For a game that prides itelf on being a realistic fighter, why in Deadliest Warrior can you side-step during an expolsion from the pirate's grenado attack without any harm?
In Operation Flash point its entirely possible to die from one hit. If it hits anywhere extremely vital like the head... I can be a one hit kill. If it hits anywhere else, you don't drop straight away but depending on where you got hit, it'll effect your accuracy and your movement. If you don't get the medic to patch you up quickly, then you bleed out and die.emeraldrafael said:Do you get dropped after one bullet? Lie up somewhere bleeding and having to visit the doctor to remove and sticth you up?Professor James said:Maybe you should try playing some realistic shooters like Operation flashpoint or rainbow sixemeraldrafael said:How you can sponge up bullets in shooter games.
I know, this is the whole realism vs. fun argument, but still, Yahtzee touched on it in one of his shooter reviews where he said you should be injured and go home as a hero of war.
I dont know, it doesnt really bother me that much (though I think it creates a bad image on impressionable minds that are on the lower spectrum of intelligence) but it pisses off my uncle and grandfather (both war vets, the former a Marine in his 40s, the latter an Army Ranger in his 80s) cause they constantly tell me that I could never do that on the battlefield.
well I haven't been playing the game but that long but so far I don't know a single place in the game or manual where it explains how he can see. And as for telekinesis, I think he changes the gravity of the object for something. But I agree with you on how he can manipulate time though.Denamic said:Well, his helmet isn't exactly medieval.Professor James said:For me it's the helmet issac Clarke wears. How the hell can he see with that thing on? There are just three slits on his helmet and I also wonder how his tiny suit can hold so much air. It is almost skintight.
And then there's this magical thing called 'compressed air'.
What makes no sense to me is the fact that you point out things that are extremely easily explained, even with present day technology, but fail to even mention the telekinesis and time manipulation.
Or the necromorphs for that matter.
I mean, really?
This works because anything that takes place inside the animus is explicitly stated to not be real, so complete and utter breaks from reality can be accepted as it is merely just a game (A game within a game? I love it!).Chiasm said:Only thing that still makes me cringe and is now a long running joke between with my Hubby is falling in Assassins Creed. Mostly the idea of a person leaping from a 7+ story tower into a pile of hay and running off like it was nothing.
This was taken to most extreme in the past few games where not only can you leap out of a 10 story tall exploding tower into the pile of hay, Every single time I see it happen in the games it still hurts my brain.
Doesn't he make a few leaps of faith in Brotherhood?GiantRaven said:If this was happening with Desmond in the future sections though (as it most likely will once we get the game set there), it won't make any sense at all, what with the animus aspect being completely discarded.
I haven't played so if he has then I'm not aware of it.MetalDooley said:Doesn't he make a few leaps of faith in Brotherhood?
I think you just answered your own question.Nexus4 said:Why the hell is the evoker in Persona 3 shaped like a gun? I know it's all symbolic and whatnot, by why a gun of all designs?
They don't usually have banks in these games, so where else should they hide money and items?Delock said:Also, who hides meals, money, and items around their homes? Why is it that a prophecy's first half will inevitably come true, but the second is all up to the characters?
GiantRaven said:This works because anything that takes place inside the animus is explicitly stated to not be real, so complete and utter breaks from reality can be accepted as it is merely just a game (A game within a game? I love it!).Chiasm said:Only thing that still makes me cringe and is now a long running joke between with my Hubby is falling in Assassins Creed. Mostly the idea of a person leaping from a 7+ story tower into a pile of hay and running off like it was nothing.
This was taken to most extreme in the past few games where not only can you leap out of a 10 story tall exploding tower into the pile of hay, Every single time I see it happen in the games it still hurts my brain.
If this was happening with Desmond in the future sections though (as it most likely will once we get the game set there), it won't make any sense at all, what with the animus aspect being completely discarded.
The way I see it is that the story events that occur actually happened in real life (well, the Assassin's Creed version of real life) but the way you go through those events does not correlate to how they actually transpired (the paths you take etc.)Sam Eskenazi said:... But if anything that happens in the Animus isn't real, how can the characters rely on the information gathered there as being truthful? I... don't understand.
Unless of course it's eventually discovered that
Desmond is has actually been in the Animus this entire time, reliving his reliving of the animus sessions duringt he first 3 games. Perhaps the speaking during the credits furthers this? Male voices ordering to get him back into to the animus as somethingh was going wrong, and Desmond saying "No..."
Yeah, but wasn't the point of the full syncronization bonus in Brotherhood meant to be that you played along with exactly how Ezio went about his missions?GiantRaven said:snip
As I mentioned before, I haven't played Brotherhood, only Assassin's Creed 2. If things are different in that then disregard me entirely for being completely and utterly wrong. =PSam Eskenazi said:Yeah, but wasn't the point of the full syncronization bonus in Brotherhood meant to be that you played along with exactly how Ezio went about his missions?
True, it would be pretty good.