it. Give me the new
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
The new game has a skill system that seems to focus on making every skill unique and usefull. And theres no more potions. And one of the Witch Doctors primary skills is alchemical offensive potions- he throws a potion that exploads.

They also have destructible environments now.

Edit: They have official Diablo 3 forums you can post suggestions on. http://forums.battle.net/board.html?forumId=12007&sid=3000

requires a Diablo 2 CD Key to access though.
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
OMG SUPER GREAT NEWS

Q u o t e:
So Julian Wilson told us that you guys are looking monetize Battle.Net in some way. Is that right?

Rob Pardo: Wow, that's an evil way of putting it. Julian's turning into a business guy on me. Here's the way I would put it. We're definitely not looking at turning Diablo into a subscription based game. It's clearly not an MMO, so it's not appropriate to do a business model like that. The way we approach all of our games now, is we come up with what we think is a great game, and then we wrap the appropriate business model around it. If that's just a box price, then that's that.

With Battle.Net we're definitely looking at possible different features that we might be able to do for additional money. We're not talking about Hellgate or anything like that. We're not going to tack things on. I think World of Warcraft is a great example to look at. We charge people if they want to switch servers or if they want name changes, things that aren't core to the game experience, they're really just optional things that some people want. It takes us some development work to do it, so it makes sense to charge for it. We would never do something like say to get the full game experience, you'll have to pay extra.
http://forums.battle.net/thread.html?topicId=10972023506&sid=3000
 

Syntax Error

New member
Sep 7, 2008
2,323
0
0
The Iron Ninja said:
I know they died, but I want Griswald and Morbo (As in "ple-e-e-e-ease, no hurt, no kill" Morbo) from Diablo 1 to make a re-appearance.

Or their long lost ancestors.

I loved Morbo.
Wasn't that "ple-e-e-e-ease, no hurt, no kill" goat named Gharbad (sp?)? I remember him, I killed it. After waiting for so long for his crafted weapon, he turned against me and died a quick death. His weapon wasn't even worth waiting for.

So, the rumors about a subscription-based Diablo can be finally put to rest then? Sweet!
 

The Iron Ninja

New member
Aug 13, 2008
2,868
0
0
How the hell did I think he was called Morbo then?

I loved that guy.

And I didn't even get his name right...

I'm off to have a good think about what I've done.
 

Caliostro

Headhunter
Jan 23, 2008
3,253
0
0
urprobablyright said:
3)
If they do not retain randomly generated weapons/settings, then it will ruin the game utterly. I realise that this has already been talked about in video releases and that they will have random landscapes but I just want to make doubly sure.
So long as the whole map stays revealed, I agree.


But by god, fix the preposterously bad map system from D2 online. No, it's not fun to have to run around the whole fucking map in hell mode to find the boss you need to farm.


Things they need to keep: Easy leveling. Necromancers and Hammerdins, Enigma.

Things they need to remove: Stupidly low drop rates for the good items. Obnoxious "gotta-reveal-the-same-area-map-every-single-time" setup from Multiplayer D2, broken balance issues, at least 30% of hell being immune to an entire sorceress skill tree.
 

aussiesniper

New member
Mar 20, 2008
424
0
0
Caliostro said:
Things they need to keep: Easy leveling. Necromancers and Hammerdins, Enigma.
Why on earth would you want Hammerdins to make another appearance? They were annoying, cheap and always played PVP by satnding outside the town and spamming hammers.
 

742

New member
Sep 8, 2008
631
0
0
let me start by saying i LOVED the first game, not as big a fan of the second, partially because:
the first game had that spooky atmosphere, the consistant setting, and the lack of over the top crazyness that the second one had, you werent some epic hero from the start, and it had those mild survival horror overtones, you conserved charges, potions, and TP scrolls, you didnt wipe your ass with them. the game went from the church, to the catacombs of the church, to the caves underneath the church, to the mildly cheesey hell which just happened to be located underneath the caves. it felt logical and like you were actually DOING something, not randomly placed in some plains(BORING, more crumbled towers and graveyards, less monestary and OMG THERES A ROCK! i just pissed myself i was so scared), then a dessert, then a jungle(wtf?) then randomly hell. the transitions seemed sudden and with only a breif cutscene inbetween the two, some of the areas were extremely cool, but they didnt really conjure up that same spookyness factor that the first game had, and the big point here THE TOWN, there were no 2D idiots, they all had stories that werent all entirely cliche, and it felt sorta real, they all had their problems, not "oh yeah, im the blacksmith here at the top of the world, im a little better than that angel dude gaurding the entrance to hell despite the fact that im a barbarian and my forge is outside. i also have advice for you, the epic hero who was just off killing legendary shit in hell, just like everybody else. yeah, maybe ive been outside town whacking stuff with a stick, but im not going to help you because um... just fucking buy something." in the first one IIRC the blacksmith didnt go down and help you because he had a damaged leg, the town drunk was... the town drunk, the healer was a healer, the witch was just there to make a buck and everybody else was just a normal scared shitless villager. theres also the whole boss thing, but that has been mentioned many many times. for the most part the second game just lacks that spark the first one had, its kinda hard to put my finger on some of it
summary: better developed round characters good, consistent enviroment good, survival horror type gameplay makes shit scarier, fewer bosses, you dont really get much emotion out of it if they are introduced and die within the space of three minutes then are never mentioned again, seems very arbitrary, spooky atmosphere good, mystery good

changes from both games
farming, get rid of the need for it, make useful items purchasable, or perhaps an elder scrolls style enchantment system, if i want +10 fast cast rate or +1 to frozen armor, why the hell cant i just make it/have it made?! im a level 99 sorceress sitting next to a level 99 necromancer and a level 99 paladin, talking to some dude who makes magical weapons for a living, and i have literally more gold than i can carry!

