Things that make no sense to you in video games

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Pyro Paul

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Dec 7, 2007
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creepersizzleWTFBOOM said:
how come in portal 2 chell can be sleeping for 1000s of years and not be really really fat and how does aperture actually sustain power for that long time
Chell was out for like 20 years at most.

she was in stasis not hibernating. there is a diffrence between being put in stasis and sleeping.

nuclear power plants can provide sustainable energy for hundreds of years if properly maintained and managed.
 

BlackEagle95

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Apr 3, 2011
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In every shooter whatsoever, when you pick up an enemy weapon, why do you live? I mean come on, if I'm in the heat of battle, and the enemy has AK-47's, I'm shooting everything with an Ak-47. Maybe a real solider would take the time to identify his target, but in close quarters things get hectic real fast.

Also, how do i automatically pick up 300 rounds of said AK's ammo without switching everything out?

RTS: You're an elite special forces battalion with the most high tech weapons to date, But you have to invent this technology all over again, every fight?
 

sgt. soap mctavish

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Jun 13, 2010
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bahumat42 said:
sgt. soap mctavish said:
if you count the other games: Kabal's back story in the new mortal kombat.
isnt the new game supposed to be a retelling of 1-3 (in a "slightly" different set of events or something)
Yes but i mean they say he is a good guy in this game when in the other ones they say he's bad. It dosent make sense to me.
 

northeast rower

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Dec 14, 2010
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Deathsaw said:
Picture this: You're on a team of marines fighting against a vicious alien assassin squad. You're wearing blue armor. They're wearing red armor. The two groups hate each other for an unknown reason, but they found a way to settle the score: Capture The Flag. You have to go to the enemy base, pick up a useless flag and transport it ALL THE WAY BACK to your base. After you "Score" it(by cramming it into an already-occupied flagstand), it DISAPPEARS and magically goes back to their base. In a nutshell, you take something just to give it back later. Then, you do that 2 more times and the war is over.
Alright, this could be applied to any multiplayer-supporting video game.
 

Overhang

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Apr 17, 2009
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why can't I jump the handrail in FPS's?
I mean, yes, I wouldn't jump over a handrail by running towards it and jump as high I could, but my character have two hands! What is the point of hands, when I can't scale anything other than a ladder?
 

captaincabbage

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Apr 8, 2010
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The thought of having a sword that's larger than your body. I dunno, I just don't 'get it'. I understand, but I don't get it.
 

Supernova2000

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May 2, 2009
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Space ships that travel slower than sound and rely utterly on a network of jumpgates - conveniently placed in a square radius of a few dozen square miles - to get around, with only a retarded, glorified fast forward button for "fast travel", as opposed to a proper go-where-you-like hyperdrive ala Stargate SG-1/Atlantis, resulting in a space adventure with the explorative freedom of a concentration camp where you're only allowed to walk with your shoe laces tied together. And it's not just the execrable X series that stupidly lacks FTL travel but the vast majority of (non-Star Trek) space games ever made. Why!?

Swords that magically float about an inch or two away from your back/hip when sheathed.

Fast travel ie. teleportaion in sandbox games.

Being forced to watch important NPC's die right in front of you because your controls have been arbitrarily locked.

In Star Trek Online, you switch to the bridge by clicking the "visit the bridge" button and a message pops up saying "do you want to leave your current location and visit the bridge" and then, one yes-click and a loading screen later, you materialise on the bridge...surely I've been on the bridge the whole bloody time!! And it's not even the bridge of your ship but a pocket dimension resembling your bridge with a completely generic skybox painted onto the viewscreen, regardless of where you are. How counter-intuitive!
 

captaincabbage

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AmbushIntheDark said:
Deathsaw said:
Picture this: You're on a team of marines fighting against a vicious alien assassin squad. You're wearing blue armor. They're wearing red armor. The two groups hate each other for an unknown reason, but they found a way to settle the score: Capture The Flag. You have to go to the enemy base, pick up a useless flag and transport it ALL THE WAY BACK to your base. After you "Score" it(by cramming it into an already-occupied flagstand), it DISAPPEARS and magically goes back to their base. In a nutshell, you take something just to give it back later. Then, you do that 2 more times and the war is over.
But...but... its the FLAG.


