Things that make no sense to you in video games

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Nieroshai

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Aug 20, 2009
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ExiusXavarus said:
So, I was playing Assassin's Creed and it finally clicked with me while I was taking down wanted posters, that a lot of them are way up on top of buildings. Generally out of sight to the random passerby. Now of course, I know this isn't true of all wanted posters, but a vast majority of the posters I took down were on the upper area of a building. Wouldn't the whole purpose of a wanted poster to be that people can SEE it and alert authorities of the subject? Hardly effective if they're up out of sight.

So I ask you, my fellow Escapists, what sort of anomalies have you come across in your video games that just made you take a second and think: Wtf?
Not all, but most of those posters are within easy sight of rooftop guards. When I first heard the poster thing, I started looking around before ripping down posters. Yeah, they're within sighht of guards, the only ones that really need to see them. What I don't get is why they're secured not with nails or tacks but with arrows.
 

Nieroshai

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My pet peeve as far as pointless breaks from attempted realism is how in the Metal Gear Solid series it tries for a high level of realism, but then has you stuffing whole military rations into your mouth in the middle of combat to fully heal. Insta-healing would bug me less if it was a Splinter Cell-style adrenaline injection, and rations were for out-of-combat healing that takes time to consume like in WoW.
 

larysalove

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Apr 15, 2011
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Pausing in general.

How would you pause real life? Go hide in the bathroom and all the bad things outside the door would just chill until you came back out?

Also, the inability to climb over things/walk between two objects that are plenty far enough apart/jump over a small ledge. It seems silly. As in real life you'd be able to do it.
 
Nov 12, 2010
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Maraveno said:
Psycho Cat Industries said:
In Fallout,you can pause with 1 health and scarf down stimpaks while reality stops.Another good one is that a lot of rpg go for the "oh its legendary" excuse for power.What is legend made of anyway?
Pure raw power I believe
So long as it isn't pixies and rainbows I guess.
 
Nov 12, 2010
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AtheistConservative said:
Psycho Cat Industries said:
In Fallout,you can pause with 1 health and scarf down stimpaks while reality stops.Another good one is that a lot of rpg go for the "oh its legendary" excuse for power.What is legend made of anyway?
In Fallout: New Vegas in Hardcore mode stimpaks as well as every other healing item take time to work so you can't really save yourself by doing that, unless you're behind cover.
Yet you don't have to have hardcore mode on.I do love that feature though.
 

Exius Xavarus

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May 19, 2010
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Metal Gear Solid 3: Subsistence did pretty
sheah1 said:
ExiusXavarus said:
sheah1 said:
Inconsistent injuries, why do you not show damage when an enemy bullet or hatchet just took a chunk outa' you?! Halo, Crysis and others with armor get off scot-free here but what about every single other game in the world?!
Mortal Kombat has visible damage. Mind you it's pre-rendered damage, but I've always wondered about this, too. I'd like to see a game where, if a sword slashed my arm, there's a mark that shows I got hit by a sword there.
The pre-rendered.....ness bugs the crap outa' me though, makes it feel awfully false, but the best game for consistent damage was Bushido Blade, basically a samurai beat-em-up. I can't remember if damage actually showed up (don't think it did) but injuries were consistent, like, for example hitting a dude in the left arm would force him to swing his sword with only the right, and taking out a leg would force the enemy into a crouch, t'was awesome. Needs a remake. Now.
Metal Gear Solid 3: Subsistence did pretty well, too. Least I think that's the game. Snake takes damage to each part of his body depending where he's hit and has to fix each individual wound himself.
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
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Nieroshai said:
My pet peeve as far as pointless breaks from attempted realism is how in the Metal Gear Solid series it tries for a high level of realism, but then has you stuffing whole military rations into your mouth in the middle of combat to fully heal. Insta-healing would bug me less if it was a Splinter Cell-style adrenaline injection, and rations were for out-of-combat healing that takes time to consume like in WoW.
"I have a whole turkey dinner here that says your bullets can't take my hungry ass down!"
 

Nieroshai

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ExiusXavarus said:
Nieroshai said:
My pet peeve as far as pointless breaks from attempted realism is how in the Metal Gear Solid series it tries for a high level of realism, but then has you stuffing whole military rations into your mouth in the middle of combat to fully heal. Insta-healing would bug me less if it was a Splinter Cell-style adrenaline injection, and rations were for out-of-combat healing that takes time to consume like in WoW.
"I have a whole turkey dinner here that says your bullets can't take my hungry ass down!"
LOL
When I first started playing the series, the average boss took me 3-4 rations to beat. In game time, the mission occurs over 2 days not counting however long Snake was unconscious for after captured. So it's safe to say Snake eats an estimated 30 rations over a 2-day period as well. Ignoring the physical impossibility of this, why is Snake not obese from that many calories?
Also, with cigarettes taking away HP, I get the anti-smoking message but is he smoking an entire pack AT ONCE? Reminds me of that TF2 spy meme...
 

