Things in gaming you have never been able to forgive.

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Eponet

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FargoDog said:
This.. thing!



Money grubbing prick that it is.
Look on the bright side, when he first appeared in Majora's Mask, you cheated him out of his money in the same way that Digital Piracy does.

Remember, the Song of Time resets everything but you, so he ended up without money, and you ended up with maps.
 

Vrex360

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Mar 2, 2009
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What Bioware did to the female characters in Mass Effect 2.

The first game I actually praise quite strongly for having good female characters, namely it's leading lady Ashley Williams. She was strong willful, independent and determined while still being believably flawed and capable of real human character development that can cause her to change her worldviews for the better.
Plus she wasn't 'sexed up' like so many other female protagonists in games, she wore her hair in a tight military bun, she didn't wear makeup and she wore actual concealed body armor in missions instead of a space bikini. Yet despite this, she still had a clear feminine side, she was undeniably beautiful (save for those weird points in Mass Effect games where the lighting messes up and the human characters look like Picasso paintings) but she also looked normal and most of her attractiveness lay in the spark that she had rather than the looks she was given.
Similar story with Liara who had freckles and a slightly rounded face and again looked as believably human as a blue chick with tentacles for hair can look.

And yet, because gamers complained because they couldn't see past the flaws and whined and made her out to be FAR WORSE then she actually is, in Mass Effect 2 essentially every single aspect of what I had come to like about the way Bioware designed its female leads was gone and replaced with the typical way females look in games.

(Before I start though I just thought I'd point out that I was VERY annoyed about how they just pushed Ashley/Kaidan to the side like that in the first place. But still they said this was so they would get a bigger role in Mass Effect 3 so I time will tell on this one.)

They either wore ridiculously tight spandex and apparently forgot to put underpants on or they decided that a strap across their nipples made for a t-shirt or they had bowling ball sized breasts that were pushed up by a dominatrix style corset.
And my god, did the game want you to notice this. The slow pan up from Samara's legs that loiters for a few seconds on her chest before reaching her face when she first makes her appearance, or the not in the least bit subtle camera angles when Jack runs and her breasts seem to shake and let's not forget how in every single conversation with Miranda the camera HAS to remind you about her posterior.

Not just that, the romances themselves were pretty shallow too. Miranda's was just based on sex, Tali's was essentially added for fan service and amounts to little more than her just telling Shepard how amazing he is and how she just wants to give herself up for him, (this is from my opinion if you like Tali or Miranda do not take offense, I like them too I just personally think their romances could have been handled better). The only one where it seemed to be more than just sex was Jack's and very few people even bothered with that one anyway (which is a shame because if I had to pick a best, she'd be it). It was like in response to all the angry flaming that Ashley (unjustly in my opinion might I add) received in Mass Effect 2 they hardly seemed to bother and gave people way more choices but each was just a watered down ridiculously simplistic get-to-the-point kind of romance that didn't flow naturally at all.
True they were all still interesting characters in their own right but their romances just felt waaaay too simplistic.
It also didn't help that nearly every female character in the game was in love with the player in some way or another.

Point is, Mass Effect was a game that I used to be able to say displayed believable strong and respectful depictions of female characters in games. But now looking at Mass Effect 2 as the camera helpfully reminds me about how perky Miranda's arse is while she's telling me about the danger her sister is in, I feel kind of betrayed.
The writing was still well done for the most part, especially well done on the Jack romance I felt, but overall it was kind of disappointing.

Plus it doesn't help that I, as a member of the 'Virmire Survivors' portion of the fanbase (meaning romancer of either Ashley or Kaidan) get little to no attention from Bioware in DLC or just general news or even merchandising. I sometimes wonder if they even remember we exist, it certainly is annoying to have one of your favorite characters simply ret-conned out of existence like that.
Still if Mass Effect 3 brings Ash back into the fray and stops with the sexing up of the females I can take this all back, but for now I certainly feel a little betrayed.


... wow, I can ramble on can't I?
 

Varrdy

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Feb 25, 2010
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Ghostbusters.

As a kid, I was a massive Ghostbusters fan. I had the figures, Ecto-1 and 2 toys and the pneumatically operated ghost trap (never got the pack), books, comics...tonnes of it. Of course, back when I was but a Spectrum user (I was an 80's child), I had the games.

