Chell was out for like 20 years at most.creepersizzleWTFBOOM said:how come in portal 2 chell can be sleeping for 1000s of years and not be really really fat and how does aperture actually sustain power for that long time
Yes but i mean they say he is a good guy in this game when in the other ones they say he's bad. It dosent make sense to me.bahumat42 said:isnt the new game supposed to be a retelling of 1-3 (in a "slightly" different set of events or something)sgt. soap mctavish said:if you count the other games: Kabal's back story in the new mortal kombat.
Alright, this could be applied to any multiplayer-supporting video game.Deathsaw said:Picture this: You're on a team of marines fighting against a vicious alien assassin squad. You're wearing blue armor. They're wearing red armor. The two groups hate each other for an unknown reason, but they found a way to settle the score: Capture The Flag. You have to go to the enemy base, pick up a useless flag and transport it ALL THE WAY BACK to your base. After you "Score" it(by cramming it into an already-occupied flagstand), it DISAPPEARS and magically goes back to their base. In a nutshell, you take something just to give it back later. Then, you do that 2 more times and the war is over.
Oh god I fuckin' lol'd. Although for me, that's my response to pretty much anything Rooster Teeth make.AmbushIntheDark said:But...but... its the FLAG.Deathsaw said:Picture this: You're on a team of marines fighting against a vicious alien assassin squad. You're wearing blue armor. They're wearing red armor. The two groups hate each other for an unknown reason, but they found a way to settle the score: Capture The Flag. You have to go to the enemy base, pick up a useless flag and transport it ALL THE WAY BACK to your base. After you "Score" it(by cramming it into an already-occupied flagstand), it DISAPPEARS and magically goes back to their base. In a nutshell, you take something just to give it back later. Then, you do that 2 more times and the war is over.
About 55 seconds into this he explains it.![]()
a bite would turn you into a zombie the same way a heart attack would turn you into a zombie. go back and re-watch dawn of the dead or whatever if you need proof, but everyone who died became a zombie unless their brains were splattered in the process.Wayneguard said:In the Romero movies, a bite would indeed turn you into a zombie. And specifically, the main series resident evil games, in which bites are the cause of infection, don't have that as a gameplay feature at all. Only outbreak did (I think) and no one played outbreak.campofapproval said:problem with that is, not all zombie myths revolve around "bite-transmitted virus." hell, even in the original romero films the bites ain't what made you a zombie; dying's what did it. bites just made you die pretty quick-like, cause dead people's mouths ain't the most sanitary.Wayneguard said:Why do you not turn into a zombie when you're bit in any zombie game ever?
They're in prison, what else are they gonna do?martintox said:I hated that card game with a passion.
But fair enough,not everyone in the whole game played it,but it's really hard for me to believe that people in a PRISON are happy to play it.
Count Igor said:-snip-
Holy crap! Thank you so much! I've been trying to make sense of that crap for so long. I finally get it.thethingthatlurks said:Homeopathy ftw! All you do is take a given monstrosity, pulverize it, dissolve that pulver in water, extract a small portion and dissolve that again, and repeat until not even a single molecule of the original baddie is left, then drink.Fagotto said:Drinking water to heal yourself in Prince of Persia. What kind of world would it be if water cured all physical injuries?!
Anyway, my biggest pet peeve is the strawberry jam to ze face. I don't know about you guys, but in none of my serious injuries (near concussion, broken bones, knife wounds, etc) has my vision taken on a red hue. Ever. So I guess that means the baddies are only aiming for my characters eyes, or they are perhaps fighting in vacuum, hence the popped blood vessels. Or here's the most plausible explanation. CoD and all of its bastard clones/offspring are really just paintball matches between deeply disturbed teenagers. Think about it, how else could the retarded stories of these games make any sense outside the mind of schizophrenic 15 year old with a tiny-dick complex? It's just make believe! And it would also explain the strawberry jam: your opponents (also deeply disturbed schizophrenic 15 year olds with tiny-dick complexes) are using red balls, which shatter on your goggles. There, it all makes perfect sense now!
I think square just got lazy. I loved that game but I really think that combat system wasn't the best way to go.ABLb0y said:How come in Final Fantasy XIII, When the character your controlling dies, noone even tries to use Pheonix Down. And even if they didn't, they could still go on without them.