Things in Diablo you want removed/carried over to Diablo 3... or stuff you want to see in general

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The Iron Ninja

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Aug 13, 2008
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Khell_Sennet said:
The Iron Ninja said:
I know they died, but I want Griswald and Morbo (As in "ple-e-e-e-ease, no hurt, no kill" Morbo) from Diablo 1 to make a re-appearance.

Or their long lost ancestors.

I loved Morbo.
Morbo? Morbo's that TV News Monster from Futurama. WINDMILLS DO NOT WORK THAT WAY! Though I seem to recall one of the lil goblin things with a unique name, could have been Morbo. I'dunno, been so long...
Yeah, someone already pointed that out.

I beleive the word I was looking for was Gharbad.

But now I know where I got the name Morbo from, that guy was awesome too.
 

teletran3

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Sep 10, 2008
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No more exploding barrels. Really, why would anyone store a barrel of potions and gold next to a barrel of gun powder. And why would that barrel of gunpowder just explode when hit with something that didn't make a spark? I'll buy trapped doors and chests, that makes sense. But no more barrels. I always hated popping barrels and being too close and then 8 of them would explode at once and you would be down to a 1/4 life. WTF?
 

742

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Sep 8, 2008
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well ive already said what i have to say but... the spookyness must return. the bleak "holy shit were all going to die" feeling the story in the first one gave, rather than you hunting the big bad guy...
 

mastershake256

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Oct 30, 2008
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I like the werewolf druids. Werewolves are awesome. There should be more games that allows you to play as a werewolf.
 

burnin8r

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Dec 19, 2007
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gharbad the weak was his full name, and I was gonna post that he should return but it looks like everyone beat me to it. i play d2 every now and then, almost 100% of the games are baal bots after midnight on US East and you can t play a public game without spam from dupe sellers. so to sum up what should not be removed for dIII, dupes and bots.
 

Jursa

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Oct 11, 2008
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Spam-clicking was always what made diablo fun, so that should no doubt be carried over. I guess diablo is also a must, hence the name :p
 

Syntax Error

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Sep 7, 2008
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How about Hardcore characters? I always remember some people that whenever they play their Hardcore characters, they paste my save folder in my desktop then replace the one that gets nuked if you die. they re-paste the folder when they save. I wonder if Blizzard can come up with a fix for this.
 

Ralackk

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Aug 12, 2008
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Syntax Error said:
How about Hardcore characters? I always remember some people that whenever they play their Hardcore characters, they paste my save folder in my desktop then replace the one that gets nuked if you die. they re-paste the folder when they save. I wonder if Blizzard can come up with a fix for this.
This really only effects those playing single player or over a lan. In both cases it shouldn't really be a problem. If someone wants to back their hardcore guy up so they never die they should probably be playing softcore but since it only effects them Blizzard don't really need to fix it.

Khell_Sennet said:
Personally, I'd rather see hardcore removed. Permadeath was never a selling point in my books.
Why remove it? It was an optional addition to the game. If you don't like the idea of your character being gone forever don't play that mode. The hardcore and softcore characters are seperate so it will never interfere with how you prefere to play. I know it is in Diablo 3 and I'm looking forward to playing it along with my softcore characters.
 

Syntax Error

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My point with that one is that if you're going to back up your character anyways, what's the point of hardcore mode?

If this is going to be offered again, Blizzard should "lock" hardcore save files so that they can't be moved/edited/copied/what-have-you. And probably a corresponding "achievement" (and preferably "reward") for each difficulty beaten under that mode.
 

SmugFrog

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Sep 4, 2008
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I thought if you were playing over Battlenet your character was stored on their server, and therefore, you couldn't back up your character? I know the off-line hardcore characters - well... that's just a joke. You could tweak/back those up easy.

I hate how people want to remove things from games just because they don't use them. If it's an option you don't want to use, just don't use it!
 

KenzS

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Jun 2, 2008
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How bout when you die your gold doesnt drop?! Everyone's an instant ninja when you die!
 

742

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Sep 8, 2008
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a more horror and suspense oriented thing, like the first one. less epic more spooky.
 

st0rmwind

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Jan 11, 2009
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THINGS I WOULD LIKE TO SEE

I dont know about everyone else but what really bugged me was that 6 tiny gems or runes the size of a postage stamp took up as much carrying space as a full sized double handed battle-axe! I know realism is all to hell anyway and it was probably done to balance out the game and prevent the over-usage of charms yada yada yada.... but I much prefered the Fallout system which was weight oriented. It meant stronger characters could carry heavier equipment or wear more cumbersome armour and small items could be carried in far more useful quantities. I think it would work quite nicely for Diablo. It would prevent level one sorceress mules wandering about with 12 unique axes for trading, you would have to invest time into creating mules and so would be required to be a lot more critical of what you collect or at least to be a far more active trader rather than a hoarder. It would replace the strength requirements for armour as well and prevent the "I need one more point of strength before I can use this" scenario that I hate. You would be able to wear a slightly heavier armour but would have to downgrade another piece of armour to compensate or empty your backpack and be content to be unable to collect extra items you find that are above your weight limitations.
Also the closer you are to your weight limit the slower you would go, which is far more realistic. It would mean that whilst full plate would really slow a sorceress down it would have very little effect on a high level barbarian strong enough to carry the weight without penalty. Best of all you can carry gems and runes without it being to the exclusion of all else. For every character to be able to carry a pouch of 20-30 runes and/or gems would make them much more of a tradeable commodity and reduce the need for unnecessary muling.

