Things that you liked about the ME3 ending

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Kiardras

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Feb 16, 2011
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The lead up - pretty much from the cutscene of the fleet arriving (oh my god, I nearly wet myself at that... epic) to the time where you activate to console was incredible. The setting, the sheer feeling of desperation - yet the knowledge that you have assembled the largest fleet the galaxy has ever seen, united warring people across the galaxy so everyone can stand up, shoulder to shoulder with one voice and say a collective "no more" to the reapers.

The music, the cutscenes, the suspense, the desperation, the hope, it was mindblowingly awesome. To come so far before being hit by harbinger's blast was a proper kick the puppy moment - yet still you stand, you take everything the reapers can give and you still fight.

It was beautiful, it was an example of a game ending perfectly.

Such a shame the star child was written in, because until then, it was the ending I had always wanted.
 

VeryOddGamer

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Feb 26, 2012
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The scene with Anderson and TIM, and the run to the beam, if that counts.
captcha: "question everything" Captcha supports The Indoctrination Theory! Yes, this part of my post is completely on topic and necessary!
 

Woodsey

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I think it's a clever sequence, it's just not an appropriate place to end the game. I did very much like the conversation between Shep and Anderson as they looked out over Earth, even if it was in his head.
 

hazabaza1

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Nov 26, 2008
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Same as most people, Anderson, and getting TiM to kill himself. Everything after that kinda really sucked.
I'm still really surprised how much people are going on about this though. I mean, seriously guys.
 

MrFalconfly

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Phoenixmgs said:
I thought the ending was overall good. I would just like to it to be extended like they are doing but not changed. I feel the ending covered some good sci-fi and ethical questions:

- Do you take control of the reapers and then play God pretty much?

- Do you kill the reapers and geth (plus all other synthetic life) in hope that organic life doesn't create AI and synthetic life and another war ensues? (it has happened before, it will happen again)

- Do you meld all life into a single type (synthesis) so there really can't be an organic vs synthetic war?

People complain that the cut-scenes are similar but the endings are indeed very different.
I agree.

If they have to change anything it might as well be the cutscenes but not the stories behind the cutscenes.

The primary problem seems to be that people are opposed to the notion of an open ending (like the ending of the movie Contact). They don't want implications or room for debate. They seem to want a "explicit" ending where everything is not only stated but shown (no room for imagination or continuation).
 

Comocat

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TopazFusion said:
Madman123456 said:
there was no end-boss.
Actually there was, kinda . . .


...

For me, it would be the final exchange between Anderson and Shepard. Very emotional. It just felt right.
I will kid you not, this was the hardest part in the game for me. I literally had to stop playing, go turn on my computer and google how to beat the ending. I don't think I died the entire game on the normal setting, then easily I died at least 10 times trying to kill marauder. I tried to the craziest stuff to get around him, I tried running away, I tried hiding, but then I was like oh... headshot... alright.

Edit: To make this more OT, I like the atmosphere. The whole injured adrenaline fueled struggle to make it to the end was thematically cool.
 

solemnwar

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What I liked about the ME3 ending was the final conversation with Garrus, if you were romancing him (shut up he's awesome). I found it to be very touching, and it really, really felt as if they truly loved one another (which is good, since in ME2 the romance felt more like "lol let's bone" than an actual romance...).

Seriously, that one thing made up for any dissappointment in the game. I almost cried, it was such an emotionally moving conversation. And that doesn't happen to me a lot.
 

Sparrow

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The endings (well, ending) were pretty at least. Kind of shame they spent so much money making such a bad ending look good, though. It's like sprinkling bits of gold over a turd.

Also the whole Shepard/Anderson exchange was pretty cool. It's like after that they fired the current writer and replaced him with a five year old kid.
 
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kman123 said:
I liked Marauder Shields....so...there's that.
Adam Jensen said:
Everything until the point when Shepard meets the starthild is great. After you get to that little shit, it all falls apart. But I guess the music is still nice.
yeah this.

most of it wasn't too bad, but that just...


i seriously didn't realize it was possible to retroactively destroy plots and make even more plotholes from the previous games.

well done.


back on topic though, the music was really nice, and the shepard/anderson last talk was good too.
 

lumenadducere

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Some of the final conversations with the companions are really great, and a lot of the tone and atmosphere was really well done.