liked the spellbooks, but then i mostly played the first game single player(90%sorcerers) and nearly all my multiplayer characters were warriors or mundane rogues, maybe some hybrid system, as in "some skills are books, anybody can learn them provided they have adequate INT (still making a spell-slinging warrior possible, but than optimal) and other skills (clay golem amplify damage leap, whirlwind, fucking hammer, just about everything proposed for the new wizard)go on a tree-type system, or perhaps even a WoW type system (ok youve got the skill, and if you want to spend the gold you can make it go up as you rise in level, but you get X points to specialize) to to summarize that: a VERY WoWesque system for class-concept specific skills, such as a necromancers summons or a druids shifting(the whole going up in level as you do, but still allowing specialization, perhaps even a VERY similar re-spec system), alongside a diablo 1 style system for less themed skills with requirements, perhaps have smite available to anyone with a high STR, and heal or fireball available to anyone, provided they have sufficient INT, perhaps make axe mastery available to anybody, but with a level requirement would make finding books an important event again, but would still allow for unique classes to differentiate themselves, spellcasters would still be doing the vast majority of the spellcasting, but characters would be flexible and every character would be unique.
 

XzarTheMad

New member
Oct 10, 2008
535
0
0
@ Khell_Sennet: The butcher wasn't 100% ensured. Only Leoric and Diablo were. :3

@ Syntax Error: Exactly, he was called "Gharbad the Weak", go figure why he died easily.

Overall I like what I've seen from trailers so far. I hope they stick to the original Diablo universe as much as possible (don't go including trolls and orcs plz, you have Warcraft for that), but apart from that I'm open to a lot of things. I personally think that the Cow Level needs to go fuck itself back to Diablo 2, it was a special thing back then, we've moved on since. It'd just ruin an old joke by trying to bring it back. Also, Cain needs to go. I know he hasn't, I know he's still in the game, but I -hate- that guy. D:

Oh, and whoever suggested an in-game rune word guide - that's genius! Runes were, personally, a favorite feature in that game.

All in all I think Diablo 3 will be a great game, if only the fanboys will shut up. It's a new game, not a remake of an old game.
 

Caliostro

Headhunter
Jan 23, 2008
3,253
0
0
aussiesniper said:
Caliostro said:
Things they need to keep: Easy leveling. Necromancers and Hammerdins, Enigma.
Why on earth would you want Hammerdins to make another appearance? They were annoying, cheap and always played PVP by satnding outside the town and spamming hammers.

I fucking LOVED my hammerdin for PVE, I rarely used it for PvP. They were only really good in against Barbarians anyways, which were broken as fuck.

The easiest ways to destroy a hammerdin's "camp" was to either spawn in the nearest portal, backtrack and snipe him from outside of the screen (I did that all the time with my bonemancer) or have a character or 2 (barbs preferably) go outside and run straight after them and teleport out of hammer range. Usually the first guy would get a hammer to the face, the second "maybe" and you'd go out clear and kill the paladin that was basically helpless against other ranged chars.

Also, without a merc to cast concentration or whatever, they would run out of mana really fast.

Jarl said:
the Cow Level needs to go fuck itself back to Diablo 2,
Hell no, the cow level is awesome. I didn't even consider that they'd take it off. They're just so hilarious... MOO!...Usually when I was bored I'd open a portal to the cowlevel and would go on a genocide with a high level character. The cow level is basically Diablo tradition, it has to stay.



On yeah, I forgot: Get the fuck rid of the battle.net "30 days without logging in and we'll delete your shit" policy.
 

Syntax Error

New member
Sep 7, 2008
2,323
0
0
Jarl, I actually *tried* to post a link to the Diablo wiki page regarding that. Dunno why it (the post) didn't show up.
 

waffletaco

New member
Sep 5, 2008
144
0
0
I did rogue in d1 and had a bow of knockback. Owned the butcher that way :p. I played d1 after d2 so I was sorta mad that I couldn't just click once and hold it so I would keep shooting. So I still got hit like twice which almost killed me. I think there's that shift click thing still where you can just aim it in front of the guy and it will hit him but I don't have it installed anymore.
 

Ralackk

New member
Aug 12, 2008
288
0
0
Khell_Sennet said:
Waffletaco brings up a good item we need added. Totally forgot Diablo1 let you click once and swing/shoot until the button was released. Diablo 2 cost me more than one mouse, D3 better have D1's single-click-rapidfire back because mice are a fuckload more expensive these days.
Holding down shift allowed you to keep swinging, it would stick you into place but it allowed you to hold down the button and keep firing/swinging.