Perhaps require sacrifices from players to progress through games, sacrificing prized posessions or character attributes to pass certain barrier quests. This would prevent base level characters from being easily rushed through the game as they may not have obtained the required sacrifices yet. Could be wrong though, I can see some ways in which that could be real annoying.

I would love to see Blizzard get a LOT more involved with the storyline this time! There is nothing better than a story with complexity and twists and turns that you dont expect. The story always seemed a very distant part of D2 in comparison to killing shit. Perhaps by including more interactivity actually IN the combat environment and including lots more quests both small and large that tell the story in a slower more intiguing way. I would rather have twenty very small cut-scenes spread over closer intervals keeping me interested in the story progression, 1 per act never seemed quite enough.

More variety of items! I know I'm gonna get shot down on this one but although there were LOADS of different item choices in D2 lets be honest, when you were doing you're character build for the barbarian it always boiled down to a 5 socket runeword on the best axe possible. All i'm saying is why not make ALL the different pieces of equipment more useful in different and unexpected ways. I must admit that is very vague but I would just like to see people building their characters in far more varied and versatile ways.

Mixed abilities. I would love to see a barbarian with a weak but tailored spellcaster ability or a sorceress that can utilise a limited necromantic or druidic streak to change the way her abilities operate. Perhaps I'm asking too much.


THINGS I HATE

As already mentioned by others, replacing potions after death.

The instant death curse of the Oblivion knights!

In Diablo1 the quests sometimes varied, you never were certain of where you would go next time. This was a major drawback of D2 in that the game was always exactly the same structure. Having to play the game 3 times in different difficulties I would have really appreciated a bit of variety in the experience.
 

Drake the Dragonheart

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Aug 14, 2008
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Demir23 said:
[controversy]I think we should make Diablo III more colorful and include a rainbow level![/controversy]

Seriously though, all these emo kids need to stop complaining about how cartoony and colorful Diablo III looks. It's called realism people, maybe if you bothered to step outside once in a while you'd realize that real doesn't equal dark and gloomy. Blizzard is perfectly capable of giving Diablo III a dark tone and adding some color to the game. These are not mutually exclusive features, regardless of what your coven or whatever might think.

...oh, and it's be cool if they'd add a co-op feature. I'd be nice to play the game with some friends over a lan connection without having to worry about connecting to Blizzard's servers. I also like Khell's belt idea, but since he already posted it I'll leave it alone.
actually, I believe that is already in there in the form of TCP/IP.
 

Drake the Dragonheart

The All-American Dragon.
Aug 14, 2008
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Khell_Sennet said:
The Iron Ninja said:
I know they died, but I want Griswald and Morbo (As in "ple-e-e-e-ease, no hurt, no kill" Morbo) from Diablo 1 to make a re-appearance.

Or their long lost ancestors.

I loved Morbo.
Morbo? Morbo's that TV News Monster from Futurama. WINDMILLS DO NOT WORK THAT WAY! Though I seem to recall one of the lil goblin things with a unique name, could have been Morbo. I'dunno, been so long...

Jarl said:
@ Khell_Sennet: The butcher wasn't 100% ensured. Only Leoric and Diablo were. :3
That then either makes me insanely lucky or phenomenally unlucky because I have never once played through Diablo1 without having the Butcher show up.
on mulitplayer you always 4 quests: the butcher, leoric, archbishop lazarus, and of course the demonlord himself. there are no external set piece levels so leoric and lazarus are just placed randomly on their respective levels.
Also, I for one would think it would be awesome to include mounts and mounted combat.
EDIT: crap, I was hoping this wouldn't be a double post.
 

Abedeus

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Sep 14, 2008
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The instant death curse of the Oblivion knights!
That's why you shouldn't have pure-physical characters. Get a Mage hench.

Oh, and I would like the option to... Copy your characters from Battle.net to local machine. But NOT vice versa. Why?

Say you are level 25. In 5 levels, you choose your best (hehe) skill. You don't know, if it's going to be good. You screw up, you have to start character all over.

This way, you will be able to test your character in single player using the level 30 skill and if it works out, run it on B.Net.

This is already in place in City of Heroes (although you don't copy character to your PC, only to a test server - but you can test it) and... Neverwinter Nights, where you can literally copy a character to make it local char.