This is something that came to mind after reading the other thread about old games.
We all get nostalgic about games from our childhood, and a lot of us wish certain elements of those games would come back in games of today.
But have you ever decided to play an old game from your childhood, and noticed some things that you didn't really care for? Stuff that made you think, yeah, I'm kinda glad this kinda thing died out and didn't catch on.
For me it's the following:
Unskippable cutscenes. JRPG's are pretty guilty of this IMO. An example being Chrono Cross. There's a couple of instances in the game where there is a lot of story and exposition before you actually face the boss. And if you screw up on the boss, you need to reload your last save and go through the entire thing over again before you can try again.
I love me some classic RPG's, but I find that kind of stuff really tedious and annoying.
Lives and continues: Personally, I feel these don't add a lot to a game other than artificially extending it's length if you happen to mess up too many times. And they even became unnecessary when being able to save your game became the norm for games.
Now-a-days, Mario and Sonic seem to be some of the only games that still use lives. And it's mostly out of tradition as the games don't punish you very hard for losing all of them.
So how about you guys? What are some things in old games that you don't miss?
We all get nostalgic about games from our childhood, and a lot of us wish certain elements of those games would come back in games of today.
But have you ever decided to play an old game from your childhood, and noticed some things that you didn't really care for? Stuff that made you think, yeah, I'm kinda glad this kinda thing died out and didn't catch on.
For me it's the following:
Unskippable cutscenes. JRPG's are pretty guilty of this IMO. An example being Chrono Cross. There's a couple of instances in the game where there is a lot of story and exposition before you actually face the boss. And if you screw up on the boss, you need to reload your last save and go through the entire thing over again before you can try again.
I love me some classic RPG's, but I find that kind of stuff really tedious and annoying.
Lives and continues: Personally, I feel these don't add a lot to a game other than artificially extending it's length if you happen to mess up too many times. And they even became unnecessary when being able to save your game became the norm for games.
Now-a-days, Mario and Sonic seem to be some of the only games that still use lives. And it's mostly out of tradition as the games don't punish you very hard for losing all of them.
So how about you guys? What are some things in old games that you don't miss?