...that's about all I can think of, unfortunately.
 

verdant monkai

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The special effects were good.............

None of it really the last 10 minutes were the worst of my gaming career. The most distressing thing was that it rendered the whole ROLE PLAYING and almost the Game part pointless. Because all your decisions amount to nothing it makes the whole thing utterly pointless.
 

MetalDooley

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The different coloured splosions were pretty I guess

prophecy2514 said:
Absolutely. Your ending should have only been determined by the summation of your choices throughout ME1, 2, 3 (choices including the number and type of war assets you obtained, along with major event choices in ME1 and 2 - e.g. saving/destroying collector base), and not by some freakin acid trip god child telling you to pick an ending.
Couldn't agree more
 

JediMB

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I liked... um... that I could control Shepard.

You know, except for the parts where the game wouldn't let me.

Oh, yes, I did enjoy talking down The Illusive Man. That was the one well-executed part of The Return. (London had some good character moments too, despite that the entire premise behind the mission is highly flawed.)
 

RJ 17

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Nov 27, 2011
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Comocat said:
TopazFusion said:
Madman123456 said:
there was no end-boss.
Actually there was, kinda . . .


...

For me, it would be the final exchange between Anderson and Shepard. Very emotional. It just felt right.
I will kid you not, this was the hardest part in the game for me. I literally had to stop playing, go turn on my computer and google how to beat the ending. I don't think I died the entire game on the normal setting, then easily I died at least 10 times trying to kill marauder. I tried to the craziest stuff to get around him, I tried running away, I tried hiding, but then I was like oh... headshot... alright.
The real trick is that you can start shooting immediately when you see him turn the corner, bullets will fly at him even if the gun isn't raised. For that matter, when he gets off that first initial shot and staggers you back a bit, you can keep firing at him even though you're being staggered. Just keep pulling that trigger. On instanity, his 3 husk henchmen are actually harder than he is. :p

As for my own suggestion, like everyone else said: the last conversation between Anderson and Shepard was pretty powerful, and I liked how a subtle change in the lines depending on if you're MaleShep or FemShep adds a lot of weight to either gender. For MaleShep: "You did good, son. You did good." and for FemShep: "You did good, kid. You did good." Just really makes Anderson appear as the fatherly figure that's been your role model, one of the few "outsiders" that you genuinely and fully respect and admire.

Kinda reminds me of the farmer in Babe saying "That'll do, pig. That'll do." :p
 

Storm Dragon

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Funny thing, I just finished a playthrough earlier this morning. My favorites are:
-Anderson's death scene was beautifully written and made me feel genuinely sad.
-"*gasp* What do you need me to do?" This line really stuck with me. Jennifer Hale's delivery made Shepard seem both weak and strong at the same time. This, and other lines, pretty much convinced me that I couldn't play this game with a male Shepard, since Mark Meer almost always says his lines in a deadpan monotone.
-How it comes full circle back to the ending of the first game: a mad dash towards a device that sends you to the Citadel, where you confront an indoctrinated foe that you can convince to kill himself.
-The delicious irony of ASSUMING DIRECT CONTROL of Harbinger in the Control Ending.

I think that the Control Ending is really the best one. Destroy kills EDI and the Geth along with the Reapers; and while I personally would be okay with being a cyborg, Synthesis doesn't give anyone a choice in the matter. Control stops the Reapers without any collateral damage besides the Relays, and the Relays sustain less damage when this option is chosen; a few relatively small explosions occur and some parts fly off, but it remains mostly intact. Compare this to Destroy and Synthesis, where the Relay is shattered. Shepard can just make the Reapers repair the damage, and then send them flying into a bunch of stars to be torn apart by stellar fusion.

Sorry, got a bit sidetracked here.

EDIT:
Comocat said:
TopazFusion said:
Madman123456 said:
there was no end-boss.
Actually there was, kinda . . .


...

For me, it would be the final exchange between Anderson and Shepard. Very emotional. It just felt right.
I will kid you not, this was the hardest part in the game for me.
I just found out that, if you have Kinect enabled, you can still activate powers with voice commands. Lifting Shockwave makes the husks a triviality, then just two shots to bring down Shields' shields, and another Lifting Shockwave suspends him in the air where he makes an easy target.