Now the games were alright and rather challenging in places but, even when I turned 28, I still wanted a game where you could catch a ghost in the way they did it in the films / TV show. Snare it in a proton beam (easier said than done!), get it over the trap and Bob's your mother's brother!

So when I heard that a new Ghostbusters game was coming out in which you could do that, I got just a little bit excited. Then I learned it was being written and acted by the original writers / actors and my hopes shot through the ceiling.

When Sony pulled that stunt at the 11th hour that resulted in me having to wait several more months to get my copy (PC) I was furious!

Anyway the time came for me to play and I have to agree with YZ in that it was wank!

The first thing that grated was the character. Half the time his expression made him look like a simpleton and why on Earth, if we were not allowed to customise or name him, was he not given a set name? In game, the explanation was so the Ghostbusters wouldn't "get too attached" to you like the "last one" which inmmediately marks you out as "disposable" and portrays the other Ghostbusters as somewhat immoral - which they weren't. At a base level it buggers the immersion because, even in games like Fallout 3 where everyone calls you "kid" or "lone wanderer" regardless, letting you choose your own name gave your character SOME identity.

OK customisation is only really best used in RPG's and Ghostbusters wasn't an RPG but, again, why not at least name the poor sod? The only time the "Man with no name" element ever worked was the Clint Eastwood films. The main character has to have a name - Niko Bellic, Batman, Dizzy, Jack Slate etc.

It wouldn't have been so bad if the other Ghostbusters weren't so biblically poor in the AI department but, from an early stage, you wind up being miles better than the so called "experienced" lot and all the time the smug bastards are on the line, patronising you all the way or complaining about your aiming when they run through your stream for the billionth time that day.

Moving on to the trapping mechanism, the bit I was looking forward to. When I first did it I felt bloody smug ("Bustin' makes me feel good!") and it took a while to get old but, very early on, I was wondering why bother with the capture stream? I would have done away with it and kept one stream that could hold a ghost once "hit" (easier said than done!) but if the ghost was powerful or was not drained enough, it could wriggle free if you moved the crosshair too far off it or tried to move it trapwards too fast. The idea of slamming a tethered ghost onto surfaces THEY CAN PASS THROUGH was laughable. Using the slime-blower to maipulate scenery / clear blockages was good but I feel that having the capture stream as well was excessive and really wrung out the gameplay and, despite the boast, was nothing LIKE the "old-fashioned" stream in the films / cartoons. They were more like a bloody elastic vaulting pole! I never once saw a film / cartoon where the stream bent in a smooth arc and to the extent where the tethered ghost could be pretty much directly behind the Ghostbuster!

I could go on - The story was lame and so overly-complex it bored me, the hordes of "lesser" ghosts that you had to destroy whilst simultaneously trying to hold and trap a "normal" ghost was a one-way ticket to Cluster-Fuck central, endless blindsiding, poor cutscenes, AWFUL dialogue (Sorry guys but it was!), woeful AI and the awfully contrived reasons to include everything from the first film. As a fan, I could (should?) have been pleased about this but I wasn't.

The game was billed as the "third film" and so there should have been all new baddies. Yes the Stay Puft marshmallow man was iconic but he's history - move on! Leaving him or Slimer out would have been a tough call but I think, rather than jerking off the fans (like me), the writers should have kept the basic premise and even the main antagonist but dropped the constant "tributes". There were some good bits and even a few token attempts at mixing up the formula (That part with the stone-angels was really tricky!) but they were vastly overshadowed.

I have a lot more bile for the game but I'm running out of time so I will conclude by saying that Ghostbusters was to me what Dark Void was to Yahtzee - It promised to much eventually was massively disappointing.

Wardy
PS: I forgot the ending.

Despite the best efforts of your companions to fuck everything up, you're asked to leave the team because "five is too many" - For FUCKS sake...all that work for a "Thanks mate...now go away!"

Not that I knew this at first, I had to look it up because my copy had a lovely bug that skipped from the middle of the ending cutscene to the credits so I missed this part!
 

Le_Lisra

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Jun 6, 2009
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The Rogue Wolf said:
Le_Lisra said:
But the worst to me: The decision to make Thief: Deadly Shadows with the Unreal2 engine, which utterly destroyed the possibility of keeping the large levels, made Garett die instantly in water and generally messing the game up no end.
Actually, the level size wasn't due to the Unreal 2 engine- it was because of the port to the XBox and its 64MB of memory. I played a Fan Mission for T:DS that was easily as large as many for Thief 1 and 2.

