The thing I miss most is RPGs with the D&D style flat leveling curve that forced players to go prepared and switch out their tactics. You couldn't rely solely on level ups back in the day to beat monsters.
To me it seems that even Western style RPGs are taking the JRPG route of just giving the characters crazy stat and skill growth with each level up to keep the player from having to try too hard... well, the best of the western RPGs at least, some of them just decide to go all first person shooter and throw RPG mechanics into the trash bin.
I'm not complaining too hard though, between indies and Kickstarter, there's somewhat of a comeback.
To me it seems that even Western style RPGs are taking the JRPG route of just giving the characters crazy stat and skill growth with each level up to keep the player from having to try too hard... well, the best of the western RPGs at least, some of them just decide to go all first person shooter and throw RPG mechanics into the trash bin.
I'm not complaining too hard though, between indies and Kickstarter, there's somewhat of a comeback.