Things that annoyed me ALOT about MW2

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Kaynus

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Aug 4, 2008
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sagacious said:
It was alot more than 1 mile away, more like several thousand
It still would have done something. Maybe not what was in the game, but damage would have happened.

But that isn't the point, the point was that you said that nukes would not effect a station in space.
 

sagacious

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May 7, 2009
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Kaynus said:
sagacious said:
It was alot more than 1 mile away, more like several thousand
It still would have done something. Maybe not what was in the game, but damage would have happened.

But that isn't the point, the point was that you said that nukes would not effect a station in space.
Oh, ok, yeah i misspoke, it would lethally affect it, if it was within a dozen or so miles. as it was they probably would have just gotten some electrical interfereance, if that.
 

Dexomega

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Mar 29, 2009
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GryffinDarkBreed said:
sagacious said:
I agree, anything I could add would be repetitive.

One thing, a nuke in space would not affect the space station, that was the point where I thought the game had Jumped the shark/Nuked the fridge.
... Uh huh... I'm prescribing a Physics 2 class for your next semester of highschool.
Explosions are transfered through mediums. There was no medium. It depends on the distance from the initial detonation and how much micro-shrapnel hit the station. Plausably the distance between the explosion and the station was too far to cause serious damage with micro-shrapnel and the station would not be torn apart as if the explosion effects it. Also the explosion was disproportionate in order to add to the badly done awe effect.

That is my one and a half years of Physics talking. Heat and air movement cannot effect the station in SPACE. Besides even a nuke cannot cause enough force to possibly reach the station hundreds of miles away. That's insane.
 

sagacious

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Dexomega said:
GryffinDarkBreed said:
sagacious said:
I agree, anything I could add would be repetitive.

One thing, a nuke in space would not affect the space station, that was the point where I thought the game had Jumped the shark/Nuked the fridge.
... Uh huh... I'm prescribing a Physics 2 class for your next semester of highschool.
Explosions are transfered through mediums. There was no medium. It depends on the distance from the initial detonation and how much micro-shrapnel hit the station. Plausably the distance between the explosion and the station was too far to cause serious damage with micro-shrapnel and the station would not be torn apart as if the explosion effects it. Also the explosion was disproportionate in order to add to the badly done awe effect.
thank you sir,
what he said.
 

Burst6

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Mar 16, 2009
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After MW1, i would not dare to play the multiplayer. I play games like TF2, where you dont have the fear of being killed by a random guy throwing a grenade 5 miles over and hitting you on the head with it. It's worse than stalker: clear sky where the enemies where actually programmed to coordinate grenade throws and land 8 grenades on your head. At least in stalker you could have used a sniper rifle and stayed out of range of enemy grenade attempts without being called a noob or a newb or a n00b or a (i censored this part).
 

JS ibanez

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Jan 12, 2010
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Daveman said:
1) they're not SAS, they're "141" which is a made up task force, myabe their uniform requirements are less strict. And with SOap they probably were going for "I bet you never thought he'd look like THIS"... although then they should have made him black, that would've been awesome.
2) I thought the shotguns you dual wield were sawn-offs so surely that's possible, you just won't get much accuracy.
3) invasion of america was ALWAYS going to be silly but most of my favourite games are silly, so I think it's a good thing.

So that's why none of those things bugged me.
1) well to me, all the guys in 141 were SAS with a different name. this reminds me, their callsigns were a bit cheese.

But you make valid point about uniform requirents. After reading Andy McNabs books on the SAS i'd say I agree with you. But it doesnt stop the mohawk irritating me slightly :p

3) Fair point I guess. Its jsut that the game takes itself pretty seriously. In red alert it was hilarious because you knew the game was being silly.

Glademaster said:
Well it s game your free to your opinion.
Thankee

EMFCRACKSHOT said:
sagacious said:
I remember we were having that very debate here when the game first came out and a load of the sciency type guys came out, threw out a load of physics crap i didn't understand and came to the conclusion-they didnt know. It was rather amusing

And i agree with everything you said, but that didnt stop it being an enjoyable game.
This made me laugh.
And yes it certainly was enjoyable
 

L3m0n_L1m3

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I thought it was a good game, except for the spawn system, the unbalanced perks/killstreaks, the glitches/hacks, and the spawn system.
 

GrandmaFunk

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Oct 19, 2009
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commando and akimbo are what bug me most for multi player balance. getting killed by them always feels cheap and frustrating. hopefully they'll tone down comnando and fix the akimbo's precision(not being able to use sights isnt much of a downside when your accuracy is over 100%)

and the matchmaking system sucks massive balls in every possible way.

and why can't I play hardcore sabotage? why only three hardcore modes?

pretty much everything could be fixed by giving us dedicated servers. self regulating community.. hackers and griefers get dealt with instantly.. get to play the maps, mode and style of game you want..no more lag issues, or waiting 4-5 minutes between games.
 

Lt. Dragunov

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Sep 25, 2008
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well i thought the game was good, a little over done but still good. The only thing that pisses me piss is the multiplayer. I'm failr high ranked so I've been around the block a few times, but there have been times were the game just is'nt beeing fair were other players get crazy stupid kills from out of no where and if you tryed to copy them they game out give a big fat F U and get you killed by some noob. Also duel wielding the modle1887??? wtf i thought we were past letting people duel wield amazingly, highly powerful, over the top, the biggist bull shit weapon in the game.Also the game seems to play favorites online, one time i got three air pacages and they ALL gave me extra ammo when i surly didnt need it, but this other guy got one air pacage and got a freaking chopper gunner, the hell? And lastly What is with the stupid teleport/dash thing you can do with the knife now? Like I said the game is really good, but at times i think it maybe trying too hard and getting alittle Haloish.
 

IntangibleFate

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Oct 19, 2009
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I wouldn't care if you could fire two m249's at once, I would think it would be amusing. Just notice how he can't walk, or really aim. Just fire in the general direction and get knocked back by recoil.
 

TimeLord

For the Emperor!
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Aug 15, 2008
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With regards to the shotguns: You call it unrealistic (which it is), but this is also the game that allows you to freely run about and take pot shots with a .50 Cal.

Which is impossible in real life
 

Xcelsior

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Jun 3, 2009
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bowserboy26578 said:
How about paying $60 for a game you play throughin a day or two, then the only thing left is multiplayer. From what everyonecomplains to me about, it's all about the multiplayer. Soooooo, did campaign mode just die? Halo had one, a good one at that, and yet it also have a long lasting multiplayer. Can't we just have both?
I blame spec ops for that, I would have much rather had a longer single player and no spec ops...Spec ops is very meh imo incase you couldn't tell.