The water thing, though... yeah, that was just stupid.
No, its not true. I only played the PC version and went through some detail of reading ttlg and the general consensus was that large levels were impossible (on any platform) because of the engine. Yes, you could link large levels together using several areas, but that really isn't the same, is it?
 

Echo136

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Feb 22, 2010
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Tharwen said:
supagama said:
how about he fact that it took 5 FRIGGIN HALO GAMES BEFORE YOU CAN SPRINT! honestly, it's sad.
Battlefield (1942 or 2, I can't remember) was the first online FPS I can think of that had sprinting. It's really not that important.
Uh... sprinting has been around for years before that.
 

captaincabbage

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Apr 8, 2010
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FargoDog said:
This.. thing!



Money grubbing prick that it is.

MikailCaboose said:
Silicon Knights for focusing on Too Human instead of the next installment of Eternal Darkness. *grumbles*
Also this. Seriously is Eternal Darkness every going to get a sequel? That game was amazing.
GAH!! KILL IT WITH FIRE!!

OT: Okay, I know RE5 is a really fun game, but I will never, EVER forgive Capcom for taking away a globe-trotting counter-terrorist agent's ability to aim whilst walking. Or reload whilst walking. Or do anything whilst walking. AT ALL.
Seriously, when a game simply fucks with your controls just to be scary, you know they've run out of ideas.
 

HeySeansOnline

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Apr 17, 2009
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Taking The Spyro The Dragon and Crash bandicoot games and making them into shovelware, I still wait for the day when Insomniac will present us some great new Spyro, where you play as Spyro only, ad Charmy is back, but he dosn't get annpying sidegames, and where you only play as ancillary characters as bonus missions, and where finally, finally we can get a non temporary dog fight flying section ala Ripto's Rage.
 

OtakuNinja

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May 25, 2010
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Kapol said:
Let's see... the Wii for making motion controls become so big. And, though I think it was CoD, I also have to go with whatever game started online leveling-up for shooters and such that, when you level up, you unlock new things. While this sounds good on paper for keeping people playing, it also creates balence issues in the fact that the higher levels have better weapons, which means that the lower levels don't stand much of a chance even if they're good just because they don't focus on that game.
what would you have them do? the higher your level the less options for weapons/attatchments?
but on the other hand if they remove the level system all together it wouldent give players anything to aim for...
 

ShadowsofHope

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Nov 1, 2009
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MikailCaboose said:
Silicon Knights for focusing on Too Human instead of the next installment of Eternal Darkness. *grumbles*
In retrospect, Too Human was still pathetically lame as a game.
 

AKissAndAGunshot

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Jul 27, 2010
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Sorry mario, the princess is in another castle...

latest-gen graphics making everything including fucking PLATE STEEL look organic...

Valve's insultingly slow release of every damn one of half-life 2's episodes!

the "dead horse of halo." 'nuff said. also applies to FF. the halo series' awesomeness has dropped on a bezier curve.

the game "Eragon". WHAT HAVE WE DONE?????

modern warefare 2 is not worth fifty fuckin' euro. It wasn't even when it was new.

left 4 dead 2 didn't add anything that couldn't have been included in an expansion pack.

crysis' game engine is truly astoundingly badly designed. how they managed it without actually trying, i'm not sure.

Valve continues to upgrade all classes while B[beep]tt-F[beep]king the pyro.

run down for now, call back later...
 

darkgoonos

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Apr 15, 2009
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Corridor shooters, liner game play and lack of story (I'm looking at you call of duty series)
Also taking things out in a sequal (GTA IV where is my jet pack you fuckers) and retarded sequals (Hahahahaha halo 3) and to my final point league of legends (Words to substitute legends: Shit, Horrible game play, Bad, Plain Bad, Crap voice acting and any other insultive slur)

P.S Final fantasy the one game that manged to ruin a whole genre

That was a load off.
 

ShadowsofHope

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Nov 1, 2009
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Vrex360 said:
The first game I actually praise quite strongly for having good female characters, namely it's leading lady Ashley Williams. She was strong willful, independent and determined while still being believably flawed and capable of real human character development that can cause her to change her worldviews for the better.
Square Enix did a better job personality wise with Claire Farron (Lightning), in my opinion.