About 55 seconds into this he explains it. :D
Oh god I fuckin' lol'd. Although for me, that's my response to pretty much anything Rooster Teeth make.
 

campofapproval

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Jan 25, 2011
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Wayneguard said:
campofapproval said:
Wayneguard said:
Why do you not turn into a zombie when you're bit in any zombie game ever?
problem with that is, not all zombie myths revolve around "bite-transmitted virus." hell, even in the original romero films the bites ain't what made you a zombie; dying's what did it. bites just made you die pretty quick-like, cause dead people's mouths ain't the most sanitary.
In the Romero movies, a bite would indeed turn you into a zombie. And specifically, the main series resident evil games, in which bites are the cause of infection, don't have that as a gameplay feature at all. Only outbreak did (I think) and no one played outbreak.
a bite would turn you into a zombie the same way a heart attack would turn you into a zombie. go back and re-watch dawn of the dead or whatever if you need proof, but everyone who died became a zombie unless their brains were splattered in the process.
 

superline51

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Nov 18, 2009
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martintox said:
I hated that card game with a passion.
But fair enough,not everyone in the whole game played it,but it's really hard for me to believe that people in a PRISON are happy to play it.
They're in prison, what else are they gonna do?
 

Assassin Xaero

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Jul 23, 2008
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Joint Operations.
In coop missions, people complained that it was "unrealistic" for enemies to respawn out of sight and keep coming, yet it was perfectly fine that they could see through fog (fog so think you could only see 60m and they shot you from 100m), bushes, and even mountains.
 

DoctorPhil

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Apr 25, 2011
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Realism. WTF is it doing in my fictional entertainment? Realism is boring, videogames are supposed to be fun, so why?

In the Mason system part of Apollo Justice, where you take evidence in the future and then somehow haveing it on you in the past. It makes no sence whatsoever, but what a great case that was.
 

Cat of Doom

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Jan 6, 2011
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Dragon age 2

Me, merrill and my handsom freind anders have had many a scuffel with groups of ruffians in the center of hightown, the gallows and other templar infested places. However, for a city infamous for its strict templars, they have yet to figure out that we shoot flames, lightning, and other magic zappy things from are distinct mage staffs.

I mean come on, how many more magic tricks til you suspect IM A MAGE. I mean come on I had merril use blood magic right in front of meridith once.
 

shadowsandwich

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Jan 6, 2010
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2 Things from legend of zelda
1. Breaking into somebody's house and stealing their money
2. Eating hearts to regain life
 

GraveeKing

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Nov 15, 2009
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Count Igor said:

Ah cheers, I was gonna find a 'MANY THANKS' from the heavy youtube video but I got lazy so mazy thanks.
Out of interest - what do you think on unrealistic ability to take bullets in games?
E.g. Bosses who can take so many bullets in the head you'd have thought the sheer weight alone of every one of them would have made him fall over!
 

Mr. Fancy Pants

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May 7, 2011
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thethingthatlurks said:
Fagotto said:
Drinking water to heal yourself in Prince of Persia. What kind of world would it be if water cured all physical injuries?!
Homeopathy ftw! All you do is take a given monstrosity, pulverize it, dissolve that pulver in water, extract a small portion and dissolve that again, and repeat until not even a single molecule of the original baddie is left, then drink.

Anyway, my biggest pet peeve is the strawberry jam to ze face. I don't know about you guys, but in none of my serious injuries (near concussion, broken bones, knife wounds, etc) has my vision taken on a red hue. Ever. So I guess that means the baddies are only aiming for my characters eyes, or they are perhaps fighting in vacuum, hence the popped blood vessels. Or here's the most plausible explanation. CoD and all of its bastard clones/offspring are really just paintball matches between deeply disturbed teenagers. Think about it, how else could the retarded stories of these games make any sense outside the mind of schizophrenic 15 year old with a tiny-dick complex? It's just make believe! And it would also explain the strawberry jam: your opponents (also deeply disturbed schizophrenic 15 year olds with tiny-dick complexes) are using red balls, which shatter on your goggles. There, it all makes perfect sense now!
Holy crap! Thank you so much! I've been trying to make sense of that crap for so long. I finally get it.

What I've never understood is how chicks with bulging boobage can pull off all that acrobatic combat, while their gigantic jugs never seem to get in the way. I'm not complaining or anything, far from it, just seems weird is all.


Also, the fact that I can walk into any town in Fallout 3, steal everything that isn't nailed down, even when they catch me I can just piss off and return in a few days and all is forgiven.
 

bluewolf

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Apr 16, 2011
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Why in Halo reach the Covenant do not just shoot water guns at you, I mean honestly! Water in that game is effing deadly!
 

Mr. Fancy Pants

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May 7, 2011
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ABLb0y said:
How come in Final Fantasy XIII, When the character your controlling dies, noone even tries to use Pheonix Down. And even if they didn't, they could still go on without them.
I think square just got lazy. I loved that game but I really think that combat system wasn't the best way to go.