I thought about this myself. However, it appears that in 13th century Italy the primary mode of transportation was via rooftopExiusXavarus said:So, I was playing Assassin's Creed and it finally clicked with me while I was taking down wanted posters, that a lot of them are way up on top of buildings. Generally out of sight to the random passerby. Now of course, I know this isn't true of all wanted posters, but a vast majority of the posters I took down were on the upper area of a building. Wouldn't the whole purpose of a wanted poster to be that people can SEE it and alert authorities of the subject? Hardly effective if they're up out of sight.
So I ask you, my fellow Escapists, what sort of anomalies have you come across in your video games that just made you take a second and think: Wtf?
campofapproval said:Inverted in Zombie Panic (A mod for Half Life 2), I believe.Wayneguard said:Why do you not turn into a zombie when you're bit in any zombie game ever?
What bugs me: Why, good God, WHY is all the ammunition in FPS games (Left 4 Dead, mostly) lying in places civilians would have access to? Why leave all kinds of high powered weapons around, like M-16's, for random chums to find? And how do said chums know how to reload and work them? Usually, firearms are much more complex than in games.
Also, on the topic of firearms, how do the firearms stay unjammed in many games?
And finally: Left 4 Dead as an example again, MOUNTED GUN AMMO NEVER SEEMS TO RUN OUT. The guns only overheat. Explain that, please. It makes no sense to me.
You mean "Confidence"shadyh8er said:Plain water...laced with LSD.Fagotto said:Drinking water to heal yourself in Prince of Persia. What kind of world would it be if water cured all physical injuries?!
Now that is something I would like to understand. You just get a Game Over screen and boom back to alive and well. It'd be interesting to see something where you get killed and turned into a zombie, and you end up having to try and kill the rest of your partners. You'll die and get a game over regardless of whether you can kill them or not, but interesting nonetheless. But I seem to have gone off topic.Wayneguard said:Why do you not turn into a zombie when you're bit in any zombie game ever?
smeghead25 said:Nah, an IED is an Improvised Explosive Device, something which is cheap anjd effective but crudely made out of random stuff. You don't have to make it yourself for it to be an IED. In Ubi's version of Africa (and I'm sure in other parts of the real world too) people would make money from making cheap explosive devices and selling them for a profit. C4 costs a lot more than random junk and rocks.Krantos said:Buying IEDs in Far Cry 2. Isn't the point of an IED that you make it yourself? Should have just gone with C4 there Ubi.
TheAceTheOne said:Not just in Left 4 Dead, but in most games a mounted gun has infinite ammo. D: But suddenly becomes limited the moment you detach the weapon.campofapproval said:Inverted in Zombie Panic (A mod for Half Life 2), I believe.Wayneguard said:Why do you not turn into a zombie when you're bit in any zombie game ever?
What bugs me: Why, good God, WHY is all the ammunition in FPS games (Left 4 Dead, mostly) lying in places civilians would have access to? Why leave all kinds of high powered weapons around, like M-16's, for random chums to find? And how do said chums know how to reload and work them? Usually, firearms are much more complex than in games.
Also, on the topic of firearms, how do the firearms stay unjammed in many games?
And finally: Left 4 Dead as an example again, MOUNTED GUN AMMO NEVER SEEMS TO RUN OUT. The guns only overheat. Explain that, please. It makes no sense to me.
There's a TV Trope for this: Called Arson, Murder, and Life Saving [http://tvtropes.org/pmwiki/pmwiki.php/Main/ArsonMurderAndLifeSaving], I think.NinjaDeathSlap said:My one is 'You Private, went against several direct orders, violated international law and may well have started a war between 2 superpowers. But you got the bad guy, so all is well. Here, have a medal'
Mortal Kombat has visible damage. Mind you it's pre-rendered damage, but I've always wondered about this, too. I'd like to see a game where, if a sword slashed my arm, there's a mark that shows I got hit by a sword there.sheah1 said:Inconsistent injuries, why do you not show damage when an enemy bullet or hatchet just took a chunk outa' you?! Halo, Crysis and others with armor get off scot-free here but what about every single other game in the world?!
well you could try the UT3 method of explaining that....didn't go over very well. I have no idea what F.L.A.G stood for but it certainly made just as much sense as what you explained.Deathsaw said:Picture this: You're on a team of marines fighting against a vicious alien assassin squad. You're wearing blue armor. They're wearing red armor. The two groups hate each other for an unknown reason, but they found a way to settle the score: Capture The Flag. You have to go to the enemy base, pick up a useless flag and transport it ALL THE WAY BACK to your base. After you "Score" it(by cramming it into an already-occupied flagstand), it DISAPPEARS and magically goes back to their base. In a nutshell, you take something just to give it back later. Then, you do that 2 more times and the war is over.
how about the whole killing someone by shooting them in the foot part. Sure, it would hurt like hell, but I can garuntee I can take a lot of bullets to the hand without dieing.Fox KITSUNE said:Bullet Damage in all Shooters, It doesn't matter if I'm shooting a pistol or a nuke launching gun It should at lease slow you down and NOT take your entire clip of ammo to kill someone.
But I remember its all games and if someone made a TRULY 100% realistic game based around shooting, too many would complain and it would never be played.
SO I guess Its better to enjoy the chaos?