Vrex360 said:
Yet despite this, she still had a clear feminine side, she was undeniably beautiful.
..Though I'm going to have to deny that and say I found her quite ugly. Then again, I'm just one of those guys to prefer Miranda's personality and the dominatrix outfit. Though Tali was still rather contestant for the spot, her voice is more cute and seductive when in the right moment.
 

Vrex360

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Mar 2, 2009
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ShadowsofHope said:
Vrex360 said:
The first game I actually praise quite strongly for having good female characters, namely it's leading lady Ashley Williams. She was strong willful, independent and determined while still being believably flawed and capable of real human character development that can cause her to change her worldviews for the better.
Square Enix did a better job personality wise with Claire Farron (Lightning), in my opinion.
Ahh well see I haven't played any Square Enix games so for the most part I think I just base this on what I know. Still I think the difference between Ashley and Lightning (I think that's the one from FF13 right?) is that she (Ashley) is strong but in a more believable kind of way, you might not see her spontaneously leap into the air dual wielding pistols and stylishly killing every enemy in the room but you will see her determinedly holding the line and fighting with anger and ferocity.
I like that.

Vrex360 said:
Yet despite this, she still had a clear feminine side, she was undeniably beautiful.
..Though I'm going to have to deny that and say I found her quite ugly. Then again, I'm just one of those guys to prefer Miranda's personality and the dominatrix outfit. Though Tali was still rather contestant for the spot, her voice is more cute and seductive when in the right moment.[/quote]

Well I would disagree but obviously you are entitled to your own opinion, personally like I said before for the most part I blame the 'Bioware face' because at times and on the right angle they can look perfect but at other times they just look... wrong. Like I certainly agree that Miranda is attractive but even she occasionally suffered from that effect I felt.

Still, personal preferences I guess. I admit I wouldn't be so mad about Miranda if the game had just been a little more subtle about her looks rather than just shove them right into your face like that. But then like I said, I prefer the mild tomboy look Ashley had going for her, because she undeniably had a rough exterior but that there were signs of a soft feminine side.

Still again, each to his own. If you like Miranda then I have no qualms with that, just personally I preferred the buff military gal look that Ashley had going for her.

EDIT: By the way, I hope I didn't come across as rude. Not my intention.
 

ShadowsofHope

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Nov 1, 2009
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Vrex360 said:
Well I would disagree but obviously you are entitled to your own opinion, personally like I said before for the most part I blame the 'Bioware face' because at times and on the right angle they can look perfect but at other times they just look... wrong. Like I certainly agree that Miranda is attractive but even she occasionally suffered from that effect I felt.
I had a hidden hatred for that little effect when it came as well, yeah. Though of course, all to personal opinion.

Lightning I considered to be a more athletically gifted soldier though. Ashley was more of the rigid defense soldier in armor that could withstand more direct punishment. She didn't wear any armor, so her actions could be performed with less effort, and more quickly than within armor. And it was a gunblade sir, a gunblade! /random fanboy correction

Edit: Nope, no rudeness was perceived at all mate. Don't worry.
 

Vrex360

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Mar 2, 2009
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ShadowsofHope said:
Vrex360 said:
Well I would disagree but obviously you are entitled to your own opinion, personally like I said before for the most part I blame the 'Bioware face' because at times and on the right angle they can look perfect but at other times they just look... wrong. Like I certainly agree that Miranda is attractive but even she occasionally suffered from that effect I felt.
I had a hidden hatred for that little effect when it came as well, yeah. Though of course, all to personal opinion.

Lightning I considered to be a more athletically gifted soldier though. Ashley was more of the rigid defense soldier in armor that could withstand more direct punishment. She didn't wear any armor, so her actions could be performed with less effort, and more quickly than within armor. And it was a gunblade sir, a gunblade! /random fanboy correction

Edit: Nope, no rudeness was perceived at all mate. Don't worry.
Of course a gunblade. I apologise for my lack of foreknowledge.
I agree with your assessment though, based on the Unskippable video I saw, Lightning certainly deserves her name, it's true Ashley is more of a defensive soldier and that Lightning is more the athletic hero type. I agree with you there.