sheah1

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ExiusXavarus said:
Metal Gear Solid 3: Subsistence did pretty
sheah1 said:
ExiusXavarus said:
sheah1 said:
Inconsistent injuries, why do you not show damage when an enemy bullet or hatchet just took a chunk outa' you?! Halo, Crysis and others with armor get off scot-free here but what about every single other game in the world?!
Mortal Kombat has visible damage. Mind you it's pre-rendered damage, but I've always wondered about this, too. I'd like to see a game where, if a sword slashed my arm, there's a mark that shows I got hit by a sword there.
The pre-rendered.....ness bugs the crap outa' me though, makes it feel awfully false, but the best game for consistent damage was Bushido Blade, basically a samurai beat-em-up. I can't remember if damage actually showed up (don't think it did) but injuries were consistent, like, for example hitting a dude in the left arm would force him to swing his sword with only the right, and taking out a leg would force the enemy into a crouch, t'was awesome. Needs a remake. Now.
Metal Gear Solid 3: Subsistence did pretty well, too. Least I think that's the game. Snake takes damage to each part of his body depending where he's hit and has to fix each individual wound himself.
Getting shot in the crotch by the fear was always a highlight... Also, Best. Game. Ever.
 

Yoh3333

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Feb 7, 2011
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Getting stuck in something as small as a trash can... It's not like he could just shove it over or anything because it's apparently bolted to the floor.
 

Deathsaw

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You're a legendary warrior who can vanquish any amount of cannon-fodder put before you. You've been training for what seems like an hour, and you're ready to take on the badass, serial-killer boss. The bad ass boss has been known to wipe out ENTIRE VLLAGES with ease. He's feared throughout the land, known as a pure incantation(or creation) of evil. So, you show up at his death lair. You carve through all of his fodder, and you walk through all the skulls in his throne room, hanging by tendons and organs. His eyes are blood red, filling with the bitter vitriol he feel for mankind. With a gut wrenching scream, he runs at you, howling with the summary of madness!

Then, he misses you. He goes back to the same position, and charges again. He misses you. Then, he goes for a swipe that'll leave him vulnerable for a few seconds. You swipe your sword vertically and hit him. He reels back from your deathblow and somehow mounts another attack. He does the same pattern again, but he charges one more time. You exploit his tactical weakness and score yet another critical strike. This time, he starts to get REALLY mad. This time, he slams his mighty fists on the ground, sending out a wild wave of pure energy.

So you jump vertically and dodge it. Then, he charges you 4 times, and you strike him down with an intense horizontal strike that leaves him screaming in agony for a 5-10 second cutscene. You open an ordinary decorative chest in a backroom, get a new shield, and you run off to fight more fodder.

I'm playing through 3D Dot Game Heroes right now, so you can see where I'm coming from. It may not be as much of a problem now, but bad-ass pushovers are always a story buzzkill for me.
 

Wayneguard

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campofapproval said:
a bite would turn you into a zombie the same way a heart attack would turn you into a zombie. go back and re-watch dawn of the dead or whatever if you need proof, but everyone who died became a zombie unless their brains were splattered in the process.
I'm not disputing that anyone who dies would turn into a zombie. However, every single person who was bitten in the entire series turned into a zombie (with the possible exception of that beard guy from Day of the Dead who cut off his arm b/c I can't remember what happened to him except that he eventually died). The fact of the matter is bite-->zombie; this does not occur in any zombie video games regardless of the universe it takes place in. With regard to my original post, I had Resident Evil in mind. Bites most certainly carry infection in RE but never for the PC.
 

hobohazard

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from the new inde game dwafs?! that came out, since when do dwafs have pfhoton lazers and lightning towers?
 

campofapproval

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Wayneguard said:
campofapproval said:
a bite would turn you into a zombie the same way a heart attack would turn you into a zombie. go back and re-watch dawn of the dead or whatever if you need proof, but everyone who died became a zombie unless their brains were splattered in the process.
I'm not disputing that anyone who dies would turn into a zombie. However, every single person who was bitten in the entire series turned into a zombie (with the possible exception of that beard guy from Day of the Dead who cut off his arm b/c I can't remember what happened to him except that he eventually died). The fact of the matter is bite-->zombie; this does not occur in any zombie video games regardless of the universe it takes place in. With regard to my original post, I had Resident Evil in mind. Bites most certainly carry infection in RE but never for the PC.
my theory is the player characters in the resident evil series are ALL superhuman, not just wesker. capcom's done the superpeople thing more obvious in games like devil may cry or onimusha, but maybe that's also why the protagonists don't need to eat or drink or go potty at any time during playthroughs.
 

GiglameshSoulEater

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Wayneguard said:
Why do you not turn into a zombie when you're bit in any zombie game ever?
Survivor: The Living dead.

Freeware game. Once bitten, your infection meter slowly fills until Then John Was A Zombie.
 

gyroscopeboy

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Nov 27, 2010
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trouble_gum said:
Why, in GTA IV, despite my having completely ignored Kate McCreary and never having phoned or dated her, she is still being invited to the wedding/referred to as Niko's love interest and someone he actually gives a flying fuck about?
I feel the same about Michelle/Karen...i went on the one obligatory date with her and then never spoke to her again..yet she kept popping up..i was like "*****, we went on one date and i never called you after, take the hint"